STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
19/19​
RESISTANCE
5​
SCALE
6​
POWER
Yup!​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
10​
10​
10​
9​
10​
10​
COMMAND
3​
13​
13​
13​
12​
13​
13​
CONNING
2​
12​
12​
12​
11​
12​
12​
ENGINEERING
2​
12​
12​
12​
11​
12​
12​
SECURITY
3​
13​
13​
13​
12​
13​
13​
SCIENCE
3​
13​
13​
13​
12​
13​
13​
MEDICINE
2​
12​
12​
12​
11​
12​
12​
TALENTS
Command Ship: When using Command tasks to create traits, may be assisted by the ship and can grant this trait to allied ships, away parties and landing teams the ship has a comlink with.
EMH: Can summon the EMH without needing to spend crew support.
High Resolution Sensors: +1 momentum when using sensors out of combat.
Improved Power Systems: Reduce the difficulty to Regain Power by 1 (to a minimum of 1) and can buy off complications for 1 momentum.
Improved Warp Drive: When going to warp, roll 1d20. If the roll is under the engine score, it does not cost Reserve Power:
SPECIAL ABILITIES
Saucer Separation: Can separate into two ships with Scale-1, and 1/2 their systems (round up.) This cannot be reversed outside of dry dock.
Sovereign Class: Voyager is a Sovereign class, meaning it has everything that a Sovereign class has.
Maquis Crew: A large portion of the crew is a part of the Maquis - and thus, not exactly on the up and up with Starfleet styles!
TRAITS
Starfleet Ship: The ships is a highly advanced starfleet ship with a well trained crew, holodecks, replicators and so on.
WEAPONS
Phaser Array
Range: Medium | Damage: 8 | Qualities: Area (can hit one target per momentum spent within the same zone), Spread (reduce the cost of Devastating Attack by -1 momentum, and make it Repeatable), Versatile 2 (add 2 momentum on a successful hit)

Photon Torpedo
Range: Long | Damage: 5 | Qualities: High Yield (when it inflicts a breach, add +1 breach - either improving the intensity or hitting a second system, attacker's choice.)

Quantum Torpedo
Range: Long | Damage: 6 | Qualities: Calibration (requires a prepare minor action before being fired), High Yield (See Above), Intense (-1 momentum cost to add to damage)

Tractor Beam (Strength 5)

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
Gelli Vlee: Goo Girl Gonna Get Gloriously Gay!
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)
Fast Targeting Systems: No +1 diff for called shots
Improved Hull Integrity: +1 Resistance
Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.
Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit
Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)
Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)
CREWPEEPS: V'orak (sometimes girl gorn)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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The big problem is that openly trying to broker a cease-fire is going to be hard without revealing our interest in the unobtainium of the week whose name I can't be bothered to remember right now. Which is likely to make it harder for us to surreptitiously steal said unobtainium.
 
[X] Openly
-[X] take up orbit and contact the KGU - they have the polyferradine, after all

Monarchists are scum. Republicans are a bit better, and they're the ones currently on the ropes.

In any case, we aren't gonna let them get squished while we're right here, so we should talk to the people who have what we want.
 
[X] Openly
-[X] take up orbit and contact the KGU - they have the polyferradine, after all

[X] Stealthily, sneaky sneaks!

I'm going to be a coward and say that this is a situation we really do not want to be entangled in. There are five mutually hostile factions, at least two of which are backed by other interstellar parties. We ourselves are not a trusted neutral party to intercede, because we ourselves need the polyferradine. Nor do we intend to be around to make any peace we make stick.

So--we go down there, make a one-time purchase of polyferradine with the output of our fabbers, and we get while the getting is good.
 
[X] Openly
-[X] take up orbit and try and contact the KGU, UPFF and Sacred Flame and try and broker a cease fire. Or at least a momentary truce!

[X] Stealthily, sneaky sneaks!

We're going to need to hold a peace conference while we also work in the background to figure out what's been going on w/ this planet.
 
[X] Openly
-[X] take up orbit and contact the KGU - they have the polyferradine, after all

[X] Stealthily, sneaky sneaks!

I'm going to be a coward and say that this is a situation we really do not want to be entangled in. There are five mutually hostile factions, at least two of which are backed by other interstellar parties. We ourselves are not a trusted neutral party to intercede, because we ourselves need the polyferradine. Nor do we intend to be around to make any peace we make stick.

