What should your focus for the rest of the Quest be?


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For all planners. Add these to the votes...well the latter two. The first one is optional but the last two will be good for us. The second so that we don't have to do intro to Black Ash/pick a planet that we want to get more along with. The third to pick a planet that isn't a diplomatic incident waiting to happen lol


[] [Free] Consecrate In Sacred Sand (Write-In World)
Works of generations started today.
(Gain: A Consecrated World.)

[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
[] [AUTOMATIC] System Subversion (Choose Two)

-[] Malusian
 
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With the threat of Chaos banished, for the moment, Mothome is nothing less than a planet shrouded in the gale of souls seeking vengeance, succor, and worse things yet, both in the Materium and Immaterium, with the Divine Beast working for months on end to purge the last holdouts of Ruin from this world. Ever Cult is found and put to the torch, every obstacle destroyed, and more than one nation or "Empire" of the Mothrame, as the native aliens call themselves, finds itself on the wrong end of the might of either the Divine Beast or the SAGs of the Glimmering Federation until they all know that they are not the ones in control for the moment.
Holy hell this went deeper then I thought it did! So this was a build up with a vast network of cults doing it as opposed to a single nation/empire falling to chaos and trying to conquer the world or just turn into a deamon world. Seriously months of the Divine Beast or the SAG's of purging every cult and all. Damn this was widespread and only barely averted.

And yet, all purges must end, and the end of this purge falls on the last day of this world's cycle, where it slips from one sun to another, warmth returning to the people and soils upon this world. And with that warmth come the diplomats and Choirs of the Federation.

They do not come bearing gifts.

They come bearing swords and lessons.

The Mothrame are given two choices; learn from their betters and be guided unto a future where they need not be put to the pyre for the good of all, or refuse and have their future be built upon the ashes of those who refused.

Many choose to learn, too shocked and intimidated by the might of the Glimmerlings to refuse. Some, however, do not.

They will only be recalled by the history books.
Yah this is certainly turning the trope on its head with how first contacts goes with the aliens coming down to save your bacon and souls and come bearing swords and lessons to protect your souls and not make dumb dumb decisions like this again. Honestly given the seemingly Eastern Culture paired with the ranks and monk warriors, I think this does fit in easier then I thought for them.

Oh well, those that didn't are history now.... Dang it, now I want to see power armored Moth Warrior Monks. I'm getting Ikko Ikki vibes from Shogun Total war 2.

Those Lightsaber Naginatas were cool and I want to make them for the Templars or Space Marines.

Yet where the Glimmerlings on that world set about to teach and guide the Mothrame upon a better future for themselves, others seek out the Mashan to ask if they have any input or wisdom to give or spare for the Federation in the teaching and uplift of a species of iron-age aliens that nearly fell to Chaos entire.

Their answer nearly gives the space controllers of Lethysan heart attacks, two vessels no small than ten kilometers in radius appearing at the edge of the system, burning with white-hot plumes and bristling with weapons that would put an entire SBG to shame, gigantic worlds of metal and plasma, these titans of stellar engineering move faster than they ought to.

'These are not warships,' the Mashan leading this expedition explains. 'They are Wandering Libraries.'

And they requested the right to fly unto the world of Mothome and ensure that the lore and wisdom of that world and its peoples would be eternally recorded and inscribed while their scholars and scribes set about teaching those same peoples ways to ward off the grasp of Tainting Erosion.

The Federation granted them that right.

They even gave them an honor guard.
Oh wow, yah I think that would have given ANYONE a heart attack when two 10 KM long vessels show up like that. And those are Wandering Libraries? holy shit they really put so many actions into education. I mean we did ask for their help and input in teaching a race not to fall to the taint of chaos and some uplifting. They certainly don't do things by halves. and as their nature, the chance to record a new species and world's knowledge and wisdom.

Also just remembered another Write-in we wanted to do I think. expand education again, not to the degree of the Mashan Temple Authority but funding and supporting for advanced research and teachings.

1. QM, Dare I ask how much went into the Wandering Libraries considering their size, speed, and weapons? and was that response because they heard the words 'Primative species nearly fell to chaos' and 'Help teach them'?

[] [General] Develop The Federations'...
-[] Food Production VII (1/2)
-[] Civilian Infrastructure XVI (0/2)
-[] Heavy Industry VI (1/2)
-[] Void Industry X (0/1)
-[] Medical Services VI (1/2)
-[] Military Industry VI (1/2)

(Gain: A boost in production focusing on the chosen option.)
Hmmm, so no change there? fair enough, not much will change that.

