@Sayle, I'm presuming that more antimatter pods would be helpful for the photon torpedo launchers?
Better range. You'll run out of torpedo casings before you run out of antimatter.
Huh. That's interesting, right now our Tactical score is our worst one except for Science, which is odd given this ship is an escort.
Would the advanced impulse thrusters have contributed to this? I'm thinking of what we could even have done differently to get up to a "B" or "B-".
Could do both? Maybe a 'Class Rank/Absolute Rank' system, or something?Better thrusters would have helped, but you're ultimately creating a small ship. I suppose in future scales can be based on the "expected" performance for a ship of its size instead of a general fleet-wide metric?
Better thrusters would have helped, but you're ultimately creating a small ship. I suppose in future scales can be based on the "expected" performance for a ship of its size instead of a general fleet-wide metric?
I'm leaning crew comfort and then everything except the science labs. This isn't meant to be a science ship, and the other options all count towards our intended role of a patrol/transport ship. More transporters makes cargo throughput and rescue easier, better sickbay gives us better recovery from combat, extra antimatter pods means more combat stamina, and underfloor shuttle storage means more storage.
Could do both? Maybe a 'Class Rank/Absolute Rank' system, or something?
That might make a bit more more sense I think?
I mean, ultimately it's whatever makes the most sense for you, but it would be odd to design something like the Sabre class which is a very combat-oriented escort, and then have its Tactics score still be lower than a TNG-era Galaxy class.
EDIT: Or yes, maybe some sort of relative score as we're going through the design, versus an absolute one that we get at the end for comparison purposes, or something. Don't worry if that's too much of a hassle, though.
What extra capabilities do Extra Transporter Rooms and the Underfloor Shuttle Storage give actually?
Sayle posted it a little while back. We're ahead of it in tactical, and behind it in ease of construction, IIRC.
Mm. Fair. Can split it so something like the Defiant would be an S (punches insanely above its mass)/B+ for raw firepower. So S/B.
This makes the most sense to me, yeah.
I also think that from our perspective as designers, ship design is mostly about making the correct trade-offs, and sometimes finding neat synergies or tricks which reduce the trade-offs we'd otherwise need to make, so a relative score is a more useful yardstick for how good a job we've done.
Something I should point out: we're getting six modules of cargo bays on this, and apparently those are the easiest modules to retrofit into other things. So we can build in labs or expanded quarters at a latter date.By improving crew comfort and endurance, we have a ship which can do cruise for longer, whilst adding labs means that it can do some useful scientific work and respond to contingencies when it gets to its destination. This should mean this ship still has a useful and flexible role in the coming decades, whilst remaining a capable escort when needed. Lastly, leaving five crew spare to help out engineering should hopefully make the ship easier to run , which hopefully should get us a B+ on running costs*, important in a workhorse of the fleet like this.
Something worth bearing in mind is that future runs of the ship can undergo slight redesigns to meet adjusted mission profiles then, and existing ships can be modified. Normally I wouldn't suggest that as an option to be relied upon, but in this case we've got a huge quantity of cargo space that should be relatively easy to convert to other tasks, giving us plenty of flexibility for refits.So, I always think that posting plans with empty brackets is kinda cheating the moratorium a bit, but given everyone is doing it, here's what I propose:
[] Plan Future Proofing
-[] Better Quarters
-[] More Antimatter Pods: -5 Crew
-[] Multidisciplinary Science Labs: -10 Crew
This ship meets or exceeds design requirements in every area, so I think it's worth looking towards the future. Whilst the Federation is in a rapid expansion phase now, and this ship meets design specs for supporting that effort, in the end, Starfleet is going to find itself needing to patrol a greatly enlarged Federation.
By improving crew comfort and endurance, we have a ship which can do cruise for longer, whilst adding labs means that it can do some useful scientific work and respond to contingencies when it gets to its destination. This should mean this ship still has a useful and flexible role in the coming decades, whilst remaining a capable escort when needed. Lastly, leaving five crew spare to help out engineering should hopefully make the ship easier to run , which hopefully should get us a B+ on running costs*, important in a workhorse of the fleet like this.
Given we have a dedicated shuttle bay, I think adding more space-lift capacity isn't super necessary; we're very well-equipped in that department for a ship of our size. Likewise, a large sickbay is less necessary given we have a fairly small crew, and even a standard starship's sickbay is fairly state of the art and able to triage effectively in most disasters, like a freighter whose crew get poisoned by strange alien seeds or something.
*(@Sayle, will five extra crew be enough to add a "+" to our Ease of Maintenance score? If it's not, or if another five would move us up by a whole letter grade, then I'd be willing to take out the Antimatter Pods.)
Something I should point out: we're getting six modules of cargo bays on this, and apparently those are the easiest modules to retrofit into other things. So we can build in labs or expanded quarters at a latter date.
Something worth bearing in mind is that future runs of the ship can undergo slight redesigns to meet adjusted mission profiles then, and existing ships can be modified. Normally I wouldn't suggest that as an option to be relied upon, but in this case we've got a huge quantity of cargo space that should be relatively easy to convert to other tasks, giving us plenty of flexibility for refits.
If the ship's mission profile changes, I expect Starfleet to also adapt crew numbers to fit. We have the space to support more crew than the 100 that have been mandated, after all- if the ship ends up being modified to operate outside of its original design envelope then the constraints of that envelope should change too, including staff numbers.We could absolutely convert cargo space to labs in theory, but remember that space isn't actually our primary constraint here; it's the required number of crew to man the systems. The reason we've already got a massive amount of cargo space which overshoots our design goal is because the secondary hull takes so many extra crew to run versus a single-hulled design, meaning most of the internals had to be cargo bays.
So whilst I think Starfleet absolutely might be willing to convert cargo spaces to science labs in future, I think that they're less likely to do so if it would mean having to lose other capabilities from the ship, or if it would mean having to up the crew requirements, especially given personnel is probably one of their biggest constraints and operating costs. This is less of a concern if we leave some crew space spare, but would still mean pulling them from engineering, which will increase running costs.
Better science facilities also add a huge amount of versatility to the ship which is useful right now, not just in future. Going up from a "D" to a "C" or even "B" rating means that that rather than being unable to do anything other than the most basic scientific tasks, the ship can do useful research alongside its other duties. This hugely significantly its mission profile, and means the ship should for example be able to perform surveys of proto-stars whilst escorting colonists to a new world.
It's the Starfleet way.