STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
Last edited:
[X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.
 
[X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.
 
[X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.
 
[X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.

This is a creative idea.
 
[X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.
 
[X] Cram the scream down and play it cool - maybe once the away mission is over, you can sneak away to figure this out
 
[X] Cram the scream down and play it cool - maybe once the away mission is over, you can sneak away to figure this out
 
[X] Cram the scream down and play it cool - maybe once the away mission is over, you can sneak away to figure this out
 
Adhoc vote count started by DragonCobolt on Aug 11, 2022 at 11:24 AM, finished with 20 posts and 18 votes.

  • [X] You are in another universe, but that doesn't mean you can't lie about what was alternate about your universe. You just have to come up with something different, that is not you being the mortal enemy of the Macquis. After that, all you need to do is hijack the science before they figure it out to get home.
    [X] Ask Neelix about...stuff (try and subtly learn if there are any differences between you're Bajoran.)
    [X] Cram the scream down and play it cool - maybe once the away mission is over, you can sneak away to figure this out
    [X] Reroute to medbay, force the doctor to scan you, at gunpoint if needed


Semi-lies get you semi-truths!

The Voyager crew is going to be doing a quick scan-a-doo on you, to see what's what!

Roll 3d20 for the Doctor+Medlab giving you a once over, and then we're going to be asking questions! Yes, it's that old chestnut, where you roll to see how much momentum you get, then ask questions! Fun!
 
Hm, questions, questions - what should we even ask? Maybe if we've encountered any strange anomalies that could have caused this, and if so how that might be reversed? Or...?
 
So the safest thing to ask may be the immediate context. Maybe we can claim that there must have been some trauma that affected our short term memory coalescing into long-term, and we try to pierce what happened in this universe immediately BEFORE these events. That seems very important base for more serious inquires, and it should be relatively inoquous - we are already behaving like we got some short memory disruption already
 
So the safest thing to ask may be the immediate context. Maybe we can claim that there must have been some trauma that affected our short term memory coalescing into long-term, and we try to pierce what happened in this universe immediately BEFORE these events.

Seems like a good plan to start with. We have some context clues, such as Wacoche taking over as Captain, which suggests Janeway might be out of the picture one way or another, but there's not enough to be sure.
 
To be clear, I just realized, this was a BIT confusing: This isn't questions Seska asks, but rather, what the studying her discovers. Like, "Any dimensional energy? Any weird psychic stuff?" and so on.
 
[X]Time and space
-[X] Are there any temporal anomalies?
-[X] Are there any deminsional energies?

Could be in a different deminsion, but it could be that time has been altered.
 
Vote closed
Scheduled vote count started by DragonCobolt on Aug 11, 2022 at 11:29 AM, finished with 8 posts and 4 votes.


good news, I have beaten Arcanum and can now post!
 
STATE OF FLUX (1.2)
"So-" Neelix started.

"I'm from another universe," Seska burst out, unable to keep it inside herself anymore. But before she blurted out everything, she realized...there was a way to get out of this without being found out by potentially hostile aliens as being a Cardassian. She knew exactly how to do it.

Neelix blinked at her, then chuckled. "Well!" he said. "There's a reason most Talaxian ships stay on regulation space lanes." He waggled his finger. "Boring captains! No sense of adventure, they'd hate this. Me? I kind of wish more people have these human's exploring spirit - a Seska from another dimension? Fantastic!" He laughed.

Seska blinked at him.

She sighed.

"Well, some things do not change. You're just as crazy in this universe."

Neelix looked pleased with himself.

***
"So, you say you were a...Tellerite in this other universe?" The Doctor said, while Captain Janeway and Wacoche watched with concern. Both captains had been called together for this - and seeing Janeway did make Seska a bit unsure. She had wondered, for a moment, if Captain Wacoche had been the primary captain in this universe...but, no, it seemed that he was still in charge of the Val Jean.

"Yes," Seska lied. "Why? Do you think my memories have been altered or something? That's not the case, my recollection is as excellent as always."

"Well," the Doctor said. "You seem to have kept the cultural inclinations of the Tellerites at least." He turned to face the Captains. "I cannot detect any signs of temporal or dimensional disruptions in the Ensign. Other than the fatigue toxins from a bad night's sleep and some elevated adrenaline, she is entirely fine." He paused. "Well...as fine as can be expected?"

"What do you mean?" Janeway asked, but Wacoche coughed.

"It's...uh..." He looked at Seska, and it seemed to her that he was trying to subtly communicate with her. The only problem was that his subtle hints were as blank and bland as the rest of his features to her. So she guessed - there was a binary choice here, she had a fifty fifty possibility of guessing right.

...no, wait, trinary, she could nod subtly, shake her head subtly, or shrug.

Seska realized she was frozen.

