Shards of a Broken Sun [Megaten/Shugo Chara/Exalted]

[X] Plan: Glue Saaya Back With Honey


Guess I'll go with this plan for now, it seems the best of the two at the moment, though I'm worried about Tadase.
 
Basically I'm worried the fight will drag out long enough that something happens to Tadase who is left with possibly no support at all. I suppose one could join the fight and ask some one else to go get him as well though.
Tadase's Holy Crown can manifest as a barrier around himself. The descriptions I got from the QM about how immovable Tadase's Holy Crown was makes me believe he could actually survive the school collapsing ontop of him, as long as he had juice to keep going, though perhaps that is me being a bit optimistic.

I would suggest sending Nadeshiko to fetch him, but I'm hesitant of having a plan for anything past rejoining the two, because I have a feeling that whatever Kukai's doing will cause an interrupt. It's also possible he might need Nadeshiko to pull off whatever he was planning. If Tadase started flagging though, I think Amu would sense it.
Excellent.

Before, when I mis-assumed you meant it would cost WP to switch to Ran mid-transformation, I started thinking about the best way to fight while stuck as Amulet Clover. My best idea for a stunt needed a lighter and as far as I recall, Amu's dad doesn't smoke. If Su can make one though, it's all good. My conclusion was that Su is a great chef, you see.

She can do a real good, crispy fried chicken.

(Assuming Su doesn't just negotiate and we don't end up keeping it around for the eggs instead...)
 
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[X] Plan: Glue Saaya Back With Honey

Standard Exalted level-up costs are in effect for attribute and ability increases. They're priced as though Amu is a Solar, for Reasons™.
Tracked down the standard costs. Boy, are those a lot more expensive than psi skills. Original (pre-increase) rating*4 for an attribute increase, original rating*2 - 1 for a favored/caste ability increase, original rating*2 for an out-of-caste ability increase, 3 XP for the first dot in a new ability.

So, uh... does Amu have favored/caste abilities?
 
[X][Saaya] Stabilise her, then move on.
-[X] Stabilising her is required, but we don't know what caused this, and she dislikes having psionics used on her. Let's do the minimum, then check with professionals as to the best care.
-[X] Increase the call to Lulu to top priority and tell her about Saaya's health.
--[X] Ask if there is anything immediate term that needs to be done.
--[X]An ETA on the backup and add a med team to it please?
[X][Plan] Continue as planned


I'm afraid I'm not fond of the Amulet Clover plan. It's committing a lot of resources and EXP to heal her when she isn't going to be functional anyway, and for all we know the damage will just occur again. And I'm bringing up these resource concerns as the person that came up with the plan to give her the Humpty Lock. :V

If she actually needs the healing, we can just buy the Biokinesis after the fight is done and do it then.
We've saved her, lets just make sure she stays saved for now.

If Lulu has contacted a group that actually knows about demons, then there's decent odds they will have access to demon summons that just have Dia (the healing skill, not the Chara) and Amrita to heal her without us having to blow EXP on fast tracking it.
 
Let's see how this is going, then~

Adhoc vote count started by Baughn on Nov 19, 2023 at 7:55 PM, finished with 58 posts and 11 votes.

  • [X] Plan: Glue Saaya Back With Honey
    - [X] Upgrade Biokinesis: Spend 2 XP.
    - [X] Heal Saaya fully.
    - [X] Transform and use Remake Honey on Saaya.
    -- [X] The mental picture of Saaya that you hold is one torn apart, damaged and missing bits. Once upon a time, there had been another picture of someone cherished that you had seen torn, damaged and missing bits - a precious photograph of your mother that your father had tucked away in an old magazine, accidentally donated. When you'd found it again, you and Yoru had fought bitterly over it, leaving in tatters by the end. But Amulet Clover had managed to fill the gaps, mend the holes. Honey heals, honey revitalizes. Honey keeps bees alive throughout winter. Like the blood running through a person's veins, no cheap fake made of corn syrup can compare to the true thing - and Su makes the best honey of them all. Imagining Remake Honey's life-giving fluid spreading throughout the fraying edges and damaged gaps you see in your image of Saaya, you envision the same mending process taking place here and now, as you had done with that paper photograph of your mother before. It may not have been your real mother then, but paper is the flesh of trees and that paper had carried her spirit within in. Now, as before, you seek to heal a flesh that likewise carries within it the spirit of someone you refuse to see die.
    - [X] Carry Saaya to Tsumugu and tell him to keep her safe and make sure nobody removes the Lock.
    - [X] Rejoin Kukai and Nadeshiko to fight.
    [X] Plan Scoop and Run
    -[X] Stabilize Saaya.
    -[X] Pick up Saaya and carry her to Dad.
    -[X] Tell Dad he's now responsible for getting Saaya to the hospital.
    -[X] Go back and help your friends fight.
    [X][Scoop and Run]
    [X][Saaya] Stabilise her, then move on.
    -[X] Stabilising her is required, but we don't know what caused this, and she dislikes having psionics used on her. Let's do the minimum, then check with professionals as to the best care.
    -[X] Increase the call to Lulu to top priority and tell her about Saaya's health.
    --[X] Ask if there is anything immediate term that needs to be done.
    --[X]An ETA on the backup and add a med team to it please?
    [X][Plan] Continue as planned
 
