STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
Last edited:
[X]Smooth talk these wise guys

No early Seven ... my crush is upset, my rational brain is fine with it.
 
Adhoc vote count started by DragonCobolt on Jun 29, 2024 at 12:31 PM, finished with 14 posts and 11 votes.


I'm counting the smooth talking as negotiating which means roll me a 2d20, diff 2 (skilled, so your TN is 15!)
 
TWISTED (0.5)
Wacoche's brows drew in...and he smiled to himself. He lifted his hand, indicating to R'lash she should hang back. He breathed in, steadied himself, then murmured. "Remember First Contact 304..." He stepped out, wishing more than anything else, that he had a deck of cards to play with. It'd go great with this bit. He lifted his chin, frowned at Mack, and said: "Buddy, you just stumbled into the wrong fella's turf."

R'lash, who was watching him from cover, mouthed a Romulan obscenity that, thanks to being nonverbal, the universal translator did not translate.

Mack smirked slightly. "Oh, and which boss is that, huh?" he asked.

"Wait, Mack," Ronda said. "Wait, I think I know what this jamoke's deal is..."

Wacoche grinned. "You're in the Federation's territory."

Almost immediately, Mack's weapon lowered. His eyes widened. He looked at Two Ball, who grunted, then spun back to Ronda. "Yo, Ronda! Are they feds?"

"Uh..." She said, tapping at her tricorder. Wacoche saw that, despite the wood furnishing and gilt, it was actually remarkably similar to a tricorder about six or seven iterations before - like something Wacoche would have seen in a museum. Or...in old log videos studied in his First Contact 304: Studying the Iotian Contact and Its Ramifications. He tried to protect a sense of cool confidence, not reaching for his phaser or shifting from foot to foot. It was just like dealing with a Cardassian boarder patrol officer searching his ship, only...maybe a little easier. The Iotian Donocracy weren't fascist, they weren't even particularly dangerous beyond small level interpersonal battles that, according to second and third follow-up teams, mostly had shifted from indiscriminate projectiles to stun weapons. He wasn't quite sure if he could read the indicators on their tommy phasers, but they had a dial and it was set on the bottom.

Now, was that the kill setting or the stun setting...

He hoped it was the latter.

Mack was still looking at Ronda. "Hurry up, Ronda!"

"They is!" She said, excitedly, pointing at Wacoche. "They got the, the, ya know, them funny chroma-somes what means they's Terrans! Like Big Man Kirk."

"You serious?" Mack asked, swinging back, beaming at Wacoche. "Yer a Fed? Whowza, that's a headline, I've never met a fella from the Feds, you keep mighty distance with that prime derivative of yours. Is it true you still gotta a piece of the action of, like, a whole ten percent of the frigging galaxy? The whole godddamn spinny?"

"It's closer to twenty percent now," Wacoche said, his hands sliding down to his suit's pockets. He slipped them in. "How'd you get here?"

"Well, see, Mr…, uh, boss?"

"Wacoche," Wacoche said.

"Right," Mack confirmed as Ronda holstered her tricorder in a purse looped around her shoulders. "So, like, we got...well, like, it's been, what, a hundred years? My grand-grand pappy was back when Old Boss Oxmix got himself snookered but good by Big Man Kirk, but the grand-don of Boss Mordino found the dookhicky."

"You can't just call every widget a doohickey," Ronda muttered.

"Button it, toots."

"Make me. So yeah, that doohicky launched us forward, like, two hundred years overnight!" Ronda said, brightly. "We went from usin' them old stupid tommy guns to these fancy heaters - they sling photons that'll bump off a fella and hide the body in one triggerpull. Or, of course, just give him the little sleep instead of the big one!" As she spoke, Mack proudly held up his phaser tommy, to show that the dial that Wacoche had seen had three settings. The highest level was a tiny fish (zzzz), the middle level was a skull and crossbones, and the lowest level was a chair.

"A chair?" Wacoche asked.

"Ya know, so you can shake .em down after" Mack said, nodding. "Hard to do when you've turned 'em into neutrinons."

"Neutrinos, Mack, it's one of them fermiwhatsit partickles," Ronda corrected insistently.

"So, how did you get here, though?" Wacoche said, firmly.

"Right, so, like, back in the 20s," Mack said - which meant...anywhere from five minutes ago to half a century as Wacoche didn't know what the Iotian dating system was. "Boss Mazati had this real cake of an idea: Why try n' go up against the big bosses when you could go...out there. There's a whole galaxy of stuff ta pinch! So, he had his biggest egghead, Mr. Takxho, take a look at the problem. Now, it was something like...taking eighty bazillion years ta get anywhere, with them warp drives, ya know? Dunno how you get anywhere with 'em…."

"They took too much powah, Mack," Ronda said, rolling her eyes. "We still ain't sussed that out. Some goon called Zee keeps pinching all the power out of our fusion boxes, is what I've read."

"Right," Mack said. "But Mr. Takxho, he had this great idea! Made this fancy math thing, E equals something with a square, but point is… What if space-time… was like a bank."

