STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
Last edited:
[X] Grudging cooperation - you may not like me, I may ot like you, but we can work together to try and escape.

[X] Open very careful communications with the Array.
 
[X] Grudging cooperation - you may not like me, I may not like you, but we can work together to try and escape.
[X] Open very careful communications with the Array.

Hmm, I don't think C'Nola's ready to be friends, but working together is a much easier sell.
Yeah that'll be after she gets some time with Amy and a Melog equivalent is found to serve as her councilor/therapy pet/conscience.
 
[X] Grudging cooperation - you may not like me, I may not like you, but we can work together to try and escape.
[X] Open very careful communications with the Array.
 
fun fact: there's going to be an extremely early change to WILDLY change the plot and it's entirely driven by how MAD this has made me ever since I saw this map, ages and ages ago

I have added scribbles to illustrate just how...just...

ARRRGH, JANEWAY! WHY MUST YOU ALWAYS MAKE WRONG DECISION???????????


Maybe Janeway didn't take that route because the Federation forbid any Starfleet vessels to go into or near Dominion territory. As a means to prevent another war.

As for being in Borg space, I doubt the Federation knew the exact size of it.
 
Maybe Janeway didn't take that route because the Federation forbid any Starfleet vessels to go into or near Dominion territory. As a means to prevent another war.

As for being in Borg space, I doubt the Federation knew the exact size of it.

Lemmi check something!

So, Caretaker starts 2 years into DS9, and depending on WHERE in that year (season 2) they could have left before the Feds had done more than heard rumors of the Dominion. The last episode of season 2 is where we met those pesky Jem'hadar!
 
[X] Try and befriend this Maquis catgirl
[X] Open very careful communications with the Array
 
[X] Try and befriend this Maquis catgirl
[X] Open very careful communications with the Array

I don't think that heading straight for the Federation was a bad choice. They don't really know where Borg space is or whether that's even a thing, and I'm pretty sure that the wormhole is actually further from Voyager's start position than what that map shows. Add in the fact that there's a substatial part of the Federation in the Beta Quadrant, along with the friendly Klingons, and that someone just pasted a Galaxy-class ship near the wormhole, and it seems like a fair bet to head in the direction you definitely know will get you home and hope you miss the Borg.
 
Lemmi check something!

So, Caretaker starts 2 years into DS9, and depending on WHERE in that year (season 2) they could have left before the Feds had done more than heard rumors of the Dominion. The last episode of season 2 is where we met those pesky Jem'hadar!

There is evidence to suggest that Voyager takes place post the loss of the Odyssey as in the episode Parturition from Season 2, well before the Voyager crew began making regular calls to the Federation, Kes was training to fly a shuttle in a holodeck simulation that featured Jem'Hadar fighters.
 
They don't really know where Borg space is or whether that's even a thing,

This, I must say...is bullshit. Not that I'm saying you're wrong from a lore perspective, it's just that lore is stupid and written by shitty hacks who wouldn't know telescopic observation if it bit them in the ass. Starfleet is entirely made of science nerds, looking at everything in outer space with a fine toothed comb. They have entire arrays of massive space based observation technology, using systems that we can't even begin to imagine - tachyon observation, subspace listening posts, the whole shebang.

Meanwhile, the Borg...build SOLAR SYSTEM SIZED MEGA-STRUCTURES and have a vast, hive mind civilization that is in perpetual communication with one another using, most likely, every means available for maximum efficiency. Not knowing that's Borg territory is just...SILLY. It makes no goddamn sense at all!

Like, we can pick up teeny tiny little planets from hundreds of light years away with our relatively garbage technology and our even more pathetic singular nation on a single planet infrastructure, and you're telling me the astronomy nerds in Starfleet weren't picking up Borg transmissions for the past two centuries and only figured out what they were in the 24th century when Picard met them and a bunch of people go, "well, good news, we've figured out who the Delta Quadrant anomalous possible federation scale civilization is! Bad news..."

So, that's how I'm handling things.

Because this is my quest and I'm allowed to bully Star Trek.
 
Adhoc vote count started by DragonCobolt on May 12, 2022 at 10:22 AM, finished with 24 posts and 13 votes.


Okay! Roll me 3d20 (diff 2) for the array contacting and 2d20 (diff 1) for Catra. It's normally diff 2 but it's being modified down by the "it's a faaaaake!" Complication!
 
Let's try this.

Pictured: Me not knowing how to use the dice roller. Just use the first three and the first two. :p
CyberFemme threw 4 20-faced dice. Total: 26
9 9 2 2 6 6 9 9
CyberFemme threw 3 20-faced dice. Total: 42
14 14 13 13 15 15
 
Last edited:
That's a lot of dice!

Going off the first rolls and disregarding the last dice...

9, 2, 6 = 4s! Good job!

14, 13 = 0s! Damn it harry...
 
