Starship Design Bureau

I don't think the secondary computer cores would have been enough. But we did have options to have more room in the hull, which we could have used for more internals. Still, not complaining, just funny how we ended up maximizing combat ability.
I suspect that the main issue was that Science was competing with Comfort, which both needed to be pretty high, so we couldn't really focus on one without risking the other dropping to an unacceptable level. As it was, the comfort level was technically below requirements, so we probably should have done less Science in hindsight.
 
So if Narendra III happens again our new ship might still go down, given the phasers are designed for duel not fighting off a wolfpack and how this class seems to really be a sprinting fighter as opposed to the excelsior which can sprint or play the long game with how easy it is to maintain. That said it is probably taking at least take a few of the Romulan ships with it if they only send four, because one is definitely catching a full rapid fire photon salvo and getting crunched.
The Canon Enterprise C managed to kill one romulan ships and damaged some of the others. I would not be suprized if our verion just slaughters two of em and stays alive long enough to be reinforced.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.

A production run of six, the shipyards will hate us.
The hate will start to flow when another production run is issued

A thing to note that while we have a Tactical of S (meaning in one fight we can favorably fight just about anything we know of ship wise) We have a Manufacture of D+ and Maintenance of C, which means this class is very much a Hangar Queen and any actual fight that isn't just it stomping the carp out of someone for the whales to eat is going to probably require a lot of yard time to fix up. Hopefully that'll get remedied as we tech up, but this girl isn't going to be able to perform like the Excelsior which was very easy to fix and not all that hard to make.
Startrek ships aren't really hanger queens; they have significant internal industrial capacity and can do infield maintenance as long as they have feedstock. And people.

Maintenance of "C" basically means the logistical footprint is large when this whale of a ship rocks up at a starbase rather than prolonged periods of time of not actually doing anything.
 
Last edited:
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.
 
[X] Majestic-class. She's the finest ship to ever leave the yards, a record-setter in size and capability.
 
[x] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.

Well, I did not expect that tactical score. But neither will the Romulans. Heh.

It's amusing me that this thing can go toe to toe with the Premier Klingon Battleship, while also being packed full of other functions.

We should send a crate of non-replicator beverages to the engineers at Utopia for their sacrifices though.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.

Amby is an Amby.
 
So I had a thought about the heavy crusier... what if avoid prototypes with it but just go aboslutley all in on modular capability?

With the current ship we made huge strides in devloping new hardware which means the Modular Crusier is well set to be a beast of a ship.
 
So I had a thought about the heavy crusier... what if avoid prototypes with it but just go aboslutley all in on modular capability?

With the current ship we made huge strides in devloping new hardware which means the Modular Crusier is well set to be a beast of a ship.
I imagine if we do pick the heavy cruiser that's likely what will happen. Though I want to do prototype engines again just to let the engineers pull off 3rd times a charm. (And if it fails we know the romulans are sabotaging us.)
 
I imagine if we do pick the heavy cruiser that's likely what will happen. Though I want to do prototype engines again just to let the engineers pull off 3rd times a charm. (And if it fails we know the romulans are sabotaging us.)
But consider this: if we go all proven outside of the modularity the shipyard workers will fall in love with this ship instantly and want it to become the new fleet staple.
 
I'm wondering if we should let things cook for a bit by doing the science ship first, give time for the tech to mature before doing the heavy cruiser.
 
But consider this: if we go all proven outside of the modularity the shipyard workers will fall in love with this ship instantly and want it to become the new fleet staple.
True enough.

Whilst it'd put design strain on Sayle, I do kind of wish we could do a purely theoretical design(no actual building) on a pure warship, as a just for fun thing.

As for next ship, we will see what's voted for I guess.

I'm wondering if we should let things cook for a bit by doing the science ship first, give time for the tech to mature before doing the heavy cruiser.
Thing is, Federation technology especially now is advancing at a ridiculous pace, its always a trade off.
 
[X] Ambassador-class. She'll show the virtues of the Federation to species nobody has met before.

Nothing wrong with the classics.

I'll admit, I was skeptical about loading this thing to the gills with prototypes, but it paid off. Sure, the nacelles (always with the damn nacelles) and impulse thrusters didn't perform at expectations, but there was nothing truly crippling, and the end result is a beast of a ship that sets us up with a much healthier techbase going forward. Score of A- Comfort makes me think I was right about the rec rooms being important in the plan we went with, though. Seems like a half-letter grade off requirement isn't a dealbreaker if we exceed the other two reqs, at least.