[] [General] Colonize (Planet/s)
It is time to bring four more worlds into the fold. Thanks to the Kil'drabi becoming our Kin, we can now categorize Frozen, Ash, and Volcanic Worlds as Habitable instead.
(Gain: Four colonized Worlds.
Sweet, four colonization for one AP, good bang for our buck.

[] [General] Terraform (Planet) - (Auto-Terraformation - 050.M43)
Thanks to the aid of the Irrita (against payment), we will be able to donate life to planets that do not yet have any of their own.
(Gain: Three Terraformed and Colonized Planets.)
tch, didn't mange to increase that again, oh well can't complain about everything not upgrading. Three terraforming planets per AP is still better then the one to one.

[] [General] Voxx Primus Population Crisis Preparations
-[] Habitat Stations (1/2 to Void Industry)

(Gain: +1 Void Industry every three Actions, enough living space for ~25 Billion people per Action. Unhoused: ~20 Billion.)
Oh holy shit, down to 2 actions for void Industry? I can't tell since it the reward part still says three there. we can easily get the void industry now.

-[] Safely Harmonized Cogitation Equilibrium
(Develop the means to allow multiple brains to communicate and act as a semi-coherent singular entity. Safeguards Included, thanks to New Dawn.)
Okay new tech anddddd this is hive minding it... granted this IS what we promised the Cogs back when we made the deal and it does include Safeguards due to the worries back then. I guess this would be following through on our deal. A bit worried how it can go though.

-[] Noosphere Harmonized Interface and Directed Anti-Gravity Military Utilization
(Develop cheaper Noosphere-Access Augmetics and Grav-Chute Infantry.)
Oh the cheaper Noosphere Agumetics got folded in with the Grav Chute, Neat. I'd like to grab that soon to be honest since it is goo to grab both of them now.

Also one step closer to Dreadnaughts and all.

-[] Small Automata Experiments
(Gain: Automata and Automatization Research are fully unlocked.)
OHHHHH ohohoho I'm not sure how to feel about this. Before it was fine but this seems like we're starting down the path of Stone Men again or the like.

2. QM can you tell us what the Automata would be or what we're going for here since we all know there isn't gonna be Stone Men or the like again?

-[] Experimental Infantry-Grade Weapons and Armor Development (0.5)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development II (0/1)
(Gain: Cheaper Infantry Weapons.)
-[] Logicstical Infantry-Grade Armor Development II (0/1)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization - [1 DP Equipment] (0/1)
(Gain: Standardize 1 [One] 1 DP Ship Equipment across all new Designs.)
Oh well shit. all reduced again. I think we should do both 0.5 weapons and armor to finally get new infantry weapons and armor and further our existing gear. I think the other major upgrade meant it so some of our weapons didn't need the battery packs anymore for the more energy intensive weapons and the like.

Also we can double the amount of SAG's again with just two AP with cheaper weapons and armor but I say wait until we actually need it.

and finally just one AP needed for a 1 DP equipment standardized. Autoloader cults this is your chance.

-[] Shipyard Automatization III (1/3)
(Gain: 1 Frigate every Turn.)
damn, was hoping it would drop again so it would only take 1 AP. oh well, I still think we make get another research after this, maybe one that gives more DP for designing frigates or the like? still able to produce frigates would be good.

-[] Reconstruct The Shattered STC-Fragment (3/5)
(Gain: An STC Fragment.)
HOLY SHIT WE CAN GRAB THE STC FOR 2 AP. Holy shit, I WOULD say to grab this now but honestly considering the research bonuses? I think we'll be fine, just grab whatever tech and use the banked research point to add to it. I'd also like to do diplomacy with the Black Ash Clan before we get swept up in Research Fever, just get that over and done with first.

Still given the STC fragment as a reward we got for checking if there was any survivors on an Ork infested World which was a Latern that messed with Chaos, the Karivorne Amgier, and one other thing I'm forgetting, I do think whatever is the STC fragment it will be worth it.

Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.2 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
[Song - 10x Choirs] - A Spark of Genius - +0.05 Research per Action Spent.
The Horizon Program - (Ashan Families and Shipwright's Grove) - +0.2 Research per Action Spent.
Wait really? huh, I though it was higher but then I remember we often needed three research actions for that banked research point. So it was .4 per AP spent and now its .6 per AP spent. it got over the threshdhold and now its only two AP needed to get a banked research point. Good enough.

[] [AUTOMATIC] System Subversion (Choose Two)
Oh shit we can do two at once.... WAIT A MINUTE.

