The Miranda is the A-10 of Starfleet. Old, only useful for the easiest possible missions with no threat, not particularly good at those and yet still in service for a reason nobody can easily explain
The Miranda is the A-10 of Starfleet. Old, only useful for the easiest possible missions with no threat, not particularly good at those and yet still in service for a reason nobody can easily explain
No that's the Oberth, because it has decent Science even now. The Miranda has a Tactical and Science of D and a low crew comfort to boot. It should be getting phased out entirely.
No that's the Oberth, because it has decent Science even now. The Miranda has a Tactical and Science of D and a low crew comfort to boot. It should be getting phased out entirely.
In for a penny and all. That, and the only one of these systems that genuinely might cause problems if they don't pan out would be the Type-12 arrays (the power linkages probably aren't going to be backward compatible with the Type-10 arrays) - otherwise, we should still be compatible with existing photon torpedoes for the launchers, and we've still got plenty of launchers in the current configuration as is.
Type-12 phasers and quantum torpedoes should make the Sovereign a major tactical threat to anything on the field - provided the fight is even remotely even, that is. Borg vessels are in a class of their own. But the internal systems are just as important - if the ship is only good as a warship, it won't be doing anything useful most of the time. It already has a step up from most ships with the lateral sensor palettes, but that's the bare minimum for any detailed survey work.
You can see three areas of the ship that could use some auxiliary functions. In the first area you could add some science labs to take advantage of close access to the sensors or a set of cargo bays to make the ship capable of major movement of goods, supplies, and people.
In the second area you have a choice between a crew recreation area or a diplomatic and housing area for large conferences.
The third area is by far the largest, and therefore the only place you could introduce some of the larger proposals. The first is for an antimatter storage and industrial fabrication area, making the ship capable of long-range excursions and major fabrication works. The second proposal is a major laboratory area with a secondary computer core.
The Sovereign's main mission is rapid response to tactical threats, so we're basically choosing it's secondary purpose. It's speed and power does make it a good diplomatic courier, but it would have to be a hell of an important mission to pull it off it's regular duties. All Starfleet ships are to some degree science vessels... But cargo and fabrication would help with the aftermath of attacks.
I'd like to do the secondary computer core because we've skipped that so far, and also the crew recreation/holodeck just because holodeck memes amuse me.
5 year mission
-1: Science Labs
-2: Crew Recreation
-3: Antimatter and Fabrication
Let's do the Original Series thing.
Flagship
-1: Cargo Bays
-2: Diplomatic Facilities
-3: Scientific Facilities
This allows it to conduct the widest variety of missions.
War is an Extension of Other Policies/"I can't wait to be an explorer again"
-1: Science Labs
-2: Diplomatic Facilities
-3: Scientific Facilities
Maximum TV Starfleet vibes.
Edit:
Marshall Plan
1: Cargo Bays
2: Crew Recreation
3: Antimatter and Fabrication
For when you need to rebuild a world after kicking the Dominion off of it.