Passengers are not a priority for this thing. They are only going to be on the ship for a few weeks at most and much less most of the time. They don't need better quarters they aren't staying around long enough to make use of them. Only the crew who will be living on the ships for months to years on end need the better quarters.
 
[X] No Guns, Better Cargo and Bunks for rent
-[X] No, the weapon is good as it is.
-[X] Freight Compartment (9)
-[X] Crew Quarters Universal (Normal)
-[X] Passenger Quarters (Small)
 
Considering that one is a small a basic living bunk and the other is larger and built for long term habitation there is a major difference. What do you think our Senior designer was talking about when he said don't just us the bare minimum for the crew quarters? Considering that there is only two options available it is very clear which is the bare minimum and which one for a slight cost increase is better for long term living on a ship. And universal means most species can use them dude.

The differnce between the small basic and normal crew quarters would be something like this. A major difference for people that have to spend a long time on these ships. Also it is not just a single room per each dude. It is several rooms per compartment. As that is how they always are done.
is it just me or does the pic for small basic look more comfortable then the other one.

[X] No Guns, Better Cargo and Bunks for rent
-[X] No, the weapon is good as it is.
-[X] Freight Compartment (9)
-[X] Crew Quarters Universal (Normal)
-[X] Passenger Quarters (Small)
 
I don\t think so the other one has more amenities for long term living while the basic is just a bunk and nothing else.
i'm more referring to the layout and and such. the "normal size" one you linked is more cluttered and has less floor space giving it a cramped feeling while the missing luxeries in the cirrus pic could easily be fold down features on the wall we don't see.

also the sink and mirror aren't acutally needed in a crewman's cabin. private hygine facilties tend to be for the captian of the ship in most desgins in fiction and RL.
 
So we have 12 Compartments to work with?

[ ] Write-in: Design a modular mounting system that will allow for easy switching between passenger cabins and freight compartments.

Would this work @Jax?
What exactly have you in mind if you speak of a modular mounting system? Something like a shipping container than can be added in and out or different modules that can be built in if a customer wishes for? I ask because that is a hugh differance.

@Jax
Was the low passenger requirement part of the internal documenation we don't see? Because I checked and every mention in thread was that they wanted to transport "goods and passengers" which to me indicates almost equal need.

Is there a purpse to the -1A, -1F modification? It doesn't seem to have a monetary cost attached to it, but I still don't have a clear idea of what that would mean narratively (makes it simpler but less powerful maybe?) or mechanically.
It is an inside from Pinagg and Shen. In the original procurement, there was talk about them needing a ship that can transport cargo and passengers. Most smaller transport lines that use light freighter usuall transport more cargo than passengers. Think about Serenity or the Falcon.

You remove 1 Flaw for the Price of 1 Advantage. This is exclusively for the gun, if you don't do it Flaw's and Advantage go to the overall stats. The difference is that in the first chase, you can make sure the gun fits really good into your ship.

@Jax could we get a definitive statement on the matter?
What exactly?
 
[X] Better Gun, Nice Crew, Cheap Passengers
[X] Yes modify the weapon …
-[X] Remove 1 Flaw for 1 Advantage
[X] Crew Quarters Universal (Normal)
[X] Passenger Quarters (Small)
[X] Freight Compartment (9)

Edit: fixed vote to add in cargo
 
Last edited:
Is there a marked difference in crew comfort between having one normal-sized or two small size crew quarters?
What exactly have you in mind if you speak of a modular mounting system? Something like a shipping container than can be added in and out or different modules that can be built in if a customer wishes for? I ask because that is a hugh differance.
Something to the effect of the 2 sorts of compartments being mounted on the hull like pods that can be pulled out and have another put in place without needing to start cutting the ship apart. Like, say that the ship is going to need more passenger cabins, so at a spaceport, the fasteners attaching a freight compartment can be removed and the whole thing gets pulled out and has the passenger quarters put in, reattach the fasteners and you're good to go.
 
Is there a marked difference in crew comfort between having one normal-sized or two small size crew quarters?

Something to the effect of the 2 sorts of compartments being mounted on the hull like pods that can be pulled out and have another put in place without needing to start cutting the ship apart. Like, say that the ship is going to need more passenger cabins, so at a spaceport, the fasteners attaching a freight compartment can be removed and the whole thing gets pulled out and has the passenger quarters put in, reattach the fasteners and you're good to go.

