- Location
- Back in Cali
Remember total shielding is very rare for anything not military. Most civilian ships will only have a weak particle shield for debris in space and not much else.
Yeah, but the text for shield research says:Remember total shielding is very rare for anything not military. Most civilian ships will only have a weak particle shield for debris in space and not much else.
I figure true military grade shielding is likely farther up the tree, and having some Basic Shields will help protect the ship from stray shots, accidents and 'accidents'.Most weapons used in the galaxy are either blaster or laser-based. Accordingly, any ship manufacturer worth his name will provide basic protection against these.
According to the plot ... enough that you've to come up with some ships.
Overflow of Progress I will handle on a chase by chase situation. Sometimes it will give you a headstart in another action (for example Basic Shielding finish with +25, the next would be Advanced Shield, starting wit 25 Progress) or Traits. Sometimes it will lead to an overall better part, etc.Do we lose overshoots in all categories or can we get bonuses for 50%/100% overshoots?
If we overshoot in research do we get a bit of overflow into the next tier (even at a penalty)?
Yeah, they are pretty much a ballistic west. If a pirate shoots at you, the shield gives you enough time to jump into hyperspace or survive until security forces make there appearance.Basic Shields will help protect the ship from stray shots, accidents and 'accidents'.
A question. How expensive, and how useful would a 25-30mm Thermal detonator ballistic autocannon round be against fighter shields?
Considering thermals tend to be expensive and machine gunning them is going to "waste" a lot of them? Nobody would buy it.A question. How expensive, and how useful would a 25-30mm Thermal detonator ballistic autocannon round be against fighter shields?
Expensive how? Regular infantry were issued the things along with ion grenades. Combined with a PDF only fighting limited actions, not needing to be reliant on contracting expensive industrial assets or relying on imports to maintain the fighting effectiveness of your near planetary guards would be a major plus for the typical poor world that doesn't do much business with its neighbors.Considering thermals tend to be expensive and machine gunning them is going to "waste" a lot of them? Nobody would buy it.
Given the typical durability of small craft in the setting, I suppose it is possible that a simple "concussion" or AP-HEI shell would do well enough to discourage pirates.If we make something like that we should find a cheaper alternative to thermals. To keep cost down.
...Lore wise. If I remember correctly, isn't the most likely type of fighter that random bandits would get be the Uglies?Given the typical durability of small craft in the setting, I suppose it is possible that a simple "concussion" or AP-HEI shell would do well enough to discourage pirates.
In the later eras, at least. I don't know if that is the case in the Republic or if most pirates operated a light freighter converted into a Gunship that could also move the goods it takes....Lore wise. If I remember correctly, isn't the most likely type of fighter that random bandits would get be the Uglies?
Or, essentially a 'fighter' that is cobbled together with parts from whatever fighters they could get their hands on?
Rarely. I don't know why they weren't a bigger deal.When were Cloakshapes a thing again?
Apparently they already exist and would likely be one of the competitors of my half baked future planet defense fighter.
I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.A question. How expensive, and how useful would a 25-30mm Thermal detonator ballistic autocannon round be against fighter shields?
Well. Kinetics fell out of fashion due to both the logistics cost, and how relatively simple it is to counter.Rarely. I don't know why they weren't a bigger deal.
I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.
Well, being in space for double-digit millennia will do that. Even so explosives are still a thing and are generally feared, even by military vehicles (at least once grenades were used to kill Vulture droids, IIRC), and half the time physical projectiles ignore shielding in favor of inadequately armored hulls.I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.
Dude, guess what I mentioned when I got people talking about them?Completely unrelated, but the utility craft design made me think of a Ball from Gundam. This mental image was not helped by the Mon Cal presenting it. I don't think we should do it right now, but if we need a dedicated utility craft, we could certainly do worse.
Also, incidentally, not a common weapon. For a non Jedi reason I am sure.
Good to know that progress overflow likely won't be a complete waste of budget. If that's the case, it seems it'll be better to focus on fewer actions each turn to ensure 1-turn success and maybe gain overflow benefits, rather than spreading budget around on a whole bunch of 50/50 chance actions that might need another turn of budget dice to finish.Overflow of Progress I will handle on a chase by chase situation. Sometimes it will give you a headstart in another action (for example Basic Shielding finish with +25, the next would be Advanced Shield, starting wit 25 Progress) or Traits. Sometimes it will lead to an overall better part, etc.