Star Wars An Officer and a Traitor (NO SV, you are an Imperial Officer and Traitor)

Top Secret The Clone Troopers A Hidden Faction
Top Secret
The Clone Troopers
A Hidden Faction​
The Clone troopers are still present around the galaxy. Even with officers like Tarkin Decommissioning clone units, the needs of the Empire ensure that even now Clone troopers still have presence. While the conditioning of the troopers have made it so they aren't very visible, they are there if you look. Which is likely also a factor in why the empire is trying to sideline them, considering they are a less known element due to both their exceptional professionalism and training from older channels led to them being seen as less reliable. Which may seem a bit odd, but it makes sense if you look at how little involvement the Empire had in it's formation, and just how little the empire trusts even Stormtroopers. The Clones are exceptionally elite, easily on par and even exceeding the overspecialized stormtroopers in many ways, which incidentally might also be a mark against them, considering how likely the stormtrooper training was partly structured to stack the deck against theoretical rebelling stormtroopers. Their professionalism, while likely a mark against them, when combined with other factors, might have spared the lives of some key individuals, considering the baffling elimination anyone even remotely tied to the Jedi order in response to a coup by the Order's leadership, such as exile Ashoka Tano.

The clone troopers are, at their core, child soldiers born and bred or war. And yet, for all of that, somehow the training and field experience, in spite of the attitudes of the cloners and the general public, they seem to be surprisingly well-adjusted and, for better or worse, have a reasonably solid moral compass. Though one central part that is likely to have been maintained is faith in the Chain of command, something that is central to any military, which also would help blend in with whatever group they are in, until command pushes them too far. Something, which is probably shaken by the massive waves and escalating incidents sparked by the Doctrine wars, by conflict in Command. Something that has become highly noticeable, with incidents and discontent among the non-clone officers having greatly risen due to both Doctrinal conflict, ethical conflict, and ambitious officers seeing the chaos as a chance to grab more power. Something which, when combined with the nature of the Doctrine Wars, has likely to some degree helped push a shadow faction to form, looking at the chaos and wondering about things they may have tried to ignore.

Being at their core, largely professional soldiers, they are facing a very uncertain future, with many being pushed to retirement with no effort to help them adapt to a world they had never really known, with little direction or marketable skills outside combat. While the Empire is struggling to get the boots on the ground to cover the galaxy, there honestly is no reason other than fear the Clones would turn against the Empire to do so, and may even be something that the clones question, for both personal and practical reasons. Especially as other flashpoints are likely to start rising thanks to the inter-factional infighting of the empire and fires from the great rearrangement creating problems that may be answered in a way that diverges from their own logic, or even against their morals and perceived duty.

The clones haven't formed a faction, in part because so much of their upbringing emphasizes the importance of chain of command, orders, and generally operating under strategic commanders. However, they are Professional soldiers, ones whom are mostly veterans, whom when pushed enough, WILL push back. Something the Empire is afraid enough to expedite their phasing out even as they are facing massive manpower shortages. The clones even have a level of sway they hadn't enjoyed ever, considering the Stormtrooper attempts to ride on the Clone's reputation. Which, combined with recent events, makes a very real possibility that we could see a Clone action rise in Imperials politics, with all of these factors all combining to make the perfect storm.

A/N: A little Constantinist article looking at the Clone veterans still in the military. And yeah, we probably really threw a lot more pressures to push clones to potentially start pushing their weight around in Imperial politics. And when they do, chances are they would look to tie themselves to our faction, both cause of the practicality of the Constantinists appealing to them, and the natural tendency of clone troopers borne from how they were raised...

Edit: changed spelling and grammar. As well as one poor word choice part. And added a bit more and reworded some of the first chapter to try and clarify intended points😅
 
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child soldiers borne and bread or war.
born and bred for war. "borne" meaning carried doesn't quite fit, "bread" meaning "baked grain product" also doesn't really fit.
greatly rising due to both theological conflict
Ethical, meaning how you do things? Sure. Ideological, meaning why you do things? Sure. Philosophical, meaning what you think about things? Naturally. Moral? Maybe. Relating to the study of supernatural beings and religious belief? I don't think so.

I find myself confused about the direction of the first paragraph as well. I understand the general thrust of the article (demobilized professional child soldiers are not a faction that exists in most stable polities and finding a way to either secure their support will be beneficial), but, like, "they're professionals. This is not something good. They're really good at what they do. This is not something good." What?
 
While the conditioning of the troopers have made it so they aren't very visible, but they are there if you look.
That "but" is redundant.

Their professionalism, while likely a mark against them, though might have spared the lives of some key individuals,
That "though" is redundant.

child soldiers borne and bread or war.
"born and bred"

"for"

the non-clone officers having greatly rising
Either "rising" should be "risen", or "having" should be removed entirely.

with all of these factors all combining to make the perfect storm.
That second "all" is redundant.
 
but, like, "they're professionals. This is not something good. They're really good at what they do. This is not something good." What?
Yeah 😅

Did not clarify that well. Changed to clarify the central issue being Professional soldiers not trained under the Empire. Considering they are professionals trained outside the Empire system, with only the chain of command, and the little known but increasingly unreliable chips keeping them loyal. Even their oaths are too the Republic, not the Empire.

