STAR TREK: A Long Road (Voyager Fix It Quest)

SHIP & CREW ROSTER
The Dragon: Once per episode, at the beginning of combat place an Advantage on the field representing a cunning tactic or strategy devised by Danara Pel.

NAME
USS Voyager
PROF.
MULTIROLE
CLASS
Sovereign Class Heavy Exploration Vessel
CONST
2371
SHIELDS
13/13​
RESISTANCE
6​
SCALE
6​
POWER
13/13​
CREW SUPPORT
6​
SMALL CRAFT
5​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/6
0/6
0/6
0/6
0/6
0/6
9​
11​
10​
11​
9​
10​
COMMAND
3​
12​
14​
13​
14​
12​
13​
CONNING
2​
12​
14​
13​
14​
12​
13​
ENGINEERING
2​
11​
13​
12​
13​
11​
12​
SECURITY
3​
13​
15​
14​
16​
13​
14​
SCIENCE
2​
11​
13​
12​
13​
11​
12​
MEDICINE
2​
11​
13​
12​
13​
11​
12​
TALENTS
Command Ship: Can give advantages using Command within range to Away Missions or to supporting ships.

EMH: Has an EMH!

Improved Warp Drive: When going to warp, roll 1cd on an effect, regain the power point.

Quantum Torpedoes: Can use Quantum Torpedoes! (60 total)

Secondary Reactors: +5 to Power

High Resolution Sensors: +1 momentum to out of combat sensor checks.
TRAITS
Federation Starship – A highly sophisticated and advanced vessel, with holodecks, replicators, and similar comforts, primarily designed to handle multiple operations. Highly sensitive and requiring constant maintenance, the vehicle is less rugged than other interstellar craft

Maquis Crew - a good chunk of the crew are former Maquis troublemakers. Expect discipline problems and unorthodox plans.
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 9cd [+1 per extra power spent]
Can Use Spread: Hit +1 time at ½ damage per effect OR Area: hit +1 ship per effect within close range.
Versatile 2: Gain 2 bonus momentum with a successful hit

Photon Torpedoes
Power Cost: 0 | Range: Long | Damage: 6cd
High Yield: If it causes 1 breach, it causes +1 breach

Quantum Torpedoes
Power Cost: 0 | Range: Long | Damage: 7cd (Vicious 1 - +1 damage on effects)
High Yield: If it causes 1 breach, it causes +1 breach
Calibrations: Requires 1 minor action to calibrate

Tractor Beam (Strength 5)
Power Cost: 0 | Range: Close | Damage: None
Effect: If successfully established, enemies face a diff 5 check to escape.

CREW COMPLIMENT (Base Stat: 9 | Base Skill: 2)
CO: Captain Katheryn Janeway (Skilled: Command, Science | Weakness: Combat)
SPECIAL ABILITY: "We Can Be Better" - if you succeed on any diplomatic check with Janeway, Get +1 momentum​
XO: Commander D-91 (Skilled: Command | Weakness: Socialization)
HELM: Lt. Tom Paris (Skilled: Conn | Weakness: Not Being A Fucking Up)
TACTICAL: Ensign Harry Kimm (Skilled: Gunnery | Weakness: Harry Kim)
SECURITY: Lt. JG Amy Strong (Skilled: Personal Combat | Weakness: Lying)
MAQUIS HEADBREAKER: C'nola (Skilled: Combat, Sneaking and Scheming | Weakness: Emotional Wreck)​
SCIENCE: Tuvok (Skilled: Science | Weakness: Emotionless)
COMMS: Lt. Bian T'are (Skilled: Communications | Weakness: Combat)
MEDICAL: The EMH (Skilled: Doctor | Weakness: Kind of a Dick)
ENGINEER: B'lanna Torres (Skilled: Engineering | Weakness: Also a dick)

SECONDARY CHARACTERS
Ensign Steve (Useless Security Goon)
Ensign Becky (plural fighter jock)
Petty Officer Third Class Jessie (Hard working engineer)
Crewman Billingsly (Dude, Billingsly!)
Crewman Chandra (Concerned Crewman)
Bifurcate (bidimensional robot girlfriend of Harry Kim)
Princess Lyan Positron (runaway daughter of magician most foul and girlfriend of Harry Kim)
Soria Flyte (Pegasus girl and girlfriend of Harry Kim)
Mirror Universe Trevor (he's fine!)
NAME
MRSS Val Jean
PROF.
TACOPS
CLASS
Keldon Class Heavy Cruiser
CONST
2370
SHIELDS
12/12​
RESISTANCE
5​
SCALE
4​
POWER
7/7​
CREW SUPPORT
4​
SMALL CRAFT
3​
COMMS
ENGINES
STRUCTURE
COMPUTERS
SENSORS
WEAPONS
BREACHES
0/4
0/4
0/4
0/4
0/4
0/4
9​
9​
9​
8​
7​
10​
COMMAND
3​
12​
12​
12​
11​
10​
13​
CONNING
2​
11​
11​
11​
10​
9​
12​
ENGINEERING
2​
11​
11​
11​
10​
9​
12​
SECURITY
3​
12​
12​
12​
11​
10​
13​
SCIENCE
1​
10​
10​
10​
9​
8​
11​
MEDICINE
2​
11​
11​
11​
10​
9​
12​
TALENTS
Electronic Warfare Suite: Whenever making a Jamming or Intercept communications check, can spend 2 momentum to select +1 target (repeatable.)

