Skitterdoc 2077

Yes but the person is technically still in control, they can turn the Shard off. Tanaka Jr. shows this by still being able to talk shit while he beats the shit out of David. Where as the Doll chip just straight up puppets you completely, you say what it tells you say, move when it tells you to move etc.

There are different tiers to Doll chips, back in Bootcamp TT offered a low tier one to Tay that would stimulate her muscles during BD's.
 
That sounds stupidy hackable. You don't even need to be a pro at it to redirect the targeting or something, and then the guys laying into his buddies or jumping out a window headfirst.
 
When you go really high up in some corporations it becomes a thing, Arasaka Globally is very much a pro japanese centric company, Millitech should be a very pro-american one. This of course doesn't mean that only people with these nationalities can get into high positions, but you would be competing against ingrained prejudice if you don't fit with their corporate culture.
The NUSA is a wholly-owned subsidiary of Militech. Arasaka was just founded by a nationalist. :p

That sounds stupidy hackable. You don't even need to be a pro at it to redirect the targeting or something, and then the guys laying into his buddies or jumping out a window headfirst.
Hence why Taylor refused to get it.
 
She nodded, "Great. Now, what do you know about longevity treatments?"

A lot more than anybody else on this planet is what I wanted to say. Instead, I was a bit more ambiguous, "A lot. What are you more interested in, actually living longer or just looking younger for longer?"

She blinked for a moment, "Both, of course."

I nodded, as that was the correct answer, in my opinion, "It's much cheaper to start these treatments when you are still relatively young as you are now. It's also more effective. The really wealthy begin longevity treatments as soon as they start puberty. I'm guessing you would have to budget at least five thousand Eurodollars a year for an acceptable treatment plan. I can give you recommendations for clinics that I would trust if you want."
Does Taylor use longevity treatments on herself already? Like the really wealthy?
 
Does Taylor use longevity treatments on herself already? Like the really wealthy?

Probably has a better personal plan, she's a fair bit more advanced than the rest of the world when it comes to biology. In fact almost positive that she already mused about how to achieve immortality.

*Short search later*

The conspiracy theorists called the technology Soulkiller, and it was billed as almost as big a boogeyman of the Net as Rache Bartmoss was.

Supposedly, it killed you and then copied your entire self, all of your memories and a complete brain scan to the owner of the system. I could definitely see how such a thing might be possible, considering the way cyberdecks were deeply interactive with most areas of the brain, so I couldn't deny the possibility, even if I couldn't presently reproduce it.

Could I build something like that eventually, though? Probably. I thought I definitely could, but the brief idea I got from my medical sense was that I should finish learning to walk before trying to run. Although I had already done some preparatory work in researching neural tissue, I would have to continue a fair bit more into researching human brains, memories and consciousness, but I definitely felt that wasn't an out-of-reach goal, although a copy of my memories living on as a pseudo-AI was probably the worst of the ideas I had on the subject if my goal was immortality.

I never had before thought that the idea of immortality was appealing before arriving in Night City, but I thought that was because I subconsciously felt that the world I lived in was circling the drain already. I didn't put it into words, but looking retrospectively, I was pretty confident that a more extended life just meant more suffering back there.

That wasn't even a result of my bullying, either. Although Emma was an utter bitch, she wasn't on the level of Ziz, and everyone knew losing a few cities a year wasn't sustainable, even if nobody ever talked about it. Perhaps I could have lived to old age back there if I dodged being murdered by villains and literal Godzillas, but I didn't think that luck would last me one hundred or more years, so why even think about living longer than that?

Now though? This new world wasn't great. And there were monsters in the Old Net who might or might not want to destroy humanity as a whole, too, just like Endbringers and possibly had a good chance of accomplishing that goal, but at the same time, I definitely thought the society, as fucked up as it was, was metastable. If so, perhaps living a lot longer might be nice.