So--we go down there, make a one-time purchase of polyferradine with the output of our fabbers, and we get while the getting is good.
I think you make a good case. In the Alpha/Beta Quadrants, we'd have the Federation's reputation as a great power that genuinely values peace, honors agreements, and backs up its envoys to help us broker a cease-fire. Here, well, we're a random alien battleship whose intentions are unclear but that appears to be just trying to traverse local space in a hurry. Anyone who knows us as anything other than perfect strangers will know we're never coming back and that they probably will never meaningfully interact with anyone else from our polity ever again. That is not a recipe for it being easy to arrange a cease-fire.

[X] Openly
-[X] take up orbit and contact the KGU - they have the polyferradine, after all

[X] Stealthily, sneaky sneaks!
 
[X] Openly
-[X] take up orbit and contact the KGU - they have the polyferradine, after all

[X] Stealthily, sneaky sneaks!
 
Adhoc vote count started by DragonCobolt on Apr 13, 2025 at 11:27 PM, finished with 12 posts and 9 votes.


All right, openly and contacting the republicans! Roll 2d20, TN 11, diff 2 to see how this is taken!
 
TATTOO (0.4) New
"Well, we don't want anyone to mistake us for an attack. Approach openly - broadcasting in the clear that we are simply here for trade and mercantile activities and are not going to get ourselves involved in any local disputes," Janeway said, firmly.

"Should we add 'unless we have too' or..." T'are asked.

"I believe that everyone here is competent enough to realize that without it needing to be..." Janeway twirled her stylus in her fingers, then tapped the point twice against the table. "...underlined."

"And the Val Jean?" Brian asked.

"Lets...keep her in our back pocket," Janeway said, nodding.

Brian nodded back.

***
Brian was looking at the orbital snapshots of the pocket of war that they were flying above. The skies were clear, which made it easy enough to see the tiny plumes of burning fossil fuel fields and the wasteful pock-marking of fields peppered by ancient and modern artillery. He crossed his arms over his chest and wondered if he should have transferred back to the Val Jean before they broke company...but no. If the Val Jean was going to get involved, that meant that things had already spiraled out of control on the ground.

And he wanted to be here to keep that from happening.

"Thinking about that asshole, huh?"

Brian blinked, then turned to face B'lanna, who was looking at him seriously.

"You may have to narrow that down, B'lanna," Brian said.

"Oh, we know, I saw the same tattoo as you did," B'lanna said. "Took me a bit longer than you - but I figured it out once you started to relax and I thought back..." She hesitated a moment. "Want to...talk about it?"

Brian wondered at how stricken he had looked if B'lanna Torres, of all people, wanted to try and talk about his feelings. He sighed and turned back to the orbital views, then flicked his finger, bringing up the intelligence analysis that Mr. Kim had been doing - showing the hovertanks that had been identified as off-planet mercenary forces.

"I'm not sure what I could even say. It's just bad memories and ghosts now," Brian said. Then, quietly. "I hope they're all okay, back there, in the Alpha Quadrant."

"I hope so too," B'lanna said. Everyone on Voyager had left behind family. Some had left behind parents who might pass, or children who would grow up to their young adulthood without ever meeting their parents. But Brian, B'lanna, Catra, every Maquis on the Val Jean had left behind a war. And unlike time in the heart of the Federation, war could take people with terrifying suddenness.

Brian could remember the first time he had met Mackenzie Calhoun. He had heard of him - born on a human colony, Xenex, which had undergone what Federation social-scientists called 'scarcity induced cohesive collapse.' Settled too far from the Federation for help, by people too stubborn to want it, on a world too marginal for long term colonization, they had robbed their terraforming process to pay for defense from the local Thallonian Empire, a petty dilithium-state that had thrown its weight around until their own energy reserves had tapped out and the entire Empire had collapsed like a house of cards.

Mackenzie had come to Starfleet as a pet of Captain Picard, who had staked something in the boy. Brian had seen why, even from a distance. Tactically, he had been a hard driving, hard hitting type.

When he showed up at the Maquis with a stolen starship, Brian had thought it was the answer to his prayers...

