I think that we should spend all our budget since QM said this is our turn not overall budget so best to go as much as possible
I think that we should spend all our budget since QM said this is our turn not overall budget so best to go as much as possible
No, you don't have to finish this turn.Just as a general question do we HAVE to complete a ship this turn because buying all the parts and doing enough research seems iffy unless we short ourselves on upkeep.
Yes, or the upkeep cost will be bigger next turn and we might need to rehire people that left because they weren't being paid.If our research department is unusable this turn, do we really need to pay it's upkeep?
We can't make literally any modules in-house at the moment, as far as I can tell, not even hull plating. Everything has to be researched first; all our production options are buying the goods, and guns in particular cost 4 Budget each on average to outsource because of the arms-trading red tape. Also, going through my old Star Wars Saga Edition books, there are quite a few ships without shields in the stock configuration: more notably the CEC Action VI Bulk Freighter and the Dynamic-class Light Freighter (stock config of the Ebon Hawk from KOTOR). Many Clone-wars and pre-Clone-wars startfighters didn't have any, nor did many of the earlier TIE variants, though it's a clear pattern the starfighter market was rapidly moving toward deflector shields as a standard feature after the Galactic Civil War. Even the wildly popular YT-1300, the base model of the Millenium Falcon, didn't have any shields in stock configuration.shields are going to be considered necessary i cant think of a star wars ship that goes without them and the couriers probably going to need a couple point defense guns though that should be something we can make on our own
EDIT: I think I would prefer to get the design out of the door this turn, so we can focus the next turn's budget on procuring everything we need and building finalised design and researching something with the leftovers. That in mind, I have edited my plan to spend the free point on getting an 81% success chance for completing the design.Edit: Just as a general question do we HAVE to complete a ship this turn because buying all the parts and doing enough research seems iffy unless we short ourselves on upkeep. It seems like a nice goal but is it an absolute necessity so we can get income or do we have a turn or two to get everything together? I'll restructure my plan if we'll go bankrupt by not finishing something we can sell this turn.
-there are 5 projects that all need to finish, and the odds for 3 of them are 50% with Shielding being 25% and only the last one, Plating, being 75%.[ ] Plan Heavy Freighters and Research
-[ ] No bid
-[ ][Design][1B] Upkeep
-[ ][Design][2B] Plans for a Heavy Freighter
-[ ][Research][1B] Upkeep
-[ ][Production][1B] Upkeep
-[ ][Production][1B] Ask for Hyperdrives
-[ ][Production][1B] Ask for Sublight Engines
-[ ][Production][1B] Ask for Plating
-[ ][Production][2B] Ask for Shielding
If we don't spend it all does it accumulate?That is your Budget for this Turn. You don't have to ration it, you can spend it! For whores and spice! Or ships I suppose ...
Utility craft is a saturated market- Heavy Freighter has an opening but that will not last forever. With most projects likely being multi turn we have to focus in now to try and get as much market share as we can while it is still open. Running the heavy freighter as a 2 turn plan makes it quite likely to finish and will expand our budget for turn 3.On further review, the only thing we're likely to get out in one turn is a utility craft.
The odds for getting anything else out in a single turn aren't great.
True but them there's the possibility of getting 'tainted' as a Hutt ally. And the Hutt seeing us one of theirs and needing to bend the knee to them. At least that's my personal worry.im Sad no one else wants to do the hunt cruise/passenger line, seems like an easier way to make some money and give our design teams experience with a big yet not to challenging project. And of course Hutts are loaded so would be good for our bottom line
There's also the concern of what said Hutt could get up to if they felt slighted by a ship that falls below their expectations. Luxury cruise liner designed by newcomers to shipbuilding and operating on a tight budget doesn't really seem like a recipe for success.True but them there's the possibility of getting 'tainted' as a Hutt ally. And the Hutt seeing us one of theirs and needing to bend the knee to them. At least that's my personal worry.
Thor D'non was an experience, even before you basically stole him from the Repair Department. He was a Jawa
Utility craft is a saturated market- Heavy Freighter has an opening but that will not last forever. With most projects likely being multi turn we have to focus in now to try and get as much market share as we can while it is still open. Running the heavy freighter as a 2 turn plan makes it quite likely to finish and will expand our budget for turn 3.
It's more an "if you but guns on a civilian ship, you better make sure it's a blaster". That at least is the current mode in most parts of the galaxy (Outer Rim excluded). This is still the time of the Republic, despite some minor trade disputes over taxation in the neighborhood.being perfect for civilian ships, implying that civilian ships still need weapons.
Yes, you still need to pay Upkeep.If we don't take the upkeep options even of we choose something else in that department, do the expenses still grow?
No, any Budget not spent will be used by your father somewhere else in the company or pay off debts. You're his last chance.
She is as respectable as the next Hutt doing business in the Republic. Despite what some Holodrama authors wish you to think they aren't all gangster bosses.True but them there's the possibility of getting 'tainted' as a Hutt ally. And the Hutt seeing us one of theirs and needing to bend the knee to them. At least that's my personal worry.
No going utility 1st is pushing a higher chance of not getting the freighter done until turn 3- correct in that is 2 turns on freighter work but it does delay on getting it out there. You also are risking more dice loss by trying to get each piece down and then moving onto the next so are vulnerable to overkill dice results. By spreading dice out even though it is unlikely to finish everything in one turn we are also not going to waste dice so overall we achieve more progress even if we decreases the chance of finishing any given task in 1 turn- over 2 or more turns we will finish more tasks.The upside to getting a utility craft out now, besides the trickle of income, is that in order to do so we'd still be picking up 2 Production tasks (and a research task) that would also be needed for any other option as well.
The only budget spent that doesn't also advance what is needed for a Heavy Freighter is the 2 budget spent on the design itself.
On turn 2 we can focus our efforts on the Shielding, the Hyperdrive and a Freighter design and likely be able to get a Freighter out anyway.
If it would take 2 turns regardless, I see no reason not to do both.
It's more an "if you but guns on a civilian ship, you better make sure it's a blaster". That at least is the current mode in most parts of the galaxy (Outer Rim excluded). This is still the time of the Republic, despite some minor trade disputes over taxation in the neighborhood.
You do have a good point about overkilling the dice...No going utility 1st is pushing a higher chance of not getting the freighter done until turn 3- correct in that is 2 turns on freighter work but it does delay on getting it out there. You also are risking more dice loss by trying to get each piece down and then moving onto the next so are vulnerable to overkill dice results. By spreading dice out even though it is unlikely to finish everything in one turn we are also not going to waste dice so overall we achieve more progress even if we decreases the chance of finishing any given task in 1 turn- over 2 or more turns we will finish more tasks.
...How many units needed to pay off that debt?No, any Budget not spent will be used by your father somewhere else in the company or pay off debts. You're his last chance.