This choice is actually relatively interesting...
[ ] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
This removes stress which would give us more room to do stuff with the project.
[ ] "Sorry, Risa, somebody else has to help you with your revenge." (Get 2 Stress, +2 Advantage)
Gives +2 advantage at the cost of not being able to do anything that might increase stress currently.

Edit: Actually not sure how much stress we have currently... :facepalm:
 
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I would rather we remove stress and that we can meet possible investors and other important people at the dance.
 
[X] Plan: Under Budget (but not Pressure)
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Double-Death (4)
-[X] Turbolaser (2)

This plan satisfies the requirements and has us at Cost 24 prior to Shields.
 
… Im beginning to think rail weapons aren't good for anything but siege crackers now... (Better for orbital bombardments and thats it...)
What you have on the market at the moment is limited, no one is asking for them so why should anyone bother to build them? The grand time of mass drivers has been over since a long time.

Does this weapon use any compartment space? It's the only one in the list where that stat is missing, so I'd like to make sure this is intentional.
[ ] Double-Death
Name: Zyrinox Double-Death Laser Weapon
Size: Normal
Weapon: 2
Type: double laser cannon / turret
Compartment Space: 1
Advantage: 3
Flaw: 1
Cost: 1

Forget to add it, shouldn't do updates when at work.

Edit: Actually not sure how much stress we have currently... :facepalm:
Currently you have 2 / 6 Stress.
 
If you note they prefer quad for light lasers. The quad death is 4 laser cannons which meets the first requirement. The turbolaser is 2 turbolasers which meets the 2nd requirement.
Oh is that how it works? I thought it was asking 6 separate weapon systems not just 6 guns total. Did the QM clarify this before or no? Not saying I don't trust you I just don't want to get screwed over by an assumption.
 
[X] Plan: Under Budget (but not Pressure)
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Double-Death (4)
-[X] Turbolaser (2)
 
... Something I just realised...

Dont all modern weapons in SW use tibanna gas (Even ship grade weapons?)

If so... Do we need to design in a storage tank for it? Or is that already included in the design of the frame (as otherwise we are even worse off cost and compartment room sizewise...)
 
This choice is actually relatively interesting...

This removes stress which would give us more room to do stuff with the project.

Gives +2 advantage at the cost of not being able to do anything that might increase stress currently.

Edit: Actually not sure how much stress we have currently... :facepalm:
We gained some earlier in this project and stress seems to carry from project to project and last time we lost 1 stress for finishing so we can't count on a stress reset, plus with the advantages we are picking up and have we dont need to burn stress for more, better to burn stress on designing parts that we excel at
I would rather we remove stress and that we can meet possible investors and other important people at the dance.
Probably a good idea for contacts plus having stress lets us redesign the 3 parts that we have an advantage on.
[X] Plan: Under Budget (but not Pressure)
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Double-Death (4)
-[X] Turbolaser (2)

This plan satisfies the requirements and has us at Cost 24 prior to Shields.
This is a bad plan, uses 12 of 14 compatrments when we need compartments for crew quarters and shields
 
[ ] Verpin Shatter (#)
Name: Verpin Shatter Mk. X
Size: Normal
Weapon: 3
Type: mass driver / turret
Compartment Space: 2
Advantage: 1
Flaw: 1
Cost: 4
I think it might be a good idea to at least consider this to serve as an unexpected punch against non-military and against actual military, serve as part of the point defense to give a big surprise to those not expecting a need to quickly switch shield types or get destroyed. At minimum it should tax whatever is operating their shields more due to needing to keep track of the mass drivers aimed at them as well.
 
I think it might be a good idea to at least consider this to serve as an unexpected punch against non-military and against actual military, serve as part of the point defense to give a big surprise to those not expecting a need to quickly switch shield types or get destroyed. At minimum it should tax whatever is operating their shields more due to needing to keep track of the mass drivers aimed at them as well.
Quad death is +1 weapon, +3 advantage -2 cost for the same compartment space. And if we save compartment space we can add missiles in the final design step. And it is best against pirates and not against military ships. Honestly the mass drivers might be good but the designs on the market seem to be more after thoughts instead of cutting edge like the quad and double death are for lasers.
 