***
"You just flew out with her?" Brian asked, looking slowly around the bridge. The consoles were out of date, the dilithium was apparently half cracked, and he would be shocked if the phaser banks were even capable of cohering past a few dozen kilometers, but she was still a mostly intact Ambassador class. She was from early in the run, nearly seventy years old, and had been retired after a run in with Orion pirates had severed half a nacelle in a surprise attack - to make way for the upcoming run of Galaxy class ships.

And Mack had just...

Flown her here.

The lanky, skinny, bronze skinned man grinned fiercely at Brian. "You talk like it's hard, Bri," he said. "The breaking yards were barely guarded. All I had to do was shut down their detection grid, cause a bit of a ruckus."

"A bit of a ruckus?" Brian asked.

"Blew some charges on some old civilian freighters that were in line for being fed into the recycler and reprinted," Mack said, shrugging slightly. "A bit of a Kessler syndrome."

He hadn't mentioned that shutting the detection grid down had also meant shutting down the force screens on the life support habitat of the breaking yard's primary work habitat. The only reason no one had died was because the Federation built with triple redundancies, and a frigate that would have chased after the stolen ship had diverted to the habitat. Brian hadn't learned about it until later. Much later.

At the time, he had just asked: "What are we gonna call her?"

"I was thinking...Excalibur!" Mack chuckled. "Better than fucking Prudence, that's for sure."

Brian had turned to the forward view screen, hands on his hips.

"I'll get Torres to work on getting her at least somewhat space worthy. We can run feedstock from the colony's reserves through some industrial replicators...it won't be as good as being in a proper dry dock, but we can at least use her to hit some Cardassian shipping, maybe liberate a prison colony if they're not sure if we're coming." Brian nodded. "We can really hit them where it hurts."

"Torres?" Mack had asked.

"B'lanna Torres, she's one of our newer recruits," Brian said, turning back to her.

Mack snorted, shaking his head. "Are you fucking kidding? You're going to let that hotheaded Klingon touch my ship?"

"Torres is the best engineer I've ever seen working, Callhoun," Brian said, not liking the tone in his voice.

Mack frowned, then held up his hands. "Fine. Fine, but when she gets pissed and puts her fist through a computer console, don't tell me I didn't warn you!"

Brian, looking back, a wanted to smack himself. He wanted to say that he should have asked Mack exactly what he meant by that. To explain to him, in detail, his thought processes. To make it clear what was and was not acceptable.

Instead, Brian, twenty seven and still a single raw nerve of pain and grief, simply let Mack walk off the bridge, frowning.

***
The USS Voyager entered into a parking orbit over the world of Kolorok - and was immediately scanned and target locked by half a dozen picket ships and defense platforms. Their total shooting power could have done serious damage! ...to a ship about two century ago. Now, their unified weaponry would have mildly stressed the Voyager's shields. That wasn't really the point, though. While the defense platforms and pickets were all using castoff technology, Tom Paris had already identified which ones were using Kazon, Haakonian and Talaxian technology.

"Like flying into the Cold War all over again," Janeway said, sighing.

"It is an unfortunately common state of affairs - it is a tragic irony that it is easier to destroy than create," Tuvok said, pursing his lips, while T'are tapped at her console.

"Captain, we've got a link into the Kolorok Galactic Union comnet - but..." She frowned. "...we're getting routed to a command bunker. Audio only."

The buzzing voice that came through was gruff and female. "Please tell me that you're the contractors we've tired to get a hold of, the-"

There was a low roar, rumble, crashing noise. Someone screamed, then was immediately silenced, and a voice - just off mic - shouted. "Put that fire out! Get a stretcher in here, we have another plasma burn!"

"-the attacking forces have begun to shell the city, we don't have much time before we'll have to completely surrender to the jackboot."

"...I..." Captain Janeway hesitated, looking at D-91. "I'm afraid that there has been a misunderstanding - I'm not a a mercenary. However, we are-" She stopped. Was she actually ready and willing to offer humanitarian aid? She hadn't realized that the attack was being pressed so hard, nor so quickly. Neither had Mr. Kim, who was at his console, frowning intently. He tapped and a tiny readout printed onto her chair console.

Started within the past 25 minutes. Big push, all along the front.

