STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] Eh, he seems nice! Be friendly

Hot he may or may not be, Kim could use less... less Paris.
 
[X] Harry will try and remain professional.
-[X] In what will become a long-standing trend, he will fail miserably
 
[X] Eh, he seems nice! Be friendly

I like this I had been entertaining the idea for a quest about Star Trek. I really want to see how this goes.
 
Adhoc vote count started by DragonCobolt on May 10, 2022 at 12:50 AM, finished with 29 posts and 24 votes.


Hmm, by my count it's "try to remain professional while goofing out over how hot he is", is that what ya'll are seeing too (I have a disease wherein I cannot do math called sleepy bitch disease)
 
Looking at that 3 way tie at the top, all I can think is: we're not even through the pilot and we've already broken Harry Kim's mind.

Well done team!
 
CARETAKER (1.1)
Harry sauqared his shoulders. First job.

Time to be a professional, quality Starfleet officer.

"Well, Tom," Harry said, inclining his head fractionally. "I'll be taking you to the transporter room. Come on."

"Sure thing, Harry," Tom said, then flashed him a grin that Harry was fairly sure was meant to be charming. Annoyingly, it was. "First time out, huh?"

Harry tried to keep his face impassive as he reached up and tugged his uniform more flat against his chest. Then again, he thought. Officers are supposed to be gracious, even to prisoners. He nodded. "Just finished my tour on the Cadet Fleet - they had me on one of those old Constellation class ships, running the triangle patrol."

"Ah, the Cadet fleet," Tom said, shaking his head. "Never got there myself. Was it as boring as it looked?"

Harry shrugged. "There was one temporal anomaly that brought a displaced Andorian warship forward in time - but we had to send it back before the timeline got corrupted by its absence." His cheeks colored slightly, remembering Lt. Adjana Trax and her short, three day stay on the Farragut. "So, you know. Normal stuff."

They came to the transporter room, where several technicians were hurrying around, tugging wall paneling off their mountings to reveal the circuitry and EPS conduits that ran underneath the skin of most starships and starbases. The amounts of energy being shunted from place to place on every part of any vehicle that used modern appliances like shields and transporters and replicators was something that they trained you, early on, to not think too hard about. "Uh, is everything all right, Chief?" Harry asked, his brow furrowing, while the local CPO pointed his phaser at the exposed walls, the weapon armed and buzzing faintly.

"Just fine, sir," the tough looking man said, then fired. A beam of searing orange light stabbed out and a second later, something hideously brown and fur covered rolled out from the conduits. He fired again, then again, and three more dropped out, each one smoking, while a bored and tired looking crewman swept them up with a replicated broom.

"Cardassian voles?" Tom asked, nudging one with his toe.

"They're a big problem," the Chief said, then turned to face them. He brightened. "You two here to beam out? We'll get the transport working again in just a bit. Gotta make sure the voles didn't chew through anything too important."

Harry and Tom both eyed the transporter pads - then both nodded.

As they waited for the changeover, Harry hazarded a question. "So, do you know why you're being put on the Voyager?"

"Oh, easy," Tom said, grinning slightly. "I'm a dangerous Maquis terrorist. Gotta have the dangerous terrorist to catch the renegades."

Harry snorted. "What did you do, cheat some Cardassians at cards?"

"Not even!" Tom said, shaking his head. "I was barely in for three weeks - and those weeks were mostly spent waiting around for some good targets to show up. Before I even got to phaser anyone, I got arrested by the Feds."

Harry blinked. "So, are you going to be any use at all?"

"Not if I can help it!" Tom said, then beamed at him.

***
The USS Voyager activated her warp engines and shot away from Deep Space 9 at a comfortable, steady warp 8. They'd cross the distance between the station and the Badlands, the last known location of the Maquis ship Val Jean...and there, they'd capture it.

The crew was spread across the ship. Doing their tasks.

Busy.

Working.

Unaware that everything was about to change.

Janeway was on the bridge, reading her latest report on the Val Jean, delivered to Starfleet a week ago by their operative on the crew. The details were pretty impressive. Brian Wacoche and his crew, which had been outnumbered three to one, had boarded a Kaledon class heavy cruiser and taken her with minimal losses on both sides, then stranded the Cardassians on a life supporting world with enough supplies to keep them alive till rescue found them. Textbook starfleet operation - which had then led to the rechristened Val Jean destroying autonomous ore haulers and lightly defended outposts for the past month.

Harry was unpacking his belongings in his room, eagerly looking forward to his next shift.

D-91 was interviewing Tom Paris in briefing room 51, getting down everything he knew about Wacoche's crew.

The chief engineer, Glarkaor, was walking with Amy Strong in the torpedo bay, the lieutenant checking off newly loaded quantum torpedoes on her inventory.

The total crew compliment was seven hundred people.

That number was about to radically drop.