[] Plan: Met Requirements + Driver
-[] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[] Turbolaser (1)
-[] Quad-Death (1)
-[] Verpin Shatter (1)

Weapons: +15
Compartments used: 8
Advantage: 7
Flaws: 3
Cost: +10

[] Plan: Double Death + Driver
-[] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[] Turbolaser (1)
-[] Double-Death (2)
-[] Verpin Shatter (1)

Weapons: +15
Compartments used: 8
Advantage: 9
Flaws: 4
Cost: +10
 
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[X] Plan Leaving Space for Shields and Crew
-[X] Quad-Death (2)
-[X] Turbolaser (1)
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)

Extra Light weapons on what is suppose to be a support/pirate hunter ship is perfect. Plus, with the better targeting systems and speed, this ship will tear through fighters and other light ships
 
I just don't see any advantage in the mass driver sure it's effective against converted civilian ships but so is any decent military ship and we know a war is coming.
[X] Plan Leaving Space for Shields and Crew
 
And it is best against pirates and not against military ships.
I am looking at it from a battle perspective, since while true, the idea is against such threats, they would be used against heavy fighters ideally, which would force them to try and switch shielding in time.
serve as part of the point defense to give a big surprise to those not expecting a need to quickly switch shield types or get destroyed. At minimum it should tax whatever is operating their shields more due to needing to keep track of the mass drivers aimed at them as well.
After all, how many mas driver weapons were used for point defense, especially relatively recently? Pretty sure it is less than anti-cap type weapons. Pretty much considering it from a narrative side.
 
The point of the mass Driver is to send pirates from disadvantaged to completely ineffective.

We have the compartment spaces for it, with enough left over for shields and crew.

It's not like it's useless against military ships either, just not as overwhelming as it is versus pirates.
 
Honestly the mass drivers might be good but the designs on the market seem to be more after thoughts instead of cutting edge like the quad and double death are for lasers.
The point of the mass Driver is to send pirates from disadvantaged to completely ineffective.

We have the compartment spaces for it, with enough left over for shields and crew.

It's not like it's useless against military ships either, just not as overwhelming as it is versus pirates.
And also, the reason there aren't any cutting edge mass driver designs is because no-one really considers mass drivers much, so something needs to happen to show they are still relevant before people start working on better mass drivers.
 
[X] Plan: Double Death + Driver
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Turbolaser (1)
-[X] Double-Death (2)
-[X] Verpin Shatter (1)

This is the best plan that we have at the moment and at the testing stage we will have enough advantage points for us to decrease costs and boost some other stats.
 
And also, the reason there aren't any cutting edge mass driver designs is because no-one really considers mass drivers much, so something needs to happen to show they are still relevant before people start working on better mass drivers.

Unless you can make it such that the shells can pierce sheilding then there isn't much point currently... (Any "High tech" rounds of that type wont work easy given the cost of production would outweigh the potential benefits... not to mention dealing with not breaking the tech in the rounds with the rail acceleration anyway...)

Tldr: I suggest we start out a with figuring out sheild penetration mechanics and such before we incorperate a rail gun (As until we can justify it as a sheild cracker weapon its not much use prior to tarkins blow up everything empire approach (In the tarkin docterine it would actually be better as bombardments could use those over Turbolazers cuz less round dispersion in atmosphere.)
 
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Oh is that how it works? I thought it was asking 6 separate weapon systems not just 6 guns total. Did the QM clarify this before or no? Not saying I don't trust you I just don't want to get screwed over by an assumption.
Official clarification would be nice, but it seems glaringly obvious what is intended. 4*4 lascannons + 2*2 turbolasers cannot physically fit in a standard corvette hull.

[] Plan: Met Requirements + Driver
 
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[X] Plan Leaving Space for Shields and Crew
-[X] Quad-Death (2)
-[X] Turbolaser (1)
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)

Extra Light weapons on what is suppose to be a support/pirate hunter ship is perfect. Plus, with the better targeting systems and speed, this ship will tear through fighters and other light ships
I swapped over to 4 Double-Death since that gives same weapon, compartment and cost for +4 advantages for +2 disadvantages.
 
[] Plan: Customer Preferences
-[] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[] Turbolaser (1)
-[] Quad-Death (1)

Weapons: +12
Compartments used: 6
Advantage: 6
Flaws: 2
Cost: +6

This is what the customer has actually said that they want.

If we wanted to do something like double up on shields later, this is what we should pick now.

I'm up for the mass driver though.
 
Sounds Like we need to design a mass driver..But later
Edit: remember the ATTE will mount a mass driver If we come up with a good design maybe we can get the contract to produce the cannons for those something to think about
 
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