"Our scanners read the size of your ship and it's energy emissions!" the voice sounded desperate. "If you're not a mercenary, are you willing to be one! Just...just a single bombardment of those goddamn guns." On the screen, the view could show the city. Blooms of blue-white fire kept taking bites out of skyscrapers, visible on their high-level optics. Before their eyes, a skyscraper dropped into a bloom of red fire and black smoke. There was counterbattery fire coming from the highlands of the city, but those hills were already bubbling slag. Line infantry had started to deploy infront of the city, and hover tanks were sparring with them. It was like the worst parts of the Eugenics Wars, come to horrible life in microcosm.

"We can pay anything...just..." the general's voice became a soft hiss. "Our shields are down. Our civilian shelters aren't built to take plasma shells! Our hospitals are already burning rubble!"

Janeway drummed her finger on her chair.

Standing in the bridge, his every body one gigantic spool of tension, Brian knew he had to say something - he could see Janeway coming to a decision.

---
MOMENTUM: 0
THREAT: 0

TRAITS: Voyager Needs Polyferradine BADLY! (3)

I have spawned four Size 1 vehicles representing the artillery bombarding the city! Yes, I let you succeed at cost, and that at cost is giving me 2 more threat. Also, did you know I've started reading the New Frontier novels by Peter David and I have...OPINIONS about them?

[ ] Intervene - slag the artillery to at least give the KGU a fighting chance
[ ] intervene, more so - slag the artillery, then beam down strike teams to help even more
[ ] Intervene, "peacefully" - broadcast a warning to the entire advancing front to back off, fire a phaser bombardment off to the side to make your point
[ ] Intervene sneakily - beam strike teams to the artillery to take them out
[ ] Don't intervene - close channels and wait for the fighting to die down. Prime Directive.
[ ] Write In


There are 10 military positions in the city, and 10 "units" of civilians! Each hit takes out a civilian, but any momentum spent on area takes out a military position

Arty 1: 2s vs a diff 2 check, hitting with a 5 damage blast - taking out a civilians
Arty 2: 4s vs diff 2 check, hitting with 5 damage blast - +2 additional targets, taking out a civilians + 2 military positions
Arty 3: 2s vs diff 2 check, hitting with a 5 damage blast, taking out a civilians
Arty 4: 3s vs diff 2 check, hitting with a 5 damage blast, taking out a civilian and military position

Injured Civilians Units: 4
Destroyed Military Positions: 3
 
[ ] Don't intervene - close channels and wait for the fighting to die down. Prime Directive.
Given that there's:
  • Existing interference
  • An exigent Voyager flotilla ("Federation") need
  • An explicit request for assistance
I don't think that the Prime Directive should hold in this instance, and violation is justifiable.

With that in mind: @DragonCobolt Is this write-in acceptable?

[ ] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[ ] Broadcast a warning to the entire advancing front to back off.
-[ ] Use phaser bombardment to draw a dotted exclusion zone.


This is slightly more aggressive than just slagging the artillery - it's an explicit assertion of "greater force".

I don't know that I think we should take it.
 
[X] intervene, more so - slag the artillery, then beam down strike teams to help even more
 
[X] Intervene, "peacefully" - broadcast a warning to the entire advancing front to back off, fire a phaser bombardment off to the side to make your point

Edit: Kinda wish we'd signaled for a peace conference, at least then the civilians wouldn't be getting bombed.
 
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Now is not the time for half measures.

[X] Intervene! Voyager will descend to hover above the city to physically block some attacks and send a clear message; will destroy any active artillery and any orbital platform that attacks the city; broadcast clearly and forcefully through our presence, words and, hell, loudspeakers if we can, that the fighting will cease immediately and attackers will withdraw. Forces that continue to attack will be taken out with the minimum necessary force, but if we have to kill more of them to prevent harm to our civilians or crew then we will do so.

The attackers are probably fascists, but even if they weren't, targeting civilians is a war crime. We can protect the civilian population of this city now and for a decent amount of the future by intervening now and either negotiating a peace or evacuating the city.

We can do this and we have a moral obligation.
 
We do not have the space, resources, or security to evacuate an entire fucking city; nor can we afford to lose the people we would with a strike team. As for the civilians... there's no time for a stealthy approach.

Hell, we don't even have a proper medical team to help with the number of casualties they've suffered.

[X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[X] Broadcast a warning to the entire advancing front to back off.
-[X] Use phaser bombardment to draw a dotted exclusion zone.
 
Can we just set phaser to stun and knock half the planet unconscious? Pretty sure shipboard phasers still have a stun function.

