Turn 4 Results:
-[X]The Clans of Mandalore: There are many clans within Mandalore, and the System at large, clans that are all unique in politics, and their own situations. You need to meet them before you can do anything else. Cost 100 Chance of Success: 70% Reward: You meet with the Clans. Rolled:
D100 => 12+160+49=221
-[X]Political Situation in Mandalorian Space: Gar Saxon is not the only Powerful Mandalorian in the System, or even in Mandalorian Space. You need to meet them as well. Cost 100 Chance of Success: 70% Reward: You meet with Fen Rau and the Mandalorian Protectors. Rolled:
D100 => 28+160+49=237
-[X]Legends and Symbols: You need to know just how to win the Mandalorians to your side. Cost 0 Credits: Chance of Success: 70% Reward: you start looking at what makes a Mandalore, a Mandalore. Rolled:
D100 => 100+160+6=266
You looked out at the Clans and only narrowed your eyes, furrowed your brow, and say. "Your people have learned nothing in the last three thousand years then."
That got their attention. And made them ready their weapons.
Good.
(Continued in: The Gathering of the Clans.)
-[X]The Fleet in Being: The Constantisnst trust you. Time to start asking for their trust, instead of having them put their faith in it. Maybe you can teach them just how wrong this entire government is. Cost 0 Chance of Success: 70% Reward: You meet with the Navy Constantisnst's and try to bring them to the level you are at. To be prepared to Rebel. Rolled:
D100 => 6+160+49=215
You looked at the members of Rebel inc, as well as Paellon and Thrawn, as they sat, doing as much of the administration work as they could before you could get your eyes handed on them, and do it yourself. It was almost incredible the atmosphere of the room changed once you arrived.
All stood up before you stopped Thrawn from announcing your presence. "I take it you are trying to find a way to make me sleep tonight?" You chuckled as you walked over and sat down, looking at numerous reports. "Trying to prevent me from working?"
"You haven't slept properly since Corellia sir." Wulfenbach stated as he sat down, and everyone was at ease. "We just wanted to-"
"Assist me, yes, I know." You sighed as you looked at them. "Yet, I see that everyone is working well together. Honestly, I expected some usual office politics, and probably some assassinations at this point, considering how many in this position were governors or high-ranking officials."
You then smiled. "Or am I mistaken?"
All traded glances. Then Thrawn spoke. "You certainly construct an air of trust and cooperation, and confidence within the staff, and that of the general officers' corps, despite your political and even doctrinal beliefs."
That made you nod. "I believe that any project is… without trust, doomed to fail. Especially within a unit like ours." You took a drink, before sighing. "Perhaps that is why much of the imperial navy is cutthroat and disgraced. They have no trust, no idea who to trust."
"I want you to know one thing, and it will be abundantly clear. I trust you, and I hope that I have earned your trust as well." You than stood. "Carry on."
And as you walked away, the air dissipated, into a far more relaxed atmosphere. Good.
Reward: You have put your trust in them. And with that… they believe they can place their trust in you.
Increase in Rebelness within your officers. This will carry over to their ships and units.
But they will not leave the Empire just yet.
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-[X]Supply Ships and Other Signs of Hell: Logistics are hell right now, and you need to change that. Cost 500 Chance of success: 50% Reward: You find more supply ships to keep your fleet going. Rolled:
D100 => 3+160+43+20=226
You got 50 ships.
"50?" You asked Thrawn, who was in charge of getting them. "What the hells are we supposed to do with 50 supply ships that aren't even fully crewed?"
"Well, that is something we have been able to reallocate crews and resources." He started as he handed over the logistical plans that were there.
It was…
Brilliant. "And we can do it with the tools available?"
"Yes." He had a glint in his eyes. Excitement and a challenge in equal measure.
Reward: You can now turn your ISD's into something you can use for your campaigns.
You have gained 50 random Imperial Support ships.
Your fleet now will no longer be suffering roll maluses if you are in battle.
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-[X]Other Forms of Logistics: You cannot rely on the Imperial Factions for your... supply issues, fighters, and ships. Time to start looking for others Cost 1000 Chance of success: 50% Reward: You find another source of supply, of weapons and ships. Rolled:
D100 => 16+160+43+20=239
You looked at the INCOM representatives. "I take it you are ready?"
The CEO only smiles at you. "Yes. We will have five squadrons ready, along with the weapons that you may need."
Good, good. "And our friend in the arms industry?" You asked.
"Bail has been… very surprised that the Imperial Navy has wanted so many Alderaanian weapons."
"He needs the cash." You stated. "And tell him that his loyal service will not be unnoticed."
Reward: You will now be phasing out Tie Fighters for X-wings, and replacing the E11's.
Ground troops will be beginning to have significantly increased combat effectiveness.
Your supply situation isn't nearly as untenable. But still dire.
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-[X]How to Make Things, Disappear: You need to start planning for money and supplies to disappear here. Cost 200 Chance of success: 90% Reward: So, you play a little game. Involving imperial tax law. So predictable. Rolled:
D100 => 2+160+20=182
To think that it is so much you could just… lose.
Oh, you were going to love this.
Reward: -100 Credits every turn.
However, for every turn you invest, you will gain x5 the amount taken, as it joins the Rebellions slush funds.
And also helps the alliance.
The Alliance will be producing and buying far more… now that you have begun investing.
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-[X]Operational Security: Now is not the time for Gideon, or Saxon to fuck around with you. Time to make things impossible for them to work with. Cost 0 Chance of success: 90% Reward: You hide your operations for him. And make sure that whatever information he gets is… little to nothing at all. Rolled:
D100 => 10+160+20=190
You looked at Paellon and smiled. "Does he know?"
"Know what?" He asked, a laugh from his mustache face released.
"Oh, the joys of paperwork."
Reward: You have drowned Gideon and Saxon are now drowned in Paper work and will be unable to properly roll against you.
(Imperial Detection Roll decreased by -40)
Disaster Roll:
D100 => 14
It seems that…
No nothing really happened. Grumblings perhaps, but on Mandalore, you knew precisely what was happening and your enemies did not.
Feels fine and well.