Starship Design Bureau

This is my plan. It's supposed to be a long-range ship, so make it long ranged. Even without knowing about Star Trek: V'ger there are plenty of examples of ships ending up a long way from home in a bad situation. Plenty of fuel, spare parts, and the ability to build what you need to fix things just makes sense to me. For the really interesting things that is what the follow up ships are for as new Starbases are built.

[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Antimatter Pods
 
I genuinely think the cargo bay and replicator would be a good addion for sciance as well as utility. This would let the intrepid build prefabrated research outposts in situ so they can be beamed or flown down.


We could also steal ideas from the Texas class from lower decks to let this ship beam down automated research installations.


On the meta level this means Voyager could hunker down for a week and mine up fuel or feed stock for the replicators.
 
[ ] 0: Bio-Neural Gelpacks (Prototype)
Might as well.

[ ] 3: Antimatter Pods
Increased range is where it's at, imo.
The longer it can go without refuelling, the better.

[ ] 2: Cargo Bay
That Industrial replicator is too attractive to pass up. It makes field repairs much more viable.

[ ] 1: Science Labs
Choosing the non-science options elsewhere makes this one a necessity.
 
Replicator works for a science ship too, in the field and need a piece of lab equipment you didn't have or that broke?

Replicate it.

This is a long range science ship, the less it has to come back to base the more science it can do.
 
The aeroshuttle sounds like an option to let us pre-build the Delta Flyer
Was the Delta Flyer's design connected to the aeroshuttle? It's been over a decade since I last watched any episodes of Voyager, but I thought the Flyer was more of a personal project of Paris' that got approved by Janeway.
 
On one hand, cargo bay + AM storage (+ labs in 1) should give the ship rather extreme endurance. I think with combo like that practical endurance of the ship may end up limited by crew endurance rather than anything else.

How useful it'll end up being is debatable, but together with maximized speed it'll make project Interpid into a weird extreme range explorer, being able to go far, far from home, if not necessarily very good at actually studying something in-depth. Like, it'll still be a science ship, with dedicated set of labs and powerfull sensors, but I doubt it'll go higher than B.

It's not bad, because it'll be able to explore things noone else (yet) able to reach, but it'll probably end up as not most numerous ship. Still, it'll be fairly unique ship, without much competition in its role.
 
[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Secondary Computer Core

Trying not to metavote for the extra antimatter.

But more labs are an easy choice, but the industrial printer will be way more useful to develop ad hoc solutions then a fixed aerodrone to the universe's various challenges, so I'd take the first lab.
 
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[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Secondary Computer Core

This for me. I think a secondary computer core is likely to be more broadly useful than extra antimatter in both regular operations and on Voyager. (Because Voyager is going to run out of stuff eventually even if we pack in extra, and extra computing power is useful in most problems they might face, one way or another).
 
I think my choice would be:

[ ] 0: Bio-Neural Gelpacks (Prototype)
[ ] 1: Science Labs
[ ] 2: Cargo Bay
[ ] 3: Antimatter Pods

The secondary computer core is tempting... but with the sensors, newer computers and labs I'd hope we're still at an A+ rating in Science. The Antimatter Pods give the ship more operational range, which will be useful for Voyager but also in general should make for a good long-range explorer. That being said I wouldn't be too upset if the secondary computer core won, given Voyager apparently managed with her existing AM stores.
 
Time to build a science ship with no science labs.

Though seriously I'm assuming we have a decent amount of labs already and this is just deciding if we want extra labs. Because apparently you can never have enough labs on a science ship.
 
I mean the metagaming argument I get... but it's a long range science and exploration ship.

What Voyager had to do was just go above and beyond in what was basically it's designed role.
 
Hm, anyone have any idea what that checkered rectangle below the warp transfer conduit is supposed to be? I'd almost guess a holodeck, but that thing is occupying at least two decks worth of space.
 
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