CARETAKER (1.4)
"So, uh...why'd you-" Harry started.

"Shut up," the catgirl said, before she stood up and started to rap her knuckles on the wall, cocking her head and listening to the echoes. She so pointedly ignored him that Harry felt like there was an active cone of silence activated around her.

Harry sighed, then leaned his head back against the wall.

This was going to be a fun away mission, wasn't it?

---
"T'ara, I want that station to be on the line. Lets see if we can talk our way out of this," Janeway said, firmly. "Mr. Paris, be ready to bring the shields and the phasers online the instant anything looks like it might be dangerous..." She frowned.

"You are aware that if we get into a battle, the patch job on the engine isn't going to hold," D-91 murmured to Janeway. "If we take a single shot to the engine - or even moderate damage to the superstructure..."

"I know," Janeway said, nodding. "That's why we're talking first. And...if we get into a fight, we'll be fighting to win hard and fast."

D-91 nodded.

"The quantums are ready, then."

"I've managed to connect with their systems...universal translator is working...we're good," T'ara said, as the screen flicked on and the tenth oddest thing Janeway had ever seen appeared on the viewscreen.

"Is that a cowboy?" Ensign Shives whispered.

"That it is, Ensign," Captain Janeway said as she stood and eyed the blue and pink jacket with yellow highlights in glittering tassels, brightly spangled show cowboy that was standing in the viewscreen, wearing a broad brimmed cowboy hat. He flicked it and smiled at her.

"Why, howdy there, pardner," the cowboy said, his drawl thick and easy. "Sorry 'bout wrasslin you over here so rough-like, but I was in a mighty need of, ah, new heads fer the pasture."

"Sir, I think your psychic analysis of our mindset is miscalibarted," Janeway said. "You currently appear to be six centuries out of date with current norms and customs."

"Well, ain't that just a kick in the teeth!" the cowboy said. He shimmered. Glowed. Then was replaced by a man in a slick, 21st or 22nd century suit - no, no. Had to be 21st, he wasn't covered in ash or tatters, which was the style immediately following the Eugenics War. He looked more serious. "We would like to extend our apology towards you and your corporation - the employees we have temporarily hired on are important and required for the continual survival of the species that we are caretaking."

"You're still a little out of date but...parseable," Janeway said, frowning. "Among my people, taking members of a corporation - we call it a crew - is seen as a hostile act."

"Hostility? No." He paused. "Well, a little. But I am willing to exchange - if your crew have the required components, then I will be happy to repair your ship and send you home." He smiled, slightly. "We're still examining them to determine their fitness."

"...components," Janeway said, slowly.

"Yes, for the Array," the business man said, chuckling. "The Array exists to protect and sustain the Okampa corporation and my corporeal existence. The Okampa are a primitive civilization that I've chosen to Caretake - I protect them and, in exchange, they provide me with psychic energy. It's a voluntary and cooperative system." He beams, clearly happy to give the sales pitch. Janeway wasn't entirely sure if that was because he was using the psychic echo of a 21st century businessman or if it was because he was just kind of a smug prick innately. "For a sliver of their psychic energy, each Okampa lives a life of comfort and peace and I am able to sustain myself and protect them. But...the Array is beginning to degrade due to repeated attacks and harrying efforts by hostile aliens in the local space, who all want my technology."

"I see," Janeway said, slowly.

"I hope to replace certain biological systems with more...robust ones," the...Caretaker, she supposed he had to be called, explained. "Local states have made it overwhelmingly clear that they will show hostility if I engage in any large scale sampling of their populations - so I've needed to cast my net a touch wider. I'm surprised I got you, though, you're quite a bit further than my nominal range." His eyes unfocused. "Ahhh, I see, there was an amplifying effect caused by the region of space you were in - like a focusing lens on a magnifying glass." He nodded, a bit. "Burned out a few more than I intended, but...such is life."

Janeway crossed her arms over her chest. "We are willing to work with you to try and solve this problem, on the grounds that you immediately return all of our crew."

The Caretaker considered that. "I haven't...finished my examinations..." He said, quietly. "But your ship is highly advanced..." He rubbed his chin. "All right. Your crew will be returned immediately. Do you want your secondary ship crew back as well?"

"Yes," Janeway said, without missing a beat.

"Done!"

---
The catgirl pressed her ear to the wall, rapped on it again.

"What exactly are you trying to do?" Harry asked.

"Simulations all have their flaws. We just need to find where the coding breaks down, then..." She paused. "You ever seen The Matrix?"

"No," Harry said.

"Well, firstly-"

-bink-

Harry found himself standing in what was clearly Cargo Bay A of the Voyager, surrounded by a collection of very confused Starfleet officers and a motley collection of civilians. The one nearest to him wasn't even the catgirl. It was a black skinned Vulcan, who raised a single eyebrow as he gazed around himself. "It appears that the Starfleet ship chasing us has managed to recover us from the simulation," he said, quietly.

