[X] Reduce Cost for Advantage on a 1:3 base (1)
[X] "Seven to eight months at least, anything less and I wouldn't trust it." (Frame, Engine, and Cockpit)

Cost is the most important part of this build. That is what we want to give. As for the ship we can't rush it and we need up to the cockpit which is control mechanisms to actually fly the ship.
 
[X] Reduce Cost for Advantage on a 1:3 base (1)
[X] "Seven to eight months at least, anything less and I wouldn't trust it." (Frame, Engine, and Cockpit)

Cost is the most important part of this build. That is what we want to give. As for the ship we can't rush it and we need up to the cockpit which is control mechanisms to actually fly the ship.

A drop in cost by 1 point still leaves us expensive. Wouldn't a clear advantage be better for marketing?

Also since we are pitching customization leaving off a cockpit would make sense. Maybe someone wants parasite fighters, or a flak boat, or a capitol killer. Each would benefit from a customized command suite.
 
A drop in cost by 1 point still leaves us expensive. Wouldn't a clear advantage be better for marketing?

Also since we are pitching customization leaving off a cockpit would make sense. Maybe someone wants parasite fighters, or a flak boat, or a capitol killer. Each would benefit from a customized command suite.
We have better weapons for one thing for marketing for the rim/outer regions also with a net 3 advantages leftover we would have other bonuses creep in though we do not know what they are yet. As it is reducing the cost premium makes it more likely for people to buy. Companies want to pay X but are willing to go up by Y by having the increase in cost lower we are more likely to be in the Y range for a company.
 
We have better weapons for one thing for marketing for the rim/outer regions also with a net 3 advantages leftover we would have other bonuses creep in though we do not know what they are yet. As it is reducing the cost premium makes it more likely for people to buy. Companies want to pay X but are willing to go up by Y by having the increase in cost lower we are more likely to be in the Y range for a company.

that's fair! In my mind fast/shooty/well designed is still a better angle then a single point of cost drop.
 
It feels like speed might be better, since the cost decrease seems so small in comparison to the speed stat.
If we boost speed
5 -> 6
increased by 1/5
If we reduce cost
19,5 -> 18,5 or 19,4 (not super clear with the numbers...)
Seems to have a much less impact.....
 
[X] Push the Speed stat up for Advantage on a 1:3 base (1)
[X] "Seven to eight months at least, anything less and I wouldn't trust it." (Frame, Engine, and Cockpit)
 
[X] "Five to six months, that should give us enough time to run some simulations." (Frame and Engine)
[X] Reduce Cost for Advantage on a 1:3 base (1)
 
[X] Push the Speed stat up for Advantage on a 1:3 base (2)
[X] "Seven to eight months at least, anything less and I wouldn't trust it." (Frame, Engine, and Cockpit)

Speed advantage would be good.
 
19,5 -> 18,5 or 19,4 (not super clear with the numbers...)
It goes 19.5 -> 18.5, but using comma as a separator instead of the US standard of a period.

And yeah, we're already over budget by so much it's not worth trying to fight a budget war I think. We're the good-but-expensive alternative. If we drop the "good" part we can be "ok-but-costly" which is not very marketable, or "on-budget but you'll hate it" which could get buyers but would be shitty for word-of-mouth.

If we had grabbed the standard cockpit or stuck with the crazy tiny one we'd be on-budget and could fight to lower that, but we didn't so we can't.
 
We're a boutique ship designer. "A touch pricey but higher quality" pretty much goes with "boutique" anything.
 
Voting closed
Voting is closed.
Adhoc vote count started by Jax on Jul 14, 2020 at 4:59 AM, finished with 29 posts and 15 votes.
 
I thought this was for a corvette.

Stop at all weapon positions Star wars weapons.
On the side of the turbolaser, lasers as point defense guns, and instead of the MAC a heavy turbolaser.
 
I thought this was for a corvette.

Stop at all weapon positions Star wars weapons.
On the side of the turbolaser, lasers as point defense guns, and instead of the MAC a heavy turbolaser.
Good idea, but that is way too big for a corvette. Also, the side turrets would have a huge blind spot because of the massive engine nacelles.
 
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@Havalt300 wow, who are you planning on going to war with?

To be honest, later this would be a good idea. Especially with a heavy turbolaser allowing the corvette to punch above its weight class. But currently, that would be a bit too much for most PDF's. They use corvettes mostly as patrol craft or against small pirate operations.
 