My understanding of ageing was pretty complete, and even though the rejuvenation drugs and treatments were billed as huge secrets, I didn't think they were all that revolutionary. Evolutionary, like most advances in technology, were, but it wasn't that more advanced than existing biosculpting and genetic treatments already on the market, at least the way I understood how they probably worked.
 
That is similar to what I was trying to bring up (poorly) with the thought of Dr Otto Octavius arms. But I don't think Taylor will be able to use them without drawing way to much attention.
instead of non-humanoid 3rd pair limbs with no neural support in her brain, why not improve her feet toe dexterity and eventually replace them with an extra pair of robo hands? 4 hands are better than two. She can save more lives and tinker better with their help. When she bravely needs to run away her patented finger-walk will be a doozy. Her leg punching will knock them down with the big, long legs strength.

Taylor is no ambidextrous wonder. She's a Quad wonder!

To go beyooooond, she can work on her tongue dexterity. 5 is even better than 4 after all. There, the octopus limb approach makes sense. With the new extendible tentacle tongue, upcoming immortality treatments and planet sized parasite HALPER, Taylor is going places!
 
Last edited:
instead of non-humanoid 3rd pair limbs with no neural support in her brain, why not improve her feet toe dexterity and eventually replace them with an extra pair of robo hands? 4 hands are better than two. She can save more lives and tinker better with their help. When she bravely needs to run away her patented finger-walk will be a doozy. Her leg punching will knock them down with the big, long legs strength.

Taylor is no ambidextrous wonder. She's a Quad wonder!

To go beyooooond, she can work on her tongue dexterity. 5 is even better than 4 after all. There, the octopus limb approach makes sense. With the new extendible tentacle tongue, upcoming immortality treatments and planet sized parasite HALPER, Taylor is going places!
As I read this I had the thought of hiding the Octopus Arms as "Fetish Gear" just give it a rubber sleeve over the cybernetics and it wouldn't raise a single eye in the Cyberpunk Setting... Fucking degenerates would kidnap/hang you for creating something useful but if it's something for sex or vanity it's the norm.
 
Taylor's so deep in denial that anyone could ever be attracted to her (not to mention paranoid) that I doubt she allows herself to feel anything more than momentary, surface attraction to anyone. I think something would have to change before she was willing to even consider it. She's going to stick to her BDs for a while at least.
 
Her biggest vulnerability is of course the brain. Gotta move her thinky bits to something more resilient. At least aughta keep an emergency clone in reserve. We already know her shard can handle extremely high tier cloning from Slaughterhouse 9000. And they have the braindance tech which can be used in place to the bits they had to steal from Caranial in OTL.

I envision a system where nanobots store a constantly updated backup of her mindstate into her skin. The information density of DNA memory storage is 800x that of modern day systems. So a massively redundant backup in the skin should suffice.
Then if she gets gibbed, have mrs Pepig programmed to come over and carry chunks of her skin back to the cloning bay for transcription.
 
Aren't there skillchips for martial arts and the like, as shown off by that asshole corpo kid in Edgerunners? Those are really just Doll chips with a different name and no exterior connection (and maybe with less resolution where facial expressions are concerned), if you think about it.
Skill chips are not doll chips. There's a qualitative difference in mechanism.

Doll chips are used to control the brain and body. They don't improve skils available to the recipient, they just decide such-and-such should be felt or done and then directly manipulate the brain to express that emotion or make a movement.

This can be used to hamfistedly automate combat, as we see in 2077, but note:
Judy: Done saying hello to each other? Revolution won't plan itself... I modified the behavioral chip. It can equip any doll with a motor reflex system. In other words, make the doll move and fight like a preem-tier solo.
[...]
Judy: The body'll react as if executing a well-trained series of movements. Already tested it out on Tom. Chip's impulses supplant any natural reflexes, so it'll make users feel like they're experiencing cyberpsychosis.
It's a hot mess if you do. Feels like cyberpsychosis, she says. It should go without saying that skill chips don't feel like that.

