Remember total shielding is very rare for anything not military. Most civilian ships will only have a weak particle shield for debris in space and not much else.
 
Remember total shielding is very rare for anything not military. Most civilian ships will only have a weak particle shield for debris in space and not much else.
Yeah, but the text for shield research says:
Most weapons used in the galaxy are either blaster or laser-based. Accordingly, any ship manufacturer worth his name will provide basic protection against these.
I figure true military grade shielding is likely farther up the tree, and having some Basic Shields will help protect the ship from stray shots, accidents and 'accidents'.

We don't really need a good one, just something cheap that keeps a freighter from looking like an even bigger sitting duck than it already is.
 
...How many units needed to pay off that debt?
According to the plot ... enough that you've to come up with some ships.

Do we lose overshoots in all categories or can we get bonuses for 50%/100% overshoots?
If we overshoot in research do we get a bit of overflow into the next tier (even at a penalty)?
Overflow of Progress I will handle on a chase by chase situation. Sometimes it will give you a headstart in another action (for example Basic Shielding finish with +25, the next would be Advanced Shield, starting wit 25 Progress) or Traits. Sometimes it will lead to an overall better part, etc.

Basic Shields will help protect the ship from stray shots, accidents and 'accidents'.
Yeah, they are pretty much a ballistic west. If a pirate shoots at you, the shield gives you enough time to jump into hyperspace or survive until security forces make there appearance.
 
Medium Transports are rare but if built, can be used as a framework to transition to being a poor man's gunship.

starwars.fandom.com

YZ-775 medium transport

The YZ-775 medium transport was a transport in the YZ series of ships produced by the Corellian Engineering Corporation. The cockpit was an oversized variant of the standard conical CEC cockpit, capable of seating all 8 crew members. Aft of the cockpit the ship had a two-deck layout, split...
 
[] Plan Carnival Cruise lines, but better

Gives us a lot of money and a very rich contact to make more money from. We should probably research sublight engines a bit more before building any fighters
 
Completely unrelated, but the utility craft design made me think of a Ball from Gundam. This mental image was not helped by the Mon Cal presenting it. I don't think we should do it right now, but if we need a dedicated utility craft, we could certainly do worse.
 
Considering thermals tend to be expensive and machine gunning them is going to "waste" a lot of them? Nobody would buy it.
Expensive how? Regular infantry were issued the things along with ion grenades. Combined with a PDF only fighting limited actions, not needing to be reliant on contracting expensive industrial assets or relying on imports to maintain the fighting effectiveness of your near planetary guards would be a major plus for the typical poor world that doesn't do much business with its neighbors.
 
Given the typical durability of small craft in the setting, I suppose it is possible that a simple "concussion" or AP-HEI shell would do well enough to discourage pirates.
...Lore wise. If I remember correctly, isn't the most likely type of fighter that random bandits would get be the Uglies?
Or, essentially a 'fighter' that is cobbled together with parts from whatever fighters they could get their hands on?
 
...Lore wise. If I remember correctly, isn't the most likely type of fighter that random bandits would get be the Uglies?
Or, essentially a 'fighter' that is cobbled together with parts from whatever fighters they could get their hands on?
In the later eras, at least. I don't know if that is the case in the Republic or if most pirates operated a light freighter converted into a Gunship that could also move the goods it takes.

When were Cloakshapes a thing again?
Apparently they already exist and would likely be one of the competitors of my half baked future planet defense fighter.
 
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When were Cloakshapes a thing again?
Apparently they already exist and would likely be one of the competitors of my half baked future planet defense fighter.
Rarely. I don't know why they weren't a bigger deal.
A question. How expensive, and how useful would a 25-30mm Thermal detonator ballistic autocannon round be against fighter shields?
I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.
 
Rarely. I don't know why they weren't a bigger deal.

I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.
Well. Kinetics fell out of fashion due to both the logistics cost, and how relatively simple it is to counter.
Though don't know what thermal detonators cost, nor the logistical footprint, and sonic weapons were quite effective against jedi, and didn't have the same logistical problems, at least in legends.
 
I think Star Wars denizens considers anything that a Jedi can't deflect back at their attacker as primitive and useless.
Well, being in space for double-digit millennia will do that. Even so explosives are still a thing and are generally feared, even by military vehicles (at least once grenades were used to kill Vulture droids, IIRC), and half the time physical projectiles ignore shielding in favor of inadequately armored hulls.
Worse, missiles are variably portrayed. The X-Wing series has a squadron being a credible threat to capital ships (perhaps unsurprisingly) while other times they damage small craft and kill fighters.
 
So, my future (that is to say, not for our first product) Near-Planetary Aerospace Fighter would definitely best be described as "budget".
Shaped like a reverse tear drop (ie point forward), twin primary weapons (whatever the GM says is the better gun between explosive ballistic for local operating costs rather than imports or default laser cannons) about halfway off the centerline, twin engines, no hyperdrive, no shields (not uncommon in this era), decent amount of armor concentrated on the forward edge to survive head on attacks (either the first pass of a furball or the turrets on their target), a cockpit set deeper into the hull than an A-Wing will, a lifting body and aerodynamic control surfaces, and a forward mission bay in the nose to be filled with whatever as modifications.

Cheap. Uncomplicated. Rugged.
 
If we ever wanted to try something really out there and not done before to my knowledge we could try and put a mass driver blaster combo with a gattling gun put around a mass driver Cannon in either a fixed forward mount alla A-10 or pdc mounts for anti heavy strikecraft
 
Would think railgun/unguided projectiles make the most sense for attacking large ships that can't dodge. Otherwise distance and hit rate/ammo use or cost for AOE projectiles seem like they'd be killers.
 
Overflow of Progress I will handle on a chase by chase situation. Sometimes it will give you a headstart in another action (for example Basic Shielding finish with +25, the next would be Advanced Shield, starting wit 25 Progress) or Traits. Sometimes it will lead to an overall better part, etc.
Good to know that progress overflow likely won't be a complete waste of budget. If that's the case, it seems it'll be better to focus on fewer actions each turn to ensure 1-turn success and maybe gain overflow benefits, rather than spreading budget around on a whole bunch of 50/50 chance actions that might need another turn of budget dice to finish.
 
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