"That does seem to be the c-" The man who had started speaking - a dark skinned, black haired human with a whimsical smile on his face - froze at the sound of a cry of confusion.

"Hands up! Hannnnnnnds up!"

Okay, there was the catgirl.

She had stolen a phase from one of the armed Starfleet officers and was aiming it at a majority of Starfleet crew. "All right, everyone, hands up, I have this thing on stun and AOE, so, you know. I can just stun you all and let god sort it out."

"Nola!" the brown haired man said, striding towards her. "What are you doing?"

"Uh, taking captives, Brian," she said, like he was an idiot. "So we can negotiate from a position of strength."

Brian snorted. "Nola, you need to remember - work with people - if they had rushed you, you couldn't stun all of them." He stepped over to a still confused and 'trying to figure this out' Starfleet security crewman was opening her mouth, clearly about to speak. He snatched her phaser from her holster, then gently prodded her back. "Okay, listen, we're all going to be playing nice - stun setting. But we're not about to go to jail without at least trying."

Harry blinked. The Maquis were beginning to work as a unit to disarm the confused Starfleet men and women. He was one of the few Starfleet officers not completely discombobulated - he wondered what their simulations had been like, or how unexpected the transition had been. He saw a security officer next to him shifting to stand behind a woman from engineering - and his hand was dropping to his phaser.


---
Janeway, D-91 and T'ara all exchanged glances from where they were huddled around the security station. "We need to make sure our crew drill more on boarding actions," Janeway said, quietly. "Paris, their ship has to be in the area."

"Found it, Captain," Paris said. "It's at the L1 point." He scowled. "Their ship's superstructure looks almost intact - but their engine is reading at emergency power levels, I think it auto-shutdown to avoid threatening a breach. Their weapon arrays are all busted, but it's mostly external damage."

"So, fixable?" T'ara asked, nervously.

"Yeah," Paris said. "Captain, they'd be able to take us in a fight if they got their engine and weapons fixed."

"Good thing they're on our ship then," Janeway muttered.

---
CURRENT MOMENTUM: 1
CURRENT SCENE TRUTHS: (on ship) "Crew hurt, dead & confused"

What Harry do?
[ ] Don't do it, man. Lets keep things peaceful and go along with them for now.
[ ] Provide distraction. A phaser on wide angle stun can take out most of the Maquis now that they're bunched up!
[ ] Write In

Janeway and bridge crew are observing this...what do they do?
[ ] "Brian Wacoche, this is Captain Janeway speaking. You will immediately lay down arms or we will take you down by force."
[ ] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."
[ ] Write In



Catra takes control of the situation, rolls a 2 and 1, with 4 successes. She done did it!

So, you may be asking: Why do we only have 1 momentum? We rolled 4s versus a diff of 2! Shouldn't we have 3? I, callously and cruelly, spent 2 of your momentum to ask the questions that were answered during the conversation with the Caretaker. You're welcome =^_^=

Now, lets SHOOT THE SHIT OUT OF THE VAL JEAN!

They get hit by 10 damage and 6 effects, doing 10/5 (x6) damage, with the pew pew getting 2 momentum, which will (like on Voy) be used to reduce Resistance. But the Val Jean had only 2 resistance! Soooooo, that means it takes 10/5(x6) damage, meaning it is dropped from 5 to 1! So, it takes 9/4(x6) damage, which actually means it takes 1 breach from the first hit (shields drop from 12 to 3, but the damage is 5+), then the second does one breach (shields hit 0), and then each one does 1 breach (doing damage post shields.) If they had had just ONE LESS resistance, they'd be taking 6 more breaches! ...still, that's 7 breaches!

They take 3 breaches to the weapons and 3 breaches to the engine! Their warp core is losing power and is offline, but is EMINENTLY fixable - only diff 3 versus your diff 6. Meanwhile, their weapons are offline and take a diff 4 check to fix. On the whole, they're better off than you through sheer luck in the damage dice roll!
 
[x] Don't do it, man. Lets keep things peaceful and go along with them for now.
[x] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."
 
What does Harry do? Well that's obvious:

[X]Harry fucks up.


[X] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."
 
[X] Don't do it, man. Lets keep things peaceful and go along with them for now
[X] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."
 
Nice, that went very well! :)

Now to defuse things with the Maquis.

[x] Don't do it, man. Lets keep things peaceful and go along with them for now.
[x] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."

We're Starfleet and the Maquis can be reasoned with, so try diplomacy first.
 
[X] Don't do it, man. Lets keep things peaceful and go along with them for now
[X] "Brian Wacoche, this is Captain Janeway - we appear to be seventy thousand light years from home and we have detected your ship - you're just as beaten up as we are. We need to work together. No one's going to any prison now, so aiming guns at people is pointless and silly."
 
Back
Top