Also, interesting that despite the deflector working as advertised and the nacelle problems not effecting performance, we were only at 7/9 Warp. That's the same Warp as the Renaissance, which is by no means bad but does mean we were at the risk of being outright strategically slow if we didn't take the prototypes or they didn't work as advertised. I guess getting up to higher Warp Factors is harder on a bigger ship? Granted, us going for the thicc saucer didn't help there, but still.

With the Reliant as a workhorse patrol and utility frigate, the Renaissance as go-everywhere do-everything backbone of the fleet, and the Ambassador as a truly impressive capital ship that's truly a worthy Enterpricse-C, we have a pretty solid setup. So, science ship or modular cruiser next? Well, it's early to say considering we'll be getting a new third option to pick from, but... well, I don't know. With our workhorses in production, there's no pressing need for a specific design. Nor do we have any need to prototype a particular piece of new tech, except maybe a new shield matrix. The Type-6 is probably feeling a little dated by now. We'll see what we feel like, I suppose.

I kind of want to make something for mass production, but to a degree that's up to Starfleet authorizing production runs, and that seems to happen over time. I'm hoping the Reliant gets more than one run, at least.
 
The heavy cruiser appeals to me to try to make a big batch of them as a standard/mass produced thing but there's something to be said about making a spiffy science ship of some sort.
 
I'll admit, I was skeptical about loading this thing to the gills with prototypes, but it paid off. Sure, the nacelles (always with the damn nacelles) and impulse thrusters didn't perform at expectations, but there was nothing truly crippling, and the end result is a beast of a ship that sets us up with a much healthier techbase going forward. Score of A- Comfort makes me think I was right about the rec rooms being important in the plan we went with, though. Seems like a half-letter grade off requirement isn't a dealbreaker if we exceed the other two reqs, at least.

We sort of have to use prototypes to push the technology used in designing the ships imo.

If we don't push the designs then they don't get tested or would be delayed. This is a design quest so I guess that if we don't push those prototypes we won't have them when we need them later.
 
Negotiator Proposal
TO: Office of the Admiralty, 24-593 Federation Drive, San Francisco, Earth

Concerning the Ambassador: Negotiations on Capability

Gentlebeings,

Now that the Ambassador-class capital starship is entering production and service, I believe we can all agree that it is a monumentally impressive ship; monumental in its capabilities, and monumental in its operational and production requirements. As such, as is my wont, I took it upon myself to review the design for any potential adjustments that could be made to the design. Opportunities to narrow the class's mission profile, in order to ease the massive requirements for production.

Initially, I will admit I found myself stumped by this task; merely trading systems for alternate options would either produce minimal impact on the difficulty of production, or unacceptably reduce the performance of the class. However, when reviewing the earliest stages of the design I found a curious possibility, which I believe if implemented can not only ease the production requirements, but provide a substantial improvement in certain of the ship's capabilities.

I refer, of course, to the alternate saucer design which was proposed for the class. Although this was rapidly discarded as unlikely to contain sufficient space for the Ambassador-class to meet its design requirements, if the need for advanced diplomatic contact were removed and a minimal loss of recreation and science facilities were accepted, I believe it would prove perfectly serviceable.

Further, the reduction in saucer mass will increase the class's ability to move and maneuver at both warp and sublight. Even pessimistically, a cruising speed of Warp 8 could be expected with the alternate saucer design, with optimistic modelling suggesting Warp 9 crusing speeds with sprint speeds of Warp 11 may be possible. Impulse power, meanwhile, is expected to produce a near-30% increase in maximum speed and corresponding increase in maneuverability. Combined with the expected increases in ease of production, I believe the loss of conference areas and reduced size of the Cetecean ops and labs are a perfectly reasonable sacrifice if a narrower mission goal is accepted.

As an entirely new saucer design is far too drastic an alteration to justify calling this a variant of the Ambassador class, I have tentatively named this redesign the 'Negotiator', and earmarked it as a medium-ranged explorer and rapid response capital ship. All relevant files and initial design documents are attached.

I await your positive response, in the hopes that this will convince the engineers at Sol shipyards to stop sending me death threats.
Commander William Tempest
 
Last edited:
Back
Top