STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] "Well, she's dying. There's a reason I put her on hospice care." (Amy has the complications of "medically induced coma" and "anti-cancer meds" And "will be dead within a week" - this third complication is from succeeding with cost - a rule allowing you to succeed at the cost of a complication)

This way, Catra has a reason to go beat up the Caretaker and steal their biobed!

[X] Scan area?

Meet the Val Jean!

[X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.
 
Nice, no more chance of our sweet ship going boom :)

[X] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)

I'm cool with using it here. That way we're not on a time crunch to save Amy.

[X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.

Advance the plot a little, since it sounds like they're inside the Array, just a different illusion from canon.

[X] Scan area?

Time to detect the Val Jean.
 
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Adhoc vote count started by DragonCobolt on May 11, 2022 at 10:19 AM, finished with 7 posts and 5 votes.

  • [X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.
    [X] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)
    [X] Scan area?
    [X] Contact Station?
    [X] "Well, she's dying. There's a reason I put her on hospice care." (Amy has the complications of "medically induced coma" and "anti-cancer meds" And "will be dead within a week" - this third complication is from succeeding with cost - a rule allowing you to succeed at the cost of a complication)


Okay! Roll 3d20 for the scanning! The first two are using your crews stat, but the third uses the ship sensors! The check is diff 0, and each momentum you get bags you one (1) question to ask! Also your ships high quality sensors adds +1 momentum If you succeed!

The way we handle questions is you can post one question and I'll work it in, first come first serve!
 
Ok, I'll roll for it.

Edit: oof, not that good.
Derek58 threw 3 20-faced dice. Reason: Scanning Total: 20
9 9 9 9 2 2
 
Momentum and You
Lol, actually, you just rolled 4 successes, meaning that the thread can now ask FIVE questions about the surrounding area!

EDIT: Oh, but one fun fact! You can save momentum for later. 1 momentum = one question asked. 2 momentum lets you create an trait that is positive (called an Advantage) if you can narratively justify it.) You can also spend 1 momentum for +1 dice, 2 momentum for another +1 die, and 3 momentum for +1 die (for a total of 6 momentum for +3d20)

So, momentum is good! We like it!

...as a note, you can always gain more momentum, if you want, by giving me threat! Threat is momentum, but for GMs!
 
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Ohhhhh, didn't realize this was a roll under system like the FFG 40k games. Yaay! :D
 
Hmm, had another thought of maybe asking about scans of the Caretaker's array. What does the rest of the thread think about asking that vs saving the momentum?
 
CARETAKER (1.3)
"She's in a coma, but will recover, given time," the EMH said, frowning. "I must remind you, this is statistically unlikely. Nine out of ten times-"

Janeway tapped the screen off, turning to D-91. "Well, that's a relief. Lets get to work on astrometrics and scanning. We'll need someone on conn and tactical. Get Kim-"

"Kim's one of the missing," D-91 cut in.

Janeway sighed, leaning back in her chair. "All right."

"And our tactical officers are either dead or injured."

Janeway frowned, drumming her fingers on the desk. "All right then."

***
Tom Paris cracked his knuckles as he settled into the chair. "All right, Captain," he said, cheerfully. "I've got this."

Janeway frowned. "Just put us into a stable orbit to start with, Mr. Paris. T'are, any luck on isolating any ping stations?"

"A few, ma'am, but the universal translator is still working on them," T'are said. Her time alone had given her a chance to focus, and her finger was pressing her ear-piece into her ear more firmly. Her brow knitted and she nodded. "But I can tell, already, there's no majority civilization in local space. Or if there is, they're all hiding."

"Explain," D-91 said.

"Majority civilizations - Federations, Empires, Unions, whatever you want to call them - they all take advantage of subspace and tachyon transmissions for navigation and communication. Everyone encrypts the important stuff, but regular messages for stellar phenomena or mercantilism and the Federation has the biggest ping stations out there, putting out technical and sociological data to anyone who can detect tachyons." She shrugged a bit. "But out here, I'm just picking up a few faint mumbling and a lot of incoherent subwarp radio signals - hallmarks of pre-warp civilizations or warp capable civilizations that just don't have the infrastructure to build and maintain-"

The door to the bridge opened and two people came jogging in. One of them was a gold shirted man with a salt and pepper beard that Janeway recognized as Ensign Shives, who was currently (despite his best efforts) on security command until Lt. Strong recovered. He was flanking a blue suited officer from astrometrics - Lt. Bowers, who was looking...

Terrified.

That was a word.

"Shut down the subspace transmitters!" he said, frantically. "Go dark! We need to go dark now, captain!"

"Why? What is it?" Janeway asked, making a quick, short gesture at Paris, who started to tap controls on the console.

"I've charted our location," Lt. Bowers said. "Well, our direction, at least. We're in the galaxy, and we're...okay, I've found two pulsars that match, their angle and relative positions means we're somewhere, uh..." He stepped to a wall console, touched a few buttons, then turned as the main screen showed a map of the galaxy. The two pulsars were used to outline an area of space that Voyager could be in. "We're anywhere in this area. Now..." He tapped another button.

More than half of that chunk of space filled in with green.

"...that's known Borg territory," Lt. Bowers said.

"Jesus," Tom whispered.

"Ah," Janeway said, quietly.

If they were unlucky, they were currently in the middle of Borg territory. If they were very, very, very lucky, they were on the far side of it, seventy thousand lightyears from home.

"We're dark, Captain," Paris said.

"Good work, Mr. Paris," Janeway said. "Is that station Borg technology?"

