STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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For fun rules!

Destroyed engine means you're at 0 power and any power you currently have drains at a 3 per minute rate.

Power can be spent to boost rolls - and I am definitely going to be boosting all of these rolls because literally, you will not be able to hoard it.
...If we're at zero power how will it be boosting rolls?
 
[X]Plan: This is bad.
-[x] Janeway scans local space for threats or, better yet, help! (1 character)
-[x] D-91 and Tom work to triage crew (2 characters)

Having to stay on the Marquis's ship will be fun.
 
Does Janeway need to inform Amy that the warp core is about to breach or will the computer issue a warning that she will hear so sue can dramatically answer the call?

Just checking because if that is the case we can have Janeway or someone else do something else
 
Does Janeway need to inform Amy that the warp core is about to breach or will the computer issue a warning that she will hear so sue can dramatically answer the call?

Just checking because if that is the case we can have Janeway or someone else do something else

She doesn't, but by using her command, Janeway can assist Amy, giving her some bonus dice!
 
7 engines breaches? Wow, those dice hate us.

The only other plan that seems viable would be Harry to Engineering while D-91 and Tom triage the crew. Harry + Amy should be able to fix the core once he's on site but that would mean a delay until the gets there. So, do we think it's more important to stabilize the core this exact moment, or staunch the bleeding for the crew?

@DragonCobolt , is it okay to take both Janeway actions? Since Harry won't reach engineering this turn anyways, I could see doing Janeway Scans as a way to build momentum, since she's got high stats there.
 
Do she stop the warp core in time?

Ouchies.

So, ah, looks like we're evacuating to the Val Jean soonish
samdamandias threw 3 20-faced dice. Reason: Ship no go boom, pls Total: 37
5 5 16 16 16 16
 
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CARETAKER (1.2)
Janeway forced all her panicky thoughts to a tiny, back end corner of her mind. She was the captain. If they were going to survive the next few hours, let alone the near future, she was going to need to see this through. She tapped onto the communication system. "Lieutenant Strong," she said, firmly.

"Yes, Captain?" Amy sounded tense. Janeway hoped she wasn't about to hit the Change. That quantum instability could sometimes come out really useful...but...the last thing they needed right now was another variable.

"How is Gar?" Janeway asked, grimly sure the answer would be...

"Not good, Captain," Amy said.

"Okay. Leave him as best you can - we have to get the warp core repaired and our power systems back online before we can do anything. The engineering deck is currently flooded with hard radiation - I am going to...I'm going to activate the industrial replicators and fill the area with rad-absorbent particulates," Janeway said, tapping the console, reallocating battery power. "That should buy you time. But you won't be able to see and you'll need a breather."

"Got a breather, Captain!" Amy said, her voice shifting, becoming muffled. "Got it."

"Okay," Janeway said, her eyes flicking to the only security camera.

She could see Lt. Carey, sprawled face first on the ground, blood puddling around his face, even as the replicators buzzed and the air began to get blanked out by thick white fog.

Joe was going to be in Wuthering Heights next week, Janeway thought, distantly, before she switched the camera view to a display of the schematics. It was going to be more useful...now that the view was entirely obscured by thick, white, endless fog.

***
Amy squared her shoulders, then cracked the door. Her body buzzed as thick white fog blew past her - but then she was through and slammed the door shut behind her to keep Gar from being exposed to anything more than he had to be. In the darkness, she couldn't see anything but endless fog, batting against her faceplate. Janeway's voice in her ear was confident. "Five paces forward, turn left eighty degrees, two paces forward..." Amy strode forward, found the replicator, already working overtime, the whining sound of the transport-beam as it sorted feedstock from the attached bays into the atomic structures required. She took the first replacement parts out while they were still hot, clenching her teeth as she felt the Change shuddering through her.

No.

Not.

Not now. Not...

Now.

She stepped back as Janeway's voice, a centering tone that Amy clung to like it was a lifeline, said: "Turn forty degrees right. Then...ten paces forward. You will be at the warp core. According to the diagnostics, the magnetic bottle is what is damaged - our secondaries are online, but the primary EPS conduit powering the bottle has to be replaced before the secondaries give out. We do that, then you can evacuate."

Amy nodded, then started forward.

"And Amy...work quick. The closer you are to the reactor, the more radiation you'll be sucking down."