Fast Targeting Systems: No +1 diff for called shots

Improved Hull Integrity: +1 Resistance

Cloaking Device: Spend 3 power, and make a Control+Engineering + Engines + Security check with a diff of 2. If successful, gain the Cloaked Trait (impossible to detect, cannot attack, shields are down.) It takes a minor action to decloak.
TRAITS
Cardassian Ship – Durable, uncomfortable, close, cramped and cheap. Thinks creature comforts are for other people and technical sophistication is for people who haven't spent decades starving to death. The fact that the starving could have been avoided if the government were less...you know, monstrous doesn't seem to have occurred to that many of them.

Okampan Crew – the crew are bright, perky, cheerful, and incredibly psychically powerful. Individually, they're all better than Vulcans, and as a gestalt? Who knows!
WEAPONS
Phaser Arrays
Power Cost: 1-3 | Range: Medium | Damage: 7-9cd (Spread: Hit +1 time at ½ damage per effect OR Area)
Versatile 2: Gain X bonus momentum with a successful hit

Disruptor Banks
Range: Medium | Damage: 8-10cd (Vicious 1: Each effect adds +1 damage)

Tractor Beam (Strength 3)

CREW COMPLIMENT (Base Stat: 8 | Base Skill: 1)
CO: Lt. Commander Brian Wacoche (Skilled: Commando Tactics | Weakness: Independent)
TACTICAL: Seska (Skilled: Being Seska | Weakness: Everything Else)
CONN: R'lash skilled: Piloting | Weakness: Romulan Fuckup)
ESPIONAGE: Kes (Skilled: Commando Tactics | Weakness: Naive)

Crewman Stadi - Age 23, Betazoid, born Beta Colony-5 to Zani and Talwyn of the House of Riis, survived by her sisters Tari and Batri.
R'mor - age 182, Vulcan, burn on Romulus to R'tan and Leslali, survived by his twelve nieces and nephews across the Empire
 
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Okay. I do like how Janeway has been given a sort of mission or vision statement for the journey. It will make it easier to decide on consistent, in-character decisions.

That said, I still don't understand what Janeway's sister's role in all of this is going to be.
And Seven Slash Phoebe? Is Seven of Nine going to fuse with her somehow?
I was just assuming it would be a popular ship
 
Just caught up with reading. This was wonderful!

Think you captured the tone of the Q, the mix of humour with the ominous feeling of some vast entity weighing you on cosmic scales you cannot fully appreciate, really well. The reference to the Dominion War as two strains of bacteria fighting one another* was particularly good in showing their perspective.

Also the shout out from Q to the voters was great. 😅


*(Just looked it up, it was a " bacteriological intercontamination event".)
 
And Seven Slash Phoebe? Is Seven of Nine going to fuse with her somehow?
More of a pun refering to said Borg drone I'd say.
"Seven slash Phoebe is going to be very popular,"
The 'Seven' is obvious.
Slash (or rather '/') can refer to portions in a mathematical equation. For example 3/4 can mean three units of four.
Phoebe is a bit harder and while I'd need to double check, I believe it's the largest body of the furthest/ninth group of moonlets/moons orbiting Saturn.
 
Q smiled and nodded. "We got what we came here for," he said.

Quite a few layers of meaning bound up in this single line. Or even in the single word we. There is the we that is him speaking as the defense attorney on behalf of his client, we as in him speaking about the continuum as a whole, we as in everyone in the courtroom, and then the royal we, given his own interests - we, as in the voters who wanted the long route, and probably more that I am missing.
 
On a less joking and more rambling note, I feel a bit curious about what would've happened if we did vote for the "Sha'Ka'ree" route. I know logically that most likely we just would've went with it as the Q stuff would've felt like railroading in that situation. And @DragonCobolt doesn't seem the type, from what I've read of the quest so far, to handle things in that blunt of a way. Like, how it was handled here just feels completely natural and thus kinda colors my thoughts on the other possibilities.
 
Excellent as always!