Yes. In this case it isn't necessary the room that is used (but this plays into it) but also how said room is used. Like many aspects, this is also a bit abstract because it gives me a bit more freedom on how to write the quest. But to answer your question: the difference is best seen in a U-Boat toilet (that is the small option) and the toilet on a train car. You have a bit more room and are only there to shit, but it is more comfortable on the larger toilet. You could fit two toilets of a U-Boat into the same space but it wouldn't make it better.

Okay, so the container variant:

[ ] Modular Cabine
Name: Modular Cabine Container
Size: Large
Compartment Space: -2
Advantage: 1
Flaw: 3
Cost: 2
 
Voting closed
Voting is closed
Adhoc vote count started by Jax on Jul 3, 2020 at 12:56 AM, finished with 26 posts and 10 votes.

  • [X] No Guns, Better Cargo and Bunks for rent
    -[X] No, the weapon is good as it is.
    -[X] Freight Compartment (9)
    -[X] Crew Quarters Universal (Normal)
    -[X] Passenger Quarters (Small)
    [X] No Guns, Better Cargo and Bunks for rent
    [X] Plan No Guns, double crew and passenger
    -[X] No, the weapon is good as it is.
    -[X] Freight Compartment (8)
    -[X] Crew Bunks Universal (Small) (2)
    -[X] Passenger Quarters (Small) (2)
    [X] Plan No Guns, Normal Crew, and Extra Passenger Comfort.
    -[X] No, the weapon is good as it is.
    -[X] Freight Compartment (8)
    -[X] Crew Quarters Universal (Normal)
    -[X] Passenger Quarters (Normal)
    [X] Better Gun, Nice Crew, Cheap Passengers
    [X] Yes modify the weapon …
    -[X] Remove 1 Flaw for 1 Advantage
    [X] Crew Quarters Universal (Normal)
    [X] Passenger Quarters (Small)
    [X] Freight Compartment (9)
 
You know in the future we could release a passenger version of the ship if the base frame is popular enough.
Even if not, a modification is faster done than planning a whole new ship. So, if you get a procurement for a passenger ship you could modify the existing ship or plan a new one.

I don't think the market is big enough. Also with the onset of the Seperatist Crisis -> Clone Wars, the market for private/luxury ships crashed outside of Hutt-space.
That is still ten years away so you've plenty of time.
 
That could work, but there would be the issue of different preferences due to the fact there is very decent chances it would need to do it's work in a war zone and needs to not get shot down.....
and that's why it's cheap.

But for real if/when the war brakes out I have a feeling that if we do go into the war business most of our customers will be from various PDFs as the separatists are basically made up of mega corps that make their own droids, vehicles, and ships. While the Republic also went to the remaining mega corps to build their vehicles and ships and damn near goes broke a few times trying to keep their army supplied. So while it might be possible that the republic might buy from us I get the feeling that if the do it would be more as a stopgap to get some cheap ships to fill out their ranks until they can get proper replacements and I don't really see the separatists coming to us at all leaving the only market really left being PDFs which have a much smaller budget then galactic spanning governmental bodies. Which means they'll probably look for cheaper ships since it's still better to have a bad ship than no ship at all.
 
Also there is a need for rear line troop transport for logistics reasons. Moving officers around, Deploying troops to new duty stations and other things like that.
 
Do we have any ideas in which direction we want to go with the military ship? I mean the general shape of the ship.
 
I was thinking something more along the lines of the D5-Mantis or the Fury-class Imperial Interceptor.
 
I was thinking something more along the lines of the D5-Mantis or the Fury-class Imperial Interceptor.
Neither of those are the kind of Corvette that is needed. They are transports or gun boats at best. What we are making is a solid Corvette sized warship to handle escort and patrol duties.

We would build a sturdy and simple ship. A ship like the Crusader Corvette but without the expensive engine system and with more heavy weapons turbo and ion.
 
We would build a sturdy and simple ship. A ship like the Crusader Corvette but without the expensive engine system and with more heavy weapons turbo and ion.
Or a Marauder class corvette with carrier functions as a force multiplier. IIRC most starfighters at this period lack hyperdrive capabilities.
 
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