You'd successfully knock a bunch of civilians unconscious, but anyone in body armor or shields (i.e, the people you MOST want to stun) will be still up.

Also, as a reminder, someone can be killed by being hit by heavy stun at close range (Undiscovered Counrty), so a percentage of the people you hit with a ship phaser will have a weak heart or underlying condition or be...old or malnourished or very young and they'll just die.

Like, ship stunners are always an option, but people don't use them very often for a reason.

[ ] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[ ] Broadcast a warning to the entire advancing front to back off.
-[ ] Use phaser bombardment to draw a dotted exclusion zone.

Sure!
 
[X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[X] Broadcast a warning to the entire advancing front to back off.
-[X] Use phaser bombardment to draw a dotted exclusion zone.
 
[X] Intervene, "peacefully" - broadcast a warning to the entire advancing front to back off, fire a phaser bombardment off to the side to make your point

[X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[X] Broadcast a warning to the entire advancing front to back off.
-[X] Use phaser bombardment to draw a dotted exclusion zone.
 
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[X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[X] Broadcast a warning to the entire advancing front to back off.
-[X] Use phaser bombardment to draw a dotted exclusion zone.
 
[X] Intervene, "peacefully" - broadcast a warning to the entire advancing front to back off, fire a phaser bombardment off to the side to make your point

Edit: Kinda wish we'd signaled for a peace conference, at least then the civilians wouldn't be getting bombed.
From the out-of-universe, yeah, the threat would've been spent on intransigence on everyone's part if we'd done that. In universe, whether we arrive in the middle of a massacre or not would have had nothing to do with our intentions.

[X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
-[X] Broadcast a warning to the entire advancing front to back off.
-[X] Use phaser bombardment to draw a dotted exclusion zone.

[X] Intervene! Voyager will descend to hover above the city to physically block some attacks and send a clear message; will destroy any active artillery and any orbital platform that attacks the city; broadcast clearly and forcefully through our presence, words and, hell, loudspeakers if we can, that the fighting will cease immediately and attackers will withdraw. Forces that continue to attack will be taken out with the minimum necessary force, but if we have to kill more of them to prevent harm to our civilians or crew then we will do so.
 
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From the out-of-universe, yeah, the threat would've been spent on intransigence on everyone's part if we'd done that. In universe, whether we arrive in the middle of a massacre or not would have had nothing to do with our intentions.

Close! I was gonna have it be a higher difficulty - but no "succeed at cost"

see, you ARE getting a friendly welcoming from the KGU - they want you here, will be happy to give you the mcguffin metal. It's just they're being shelled (The threat)

Meanwhile, failing to have a peace conference means the battle is going (though not quite as hot and immediate collapse-ey as it is now), and you'd need to find a way to get the sides to listen to you since both are refusing.
 
Adhoc vote count started by DragonCobolt on Apr 15, 2025 at 2:00 PM, finished with 13 posts and 7 votes.

  • [X] Intervene - slag the artillery to at least give the KGU a fighting chance and aggressively act in their defense.
    -[X] Broadcast a warning to the entire advancing front to back off.
    -[X] Use phaser bombardment to draw a dotted exclusion zone.
    [X] Intervene! Voyager will descend to hover above the city to physically block some attacks and send a clear message; will destroy any active artillery and any orbital platform that attacks the city; broadcast clearly and forcefully through our presence, words and, hell, loudspeakers if we can, that the fighting will cease immediately and attackers will withdraw. Forces that continue to attack will be taken out with the minimum necessary force, but if we have to kill more of them to prevent harm to our civilians or crew then we will do so.
    [X] intervene, more so - slag the artillery, then beam down strike teams to help even more
    [X] Intervene, "peacefully" - broadcast a warning to the entire advancing front to back off, fire a phaser bombardment off to the side to make your point


Lets do some orbitals!!!!

Okay, you get to roll 2d20 using a TN of 14 (Catra's good at shooting), then 1d20 using the Weapons+Security of the Voyager - which is 13!

The diff is 2, but since we keep forgetting to use your fleetwide buff, I'll say that Danara Pel has some orbital bombardment targeting routines that are perfect for this situation, so drop that diff to 1!

You're firing on Area, so you'll hit one artillery position, +1 per momentum!

EDIT: Also, wow, we hit 250,000 words! three cheers for me!
 
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