STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."

Can come back later if we really want to investigate. With anti-assimulation medicine and a Hazard Team.
 
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[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."
 
[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."
 
[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."

Yeah, while I really like SEven both in terms of character and looks, the mere chance at getting her early just isn´t worth bum-rushing what looks like either a Cube or (even worse) an Unicomplex.

If we really have/want to traverse through there, we still can come back later locked and loaded later after exhausting our other options
 
[*] Try not to cry.
-[*] Cry, a lot.

I dunno why, but the Borg here are much more terrifying than in TNG/Voyager.
 
In a quest like this, I will always vote the Eddie Leslie way.

NOPE.

[x] Weld the door shut immediately.

[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."

I dunno, welding might put out enough energy to wake one up. Maybe just lock it and jam the lock?
Good point.

[X] Bond the door shut. Immediately. With some kind of hilariously strong glue.

[X] Bond the door shut. Immediately. With some kind of hilariously strong glue.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."

Author's Note:

Come on, we're in a bar, we have replicators, I'm sure we can run up some kind of absurdly powerful epoxy.
 
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[*] Weld the door shut with the lowest tech solution at hand, then add a small hill of low tech metal in front of the door. Re-task everyone with relevant skills to figuring out what this anomaly is and how to end it. The borg are probably extra terrifying in this version of star trek.
 
[X] Weld the door shut immediately.

While I'm curious, and there could be useful stuff there, other people have already mentioned the risk.

I would, however, like to add two additional reasons:

1: With no idea currently how the distortion started, we also have no idea whether it might suddenly, without warning, end, leaving a team sent there suddenly stranded in a Borg ship or facility who knows how far away.

2: This door leads to sleeping Borg. It's a known hazard, now, one that might become active and start doing its own exploration. What other such hazards have been connected into this anomaly, though -- and have any of them started that exploration into Voyager already? The discovery of this door has revealed the situation to be much more dangerous than previously thought, and sealing it can make things at least a little simpler and safer again.
 
[X] Bond the door shut. Immediately. With some kind of hilariously strong glue.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."

[x] Weld the door shut immediately.

[X] Weld the door shut immediately.
-[X] Write, "Don't open Borg inside" on the doors.
--[X] Then add, "Read left-to-right, first line then second line, you smart-aleck."
 
Adhoc vote count started by DragonCobolt on Jun 29, 2024 at 1:07 AM, finished with 21 posts and 17 votes.


Aight! Roll a 2d20, Diff 1 - but with a threat range of 18-20
 
TWISTED (0.4)
Wacoche swung the light left. Then right. Then left again. Every place that the beam of circular light fell, he saw more Borg. More inexplicable machines, webbing countless thousands of minds, hearts and souls into one vast, gestalt intelligence - an intelligence that had, by now, threatened the Federation directly on the field of battle but one time, and yet, had managed to terrify the entire organization of Starfleet into a massive reorganization and rearmament campaign and caused the complete collapse of parliament's coalition party and the creation of the currently still dominant "strong arm" alliance between T'lane and Kearing's far-right social democrat parties.

In less than an hour and a half, a single Borg cube had destroyed thirty nine ships of the line and killed eleven thousand Starfleet personnel.

And now there was a dimensional portal connecting Voyager here, into the heart of one of their ships.

Wacoche smacked his lips. He clicked his teeth. Then, with a voice that B'lanna Torres would have recognized as his 'oh shit, three Cardi destroyers have just dropped into our sensor bubble' voice, he said: "Well, that's interesting. Ensign Tiffany, I believe we're going to weld this door shut."

"...yes sir!" she said.

Wacoche stepped back. The door shut. He modulated his phaser and then aimed it up and swept it slowly down, melting the door shut. A moment later, Ensign Wildman stepped up, scrawling on the door.

DON'T OPEN
BORG INSIDE

"That should do until we, ahem, solve this," Wacoche said, quietly.

Thomp.

Everyone in the party tensed. Their bodies tightened and Wacoche's jaw clenched so hard he could hear his teeth aching. He aimed his phaser at the door, while Wildman and Tiffany scrambled backwards. Kes and R'lash stepped over to stand beside him, each of them aiming their weapons at the door.

Thomp. Thomp.

The impacts of something metallic and heavy rang through the doorway - a sounding sensation. Then a low whirring noise started to fill the air.

R'lash licked her lips, then, very softly, she whispered. "So, uh...Commander Wacoche...can I ask a question that might get all of you mad at me?"

They both glanced at her.

"...what the fuck is a Borg?" she whispered.

The whirring sound stopped.

Then...

Silence.

More silence.

More silence.

Even more silence. Wacoche holstered his phaser and said: "Wildman? T'are?"

Wildman flipped the tricorder shut - which drew a quiet grumble from R'lash, her voice muttering under her breath about we're about to get attacked and you get out a tricorder - and said: "I think that they were checking our technology. And, well, if the dimensional anomaly is as inscrutable to them as it is to us, then they might just detect the door. And, well, no offense to the Sovereign class...the doors in this ship are basically the same technology that flew in the NX-01. There's only so many ways you can make a door." She shrugged.