Conversely, a skill chip is just data. It's integrated into the brain such that you naturally use it when invoking the skill. Skill chips work for any skill, including subjects that would be nonsensical via puppetteering, such as netrunning. The user just knows what they need to know and accesses it just like naturally-trained knowledge or ability. The downside is that skill chip technology can't (usually) exceed 3 on a scale of 10 in the TTRPG; and that's to set the skill to, not boost. Meaning if you're at or better than 3, the chip is literally useless-- and it won't let you improve while it's chipped.

More relevantly to the original topic, it's likely that the way skill chips are implemented is fundamentally not able to command you to do anything, meaning any techie can reliably say "this chip can't make you kill your family one night," even if the chip is hacked. Conversely, a doll chip could absolutely do that, making it a security risk that a skill chip could never be.

(Some people believe Evelyn was hacked by the VDB into killing herself at the end, in fact.)

If TT is so aggressive in every instance, I can see situations where they make enemies. The tech and crafting abilities would make building a manpad feasible or even just a fast drone loaded out to take out a TT aircraft unless there are serious reasons not too. Maybe TT has a policy to scorched earth people who do such things? It has to be really serious or they will experience reprisals.
TBF, TT is the enemy by default of anyone who attacks their clients. At that point being less aggressive isn't going to really change anything, IMO. Like, Trauma Team doesn't shoot people who aren't in some way a threat or obstacle, usually in a dangerous situation. Everyone knows what's going on when TT shows up, or they should.
 
Last edited:
You're not wrong in that the corpos would definitely do that. It's stupid, but cruel: so they'd do it in a heartbeat.
Ironically, in this case it probably wouldn't be stupid (but still somewhat cruel), as when conducting an experiment like this you really do want a control group to make sure you know what the results would be without the treatment. The batch of anthrax could have been bad, meaning that the miraculous recovery was meaningless, and you can compare the experience of those who didn't get treatment with those who did to show just how effective it was.
 
Skill chips are not doll chips. There's a qualitative difference in mechanism.

Doll chips are used to control the brain and body. They don't improve skils available to the recipient, they just decide such-and-such should be felt or done and then directly manipulate the brain to express that emotion or make a movement.

This can be used to hamfistedly automate combat, as we see in 2077, but note:

It's a hot mess if you do. Feels like cyberpsychosis, she says. It should go without saying that skill chips don't feel like that.

Conversely, a skill chip is just data. It's integrated into the brain such that you naturally use it when invoking the skill. Skill chips work for any skill, including subjects that would be nonsensical via puppetteering, such as netrunning. The user just knows what they need to know and accesses it just like naturally-trained knowledge or ability. The downside is that skill chip technology can't (usually) exceed 3 on a scale of 10 in the TTRPG; and that's to set the skill to, not boost. Meaning if you're at or better than 3, the chip is literally useless-- and it won't let you improve while it's chipped.

More relevantly to the original topic, it's likely that the way skill chips are implemented is fundamentally not able to command you to do anything, meaning any techie can reliably say "this chip can't make you kill your family one night," even if the chip is hacked. Conversely, a doll chip could absolutely do that, making it a security risk that a skill chip could never be.

(Some people believe Evelyn was hacked by the VDB into killing herself at the end, in fact.)


TBF, TT is the enemy by default of anyone who attacks their clients. At that point being less aggressive isn't going to really change anything, IMO. Like, Trauma Team doesn't shoot people who aren't in some way a threat or obstacle, usually in a dangerous situation. Everyone knows what's going on when TT shows up, or they should.
skill chips do kinda (sorta) work like that in a way

Blackhand has a quote about the weakness of chipped skills being you can't improvise and can only go through the motions, meaning anyone with real skills is gonna be able to adapt and kick your ass.

I think that's why that rich douchbag in Edgerunners had to do that fast hand thing every time at the start before he beat David's ass it literally could not be skipped
 
Last edited:
Skill chips are not doll chips. There's a qualitative difference in mechanism.

