Starship Design Bureau

Man this quest makes me want to get back into Star Trek Online, pretty sure some of the options given in this quest like the phaser array option are items available in the game, and I remember loving the space Barbie aspect of the mmo.
 
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Question :
Does the statement that 1 phaser strip can cover what 5 arrays can cover mean that 5 phaser strips can cover what would take 25 arrays?

Also, is the resultant expected firepower difference such that 5 strips are expected to be more effective than 11 arrays?
 
I'm honestly thinking to use the 11 arrays, but use the prototype torpedoes.
 
Question :
Does the statement that 1 phaser strip can cover what 5 arrays can cover mean that 5 phaser strips can cover what would take 25 arrays?

Also, is the resultant expected firepower difference such that 5 strips are expected to be more effective than 11 arrays?
It appears that this is, roughly, a choice between having a nimble set of guns or one that is better at single target damage.
 
I'm honestly thinking to use the 11 arrays, but use the prototype torpedoes.

Same, we know the phasers work, and there's eleven of them; but we don't know how the phaser array will do. The normal photon torpedo launcher might not be enough to get an A in tactical, if we don't take the prototype array though.
 
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Question :
Does the statement that 1 phaser strip can cover what 5 arrays can cover mean that 5 phaser strips can cover what would take 25 arrays?

Also, is the resultant expected firepower difference such that 5 strips are expected to be more effective than 11 arrays?

The canon Ambassador class had lots of smaller phaser arrays on the saucer: 5 dorsal, 3 ventral. As time went on Starfleet transitioned to bigger single arrays, like how the Galaxy-class only had two phaser strips to cover the whole top and bottom of the saucer. You're not gonna get a Galaxy-grade strip, that was on a huge saucer and was probably 800 meters long. Given they could run a charge from each end of it (and probably something like 500 emitters) into a single blast it must have packed a big punch.

It's a question of maximal firepower.
 
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[ ] 11 Type-9 Phaser Arrays
[ ] Rapid-Fire Photon Launchers (Prototype)

This seems like the better "crowd control" setup which I'd expect it to be doing most of the time.

Not to say I don't expect it to get into duels, but sheer weight of fire should let it duel just fine anyway.
 
I do agree that the burst torpedos are a great idea. Particularly if we consider the battle of Narendra 3 where the Enterprise faced off against 4 warbirds.

Also, would have been better in that battle for there to be stronger punching power in the beams.

The Federation's enemies at this time are more known for larger ships rather than fighters (as evidenced by the Galaxy moving onto Phaser strips rather than more numerous arrays).

Also, if more mobile ships are the concern- it is better to have a single strip covering the entire saucer and have the same firepower on the entire arc rather than have weak arcs and a weaker beam (with potential blind spots).

As the cannon Ambassador seems to have used arrays, we should try the strip and photon prototype.

Perhaps try and help the USS Enterprise survive the battle.
 
This seems like the better "crowd control" setup which I'd expect it to be doing most of the time.

Not to say I don't expect it to get into duels, but sheer weight of fire should let it duel just fine anyway.
I mean,
It will ideally be capable of engaging on equal terms the Klingon Vor'cha class.
Given that the Vor'cha is basically a big stupid kill-stick of a ship that is lacking in science labs, diplomatic conference lounges, and luxury quarters, it's very hard to beat pound-for-pound, with heavy forward disruptors and impulse engines sufficient to keep the bow on target most of the time...
I honestly am still not sure which way to go on this one. Even More Firepower is definitely good; but hooo boy are we piling on the prototype systems here.

On the other hand, the very best engineers in all of Starfleet will be brawling with one another for the chance to serve aboard a big cutting-edge technological marvel of a ship, so maybe we can get away with it..
 
I am a bit worried about the prototype phasers because of a possible reduction of rate of fire. The fear of any capital size ship is a swarm of small fighters as shown in this clip.