Basically, they are Soldiers of the Republic, not the empire. Which, is a problem on multiple levels of the empire.
 
Basically, they are Soldiers of the Republic, not the empire. Which, is a problem on multiple levels of the empire
Constantine: And most people forget that I am still here. And this entire empire will be burned to the ground and the republic returned.

Other people: Yo chill we have some… time to kill before we.

Constantine: Which side are you on!

Thrawn: Oh dear, the workers songs have radicalized him.
 
And then there is the motley band of what happens when you throw everyone in one very loose group into one unit.
Forces wise, we got the occasional clone trooper unit, likely relatively experienced in war, but limited outside that.
We got some veteran garrison forces from Rebel inc. not experienced in any true war, but having learned just how complicated conflict can be.
We got the Tylor crew and army of misfits.
Talias crew traumatized by her training.
And then poor Chiapas Hubert's 'groupies'.

Beyond that, there are possible officer interactions.
 
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Star Wars: The Game of Moffs
Star Wars: The Game of Moffs
Constantine is one of the biggest players in the Sith sponsored game of thrones style politics at the core of the game. The last bastion of the Republic traditions putting him at odds with the very system palps is forming. While the other giant, Tarkin, favored by papa palps, locking himself in a struggle for power in an attempt to preserve his influence.

The Constantinist task force event is a particularly important event. With Tarkin benefiting from his shiny new title, Constantine getting the highest tonnage task force the Empire has seen, and the spread of chaos offering opportunities and crisis to everyone. Being the point where one's foundation is tested, and when the game really begins.

Constantine and his faction get cut off from their territory, in exchange for a fleet so massive, that it alone turns him into a giant that must be respected, as long as they work out the logistics to maintain it. In exchange of lacking virtually everything but cap ships. Which leaves weak points, but sheer number of Star Destroyers leaves the one weak point of logistics. For, most have the infrastructure or Empire support to keep their relatively limited fleets operating. Which, is not only lacking for Constantine, but the sheer number of ISDs is enough to hit the harder limits of route logistics this early in the game.

Playing as Constantine, you have not only the biggest sticks in the empire prior to SSD mania, but you also have competent and loyal staff as long as you don't act too stupid or Imperial.The central problem at the start is Logistics, Logistics, and variety. Partly cause the dumpster fire that is the ISD 2 doesn't truly exist yet. So for the start, it's basically using the biggest stick to 'persuade' hostile Moffs to let you do your thing, while building a logistics network to both supply ships that fill the many gaps in the task force, while keeping your ISDs operational. The Hammerhead SD design, is a solid design, possibly worth acquiring in spite of being a SD, thanks to it's ability to ease logistics requirements, and small logistical requirements.

While other moffs can shop what they want, Constantine doesn't have that luxury, needing to keep a close eye on logistics early on, and at the same time building a force around the 35 logistics hog ISDs, which at least has some point defense, but are more anti-ship brawlers than true generalists. While Tarkin benefits from a network of 'connections', Imperial backing, and generally being everyone's boss. Constantine is a bit lacking, thanks to his trusted network being converted to the crew of his task force, which combined with how he rose, leaves many enemies and few starting allies in the wider empire.

Much like Tarkin, Constantine plays on a whole other level than any other moff, and both play very differently, thanks to the nature of their influence, and different assets. Constantine brings a group united in purpose, but facing hostility from many players in the great game. While Tarkin, lacks any true united force backing him, but is the most favored by the empire, and has many loose connections, as well as influence.

A/N: Here is a little something. Written as a possible crusader kings/strategy Ish video game built to show both the management/combat, and the politics palpatine encouraged. Which, basically has Tarkin and Constantine as the giants dunking out over dominance, while palps is palps and Vader concerns himself with other things. And of course, Tarkin and Constantine would play very differently, due to the many different factors coming into play. Though may be a little rough.
Edit:fixed some spelling.
 
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Do keep in mind that the ISD is still a moving naval base able to maintain basically all the non ISDs in the fleet while also doing minor repairs to themselves. We make sure we have some support ship here or there capable of handling the major repairs and in-situ fueling...we could get a good portion of the way to basically just needing to return to a proper base here or there. Perhaps we could commission from Daq or Corellia something like Home One to be a ship that is just dedicated to being our mobile base of operations.
In a way, it could be argued that the Mandalorians, and surprisingly most cultures, are a bronze-age culture In SPACE! I say this because the Mandalorians, and Sith, are cultures that revolve around not only warrior castes but also a religious cast. For the Sith, it is the Darkside of the Force, while for the Mandalorians they treat their culture with an almost religious zeal. The Republic for all that we compare it to the Roman Empire was more along the lines of either the UN at best or the HRE at worst. The Republic is a modern institution desperately trying to reign in and mitigate bronze age cultures with guns.
Yeah, its important to remember that canonically Mandalore was a jungle planet.