She shrugged, hesitantly.

"Old injury," Wacoche said, quietly.

"Ahhh," Janeway said.

Seska's brow furrowed. They both acted as if an old injury was of anything but medical interest - tip toing around the bland nature of wounds. She sniffed and lifted her nose. "It's fine," she said, then slid off the table. "But the lack of definitive answers is troubling. What about psionics-"

"Wait," Wacoche said, quietly. "I..." He rubbed his hand against his cheek. "Kat, I think...can we have some privacy for a moment." Janeway nodded and the Doctor pursed his lips, but shrugged and spread his hands.

"I suppose I will simply delete myself-"

"Oh, stuff it," Wacoche said, chuckling. "There's a pool hall running on the holodeck. Practice your breaks."

"Ah, how delightfully working class..."

"Doctor," Wacoche's voice held a definite, firm commanding tone to it. Seska felt her back stiffening and her body coming to attention at the sound of it as Janeway stepped from the room and the Doctor shimmered out of existence, leaving her and Wacoche alone for the moment. He sighed, quietly. "I..." He paused. "Seska, I know you may not want to accept this, but it's a possibility I want to bring up. The issue may be...psychological."

Seska frowned. "It's not," she said.

"No one would think less of you. And it's...it's the anniversary," Wacoche said, gently. "If you want to speak to a councilor about it, we have several on the Voyager, it's not like the bad old days where your only options were to disassociate as hard as possible."

Seska's brow furrowed. "Anniversary of what?"

Wacoche pinched the bridge of his nose. "Damn it. This is where psychology and paradimensional fuckery run head into each other, huh? either you're being honest, and you are from another dimension, or you need help." He lowered his hand. "Well, a different kind of help, I suppose. We ran with the Maquis for years, Seska. I...I...don't want to just toss you at a Starfleet councilor without having a chance to talk first."

Seska squared her shoulders. "I'm from another dimension. What anniversary."

"The..." Wacoche sighed. "Seska. My Seska. Or you, if you're her." He paused. "Before you joined the Maquis, on this day, your village was hit by the Cardassians. Someone had set a fusion bomb in one of their enclaves. It'd killed fifty six Cardassians, leveled half the place, and would have killed more if their containment screens hadn't gone up in time." He looked aside and...for some reason, Seska could taste grit on her tongue, like she was mashing her face into the dirt. "Well, Cardassians are big believers in collective punishment."

Seska started to breathe faster now. She wasn't sure why, she couldn't catch her own breath. Her chest ached and her hand went to herself, feeling a throbbing knot of agony. She wheezed. "D...Doctor, Doctor!"

The Doctor returned, instantly, still holding a pool cue, which he dropped just as quickly as he had appeared. It shimmered away as he snatched up a tricorder, frowning. "Seska, you are having a panic attack," he said, simply. "I will get some Bajoran rated tranquilizers, please, attempt to remain calm."

Seska's breath hitched and Wacoche seemed to blur, his body faceting outwards as she felt as if she had run a dozen kilometers or-

He came into focus again. She could taste grit on her lips as she looked up, at the boots and the gleaming sun. Someone stood above her and his voice was cool and quiet. Bajoran scum...

Seska wheezed and tried to crawl forward on her belly, but the agony in her chest made it almost impossible.

She...she...recognized...

The disruptor fired.

Seska jerked and then felt her body suddenly get loose and liquid. Her brain floated on a confused fog, even as she heard the distant voice of a stern, sarcastic...but at the end of the day, kind man. "That should help, now, just remain calm..."

Her eyes closed.

***
Seska's eyes opened. She was laying on one of the cots in sickbay, her head throbbing. Her chest ached. She glanced left and right, to make sure she was alone, then opened up the collar of her uniform, tugging it forward. She had been in such a panic, she hadn't...hadn't noticed that her chest wasn't just disgustingly pink and unridged.

She had a hideous, circular scar that had been only partially plastered over with some simple duraflesh synthetics. Her fingers slid along it and she realized that this kind of scarring and tissue replacement came only from when your entire lung was replaced after...after a disruptor shot to the chest.

Seska laid back on the bed, breathing slowly. She probed at the panic attack with a mental tongue - like teasing a jagged, broken tooth. Her mind flinched away from it.

She didn't want to think about it.

She just...

She just...

Seska put her hand over her face. She wanted to cry.

Cardassian naval officers did not cry.

---
CURRENT TRUTHS: "I'm a bajoran!?", "Faintly tranquilized and deeply traumatized"
MOMENTUM: 0

What do?
[ ] look up this massacre that Wacoche mentioned on the computers
[ ] Check on the away mission you were supposed to go on - has it started?
[ ] Get some sleep. (Removes the tranquilized truth)
[ ] Write In
 
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