Brans - Branus
Suspected Subversion Time: Halted
Modifiers: Peaceful Change Order. ~80 Years Suspected
SAI Department Note: Abandoning this would risk detection. Switching focus will require greater investiture of resources.
Whew, it didn't start on a new one yet. I would say use the free one to do the independent worlds in Macabre to keep the Office busy. Glad it wasn't auto assigned yet.

[] [AUTOMATIC] Improve Relations (Choose Two)
Oh wait minute, we can just use them to auto do the Black Ash Clan instead of spending an AP on it. I would rather we do the Black Ash Clan and Ashan Families actions while using the second relations on the Shipwrights grove to keep up progress on all fronts but that's just a suggestion.

Van Zandt Free Duchy
Current Relations: Paranoid Loathing
Trend: Slow Upwards Movement
Modifiers: N/A
Hey, it changed! now they only loathe us instead of hate us. progress.

[] [Military] Create A [Blazing Sun - 15x War-Packs] or 20x SAGs - [System/s] - [Weight: Light/Medium/Heavy] - [Type: Infantry/Mechanized/Tanks/Augmetic Legion] - [Classification: Sabotage/Assault/Engineering/Demolition/Ogryn/Piscarian/Kil'drabi]
once again number went up on this and we can make more warpacks or SAG's if needed.

[] [Military] Sector Battle Group Construction And Repair
-[] 2x Nomadic Fleets [Automatic] (0.0/1)
-[] Hydralisk and Necrolisk (0/1)
-[] Gryphon and Gorgon (0/1)
-[] Wyvern and Cyclops (0/1)

-[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
YES! two SBG's for the price of one! honestly that makes a ton more sense then what I thought of at first where leaving the SBG's at 0.5 AP cost. Oh shit two nomadic Fleets as well, sweet.

So one AP for two standard SBG's or for two Anti-dutchy specialist fleets. this got so much fucking easier for us. So we just need to spend one AP here and maybe in a few turns to stay on top of things and able to do other things.... Honestly I think we can just do a full turn of SBG production and just be done with it for the next ten turns. what this would be at least 6 SBG's and might be 6 Anti-Dutchy Fleets.

-[] The Psycademia 'Wings of our Crucible' (0/1 (9))
..... no way, its only 1 AP now... god damn this really is making me question what to put off until next turn. So much to do.

[] Improved Psyker Staves (0/10)
oh sweet it knocked off about 5 points. Still a bit pricy but once it goes into tech it should be doable.

[] [Faith] The "Gods" Of Mothome
The Mothrame are a new people yet untouched by the grace and light of the Star Child within their direct lives and worship, yet they, like most species likely do, have religions of their own. But where the religions of other, known species could be understood as centuries upon millennia growing upon traditions into dogma into blind faith or warming convictions, the faiths of the Mothrame are...too similar. The Yeeni themselves had dozens of religions, and it is only by careful pruning and teaching that the Droman Creed isn't splintered into thousands of Cults by the laypeople. But for the Mothrame, there are eleven Gods. Always eleven. Their aspects are similar, even if their names aren't. A dozen other things align too closely for it to be mere coincidence, alongside the fact that the surge of armies and soldiers trying to purge the taint of Chaos was, by their own accounts, ordered by their Gods, not themselves. To say that the Orthodoxy of the Droman Creed is in turmoil about this supposed long-term corruption via hidden daemons, or worse, warp spirits untainted by Chaos, would be to say that something touched by water is wet.
(Gain: A completed investigation into the "Gods" of the Mothrame.)
.....On one hand, it could be like the Spirits of Fenris type of situation, on the other it could be other shit. still the number Eleven keeps popping up so I think its worth it to look into it now. Add to the fact it was by the purge was ordered by the gods of the Mothrame makes it more confusing.

[] [Knightly Orders] Expand to Proper Size (0/0.5)
There are enough recruits, and war is always a concern.
(Gain: Both Orders expand to 20 Warp-Packs.)
oh neat.

AN: THE STC IS NOW 2 ACTIONS FROM COMPLETION. Just as a minor FYI. :3
Yup, saw that but it would not have been noticed till later on if you didn't. Tempting the thread with the STC fragment giving something good.

Oh, it did.
LOL. This. This was truly my reaction to the update. I AM VINDICATED!
 