"A bank," Wacoche said, nodding as if he understood - though he was fairly sure they had run into the simple issue of not having the technological base to build fusion power plants to run slow enough warp drives to reach dilithium deposits that would allow for antimatter regulation and, thus, safer construction of faster warp drives. It was a common trap for civilizations that could build warp drives but didn't.

"Yeah that's the ticket!" Mack said. "Ya can go in through da front door, but that draw a lotta heat - the fuzz all over ya, shooting left and right, y'gotta build several kill-o-meters of radiator panels.... Or, ya can go in sneaky and clever, drill it out when the guards are asleep. So, Mr. Takxho built Boss Mazati a kinda doohicky that lets ya just sparkly real far and he's been sending out goons to check out neighbouring solar systems - sometimes, they gotta wear these real nasty diving suits, but hey, ya gotta do what ya gotta do. But anyway, our boss, Mordino, he realized that Mazati's been rakin in the dough, so, he got himself his own doorway, and we're casing the joint!"

Wacoche frowned, slowly.

"Well, that's interesting," T'are said, leaning out. "Can we see this… doohicky?"

"Which doohickey? He calls everything a doohickey," Rhonda complained.

"Oh mama mia!" Mack whistled. He walked past Wacoche and started to step around and around T'are, his eyes almost bugging out of his head. "Look at the legs on this dame!"

"You sure can see em all right," Ronda muttered.

Two Ball grunted.

T'are frowned, slightly, watching as Mack walked around her again, finishing before her. "How about you n' me grab a private place, cutie?" he asked.

"Sure, once the danger's done," she said, shrugging slightly. "Heck, if you don't mind being gentle, we can even go at it while I'm studying your, uh, doohicky."

Ronda burst out laughing as Mack practically choked. "She called yer bluff real good, Mack ya big fucking virgin!"

"Bluff?" T'are looked confused.

R'lash stepped over to Wacoche, muttering in his ear. "Are these like the Borg, are they something i missed in the time jump, or is the Federation even more insane than the Romulan propaganda said it was?"

Wacoche sighed.
---
MOMENTUM: 2
CURRENT TRAITS: Dimensional Fuckery Of Maximalized Degree (Disadvantage)

[ ] Study the doohicky
[ ] Try and contact Janeway - this is a serious diplomatic mission that does need command oversight
[ ] Split up - send T'are to study the doohicky, and also, try and contact Janeway
[ ] Write In
 
[x] Split up - send T'are to study the doohicky, and also, try and contact Janeway

And R'Lash, the federation is crazier than you can imagine.

There are multiple timelines where the Borg are a significant federation member.
 
Hoo boy… amazing, 10/10 writing DC. Couldn't stop giggling when I was reading this

[x] Split up - send T'are to study the doohicky, and also, try and contact Janeway

It's the starfleet way!

There are multiple timelines where the Borg are a significant federation member.
Really?!
 
Yes. Jurati's nicer (and much more dangerous because they do original RnD) version of the Borg post Picard S2, I'm like 90% sure what was left of the Borg in the first novel-verse joined, STO has rogue borg left right and center and the Cooperative...
 
[x] Split up - send T'are to study the doohicky, and also, try and contact Janeway

I hope this means that Voyager gets to keep some gangster crew members after this is over.
 
I think I've been literally laughing aloud for pretty much that entire update. :D

[X] Split up - send T'are to study the doohicky, and also, try and contact Janeway
On the one hand, yes, it would be good to have command oversight here.
On the other, however, this reveals potentially the cause of this situation, even more holes in it, or both, and we already had on portal leading right into a Borg facility.

Simon_Jester said:
Is it just me, or did the Gangster Planet guys just invent a transporter capable of interstellar-range jumps?
That does indeed appear to be what happened, yes. :D
 
...Wait a minute.

Isn't the Gangster Planet somewhere vaguely in the vicinity of Federation space? And we're in contact with them; they have warp drives.

If we could get all the parts of the ship spatially connected with each other, could we theoretically get all the people back through the Gangster Planet's connection to our ship? Voyager herself would be unsalvageable, of course, and... wait, we have a flotilla here. Nevermind. Just brainstorming.
 
"First warp capable ship from United Earth," Wildman said, smiling. "The, uh, Columbia, I think."
Interesting...
traditional looking suit for men from Europe or America in the 20th or 22nd century
What happened to 21st century men's fashion?
Is it just me, or did the Gangster Planet guys just invent a transporter capable of interstellar-range jumps?
Given the existence of the Iconian gateway... I think they made a better transporter.

But super importantly! Is Rhonda wearing blue or yellow? (If the gangster planet is running on old TOS colors, Red is for your mooks, y'know, goons, monkies, wheelmen, safecrackers, blue is for your eggheads, and gold for the big guy- or big gal)

[X] Study the doohicky

You gave the Feds a doohicky! There is exactly one thought in those brains!
 
...Wait a minute.

Isn't the Gangster Planet somewhere vaguely in the vicinity of Federation space? And we're in contact with them; they have warp drives.
I'd be all for opening a route between the Voyager flotilla and the rest of Federation space--even if we don't completely evacuate the crew, it'd be worth it to rotate personnel, catch up on the latest news, and restock on non-replicable supplies.

The real question is do we trust the Gangster Planet with our dependents?
 
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