Starship Design Bureau

I think having these ships having high production 'costs' is fundamentally fine anyway. Since I doubt we'll make more than a couple, as this is a Capital class vessel.
 
I think having these ships having high production 'costs' is fundamentally fine anyway. Since I doubt we'll make more than a couple, as this is a Capital class vessel.
Depends on the Federation's needs. There were entire tactical units filled with nothing but Galaxy-class vessels running around in DS9, after all.
 
The Galaxy Class, for comparison, seems to have been constructed in an initial production run of six vessels, with some number of subsequent production runs, given we see ten fighting during Operation Return. But this clearly seems to have been a case where initially, the ship was very expensive to produce, and gradually became easier to build at scale as its technologies became less bleeding-edge. There's frequent lines in The Next Generation that the Galaxy class was by some margin the most complex starship ever built by the Federation at the time of the class's inception.

If we think of the Development Hell that the Excelsior seems to have been stuck in for the initial years of its service life, it's hard not to think that a similar thing may not have been the case there, honestly.
 
[X] 5 Type-9 Phaser Strips (Prototype)

[X] Rapid-Fire Photon Launchers (Prototype)

Full Prototype is the way to go, having thought about it for a while. Capital ships don't need a massive production run anyway.

Also fixed brackets.
 
It's worth point out that this is exactly what Starfleet did with the Galaxy class followed by the Nebula class, so I think it's a completely viable idea. The Nebula even seems to have had an element of modularity in its design with the spoiler/rollbar structure on top of the ship being configured for different missions, so that's another point of commonality. It's also what Starfleet did with the Miranda following on from the Constitution, come to mind.

I think that whenever Starfleet puts out some bleeding-edge capital explorer that's all shiny, the brass simultaenously love it to bits and hate how much it costs. Then they ask "can we build it, but...cheaper?". Which somehow inevitably involves carving off most of the secondary hull and installing some kind of extra bulk at the back to emphasise a specific mission profile. Which for the Miranda seems to have been shooting things, and with the Nebula they tried to have their cake and eat it by having mission-swappable pods.
 
[X] 11 Type-9 Phaser Arrays
[X] Rapid-Fire Photon Launchers (Prototype)

It might be heresy to suggest this, but I think we should maybe stop adding game-changing prototype tech on this thing now. We've already stuffed it into the navigational deflector, the impulse thrusters, and the Warp nacelles.
 
[X] 5 Type-9 Phaser Strips (Prototype]
[X] Rapid-Fire Photon Launchers (Prototype)
 
[X] 11 Type-9 Phaser Arrays
[X] Rapid-Fire Photon Launchers (Prototype)

It might be heresy to suggest this, but I think we should maybe stop adding game-changing prototype tech on this thing now. We've already stuffed it into the navigational deflector, the impulse thrusters, and the Warp nacelles.
HERESY!


[X] 5 Type-9 Phaser Strips (Prototype]
[X] Rapid-Fire Photon Launchers (Prototype)
 
[X] 5 Type-9 Phaser Strips (Prototype)
[X] Standard Photon Torpedo Launchers

I feel like we've got enough prototypes as-is, and the torpedos are limited by the torpedos themselves more than the launchers.
The Phaser Strips on the other hand, while perhaps being slightly worse at picking off swarms, seem to be a massive improvement in firepower concentration which, while risky, seems worth it to me.
 
[X] 5 Type-9 Phaser Strips (Prototype)

[X] Rapid-Fire Photon Launchers (Prototype)

Eh… sure why not
 
[X] 11 Type-9 Phaser Arrays
[X] Rapid-Fire Photon Launchers (Prototype)

The Galaxy Class, for comparison, seems to have been constructed in an initial production run of six vessels, with some number of subsequent production runs, given we see ten fighting during Operation Return. But this clearly seems to have been a case where initially, the ship was very expensive to produce, and gradually became easier to build at scale as its technologies became less bleeding-edge. There's frequent lines in The Next Generation that the Galaxy class was by some margin the most complex starship ever built by the Federation at the time of the class's inception.

If we think of the Development Hell that the Excelsior seems to have been stuck in for the initial years of its service life, it's hard not to think that a similar thing may not have been the case there, honestly.
They also had a lot of maintenance issues with the first run at least likely due to tech not working out as expected in action or at least not when everything is mixed. If we have a similar result here then I would expect a very small run and then time spent trying to figure out how to make things work without conflicting with each other or causing issues.

Though by the dominion war they had enough to have a Galaxy wing in the fleet that went to retake DS9 and that was not all of the Federation fleets, just what they could free up and assemble in time.
 
I think that whenever Starfleet puts out some bleeding-edge capital explorer that's all shiny, the brass simultaenously love it to bits and hate how much it costs. Then they ask "can we build it, but...cheaper?". Which somehow inevitably involves carving off most of the secondary hull and installing some kind of extra bulk at the back to emphasise a specific mission profile. Which for the Miranda seems to have been shooting things, and with the Nebula they tried to have their cake and eat it by having mission-swappable pods.

And who are we to break with the successful Starfleet tradition of a century?

[X] 5 Type-9 Phaser Strips (Prototype]
[X] Rapid-Fire Photon Launchers (Prototype)
 
[X]5 Type-9 Phaser Strips (Prototype]
[X]Rapid-Fire Photon Launchers (Prototype)
[]5 Type-9 Phaser Strips (Prototype]
[]Rapid-Fire Photon Launchers (Prototype)
We can get antimatter storage to make up for the increased ammo consumption.
Antimatter Pods don't increase the amount of photon torpedoes our ships can fire:
@Sayle, I'm presuming that more antimatter pods would be helpful for the photon torpedo launchers?
Better range. You'll run out of torpedo casings before you run out of antimatter.
 
[X]5 Type-9 Phaser Strips (Prototype]
[X]Rapid-Fire Photon Launchers (Prototype)

Antimatter Pods don't increase the amount of photon torpedoes our ships can fire:
Huh ok. But still worth getting
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[X] 5 Type-9 Phaser Strips (Prototype]
[X] Rapid-Fire Photon Launchers (Prototype)
 
[X] 5 Type-9 Phaser Strips (Prototype]
[X] Rapid-Fire Photon Launchers (Prototype)

Point defense is what we have escort ships for. Raw firepower is the domain of the capital ship.
 
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