"No, sir," T'ara said. "It appears to be a reservoir of massive amounts of psychic energy - a fraction of which is being beamed down to the planetary surface, where it is projected around a dome structure approximately four kilometers in width. The psychic energy is making it impossible to scan through. But the station isn't in geostationary orbit - it should be station keeping but I'm detecting no gravitational or reaction engines keeping it in place...which means that something's keeping it there."

"Telekinesis?" Janeway suggested.

"Plausible, Captain," T'ara said. "There's something else. I've picked up all of our missing crewmembers. They're all localized on that ship...along with fifty six other lifeforms that the Voyager computers have as potential matches for the Maquis we were sent after."

Janeway nodded, slowly. "Well, isn't that interesting."

***
Harry groaned. HIs eyes fluttered open and his cheek felt warm. He blinked and realized that he was laying in a square of sunlight shining down through a narrow window. He groaned, rolled onto his back and into some shadows - and felt his hands compacting against the small of his back. He was bound up, but not seriously - just ties around his wrists. His combadge was missing. Harry lifted his head, crunching his chin against his chest...

And saw his combadge had been ripped to pieces. Those pieces were spread out while the half-Caitian who had ambushed him scowled down at the pieces.

"Hey!" he croaked.

"Well, I got some good news, Starfleet," the half-Caitain said, rolling around fluidly to bring her legs around underneath herself, tucking them down and settling back on her heels. She watched him, her face in shadows and her eyes catching light - bright and shining in the dimness of the room. "No time travel."

"...how can you tell?" Harry asked, honestly curious.

"Cause..." The half-Caitian said, picking up his badge. "This piece of shit isn't working!" She tossed the chunk away from her. "The simulation's granularity doesn't go down to isolinear chips and subquantum processing. Bullshit." She snorted. "But, hey, it's good news for you!"

"I mean, it's good news for both of us, right?" Harry wriggled, rolled onto his side, then managed to shove himself to an upright sitting position - his belly muscles tightening as he essentially did a crunch like he was back in gym. He crossed his legs. "Simulations are better than time travel - no chance to ruin the past or...get eaten by...I don't know. Space bats. Langoliers."

"What?" she laughed.

"Old book, nevermind," Harry said, shaking his head.

"No, you idiot," the half-Caitian said, then grinned, showing off her sharp, sharp canines. "The reason why it's good news for you is a rock to the head isn't a stun setting in real life."

Harry considered that.

"...true," he said.

---
CURRENT MOMENTUM: 1
CURRENT SCENE TRUTHS: (on ship) "Crew hurt, dead & confused", (away mission) "It's a faaaaaake!"

Well, now we've got some news! I mean, it's all bad news, but...still! What does Harry do?
[ ] Try and befriend this Maquis catgirl
[ ] Try and escape
[ ] Grudging cooperation - you may not like me, I may not like you, but we can work together to try and escape.
[ ] Write in

And on ship?
[ ] Open very careful communications with the Array
[ ] Away mission down to the dome!
[ ] Try and beam the crew off the station and back to your ship
[ ] Write In
 
Oh nice, early knowledge that we're near Borg Country.

[X] Grudging cooperation - you may not like me, I may not like you, but we can work together to try and escape.

Hmm, I don't think C'Nola's ready to be friends, but working together is a much easier sell.

[X] Open very careful communications with the Array

Our people (and the Maquis) are on the Array, let's start by trying to talk things out.
 
fun fact: there's going to be an extremely early change to WILDLY change the plot and it's entirely driven by how MAD this has made me ever since I saw this map, ages and ages ago

I have added scribbles to illustrate just how...just...

ARRRGH, JANEWAY! WHY MUST YOU ALWAYS MAKE WRONG DECISION???????????


 
fun fact: there's going to be an extremely early change to WILDLY change the plot and it's entirely driven by how MAD this has made me ever since I saw this map, ages and ages ago

I have added scribbles to illustrate just how...just...

ARRRGH, JANEWAY! WHY MUST YOU ALWAYS MAKE WRONG DECISION???????????


...wow, never realized that 😅
 
[X ] Try and befriend this Maquis catgirl
Because kindness never hurt nobody (and because I haven't watched voyager in ages and am mentally characterizing Kim as a bit of a himbo)
[X] Open very careful communications with the Array
 
[X] Try and befriend this Maquis catgirl
[X] Open very careful communications with the Array

Harry Kim is like a puppy.

As for that decision...
Voyager might not have had the astronomic data for the Gamma quadrant end of the wormhole?
 
[X] Try and befriend this Maquis catgirl
[X] Open very careful communications with the Array

Himbo Kim, himbo Kim, himbo Kim
 
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fun fact: there's going to be an extremely early change to WILDLY change the plot and it's entirely driven by how MAD this has made me ever since I saw this map, ages and ages ago

I have added scribbles to illustrate just how...just...

ARRRGH, JANEWAY! WHY MUST YOU ALWAYS MAKE WRONG DECISION???????????


Always be careful when setting the Astronav to "scenic route".
 
[X] Try and befriend this Maquis catgirl
[X] Open very careful communications with the Array

Harry Kim is like a puppy.

As for that decision...
Voyager might not have had the astronomic data for the Gamma quadrant end of the wormhole?
Hmm, i think the DS9 events have progressed enough that the other side's being explored by now.

Some quick wiking indicates that Caretaker takes place like two years later in-universe than the first eps of DS9, Emissary, so roughly in line with when both shows started airing. The Federation might have even encountered the Dominion all ready.
 
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[X] Grudging cooperation - you may not like me, I may ot like you, but we can work together to try and escape.

I figure Catra would respond better to that than to Harry trying to be friendly.

[X] Open very careful communications with the Array.

It might not appreciate an uninvited transporter.
 
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