[] Plan: Shut Up! STRONG VOID v3
-[] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Void Industry X (0/1) x3
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian

[] Plan: Shut Up! STRONG VOID HAB v3
-[] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Void Industry X (0/1) x1
-[] [General] Voxx Primus Population Crisis Preparations
--[] Habitat Stations (1/2 to Void Industry) x2
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian

[] Plan: Shut Up! STRONG MILITARY v2
-[] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Military Industry VI (1/2) x3
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian

[] Plan: Shut Up! STRONG MILITARY v3
-[] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Military Industry VI (1/2) x3
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian

[] Plan: Shut Up! STRONG DIABETES v3
-[] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Food Production VII (1/2) x3
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian

[] Plan: Shut Up! STRONG DRUGS v3
- [] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Medical Services VI (1/2) x3

-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian
[] Plan: Shut Up! STRONG CAPITALISM v3
- [] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [General] Develop The Federations'...
--[] Heavy Industry VI (1/2) x3

[] Plan: *BINARIC CHANTING INTENSIFIES*
-[] [General] Research:
--[] Safely Harmonized Cogitation Equilibrium
--[] Small Automata Experiments

--[] Reconstruct The Shattered STC-Fragment (3/5) x1 AP, 1 banked Research
- [] [Free] Consecrate In Sacred Sand (Quintura Major.)
-[] [AUTOMATIC] Improve Relations (Choose Two)
--[] Black Ash Clan
-[] [AUTOMATIC] System Subversion (Choose Two)
--[] Malusian
 
@HeroCooky what religieon do the mothman follow and how would it be incoperated into the starchild faith?
They follow the [Insert dozens of religions with 11 Deities here] kind of religions. As for incorporation; that is up to you.
when two 10 KM long vessels show up

1. QM, Dare I ask how much went into the Wandering Libraries considering their size, speed, and weapons? and was that response because they heard the words 'Primative species nearly fell to chaos' and 'Help teach them'?

2. QM can you tell us what the Automata would be or what we're going for here since we all know there isn't gonna be Stone Men or the like again?
Please put your questions at the end of a post together so I don't need to hunt through your rather long posts for them.

In order;
Ships with a 10km radius. They are 20km long space balls.
You dared. I ain't talking tho. And it was: "Gravel? Get the papers. The good papers."
Primitive Automata. Like, Admech looks at them and says "primitive" primitive.

But with seriousness; Night!
 
Before we do any Automata research, maybe we should ask the Star Child about it first? It might lead us down some wrong paths if we don't do this carefully.

I'm not sure what else could be done to prevent any future mishaps, maybe consecrate the words they'll be used on? Some yet undiscovered Psytech action? Cover their chassis in holy sigils?

EDIT: Oh, just saw the "Primitive" Automata, maybe it won't be that much of an issue until later.
 
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Alright, with the confirmation that "Yes, actually, the Psykadameia will establish itself automatically", gimmie a sec to finalize something.

[ ] Plan: Moff Shooshing
-[] [General] Develop The Federations'...
--[] Void Industry X (0/1)
-[] [Psykana] Psytech Creations

--[] Primitive Psychic Hoods
-[] [Faith] The "Gods" Of Mothome


General thrust here is. "Get Psytech into our Research envelope, push Void Industry back up to X, then figure out what the deal with the moff spirits are and figure out how to integrate them into our theology, or if we need to break them." Alternately, we could double-tap Void Industry + Void Stations to push to XI, and make the push to XII less daunting (Especially if we can figure out a good path to upgrading Void Industry with a Song or something).

Next turn, the plan would be getting two LRADs, more habitats (Which'll also get us VI XI while also making sure we've got no space issues pending), and then we've got a flex for diplomacy.
Why not switch the Develop action here for Habitat Stations? Since it only takes one more action to finish that now, why do the base Develop action instead?
 
'These are not warships,' the Mashan leading this expedition explains. 'They are Wandering Libraries.'

And they requested the right to fly unto the world of Mothome and ensure that the lore and wisdom of that world and its peoples would be eternally recorded and inscribed while their scholars and scribes set about teaching those same peoples ways to ward off the grasp of Tainting Erosion.
I wonder if we can, as a free action, ask to also learn of any novel ways to ward off Taining Erosion. Sure, our faith is great for that, but another tool in our anti-Chaos toolbelt is always nice.
 
[] Plan: Completing Prior Commitments
-[] [Free] Consecrate In Sacred Sand (Grace of the Hymn)
-[] [AUTOMATIC] Improve Relations (Black Ash Clan)
-[] [General] Voxx Primus Population Crisis Preparations
--[] Habitat Stations (1/2 to Void Industry)
-[] [Military] Sector Battle Group Construction And Repair
--[] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
-[] Military Integration and Improvement

[] Plan: Making Friends
-[] [Free] Consecrate In Sacred Sand (Grace of the Hymn)
-[] [AUTOMATIC] Improve Relations (Shipwright's Grove)
-[] Formal Exchange Of Dipomatic Contacts (Black Ash Clan)
-[] [Faith] The "Gods" Of Mothome
-
[] Military Integration and Improvement (Ashan Families)


[] [Psykana] Conduct Four Melodies (Choose three below.) (0.2/1 - Auto Complete) - [Choose Melody]
holy shit QM just updated and its Melodies per AP now.