Doll chips are used to control the brain and body. They don't improve skils available to the recipient, they just decide such-and-such should be felt or done and then directly manipulate the brain to express that emotion or make a movement.

This can be used to hamfistedly automate combat, as we see in 2077, but note:

It's a hot mess if you do. Feels like cyberpsychosis, she says. It should go without saying that skill chips don't feel like that.

Conversely, a skill chip is just data. It's integrated into the brain such that you naturally use it when invoking the skill. Skill chips work for any skill, including subjects that would be nonsensical via puppetteering, such as netrunning. The user just knows what they need to know and accesses it just like naturally-trained knowledge or ability. The downside is that skill chip technology can't (usually) exceed 3 on a scale of 10 in the TTRPG; and that's to set the skill to, not boost. Meaning if you're at or better than 3, the chip is literally useless-- and it won't let you improve while it's chipped.

More relevantly to the original topic, it's likely that the way skill chips are implemented is fundamentally not able to command you to do anything, meaning any techie can reliably say "this chip can't make you kill your family one night," even if the chip is hacked. Conversely, a doll chip could absolutely do that, making it a security risk that a skill chip could never be.

(Some people believe Evelyn was hacked by the VDB into killing herself at the end, in fact.)
So skill chips are literally magic then? Kay.

For cerebral skills I could see a pure brain interface working, but for anything to do with fast kinesthetics such as martial arts, always waiting for stimuli such as proprioception to travel all the way from the limbs, be processed by the brain, and then for the reaction to travel all the way back would just be too slow to be very useful. You need muscle memory and reflexes for that, and those don't really involve the brain except for informing it of what happened after the fact.
But if that's what the tabletop says, then whatever I guess.
 
If TT is so aggressive in every instance, I can see situations where they make enemies. The tech and crafting abilities would make building a manpad feasible or even just a fast drone loaded out to take out a TT aircraft unless there are serious reasons not too. Maybe TT has a policy to scorched earth people who do such things? It has to be really serious or they will experience reprisals.

Judging at least from the Debt Recovery Teams, I take it TT has a group for that situation. It probably has an extremely bland name like 'Loss Prevention'.
 
So skill chips are literally magic then? Kay.

For cerebral skills I could see a pure brain interface working, but for anything to do with fast kinesthetics such as martial arts, always waiting for stimuli such as proprioception to travel all the way from the limbs, be processed by the brain, and then for the reaction to travel all the way back would just be too slow to be very useful. You need muscle memory and reflexes for that, and those don't really involve the brain except for informing it of what happened after the fact.
What if your nerves got replaced by something faster? Seems like that's what Sandivistan & that other cybernetic does, at least?
 
The NUSA is a wholly-owned subsidiary of Militech. Arasaka was just founded by a nationalist. :p

Eh, not quite IMO - The nations in 2077 still have some pull and independence from the corps inside of them, even Japan and Arasaka aren't 1:1.

I mean from what we see, there's not MUCH difference in defacto, but they've not completely replaced them.
At least not if you're using the time of Red books to try and figure out how the world outside Night City is like in 2077 (and the few 'lore' sources we've seen) Like Arasaka apperently doesn't even completely control Tokyo where they've taken over as their own city.

I'm hoping we see better lore from the DLC about what the NUSA is really like. Is it still able to function away from Militech, or is it really just one and the same. It's frustrating having 5 timelines* that don't completely match, and only a street level video game protag with a delusional AI companion for details(even Alt said Johnny was wrong about his memories).

*(2020, Red, Cyber-Generations, Mekton: Starblade Battalion, and 2077 if anyone was wondering.)
 
Last edited:
If TT is so aggressive in every instance, I can see situations where they make enemies. The tech and crafting abilities would make building a manpad feasible or even just a fast drone loaded out to take out a TT aircraft unless there are serious reasons not too. Maybe TT has a policy to scorched earth people who do such things? It has to be really serious or they will experience reprisals.
Keep in mind, in a sense TT is the 'apex predator' evolution of various corporate paramedic services and that is their business plan. There are a number of paramedic services that will fight back while retrieving clients, as demonstrated earlier in the story, but Trauma Team is the most aggressive of them all.

