STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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[X] Try to shield the Val Jean and ourselves, projecting a shield bubble through the main deflector, reinforced by aligning our shield harmonics to resonant frequencies.
 
[X] Head into the shockwave at maximum warp, counting on the spatial deformation to carry you through and deflect the blast.
 
It's coming at us at what speed?

Because if the shockwave is moving at warp 4, my vote will be different than if it's moving warp 9.9

It's going at "very fast" speeds that will be determined by rolling dice if you try to evade!

Like, spoilers, all options are "roll dice to see what happens", it just adjusts the possible downsides or upsides based off good rolls, and which precise numbers are roll!
 
Vote closed
Scheduled vote count started by DragonCobolt on May 18, 2022 at 12:52 PM, finished with 17 posts and 13 votes.
 
We roll those right?

Here goes.

Edit: Ah well. Almost in time.

Edit 2: Low is good right? Holy crap nice rolls.
 
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TIME AND AGAIN (1.1)
Tuvok reacted immediately. "Project our shield ahead of us through the deflector dish, using harmonic frequencies matched to-"

"Done!" Amy said, her fingers flying along her console. "Punch it, C'nola!"

C'nola thumbed down a few buttons and the entirety of Voyager shuddered faintly. The Val Jean slowed and banked to float before them as a glittering triangle of white energy appeared before the ship, a shockwave that met the incoming curve of the concussion rushing towards them. The two met and there was an audible crackling buzz - and then the wave broke, sweeping past both ships harmlessly. The wave kept going, past them, and they were left unharmed.

Tuvok arched an eyebrow. "Excellent work, Lt. Strong, Lt. C'nola."

"I don't actually have a rank," C'nola said, leaning back. "I'm not even wearing a uniform."

Tuvok took a second look and while she was wearing a red jacket, it wasn't actually a Starfleet uniform.

He frowned. "I see."

***
The world was dead. A grayish pallor, the result of what seemed to be planet consuming firestorms that had been extinguished only recently, shrouded the whole planet, and thick particulates saturated the lower atmosphere. What little could be seen through the layers was ruined wilderness and the occasional slagged city. Buildings melted. There was a thin and growing ring of ejecta that glowed in orbit, blown out of a chunk of the planet that had been forced into space by the strength of the detonation.

Tom whistled, softly, while Janeway - who had come to the bridge as soon as they had tracked down the source of the explosion - shook her head.

"Any lifesigns?" She asked.

"Microbes, and even they're on their way out," Tom said, softly.

"What happened?" Harry asked.

"My readings say that that shockwave was primarily made of tachyons," Amy said. "This kind of detonation is analogous with a massive warp drive failure, or an antimatter containment system going...bad." She frowned. "But we had detected no subspace traffic around this planet."

"Species do sometimes make unexpected and intuitive leaps. Technology is not a straight line, Lieutenant," Tuvok said.

"So, they built something big and complicated and blew themselves up," C'nola said. "...that sucks, we move on?"

"Not quite yet," Janeway said. "This species was wiped out...I don't want them to be forgotten. Starfleet has prevented extinction time and again - every time we fail, we owe it to the people we couldn't help to not forget them. I want an away mission prepped and ready to be sent down there. We're looking for cultural artifacts, maybe survivors our sensors can't find, and, finally, any resources that we can use. If the could do this, they may have dilithium crystals we can use."

Everyone nodded.

"Wacoche," Janeway said, tapping her combadge. "Take the high station, cloak. ANd keep an eye open for any vultures."

"Aye aye, Captain."

C'nola looked a bit subdued - as if she was realizing just how grim and gallows her words had been. She put her feet down and started to work with Tom to pierce through the cloud layers, looking for an area to land the away mission.

---
CURRENT MOMENTUM: 4
CURRENT TRUTHS: "Woozy Okampa"

Please use plan votes! Away Team Time!
[ ] Write In Who Goes Down!

Also...you can ask and get 1 question per Momentum spent - representing scanning and analysis. However, Momentum can also be banked for future use!
[ ] Write In Questions!
[ ] NO QUESTIONS! Bank everything
 
[X] Plan Double Date
-[x] Lt. Tom Paris
-[x] Harry Kim
-[x] C'nola
-[x] Lt. JG Amy Strong
-[x] Can we identify any unusual energy emissions or residue that might give us a better understanding of what happened?

Well, Paris, you wanted to see if a date would work out...why not mix business with pleasure?
 
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Can we repeat our trick where we FTL away from the planet to outrun light then scan it to look at what happened immediately prior to the blast?
 
Can we repeat our trick where we FTL away from the planet to outrun light then scan it to look at what happened immediately prior to the blast?

Yes, but any answers to questions will be vague due to the fuzziness and range - it's not like you're as temporally close as you were to the Val Jean, you'll have to travel a few light days away to peer at this place, which means you will only get crude information.

(I.E, you will ask and I will tell you truthful but vague stuff!)

Probably a bad idea, due to the shockwave itself

Fortunately, the wave is going FTL, so it's not going to be an issue!
 
Also as far as voting goes I'd like Janeway to have a turn off the ship. But it is critical that tuvok personally proposes, entirely dispassionately, plan double date
 
[X] Plan Double Date
-[x] Lt. Tom Paris
-[x] Harry Kim
-[x] C'nola
-[x] Lt. JG Amy Strong
-[x] Can we identify any unusual energy emissions or residue that might give us a better understanding of what happened?

Well, Paris, you wanted to see if a date would work out...why not mix business with pleasure?

I like this plan a lot!

DOUBLE DATE!

HARRY KIM BEING FLUSTERED AND AWKWARD

Can we repeat our trick where we FTL away from the planet to outrun light then scan it to look at what happened immediately prior to the blast?

This is also really neat!




[X] Plan Double Date Plus FTL Forensics
-[x] Lt. Tom Paris
-[x] Harry Kim
-[x] C'nola
-[x] Lt. JG Amy Strong
-[x] Can we identify any unusual energy emissions or residue that might give us a better understanding of what happened?
-[x] Have Voyager warp out to collect the EM spectrum from the planet before the catastrophe, to try and get a better idea of what was going on, whilst the Val Jean stays in orbit.
 
[X] Plan Double Date Plus FTL Forensics
-[x] Lt. Tom Paris
-[x] Harry Kim
-[x] C'nola
-[x] Lt. JG Amy Strong
-[x] Can we identify any unusual energy emissions or residue that might give us a better understanding of what happened?
-[x] Have Voyager warp out to collect the EM spectrum from the planet before the catastrophe, to try and get a better idea of what was going on, whilst the Val Jean stays in orbit.
 
We can probably spare the momentum
[X] Plan Double Date Plus FTL Forensics
 
[X] Plan Double Date Plus FTL Forensics

I like the idea of making use of the fact that we have more than one ship.
 
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