[] Plan: Melodies and Faith
-[] [Free] Consecrate In Sacred Sand (Grace of the Hymn)
-[] [AUTOMATIC] Improve Relations (Black Ash Clan)
-[] The Psycademia 'Wings of our Crucible' (0/1 (9))
-[] [Psykana] Conduct Four Melodies (Humanity II, The Home II, Unity II, Fire II)
-[] [Faith] The "Gods" Of Mothome

Please put your questions at the end of a post together so I don't need to hunt through your rather long posts for them.

In order;
Ships with a 10km radius. They are 20km long space balls.
You dared. I ain't talking tho. And it was: "Gravel? Get the papers. The good papers."
Primitive Automata. Like, Admech looks at them and says "primitive" primitive.
noted and will do that next time.

fair enough, we did ask and given their first action when making first contact, very in character.

OH, okay. Whew, was worried there for a second. Primitive Automata should be doable and easy enough.
 
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Neat.

I'd really like to upgrade a song to lvl 2 now, I want to see what it does.
fair enough. As much as I want to fill out the board, upgrading the songs really does need to happen at this point. I'll change the melodies to some of the Travel songs because that is of greater importance and something we can afford now since we can just upgrade four melodies at once.

[] Formal Exchange Of Dipomatic Contacts (Watchtower Confederacy/Lords of Eternity/Black Ash Clan)
is that meaning to just spend the AP on the action there? or asking if it can be done? I'm pretty sure the QM stated we COULD do the first contact through the use of increased relations, just that it would take several turns.

Edit: uh, can anyone can me the run down for the melodies in the Warp Travel Song and the Communcation song? I'm not sure which ones are which.

I replaced the Melodies with Fire II, Home II, Unity II, and Humanity II. along with Song II, Sun II, and Protection II already there think that's it?
 
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[X] Plan: too many priorities
-[X] [Military] Sector Battle Group Construction And Repair
--[X] 2x Long Range Anti-Duchy Specialist Fleets (0/1)
-[X] [Psykana] Psytech Creations
--[X] Primitive Psychic Hoods
-[X] [Free] Consecrate In Sacred Sand (Grace of the Hymn)
-[X] [Psykana] Conduct Four Melodies (Humanity II, The Home II, Unity II, Fire II)
-[X] [General] (free) Ministry of Subversion, Infiltration, and Interstellar Communication
--[X] [AUTOMATIC] System Subversion (Continue peaceful Brans conversion, rapid Malusian subversion)
--[X] [AUTOMATIC] Improve Relations (Van Zandt, Black Ash Clan)
 
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I am not sure if the planets we took are enough to completely absorb everyone but if there isn't then this should take it over the edge...and even if it doesn't it will, at the very least, take us back to Void X

Also 2 SBG per turn is frankly insane. I for welcome our automated overlords
 
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Why the Ashan Families? We're already planning on continuing diplomatic actions with them and we still have the matter of the Black Ash Clan who we absolutely need to work on ASAP before they figure us out.

-[X] [General] Voxx Primus Population Crisis Preparations
--[X] Habitat Stations (1/2 to Void Industry)
Ehhh while it is a good move, I kinda want to spend an action specifically on raising to Void X b/c we got some leniency for that, and I'm not sure that leniency will last if we raise it before hand through the space stations so I would prefer to do this next turn after we raise Void Industry up so we can save an action
 
Ehhh while it is a good move, I kinda want to spend an action specifically on raising to Void X b/c we got some leniency for that, and I'm not sure that leniency will last if we raise it before hand through the space stations so I would prefer to do this next turn after we raise Void Industry up so we can save an action
you are gonna have to explain to me how we have leniency for Void X? I'm somewhat confused in this moment.
 
you are gonna have to explain to me how we have leniency for Void X? I'm somewhat confused in this moment.

It's 1 AP to raise to Void X, but it'll be 2 AP to raise to Void XI.

Spending an AP on Void X and then getting another habitat will give us Void XI for 2 AP, spending a habitat first will mean we need to spend 3 AP to get Void XI.

And we need 13 to unlock Grand Cruisers.
 
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