***
Lt. JG Jasmine Warchalk was on the conn when the alert blipped up. She frowned, tearing her eyes from the viewscreen showing the boarder of the Badlands - the vast, roiling energy fields that had served as the best place for the Maquis to hide during their tenure on the galactic stage. "Captain, I'm detecting a-"

And then the wave of cascading energy smashed into the ship like a tsunami. The USS Voyager heeled hard to port. Every window flared white.

And everything.

Everything.

Went to absolute hell.

***
Dwoo-BRRRN

Dwoo-BRRRN

Dwoo-BRRNN


Janeway croaked out a word that might have been something. She put her hands under her and shoved herself up. "Lieutenant," she started, then lifted her head - and saw that Lieutenant Warchalk was dead. Her head lolled to the side, a chunk of plastic sticking out of her eye. Her console was smoking and sparking - and flames flickered along the wall of the bridge, as if they had just taken a photon torpedo amidships. Other crew groaned and started to shift in their positions, while two who were less injured hurried forward. They began to spray down the fire with extinguishers. Janeway forced herself up, then barked out a quick order.

"Get med kits preped, we have wounded," she said.

"Fuck! Fuck!" One of the bodies shambling from the smoke choked bridge was cradling an arm - obvious bone jutting between grasping fingers. Janeway snapped her fingers to get two crewmen's attention, then pointed at the wounded ensign, before she stepped to Warchalks console. Half of it sparked and buzzed. She turned to the tactical console, sitting and bringing up a damage report.

A whole lot of her ship was red.

The most alarming was the battery indicator, though.

"Shit," Janeway whispered.

She wasn't a specialized engineer, but it didn't take a specialized engineer to spot that the warp core was down for the count. Engineering looked like it was soaking up so much radiation that anyone in there had to be dead, unless they were in the hardened areas or had been really fast on the hardsuits. She frowned, then quickly brought the sensors out of their reboot cycle, then scanned her own ship.

There were two lifesigns in engineering.

The only problem was they were in the armory bay.

***
Amy breathed shallow, low, and fast, trying to keep the Change back as she knelt over Lt. Glarkaor, wincing. Tellerites were tough - but the burly engineer had been picked up and smashed into the wall when the ship had canted and the inertial dampeners hadn't been prepared for and calibrated to prevent the motion. The only reason Amy was okay was...

Sheer fucking luck...

She put the thought out of her head, trying to use her hands to keep Garkaor's neck steady as shelooked around for some way to splint him. He was mumbling something in Tellerse - and if Amy wasn't forcing herself to not spark and fizz and jitter like a flashbulb, she might have been able to do basic translation.

The Change, at times like this...always felt like a call. But she had no way of knowing if she was about to get something stupendously useful...or quantum shift into a gigantic salamander.

"It's okay, Gar, it'll be fine," she lied.

//ALERT LEVEL 1: WARP CORE BREACH DETECTED\\

"...it'll be okay," Amy whispered.

---
CURRENT MOMENTUM: 0
CURRENT SCENE TRUTHS: "Crew hurt, dead & confused"

You can direct up to three characters at once, number chosen purely at a whim! Here are some sample options.
[ ] Janeway comms Amy and directs her into effecting emergency repairs on the warp core. (2 characters)
[ ] Janeway scans local space for threats or, better yet, help! (1 character)
[ ] D-91 and Tom work to triage crew (2 characters)
[ ] Harry heads to engineering to help (1 character)
[ ] Write In

Voy gets whammied by the Caretaker. Due to wibby space bullshit, this is in effect the same as being hit by a 20d Phaser Array, with 2 Threat.

The roll is 15+8e, which means the 2 momentum will be spent on penetration, reducing Voy's resistance from 6 to 2.

An array has spray, meaning that each effect does 1/2 damage...again! So, 15/7/7/7/7/7/7/7/7 damage! Your resistance drops that to 13/5(x8)

13 does 5+ damage and drops to 0 shields, doing 2 breaches. 5 does 5+ damage and hits you at 0 shields, so it does 2 breaches! So, that's 17 breaches in total! EEP!

2 Breach to Weapons - Impacted
5 Breaches to Structure - Damaged
2 Breaches to Sensors - Impacted
7 Breaches to Engine - Destroyed
1 Breach to Communication - Impacted

Weapons: Cannot attack until a Restore minor action is taken.
Structure: Fire + hull breaches on Decks 11, 5 and 14. +2 Complication to all repairs, -1 Resistance. Diff 3 to repair
Sensors: Cannot scan until a Restore Minor action is taken. +1 diff to weapons if fired without restoring.
Engine: Cannot move or maneuver, loses 3 power per turn, max power of 0. Warp breach hasn't happened! ...yet!
Communications: Cannot communicate without a Restore Minor action.
 
[X]Plan: This is fine.
-[X] Janeway comms Amy and directs her into effecting emergency repairs on the warp core. (2 characters)
-[X] Harry heads to engineering to help (1 character)

No point in doing anything else if the ship explodes.
 
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