Trauma Team, by virtue of being paid outrageous subscription fees, is basically well-financed enough to go to war with anyone trying to stop them from doing their job. As noted, it's not just that they have armed aerodynes, everything about their teams from staff to equipment is basically vetted to make them military strike teams able to deal with military level opposition.

Someone trying to actually fuck with their business plan in a big way would run into opposition from the company itself, but also their grateful and dependent clientele. You'd basically go to hit TT, then get hit back by not just TT's security but corporate retaliation and maybe legal sanctions from the city itself. Arguably that's kinda what happens to REO Meatwagon.
 
Last edited:
Ironically, in this case it probably wouldn't be stupid (but still somewhat cruel), as when conducting an experiment like this you really do want a control group to make sure you know what the results would be without the treatment. The batch of anthrax could have been bad, meaning that the miraculous recovery was meaningless, and you can compare the experience of those who didn't get treatment with those who did to show just how effective it was.
Once meta-analysis is available, you already have control-group data. Getting more, aside from being wildly unethical when dealing with spreading disease (and cyberpunk corpos don't give a shit about ethics), is a waste of resources. Put another way: they already know what happens to people who take placebos and can compare that to the new data to gain data on the efficacy of the new treatment.

So to repeat myself: including a control group is a waste of resources (ie stupid) and cruel. Which tracks for corpos in cyberpunk.
 
Taylor assumed her drug wasn't a gamechanger but that's not true if it cures bioweapons. Biotechnica makes those bioweapons. It's bad for business if everyone has a counter for them in their medicine cabinet. Best to buy this drug, bury it in their vaults and bury anyone who knows about it. Ie, Wakako, the cured patients and Taylor needs to die.
 
She tilted her head to the side but didn't mention, "If it is as effective as you say, wouldn't it be worth a lot more than that? And how can you be sure it is a novel pharmaceutical and not just kept as a trade secret?"
I can't tell if anyone's already pointed this out, but it seems like something's missing. Was this intentional?
 
Eh, not quite IMO - The nations in 2077 still have some pull and independence from the corps inside of them, even Japan and Arasaka aren't 1:1.

I mean from what we see, there's not MUCH difference in defacto, but they've not completely replaced them.
At least not if you're using the time of Red books to try and figure out how the world outside Night City is like in 2077 (and the few 'lore' sources we've seen) Like Arasaka apperently doesn't even completely control Tokyo where they've taken over as their own city.

I'm hoping we see better lore from the DLC about what the NUSA is really like. Is it still able to function away from Militech, or is it really just one and the same. It's frustrating having 5 timelines* that don't completely match, and only a street level video game protag with a delusional AI companion for details(even Alt said Johnny was wrong about his memories).

*(2020, Red, Cyber-Generations, Mekton: Starblade Battalion, and 2077 if anyone was wondering.)
You got me, I was exaggerating. Slightly. :p
 
Taylor assumed her drug wasn't a gamechanger but that's not true if it cures bioweapons. Biotechnica makes those bioweapons. It's bad for business if everyone has a counter for them in their medicine cabinet. Best to buy this drug, bury it in their vaults and bury anyone who knows about it. Ie, Wakako, the cured patients and Taylor needs to die.
It cures bacterial bioweapons, which is probably a relatively small subset. Remember that there already exists a nanomed treatment that gets the same result, the drug is just cheaper to produce.

Besides which, Biotechnica will almost certainly assume the drug was developed by a rival corp and the formula stolen. it would be one thing to bury a drug they developed in-house, but it's pointless to have the results of their competitor's R&D sold to them only to sit on it. That wouldn't prevent whoever developed it in the first place from releasing it, it's just giving up Biotechnica's share of the market.
 
Back
Top