View: https://youtu.be/TxBBWtEl2UQ?si=KQigXUXMYWWZLraZ


Kirk could have solved that entire problem with a couple photon torpedoes set to maximum yield or even a photon and a phaser blast to trigger a detonation, but I guess in the nuTrek universe neither of those had been invented.
 
On the other hand, the very best engineers in all of Starfleet will be brawling with one another for the chance to serve aboard a big cutting-edge technological marvel of a ship, so maybe we can get away with it..

yes and then afterwards they will be spending their days in the ships councilor's office getting therapy for all the stress their under from trying to keep experimental systems functioning
 
[ ] 11 Type-9 Phaser Arrays
[ ] Rapid-Fire Photon Launchers (Prototype)

this is my first thought, but quick question, about the newer strips

How is their coverage overlap compared to arrays? like if a strip goes down, how much can the others compensate? because enterprise always gets knocked around at one point or another and I feel like having more backups would be good.

for the Launchers, how long does it take to replace spent torpedoes? cause i know we can make a lot more with the extra anti-matter storage, but practically, would we be able to replace them in a timely manner after a battle?

PS: are there going to be new Damage Control internals as this ship needs to survive as it expects to carry diplomats and VIP(for next update)
 
How is their coverage overlap compared to arrays? like if a strip goes down, how much can the others compensate? because enterprise always gets knocked around at one point or another and I feel like having more backups would be good.

for the Launchers, how long does it take to replace spent torpedoes? cause i know we can make a lot more with the extra anti-matter storage, but practically, would we be able to replace them in a timely manner after a battle?

Strips don't seem to have any deliberate contingency-overlapping in future ships, although there are often situations where multiple strips can be on-target at any one time. But I struggle to think of any times where individual phaser strips were knocked out in TNG/DS9/VOY which is when the technology was standard. Tended to be all-or-nothing. I suppose if you take a torpedo to a phaser strip either the whole thing goes out because of damage to power systems or you basically workshop two shorter strips out of the damaged one.

As for torpedoes, I don't think that's worth worrying about. That's a supply thing.
 
So I guess the question is how much throw weight a phaser array has versus a phaser strip and if Shields work better against a lot of smaller hits versus a single big hit.

And how likely that are to run across a Vorcha versus any greater number of smaller ships. Crowd control vs Dueling encounters.

IIRC while the Federation likes Dueling, klingon naval doctrine seems to like Wolfpacks.
 
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[ ] 5 Type-9 Phaser Strips (Prototype]
[ ] Rapid-Fire Photon Launchers (Prototype)
Again I vote for the Shinnies! The Council wants a high tech FTL Hotel with heavy dakka so give it to them.
 
Honestly the I think about it the more I'm tempted to just go completely all in on prototypes but I'm genuinely not sure what the right call is.
 
I would be fine going with the arrays over strips because we have a lot of prototype stuff that is not just itterative, if we had down engines one the last ship i would go with the strips but the entire ship should not be prototypes or something is going to give.
 
[] 5 Type-9 Phaser Strips (Prototype]
[] Rapid-Fire Photon Launchers (Prototype)

Fundamentally, I think that taking a high number of prototypes is probably going to push up production cost a bit, but that's probably fine for this project? Neither seems likely to cause major technical issues; I think the riskiest one there was the deflector and we've already committed to that. We have the workhorse heavy cruiser project on the roster, so we can use the Ambassador as a demonstration of the Federation's technological prowess and frontline flagship/explorer, then put all of those technologies into the successor heavy cruiser once they've been tested out and are cheaper to build and easier to run.

It's worth point out that this is exactly what Starfleet did with the Galaxy class followed by the Nebula class, so I think it's a completely viable idea. The Nebula even seems to have had an element of modularity in its design with the spoiler/rollbar structure on top of the ship being configured for different missions, so that's another point of commonality. It's also what Starfleet did with the Miranda following on from the Constitution, come to mind.
 
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