Sir_Travelsalot
Never wakes up tired.
- Location
- At Home
Quad Deaths + Mk.1 double turbolasers would cost 6, putting total price at 18 while meeting bare minimum requirements.Okay, so there is no chance of meeting customer requirements while staying at under 25 Cost, even if we didn't have to put shields on the thing.
...Actually, @Jax what happened to the Double Deaths we put on the freighter? Did the company making them go bankrupt or something?
Good point, especially since the Imperial ships after the clone wars used a special system to control the shields which pretty much nullifies the main disadvantage of using ray shielding, at least as long as the system is intact.As you know, military shields frequently shift between ray shielding and deflector shielding to defend against missiles and laser fire alike.
Yeah, if we were putting one Quad Death on it. We need to have four light laser cannons, which makes the cost 12 if we don't bother with the mass drivers. Bringing us up to 24 Cost before shields. And since the requirements state having two heavy laser emplacements, unless we want play with technicalities that actually would become 28, same if we substitute one of them for the cheaper mass driver. So what we'll have to do is get the +2 advantage option and then burn as much advantage as we can to lower the cost.Quad Deaths + Mk.1 double turbolasers would cost 6, putting total price at 18 while meeting bare minimum requirements.
Quad Death is 4 lasers cannons though and for light quad barrel is preferred, double for the heavy (which the normal turbolaser is a double fulfills).Yeah, if we were putting one Quad Death on it. We need to have four light laser cannons, which makes the cost 12 if we don't bother with the mass drivers. Bringing us up to 24 Cost before shields. And since the requirements state having two heavy laser emplacements, unless we want play with technicalities that actually would become 28, same if we substitute one of them for the cheaper mass driver. So what we'll have to do is get the +2 advantage option and then burn as much advantage as we can to lower the cost.
If the Verpin mass driver weapons could double as a torpedo launcher, it could actually be a pretty good choice...Verpine mass drivers do have the feature of being able to launch pretty much anything you can load into them. So why not make a combination mass driver/torpedo launcher? The big initial impulse of the mass driver would increase range (due to part of the travel energy being provided by the launcher) and time to target (since initial velocity will be higher, which implies less time for evasive maneuvers and counter measures).
What are you talking about? Vulkan Shipyards stands for quality and not some kind of cheating filth out of the holonet! How dare you!When I read the part about how a freaking aimbot for an in universe video game was used as a boost to the targeting system I just laughed out loud.🤣🤣🤣
A very good question, indeed! I could swear I had put them on the list but seems like that only happened in my mind....Actually, @Jax what happened to the Double Deaths we put on the freighter? Did the company making them go bankrupt or something?
Can we not use Ion cannons, missiles, torpedoes? Not to mention stuff like tractor beams?
Special Weapons and other Compartments like shields come in the next part.@Jax how much will shields cost us? Without that we don't know how much room we have with weapons
Correct, after the last parts are added you will get a testing phase, where you can change stats a bit depending on the Advantage you have.So what we'll have to do is get the +2 advantage option and then burn as much advantage as we can to lower the cost.
Not something the Verpin offer at the moment.If the Verpin mass driver weapons could double as a torpedo launcher, it could actually be a pretty good choice...
Will this require a crew quarters? And can we get the cost and compartment range of shields? Otherwise we can end up with not enough compartment spaceSpecial Weapons and other Compartments like shields come in the next part.
…I just thought of something, how useful would a light mass driver be against heavy fighters like the X-Wing?
Your right a corvette requires crew quarters and other necessities in order to function. Void Stalker good catch their we could have potentially messed up their if we weren't careful.Will this require a crew quarters? And can we get the cost and compartment range of shields? Otherwise we can end up with not enough compartment space
What do double and quad barrel weapons count as for these requirements? Are we counting per barrel or per weapon emplacement?Must be armed with at least 4 light laser cannons and 2 heavy laser cannons
2 Quad Death + 2 Turbolaser would put us at 12/14 compartment spaces used. I doubt the remaining 2 compartment spaces would be enough to fit large shields.Quad Death is 4 lasers cannons though and for light quad barrel is preferred, double for the heavy (which the normal turbolaser is a double fulfills).
Currently I think 2 Quad Death 1 Turbolaser with the Quads top and bottom to give the best coverage against fighters (getting real milenium falcon vibes with the coverage) and the turbo positioned to fire forward. If we knew how much the shields were in terms of cost and compartment (and shields i the only thing left I think) we could see if we can go to 2 Turbos as well.