Despite the name 'frigate', at 120 meters this is definitely a corvette (esp. considering a Marauder corvette is 195) and is pretty much my ideal for a corvette. Fast (faster than a CR-90), tough (roughly as good defensively as a CR-90), and very killy. 45 recommended crew and 46 recommended gunners for the 8 turbolasers, 6 quad laser cannons, and 4 concussion missile launchers. Minimum crew of 10 says that in the event of heavy losses the ship will still function enough to get back to headquarters.

I'm not saying we duplicate it, but creating some unique variants could be neat. Go all missiles, throw on ion cannons or tractor beams...the possibilities are interesting.
 
@Havalt300 wow, who are you planning on going to war with?

To be honest, later this would be a good idea. Especially with a heavy turbolaser allowing the corvette to punch above its weight class. But currently, that would be a bit too much for most PDF's. They use corvettes mostly as patrol craft or against small pirate operations.

Ok, maybe that's a little too much for now.

It's just that I've always thought that some UNSC ships would fit well into Star Wars if they were equipped with Star Wars weapons. I think especially of the smaller ships, the frigates and light cruisers (Halcyon-class light cruiser, because of the inner armor).

What I also like is the Valkyrie-class Battlestar with star wars weapons. The ship is 649 meters long, which is 49 meters longer than what was allowed in the Republic. But it would be something for the War.
Valkyrie-type Battlestar
 
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I was thinking of something along the lines of a scaled down Hurricane from EVE. Pop some ion cannon on the nose and two quads on the top and bottom area just before the engines and you have a no blind spot hunter of pirates and smugglers. Bonus points if we can cram a small tractor beam in.
 
Earlier in the thread, there was quite a lot of support for making warships modeled after these:

(For the Corvette)


(For a Clone Wars-era & beyond warship. Massive engine banks but the big guns can still turn to shoot behind the ship. 500m length, so within legal limits.)
 
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It isn't a bad idea, but not at the moment. Things will change if the Clone Wars happen or not. General what you suggested is a proper warship but most costumers at the time need more a hybrid of a police ship and a military ship.
Then I would suggest the Gladius-class corvette. It's for interdiction, Patrol and Security. It is only 243 meters long and can be occupied by at least 15 people. I would take out the MAC and use the space that was freed up for more weapons, generators and space for soldiers (for customs controls and against enemies who want to take over the ship).
 
Despite the name 'frigate', at 120 meters this is definitely a corvette (esp. considering a Marauder corvette is 195) and is pretty much my ideal for a corvette. Fast (faster than a CR-90), tough (roughly as good defensively as a CR-90), and very killy. 45 recommended crew and 46 recommended gunners for the 8 turbolasers, 6 quad laser cannons, and 4 concussion missile launchers. Minimum crew of 10 says that in the event of heavy losses the ship will still function enough to get back to headquarters.

I'm not saying we duplicate it, but creating some unique variants could be neat. Go all missiles, throw on ion cannons or tractor beams...the possibilities are interesting.
The Marauder doesn't have missiles only the modified ones the rebels made had that. And we already discussed that ship as well. The thing is this ship is meant for patrol, pirate hunting, and escort. That means a major factor is that it will need ion cannons and tracker beams.

Also the DP-20 is a Frigate not a Corvette. The ship classes in Star Wars only use size as a requirement. The DP-20 is far better armed as a Warship which is why it is a Frigate despite the size. Same as the Marauder it is more of a challenge frigate than a Corvette.
 
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Marauder and DP20s boast small crew requirements and small size (a CR90, DEFINITELY a corvette, is 150 meters compared to the dp20 120) while also being heavily armed and capable of handling large or small ships and moving quickly.

I also didn't say clone it. I said aim for that as a guideline.
 
Marauder and DP20s boast small crew requirements and small size (a CR90, DEFINITELY a corvette, is 150 meters compared to the dp20 120) while also being heavily armed and capable of handling large or small ships and moving quickly.

I also didn't say clone it. I said aim for that as a guideline.
The CR-90 is way underarmed for a Frigate that is why it is a Corvette. The DP-20 on the other hand has the armor, speed, and more powerful weapons that it is not a Corvette but a Frigate in the size of a Corvette. And again the official classes only go off of size nothing else. It is why it is a bad system even in universe but compared to what used to be around it is the easiest to handle.
 
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