i remember the aeroshuttle..
it was a very poor design that i see as just a waste of space if it was not used
I wish they actually Used it in the show, when I heard about it, I was all like WTF. Why is it even there, who thought it was a good idea when the ship has shuttles already.
(If we do pick Aeroshuttle, I hope we get to do a quick redesign of it or something).
I'm pretty sure it's there for the same reason that the similarly never used captain's yacht on the Galaxy is there, the model designer thought it looked cool.
So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs
I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
I'm pretty sure somebody who worked on ship models for the shows really wanted to make a Star Trek voltron. There are a few too many examples of ships splitting into multiple smaller ships in the shows.
Point. We're just adventurous. Not crazy enough to drive a Vulcan to drink.Considering the Prometheus is being worked up at the same time, they might not even hate us most.
See above
We shall never rest until our nemesis lies in ruin!So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs
I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
we do worse than drive Vulcans to drink.Point. We're just adventurous. Not crazy enough to drive a Vulcan to drink.
The most important question is if this is a "Yoyodyne Special" again
I would prefer to test the Bio-neural Gel Packs on something short range like an Oberth replacement, rather than on something that may find itself stranded outside of the Federation's territory of its computer contracts a disease or some such. It just seems foolishly risky to place an untested brain into a ship that is intended to operate far from support.Second is the requirement for high-endurance, which will mean plenty of antimatter storage. Other than that the only requests are to try and keep tactical systems as a high priority and make sure it has plenty of scientific payloads.
Actually it was intended to be a highly capable runabout with better atmospheric handling for exploring new worlds and jovians.To be fair, the aeroshuttle seems to be a more of a warp capable escape pod than something actually meant to be used regularly.
Never used because the writers forgot about it. I've never seen anything saying that it was a bad design or poor performer.i remember the aeroshuttle..
it was a very poor design that i see as just a waste of space if it was not used
With any luck the Ushaan and Defiant will have kicked the Miranda off most of it's roles. The only thing it has on them is carry capacity, and i doubt starfleet sees that as worth a ship getting one shot in any sort of combat.We shall never rest until our nemesis lies in ruin!
*glares at the Miranda*
No. We're Adventurous our design decisions still have some sort of logic. The Prometheus on the other hand....
>Voyager happens because Yoyodyne messes up again.The most important question is if this is a "Yoyodyne Special" again
I just imagine that from the outside SDB is seen as basically aperture science.So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs
I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
That's a good point. Going Isolinear is one less roll we need to get a good ship. Sadly I think people are pretty committed to the gel packs.So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs
I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
was under impression that gel packs where no where as good as normal option? OTL anyway
Fuck, the whole 'Caretaker' thing was just a cover-up
That's a good point. Going Isolinear is one less roll we need to get a good ship. Sadly I think people are pretty committed to the gel packs.
Butterfly effect, the third ship named Intrepid vanishes with Captain Janeway in command.Name this the Voyager class, then have the first ship, that the class takes it's name from immediately vanish.
On the Sovereign, clearly, make it as massive as possible.
An incredibly warlike Aperture, since the one way you can get us to do a normal ship design is asking us to make a small, dedicated combat ship, whereupon we'll give it cutting edge weapons and otherwise leave it as a bloodthirsty lean, mean killing machine suited for mass production.I just imagine that from the outside SDB is seen as basically aperture science.
"Starship design isn't about why, its about why not!
Why are all of our ships full of experimental components? Why not marry safe ships if you love them so much! In fact why not invented a special safety Transporter that won't accidentally clone you on the way out, because you are fired!""