"What's an NX-01?" T'are asked.

"First warp capable ship from United Earth," Wildman said, smiling. "The, uh, Columbia, I think."

"Well, then, we'll hope they don't pick up the bionural gel packs," Wacoche said, quietly. "T'are, please tell me that we're going to start understanding this dimensional anomaly so far."

T'are chewed her lower lip. She had half changed out of her rave outfit and into her uniform - she had the blue tunic on, but was still in fishnets for her thighs and her shoes were tossed around her ankles. She had stopped her dressing to get out her tricorder, and was still flicking her eyes from her scanner to the door to the scanner again. She reached up to twiddle her masker as she started to pace, back and forth, her brow furrowing slightly. "Okay...I think...this is just a hypothesis..." She muttered.

Tidak leaned over, whispering in R'lash's ear. "The Borg are a cybernetic species that occupies a quarter of the galaxy."

"But, these connections, they're...they can't be random, they can't be natural, since, well, they connect to doors." She gestured to the doors along the corridors. "Each and every one of them connects to a doorway or something you can see as a doorway - the arch in Neelix's bar, or the arch in the Borg Cube. There's got to be some kind of intelligence animating it."

"And they like to assimilate entire species-"

Wacoche nodded, frowning. "So, if that's the case, we just need to find who is making this, why, and shut it down and Voyager should get back together."

"And you poked them with a stick!?" R'lash exploded.

"W-Well, Q did it actually-"

"Oh that makes it so much better, you had a space god poke them with a stick!?" R'lash put her hands on the sides of her head.

"You've met Q?" Wacoche asked.

"I mean, I haven't," R'lash said. "Romulans have, though. Why wouldn't we?"

Wacoche gave her a subtle nod. Then he frowned, holding up his hand. "...everyone, cover. Now!"

Wildman froze. R'lash grabbed her, dragged her to the side. Kes and Tiffany scrambled behind a narrow protruding console. Tidak rushed to a door marked safe, opening it and standing in the doorframe while Wacoche pushed his back to the wall. The almost subliminal warning that he had heard grew louder - a trio of voices.

"Gee, now this joint looks like it has the bees..." A female voice.

"Yeah, imagine the kinda racket y'gotta run to build a heap this ritzy! We knock this place over, we're made." Young, brash, male.

"You're awful talkative fer one of Marino's loogans, Mack." A low, tough male voice.

The first voice came around the corner, walking backwards to speak to his two comrades. "I'm not seein' Boss Marino 'round here, Two Ball!"

Wacoche blinked slowly.

The man was dressed in an extremely baggy, traditional looking suit for men from Europe or America in the 20th or 22nd century, but rather than being dark black or charcoal, it was the same crimson red as Wacoche's own command uniform, though maybe a touch brighter. He had a golden chain running from his pocket to his neck, and he was carrying a kind of curious looking energy weapon with a circular energy magazine and a narrow, blunt focusing lens. It had wood furnishings and a foregrip, as if it had to deal with major kickback. He carried the weapon one handed, letting the barrel rest on his shoulder as he grinned broadly at the two others who were coming around behind him. One of them was dressed in a similar bright red suit, but had a sleek looking fedora. The third, the only woman, had a tight dress and miniskirt, which didn't stop her from carrying a sleek energy pistol and a...crude looking tricorder, which she was swinging around.

"Like I'm sayin'," Mack said, grinning. "Ronda, that doohicky y'got squawking any?"

"Never pipes down, Mack, but this joint's got real queer, um, energy field fluctumations, y'know?" she asked, popping some chewing gum in her mouth. She tucked her pistol under her arm and fiddled more. "Wait...wait...my pocketsnitch just fingered some goons! Right there!" She pointed down the corridor at where Wacoche and his ensigns were hiding.

Mack and Two Ball snapped their energy weapons up, aiming them.

"Come out with yer hands up real high...chumps," Mack said, grinning.

---
MOMENTUM: 2
CURRENT TRAITS: Dimensional Fuckery Of Maximalized Degree (Disadvantage)

[ ] Light them up (on stun)
[ ] Try and negotiate
[ ] Try and bluff these jamokes
[ ] Write In
 
[X] Try and bluff these jamokes

Now my brain can't stop trying to decide what a gangster themed borg would be like?!? Are they like, faceless goons who sold out? Like, pinkertons? But i feel like if anyone in gangster-trek is pinkertons it's the kardassians. Romulans are mafia guys. Klingons… biker gangs? I feel like biker gangs/greasers are a bit too modern for a hard boiled/noir setting…
 
Huh. Is this a run-in with a reimagined version of the space gangsters from A Piece of the Action, or are those space gangsters just in the ancestral DNA of these space gangsters, so to speak?
 
What. :D

Uh. Hm.

[X] Try and negotiate

Yeah, let's go with that, funny as trying to bluff the jamokes sounds like it could be. :D
 
@DragonCobolt can you rename 'Try to negoicate' into something amazing so I can in good conscience vote to do that rather then '[X] Try and bluff these jamokes' please?

In the meantime;
[X] Try and bluff these jamokes
 
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