Starship Design Bureau

Thinking gelpack, science lab, cargo bay, antimatter pods. It'll be able to stay out there for as long as it has antimatter, and it'll have a lot.
 
i remember the aeroshuttle..
it was a very poor design that i see as just a waste of space if it was not used

I wish they actually Used it in the show, when I heard about it, I was all like WTF. Why is it even there, who thought it was a good idea when the ship has shuttles already.

(If we do pick Aeroshuttle, I hope we get to do a quick redesign of it or something).
 
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I wish they actually Used it in the show, when I heard about it, I was all like WTF. Why is it even there, who thought it was a good idea when the ship has shuttles already.

(If we do pick Aeroshuttle, I hope we get to do a quick redesign of it or something).

I'm pretty sure it's there for the same reason that the similarly never used captain's yacht on the Galaxy is there, the model designer thought it looked cool.
 
So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs

I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
 
I'm pretty sure it's there for the same reason that the similarly never used captain's yacht on the Galaxy is there, the model designer thought it looked cool.

I'm pretty sure somebody who worked on ship models for the shows really wanted to make a Star Trek voltron. There are a few too many examples of ships splitting into multiple smaller ships in the shows.
 
So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs

I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.

Considering the Prometheus is being worked up at the same time, they might not even hate us most.

I'm pretty sure somebody who worked on ship models for the shows really wanted to make a Star Trek voltron. There are a few too many examples of ships splitting into multiple smaller ships in the shows.

See above :V
 
At first blush I'd go with the following suite to maximize operational range:
[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Antimatter Pods

The Intrepid is not meant to merely be a science ship, it is meant to be an explorer, which means long forays in the great unknown. Five-year missions at least. Nothing we've yet designed has been capable of that.
 
So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs

I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
We shall never rest until our nemesis lies in ruin!

*glares at the Miranda*
 
Second is the requirement for high-endurance, which will mean plenty of antimatter storage. Other than that the only requests are to try and keep tactical systems as a high priority and make sure it has plenty of scientific payloads.
I would prefer to test the Bio-neural Gel Packs on something short range like an Oberth replacement, rather than on something that may find itself stranded outside of the Federation's territory of its computer contracts a disease or some such. It just seems foolishly risky to place an untested brain into a ship that is intended to operate far from support.

On the aeroshuttle, while it seems like excellent utility the long range missions means the aeroshuttle could be stranded far home if something happens to it's mothership, not to mention the additional maintainance and crew cost it would incur, being its own small ship. I think additional science would be better suited for the mission.

Industrial Replicators would aid the long range requirement, as would additional A/m storage. However going Isolinear means a secondary computer would make up for any theoretical loss of processing power we'd lose by not picking gel packs.

[ ] 0: Isolinear Chips
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Secondary Computer Core

Would be my pick, but given the way Gel Packs are winning...

[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Anti-matter Pods

Will be my vote so we can really push the long range.

To be fair, the aeroshuttle seems to be a more of a warp capable escape pod than something actually meant to be used regularly.
Actually it was intended to be a highly capable runabout with better atmospheric handling for exploring new worlds and jovians.

i remember the aeroshuttle..
it was a very poor design that i see as just a waste of space if it was not used
Never used because the writers forgot about it. I've never seen anything saying that it was a bad design or poor performer.
 
We shall never rest until our nemesis lies in ruin!

*glares at the Miranda*
With any luck the Ushaan and Defiant will have kicked the Miranda off most of it's roles. The only thing it has on them is carry capacity, and i doubt starfleet sees that as worth a ship getting one shot in any sort of combat.
we do worse than drive Vulcans to drink.
No. We're Adventurous our design decisions still have some sort of logic. The Prometheus on the other hand....

The most important question is if this is a "Yoyodyne Special" again
>Voyager happens because Yoyodyne messes up again.
 
So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs

I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
I just imagine that from the outside SDB is seen as basically aperture science.

"Starship design isn't about why, it's about why not!
Why are all of our ships full of experimental components? Why not marry safe ships if you love them so much! In fact why not invented a special safety Transporter that won't accidentally clone you on the way out, because you are fired!""
 
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So we're going to have 3-4 Prototype rolls for
Warp Engine(maybe)
Nacelles (and it's an experimental, whoooo boy.)
Deflector
And the Bio-neural gel packs

I hope Utopia Planitia appreciates us pulling punches on them. We could have done more.
That's a good point. Going Isolinear is one less roll we need to get a good ship. Sadly I think people are pretty committed to the gel packs.
 
That's a good point. Going Isolinear is one less roll we need to get a good ship. Sadly I think people are pretty committed to the gel packs.

Think they get infected a few times in the show by alien viruses (not the computer kind) so.... Still going to go with them though because I like Biotech in Sci-fi.
 
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Name this the Voyager class, then have the first ship, that the class takes it's name from immediately vanish. :V
 
Bioneural gelpacks are faster than isolinear chips in canon yeah.

Also, I just realized, since we're testing the Soveriegn nacelles now they might actually get fielded in the Dominion War instead of doing rearline duty. (The real reason though is that as a 'hero ship' it was only intended to be shown on film, not tv.)
 
I just imagine that from the outside SDB is seen as basically aperture science.

"Starship design isn't about why, its about why not!
Why are all of our ships full of experimental components? Why not marry safe ships if you love them so much! In fact why not invented a special safety Transporter that won't accidentally clone you on the way out, because you are fired!""
An incredibly warlike Aperture, since the one way you can get us to do a normal ship design is asking us to make a small, dedicated combat ship, whereupon we'll give it cutting edge weapons and otherwise leave it as a bloodthirsty lean, mean killing machine suited for mass production.
 
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