You may note that Mandalore is not a jungle planet in the shows. That was not the Sith, Jedi, Empire, Sith Empire, or Republic's doing. That was Mandalore's doing. They blew themselves up so much that they now need to dome their cities to make them reasonable places to live.
 
Vote closed
Scheduled vote count started by Magoose on Dec 15, 2022 at 1:33 AM, finished with 112 posts and 9 votes.

  • [X]Plan: Secret Wars
    -[X]Task Force Shield
    -[X]Captain Thrawn
    -[X]General Ciaphas Hurbett
    [X] Plan Constant Conciliation
    -[X] Task Force Dynamic Peace
    -[X] Captain Gilad Pellaeon
    -[X] Governor Sydbri Guidon
    [X] Plan: Constantine wars
    -[X] Task force Arsenal
    -[X] Captain Gilad Pellaeon
    -[X]General Ciaphas Hurbett
 
So. Looks like thrawn, the genius clever planner is our chief of staff.

And poor Ciaphas Hubett has a new promotion, being put in charge of our full, massive ground force contingent.

Well, chances are, even if she finds a way to use that to stay off the battlefield in spite of the reputation she props up, she'd find herself at critical locations in spite of her efforts. :V
 
Bonus for the Winning Plan: Danetta Pitta will be completely apoplectic when he learns that an Alien Officer was promoted to Chief of Staff.

That knowledge makes me happy. 😈
Not only that, but that same alien officer that the Emperor himself took a liking too.

Oh yeah it's all coming together.
So. Looks like thrawn, the genius clever planner is our chief of staff
Technically it would be a waste of his talents, the man is a tactical and strategic genius.

But hey the man is a stellar logistician… with us in charge? We'll be having a field day trying to make sure everyone has enough supplies!
And poor Ciaphas Hubett has a new promotion, being put in charge of our full, massive ground force contingent
Yep.

She will either die a hero or become a villain to the empire.

Or both.
 
Yep.

She will either die a hero or become a villain to the empire.

Or both.
Or end up with so heroic a reputation, the empire is forced to paint her and her followers as misguided heroes, being poisoned by those that now surround her, as they try and prevent the rebellion from benefitting from the sheer image the Empire helped Cultivate.

While wishing they could have just quietly off her and create a 'suitably heroic' and pro-empire end for her.
 
The empire at this point has no one to blame but themselves. Hell aside from the doctrine wars and Unions Palpatine is doing a fine job of ending the empire for us.
 
...Can't hlp but wonder the chances we Might have a Naboo unit, harkening back to the martial traditions from back during the 'great wars' against the Gungans.

I mean the Screw the force, I have money! story, which may not continue anytime soon, did have a habit of pulling suprise badass upgrades to certain planets
The result of this mentality was that there was a truly bizarre collection of weapons in the hands of the militiamen. One militiaman in particular was using a carefully maintained family heirloom, a light repeating blaster, manufactured during the Jedi Civil War thousands of years ago. By the Sith Empire. To say nothing of the armor he had similarly inherited. Sykes had insisted on painting a Republic emblem on the silver chest plate, then washed his hands of the whole affair.
Which, notable includes the somewhat notoriously pacifistic padme going ARSENAL OF DEMOCRACY on the galaxy, using the prodigious amount of plasma reserves naboo is known for and blatant skirting of the Rusaan Reformation weapon restrictions to wage a full one planet campaign against the lawlessness of the outer rim, linking up with the Outlands Security forces to do so.
 
TIEs are very obviously economy fighters. Which is a quality advantage against most of the galaxy in canon, but...

We have shaken things up, and we may have logistical problems considering the sheer glut of ISDs. Which especially considering how the TIEs are very economy and may be in eternally short supply, may strain empire logistics to fully deploy.

While average Imperial navy has about half a dozen a fleet going by wookipedia, I think that about a dozen is the least we can safely go for. Since we only have 3 venators, as our only non-brawler ships, and we could also evenly split the ace wings for 2 wings per feet.

Logistics is everything, and our fleet may actually have too high a concentration of Logistics nightmares.
Didnt note this earlier...but we have an option that would likely fly. Its important to remember that the TIE/LN actually the 4th designed model TIE. Theres the Advanced Project, which is basically the TIE before they had Twin Ion Engines. Then there is the TIE, which was the TIE first deployed in the literal last few weeks of the clone wars.

But then we also have...the annoyingly named upgrade to the original, also the TIE. This TIE was given a hyperdrive and weak shields, The catch is that the shields and hypderdrive have issues working with the Twin Ion engine and so needed their own supplementary power supply. As a result they were slower than the TIE/LN. Slower here still being 4 G max acceleration, which is still twice that of the ARC-170 our Venators have on board. Oh, and the lasers are a bit weaker...but no one will give a shit about that since it also has 2 fucking concussion missile launchers as well, which would likely be the real main weapon.

We can easily vastly increase our fighter strength just by ordering a giant pile of upgrade kits to this model.
 
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