Amy gulped, then started to walk faster.

Had she stepped...five or six times?

Bright blue light seemed to loom from the darkness and her foot balked against the safety railing around the warp core. Her knee slammed home against something metal and tough and she hissed, falling backwards. One of her replacement parts clattered from her hand, vanishing into the fog.

"Oh no, no, no, no, no!" Amy gasped, reaching out, looking around wildly. Her palm slapped into the whiteness, the fog roiling around her hand and arm, but even the end of her arm was vanished in this thick soup - it was like she was wrapped in cotton. "No! No! No!"

***
Harry Kim groaned as he pushed himself to his feet. He had been sitting on his bed, one second. The next, he had been flung out of his bed and right into the goddamn wall. Some extremely profane Mandarin escaped as he forced himself up. He tapped his com badge. "Kim to Bridge?" He asked - but he got the warning buzz that communication from bridge was bottlenecked. He nodded. Okay. Okay. He had trained for this. He glanced out the window...and froze, gaping.

They weren't in the Badlands.

They were, in fact, parked outside of a space station. A vast and delicate looking space station, flowering up at the top with a crystalline latticework, and narrow and angular along the bottom. A glowing thread of light thrust from it down towards a rusty, orange red planet. Periodically, it pulsed with a thick bead, sweeping down towards the planet's surface.

"...okay..." Harry whispered.

That...is not my problem, he thought. The ship just got slammed around something fierce. That means...

The ceiling lights flickered. Harry did the mental math, then tapped his com badge again. "Computer, engine status."

"The warp core has a class two failure alert, with a class one radiation alert in surrounding decks," the computer's prim, officious voice came from his badge and confirmed his worse fears. Their power system was out and someone was shunting power to solutions. They'd need his help. Harry Kim squared his shoulders, took one step, and-

-bink-

He was standing on a dirt road. To his left were rice paddies - large, sweeping expanses of the stuff, tended to by farmers in traditional conical hats. The road lead towards a castle that looked right out of the Warring States period - with banners flying from every wall. Harry glanced down and saw that he was still dressed in his starfleet uniform. He tapped his com badge, but got nothing but the chirrup that indicated it was running on local automation - meaning that it was only as smart as his uniform and badge could make it.

Still smarter than the most advanced automation in this era by a factor of a hundred, but...of limited utility compared to, say, a tricorder.

Or a phaser.

"I really hope this is a simulation," Harry said, squaring his shoulders as he started towards the castle. "I really don't want to deal with time travel on my first abduction." He glanced around and noticed a few of the rice farmers eying him curiously. He started to jog, and came to a copse of trees, where he could maybe collect himself.

Which was when the feral catgirl leaped out of the highest branch of the nearest tree and tried to murder him.


***
"Amy, calm down. Do not panic," Janeway said.

But the thing was...Amy had stopped panicking. She gulped, then said. "It's been an honor, Captain Janeway."

"Amy-"

Amy tapped her com badge. "Computer, emergency vent in engineering," she said.

"Amy!"

The engineering room whirred and groaned. The fog whipped away and Amy didn't feel the killing, hard gamma that was scorching through her. Instead, she focused on the dropped part.

She had been groping in the exact wrong direction. She'd have never found it. Instead, she snatched it up, then turned her gaze to the warp core. The thrumming blue light of the reactor flared and strobed - but her eyes were focused on the burned out EPS conduits. She walked to one, wobbled. Dizzy. Ignore it. Ignore the itching. Ignore the bloody nose. She grabbed onto the conduits and started to strain. Metal groaned. Plastic grated. The burnt out part came free and Amy staggered backwards, crashing onto her ass, then forced her burning arms to lift up and then slam the new parts in. She wobbled.

Coughed.

Vomited inside of her breather.

Bile.

Amy forced herself to ignore it all. One more part to fix. She snatched up the last component. Got her leg under her...started to fall forward.

No.

She wasn't...going...

Light.

She wasn't going to let her...shipmates...

DOWN!

Light, everywhere, filling the room.

Amy went away.

When she came back, she was on her side, her mask off, vomit and blood drooling onto the capret around her head. Three crewmen in hardsuits were trying to drag her away. Her voice was a woozy mumble. "Dzz...did I do it?"