I don't think so, one of the requirements was
we need 6 weapons... and honestly the more I look at it the more I think we HAVE to go with the cheapest weapons in both light & heavy just to be able to stay in budget AND to have enough room to actually make sure we can fit everythingMust be armed with at least 4 light laser cannons and 2 heavy laser cannons
[ ] Double-Death...Actually, @Jax what happened to the Double Deaths we put on the freighter? Did the company making them go bankrupt or something?
Yes you will need Crew Quarters. However, don't peek at the once for the freighter as you have a different ship class here.Will this require a crew quarters? And can we get the cost and compartment range of shields? Otherwise we can end up with not enough compartment space
Fighters, atleast in my mind, have the same kind of shields as anyother military ship. These are just much weaker, so it can tank maybe two to four shoots.…I just thought of something, how useful would a light mass driver be against heavy fighters like the X-Wing?
Horrible design, leaves 2 compartments for shields and crew quarters (when crew quarters take 2 space by themselves).[X] Plan: Requirements And Lowest Compartment Space
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Turbolaser (2)
-[X] StarMaster X9 (4)
Weapons: +24
Compartments used: 12
Advantage: 8
Flaws: 6
Cost: +12
So crew quarters are 2 compartment space, which means the 2nd turbo will not fit in the end though given that this and your first plan has the same stats except for more advnatages and fewer flaws with this we can see starmaster is a trap[X] Plan: Optimized Stats
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Turbolaser (2)
-[X] Quad-Death (2)
Weapons: +24
Compartments used: 12
Advantage: 12
Flaws: 4
Cost: +12
1 comparmtent leftover? Not enough for crew quarters let alone shields[X] Plan: Mass Driver
-[X] "Sure, why not. It will be nice to get out, and it's good for the family and the company." (Loss 2 Stress)
-[X] Verpin Heavy Shatter (1)
-[X] Quad-Death (4)
Weapons: +27
Compartments used: 13
Advantage: 17
Flaws: 4
Cost: 16
I was looking back at the previous ship design to see if it could give any insight onto space and cost needed for the next stepYour right a corvette requires crew quarters and other necessities in order to function. Void Stalker good catch their we could have potentially messed up their if we weren't careful.
You know, I should have asked earlier:Must be armed with at least 4 light laser cannons and 2 heavy laser cannons
- Double barrels are preferred; quads for the light once
- Needs strong Shields (Normal or Large)
- Cost shouldn't be over 25 but must stay below 30
Does this weapon use any compartment space? It's the only one in the list where that stat is missing, so I'd like to make sure this is intentional.[ ] Double-Death
Name: Zyrinox Double-Death Laser Weapon
Size: Normal
Weapon: 2
Type: double laser cannon / turret
Advantage: 3
Flaw: 1
Cost: 1
…I just thought of something, how useful would a light mass driver be against heavy fighters like the X-Wing?
Interesting, I was kind of thinking about since space was highly valuable for fighters, that some people might decide to drop the ray shields for more space, especially because of how big of a deal the X-Wing was for having a hyperdrive. 🤷♂️Fighters, atleast in my mind, have the same kind of shields as anyother military ship. These are just much weaker, so it can tank maybe two to four shoots.
No comparment cost for double death? And without more details the previous ship is the best we have to guestimate crew quarter cost and spae[ ] Double-Death
Name: Zyrinox Double-Death Laser Weapon
Size: Normal
Weapon: 2
Type: double laser cannon / turret
Advantage: 3
Flaw: 1
Cost: 1
Yes you will need Crew Quarters. However, don't peek at the once for the freighter as you have a different ship class here.
Fighters, atleast in my mind, have the same kind of shields as anyother military ship. These are just much weaker, so it can tank maybe two to four shoots.
If you note they prefer quad for light lasers. The quad death is 4 laser cannons which meets the first requirement. The turbolaser is 2 turbolasers which meets the 2nd requirement.I don't think so, one of the requirements was
we need 6 weapons... and honestly the more I look at it the more I think we HAVE to go with the cheapest weapons in both light & heavy just to be able to stay in budget AND to have enough room to actually make sure we can fit everything
As all the weapons have turret I would say no, as it is star wars generally does not do fixed weapons outside of fighter scale since having to point a cap ship at an enemy directly is a poor idea.Also... Now that I think about it... Are the weapons fixed (Got some rotation but not able to fire behind past a 240 degree arc or turreted (360 rotation)? (As fixed arc weapons would take up less room and given the ships extreme manueverability we could get away with scrimping on the rotation mechanisms. It would save on money and space for the corvette.
Tldr: Give weapons but reduce findly rotation mechanisms so cheaper and less big.