As an aside, @DragonCobolt would it be possible for you to put the ship/crew info in the pinned post in spoilers? It's a bit cumbersome on mobile!
 
On a less joking and more rambling note, I feel a bit curious about what would've happened if we did vote for the "Sha'Ka'ree" route. I know logically that most likely we just would've went with it as the Q stuff would've felt like railroading in that situation. And @DragonCobolt doesn't seem the type, from what I've read of the quest so far, to handle things in that blunt of a way. Like, how it was handled here just feels completely natural and thus kinda colors my thoughts on the other possibilities.
I'm guessing that it just wouldn't have happened. Because in universe there isn't any reason why they wouldn't go for the fastest route.
 
On a less joking and more rambling note, I feel a bit curious about what would've happened if we did vote for the "Sha'Ka'ree" route. I know logically that most likely we just would've went with it as the Q stuff would've felt like railroading in that situation. And @DragonCobolt doesn't seem the type, from what I've read of the quest so far, to handle things in that blunt of a way. Like, how it was handled here just feels completely natural and thus kinda colors my thoughts on the other possibilities.

I'd have not done that no! The only reason this is happening is cause you guys talked about how, in character, the shorter route makes more sense - so, it felt like I should address that.

...also, the actual Parallax episode plot fucking sucks.


Excellent as always!

As an aside, @DragonCobolt would it be possible for you to put the ship/crew info in the pinned post in spoilers? It's a bit cumbersome on mobile!

Done and done!
 
On a less joking and more rambling note, I feel a bit curious about what would've happened if we did vote for the "Sha'Ka'ree" route. I know logically that most likely we just would've went with it as the Q stuff would've felt like railroading in that situation. And @DragonCobolt doesn't seem the type, from what I've read of the quest so far, to handle things in that blunt of a way. Like, how it was handled here just feels completely natural and thus kinda colors my thoughts on the other possibilities.
The ship makes it home in record time, before realizing that, "oh no," they left Harry Kim behind.

Cue 70 year voyage through Borg space to gethim.
 
I'd have not done that no! The only reason this is happening is cause you guys talked about how, in character, the shorter route makes more sense - so, it felt like I should address that.

...also, the actual Parallax episode plot fucking sucks.
It's really ridiculous that they start the first regular episode is a super half-assed Anomaly of the week. If I was show runner I'd have junked that script entirely, but if I had to use it I'd have put it in the middle of the season. Season one is a wasteland of good or even decent episodes, most of which were clearly written for TNG season 8, but they could have at least put Phage, an episode about a reoccurring threat in the Delta Quadrant, or Learning Curve, which is about tensions integrating the Maquis crew, as the first regular episode.
 
It's really ridiculous that they start the first regular episode is a super half-assed Anomaly of the week. If I was show runner I'd have junked that script entirely, but if I had to use it I'd have put it in the middle of the season. Season one is a wasteland of good or even decent episodes, most of which were clearly written for TNG season 8, but they could have at least put Phage, an episode about a reoccurring threat in the Delta Quadrant, or Learning Curve, which is about tensions integrating the Maquis crew, as the first regular episode.

It would, no fooling, be actually better if it was something...bad, like Threshold. At least that would be memorable!

What's funny is, the next episode, Time and Again? I plan to change very very very little, because the stuff I'd change as an author...y'all are gonna do, cause the only real objectionable parts of that is Janeway's absolutely absurd dedication to the ludicrous distortion of the prime directive that 90s Trek uses
 
Oh boy, a time travel episode right after the crew got into a trial because Voyager was supposedly screwing the future. I'm sure the command staff aren't going to get a headache trying to figure out if the Q are going to pop right up and serve them with another lawsuit.
 
Oh boy, a time travel episode right after the crew got into a trial because Voyager was supposedly screwing the future. I'm sure the command staff aren't going to get a headache trying to figure out if the Q are going to pop right up and serve them with another lawsuit.
No no, It's not going to be the Q with another lawsuit...It's going to be Braxton from the Temporal Integrity Commission :D
 
It would, no fooling, be actually better if it was something...bad, like Threshold. At least that would be memorable!
For a second I wanted to say "like Code of Honor", but then I remembered that was actually the third episode because my brain can't comprehend how dumb it was to do a remake of a TOS episode as the first regular episode.
What's funny is, the next episode, Time and Again? I plan to change very very very little, because the stuff I'd change as an author...y'all are gonna do, cause the only real objectionable parts of that is Janeway's absolutely absurd dedication to the ludicrous distortion of the prime directive that 90s Trek uses
Time and Again is at least a solid Star Trek Plot. The problem is if you took out all the names and gave a summary I'd probably say "I don't remember that episode of TNG".
 
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Loved that courtroom scene. So deliciously mind-screwing, especially the final twist with the smallpox...
 
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