"Holy shit," one of the crewmen said, as she dragged along the floor. He was the one checking the warp core. "She bent the duranium back in place with her bare fucking hands?"

Amy grinned with gums made red and runny.

Then she was gone.

***
Harry and the lithe mass of muscle that had slammed into him went tumbling into bushes. Harry, trying to remember his self defense classes, ended up on his back, grunting as he blinked up at the woman atop him. She was half Catian - brown skinned, cat eared, one eye bright blue, the other yellow, both slitted. The woman was dressed in a red top and dark red legging, her wild mane of brown hair kept pinned back by a simple headdress, and also, she had claws, claws which swept down and pinned Harry's head to the ground by grabbing onto his hair and shoving.

"Okay, Starfleet," the woman hissed in perfectly understandable Federate. "I'm going to ask you once: Where the fuck are we and how did you bring me here?"

Harry blinked. He was scared, yes. But he was surprised at how he didn't immediately start blabbing. Instead, his brow furrowed, he clenched his jaw, and he said: "You're Maquis."

"What gave it-" the girl's voice was sarcastic, but her eye roll gave Harry a chance to get one knee up. She grunted and rolled away as he pushed back, scrambling to his feet. He panted, then reached back, as if to grab a phaser.

"Put your hands up, you're under arrest!" he said, firmly.

The girl cocked her head, then snorted. "You don't have a phaser," she said.

Harry tensed.

"Okay, but-" he started, about to explain that, in these strange circumstances, they needed to work together.

The Maquis girl had a compelling counterpoint.

It was a rock, in her off hand.

She applied it, with some vigor, to his temple.

***
"Tell me the good news," Janeway said.

D-91, his left arm currently removed due to being too mangled to be workable, sighed. "The warp core is stabilized. We have power again and crews are working on bringing weapons, sensors and the conn back online. We'll be able to limp around, raise shields, and all the other things you want a bat...exploration ship to manage."

Janeway nodded, grimly.

"The bad news is that forty percent of the crew are dead, dozens are missing, and we appear to be in a completely uncharted part of space. We have astrometrics working on figuring out where we are by pulsar charting, but it's going to take a while," D-91 said.

Janeway nodded, then turned to Bian T'are. "And...Julian?"

"Dead," T'are said, her cheeks streaked with tears. She opened her mouth, then closed it. "He...uh...uh...d-died...in..." She trailed off, then closed her eyes.

"T'are..." Janeway said, voice gentle.

"I'm...I'm not fine, Captain. But I can manage," she said. "We've brought the EMH online."

"How does it think our wounded will do?" Janeway asked.

"I-I...I..." T'are trailed off as Janeway put her hand on her the Orion woman's palm. She felt the tingle of Orion pheremones - physical contact always overrode maskers. It...

It was easy, sometimes. To think of Orions as frivolous. Being that they were the most enthusiastically indiscriminate species in the known galaxy - Orions of all genders could and gleefully would engage in every other kind of gender one could imagine. But despite speciest misconceptions...they didn't love shallowly. Quite the opposite. Julian had been T'are's vantru - the direct translation was 'primary sexual partner' but it was a lot closer to spouse in a cultural and emotional perspective.

"It's okay, T'are," Janeway said, softly. "You're excused."

"Captain-"

"You're excused," Janeway said, again, firmly. "Take the time you need. We'll manage."

T'are let out a keening whimper. Nodded. Stood. Fled.

D-91 waited till the door was closed. "Shall I ask the EMH directly?"

"Bring it up," Janeway said, immediately. D-91 tapped the desk in the conference room with their free arm and the screen blipped on a view of the medical bay, where the sour, grim expression of the famous Dr. Lewis Zimmerman appeared on the screen - save it wasn't Zimmerman. It was one of his EMH programs, looking even more sour and even more grim than Zimmerman normally looked. Janeway had met the man three times and found him to be quite possibly the most irritatingly self centered human being she had ever had to share a cocktail party with. But even with that said...she had to admit that the man could program outstanding holographic tools.

"Triage report," Janeway said.

"A please would be appreciated," the EMH said, his voice dry as a Martian riverbed. "Do you want it in complicated medical terms or something short and pithy you can put in a log?"

"...short and pithy," Janeway said, dry for dry.

"Bad," the EMH said. "The medical bay is at half capacity, and ninety percent of that capacity is entirely made up of deceleration injuries. I was under the impression we had inertial dampeners that handled this kind of thing." He shook his head. "The rest are radiation burns and sickness. The worst of that is Lt. Strong."

"How is she?" Janeway asked.

The EMH sighed. "Well, after someone denied her hospice care-"

"We can't lose anyone," Janeway said, firmly.

The EMH inclined his head. "Quite. I'm replicating replacement organs for the ones that have gone necrotic and am running her through various systems that will be keeping her circulatory system functioning. She's been dosed to the aphoristic gills on cell-wall stabilizers and metagentic reinforcements. That is-"

"Medicine that will keep her DNA from coding errors, I know," Janeway said, sighing. "What's her prognosis?"

The EMH considered.

---
CURRENT MOMENTUM: 0
CURRENT SCENE TRUTHS: "Crew hurt, dead & confused"

What IS her prognosis?
[ ] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)
[ ] "Well, she's dying. There's a reason I put her on hospice care." (Amy has the complications of "medically induced coma" and "anti-cancer meds" And "will be dead within a week" - this third complication is from succeeding with cost - a rule allowing you to succeed at the cost of a complication)

What's your plan afterward...(you can select multiple ones, if you want!)
[ ] Contact Station?
[ ] Scan area?
[ ] Write In

Also...
[ ] Harry wakes up deeper in the wilderness, where C'Nola dragged him.
[ ] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.
Your roll results: Janeway got 2s for her assistance roll, but thanks to increased complication from using power to buff your roll and increased complication from the structure damage, BOTH of Amy's rolls added +1 complication to the scene. Oops! But 2s, +2s from power means you're within "1 determination" range. But that's going to be a vote!

MY roll results!

Catra gets 2s, while Harry Kim gets 1s, both versus diff 1. Catra succeeds with more momentum, so she applies the grappled condition to Harry Kim, then threatens him. She gets 3s versus his...FOUR! way to go Harry! Catra's got a diff of 1 for her check (she is very scary), so she has 2 momentum, while Harry is facing a diff 2 (he isn't so scary), but he gets 2 momentum as well. Now, this is a tie - active characters win ties, but Catra fails to gain any momentum, meaning while she applies the trait of "Holy shit you're scary" to Harry, she doesn't get any information.

HArry is going to try and break free. He gets 2s, which is enough to break free, but initiative passes back to Catra. She gets 3s on her attack, but Harry (in another shockingly good roll) gets 3s as well! ...but again, aggressive character wins ties, albeit without any momentum. She decides, fuck it, and just punches him. She does 8 damage (OUCH!). Harry, not wanting to take an injury, will avoid the injury by taking a complication. The complication is "captured by Catra."

Night night, Harry!

 
Which was when the feral catgirl leaped out of the highest branch of the nearest tree and tried to murder him.
Given this is Harry Kim we're talking about, trying to murder him is usually reserved for the second date, because that man cannot see red flags to save his life (literally)
[X] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)
[X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.

I was promised She-Ra, dangit! Can't have that if she dies in the first episode. (And unlike Kim, doesn't constantly get brought back from the dead)
 
tbf, if she's gonna die in a week, you have a week to find godlike aliens, time travel, magical healing, cloned duplicate, miracle cure, pool of youth, wandering goddess Kali, or any number of plausible, repeatable events starfleet runs into all the time
 
You know, with how often Starfleet runs into people that can bring people back from the brink of death or straight up resurrect them they would establish a policy of storing up their dead in stasis to take advantage of the plot of the week to regularly bring casualties back.

Picard claiming the people of the future don't care about death in early TNG makes a lot more sense if Federation citizens are used to the dead semi-regularly returning to life.
 
[X] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)
There might be cures all around but almost all of them come with complications. Knowing that she will live after saving the ship is better for the ships morale.

[X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.

[X] Contact Station?
[X] Scan area?
 
[X] "She's in a coma, but will recover, given time." (Amy has the complications of "medically induced coma" and "anti-cancer meds", but you spend 1 determination to get the 2 successes that she was short on to successfully repair the engine! You have ONE determination per episode!)
There might be cures all around but almost all of them come with complications. Knowing that she will live after saving the ship is better for the ships morale.

[X] Harry wakes up in one of the buildings in the city, where C'Nola dragged him.

[X] Scan area?
 
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