[X][Saaya] Stabilise her, then move on.
-[X] Stabilising her is required, but we don't know what caused this, and she dislikes having psionics used on her. Let's do the minimum, then check with professionals as to the best care.
-[X] Increase the call to Lulu to top priority and tell her about Saaya's health.
--[X] Ask if there is anything immediate term that needs to be done.
--[X]An ETA on the backup and add a med team to it please?
[X][Plan] Continue as planned


I'm afraid I'm not fond of the Amulet Clover plan. It's committing a lot of resources and EXP to heal her when she isn't going to be functional anyway, and for all we know the damage will just occur again. And I'm bringing up these resource concerns as the person that came up with the plan to give her the Humpty Lock. :V

If she actually needs the healing, we can just buy the Biokinesis after the fight is done and do it then.
We've saved her, lets just make sure she stays saved for now.

If Lulu has contacted a group that actually knows about demons, then there's decent odds they will have access to demon summons that just have Dia (the healing skill, not the Chara) and Amrita to heal her without us having to blow EXP on fast tracking it.
I figure we're probably going to want that extra dot of biokinesis for later anyway. We're spending a few extra seconds and 1 extra XP beyond the base upgrade cost to get Saaya into a better condition, and importantly, to reduce the chance of botching this.


If we don't buy the extra biokinesis dot, we're rolling a dice pool of 3 before stunts: 2 Wits + 1 biokinesis + 1 Su bonus - 1 for untrained Medicine. We need to reach 3 successes for "stable", and 5 successes to reach the limit of what Amu can do for Saaya.

At best, we get a stunt bonus to the first roll, but I don't know if your vote is enough for a stunt bonus - I don't have a good read on Baughn's stunt judgment yet. Assuming no stunt bonus, we have about a 19% probability of botching before we even hit "stable".

With the extra biokinesis dot, and assuming a 1-die stunt bonus toward the first roll, we have an 8.5%-ish probability of hitting "stable" before botching, and a 14.4%-ish probability of hitting the healed-as-far-as-possible threshold without botching. Even going for the higher threshold, the botch probability is notably lower.


As for buying the extra dot after the fight... I don't know if we actually can. Skipping psi skill training times is only possible "at a stressful moment in which the relevant skill would be useful", and I don't know if "after the fight, while Saaya is stable" counts as stressful enough. If we don't skip the training time, then it takes... I don't know how long. Training times are "standard for a solar exalted", but solar exalted don't have psi skills, so they don't have standard training times for psi skills.


I'm not sure how big a deal the extra 1 XP is. On one hand, 1 XP is one of the smallest XP increments possible. It's also less XP than we've earned in just this scene, without even entering the fight yet. Plus, it's only a small fraction of the cost of pumping attributes and abilities, or buying charms.

On the other hand, for now, 1 XP is enough to buy an extra dot in almost any of our psi skills. There seems to be a pretty massive gulf in XP efficiency between psi skills and anything else. If XP growth is slow enough that we're still pumping key psi skills for a long time, then a difference of 1 XP could be important.


Overall, I'm leaning toward spending the extra XP.
 
If Lulu has contacted a group that actually knows about demons, then there's decent odds they will have access to demon summons that just have Dia (the healing skill, not the Chara) and Amrita to heal her without us having to blow EXP on fast tracking it.
JP's does have at least one professional doctor with them even without demons, Otome Yanagiya, but she's also all the way in their Osaka branch.

That said, I am a bit wary about relying on third-parties for healing. This probably isn't going to be the only time Amu gets stuck in a situation where someone is injured right now in front of her and allies are yet to arrive or out of reach, especially if it's with the Scavengers in the middle of some illegal activity that nobody else is supposed to know about.

Well, I mean, the exact likelihood and frequency of such situations depends on how sadistic our QM wants to be, but...... how much do you trust our QM not to be?
 
At best, we get a stunt bonus to the first roll, but I don't know if your vote is enough for a stunt bonus - I don't have a good read on Baughn's stunt judgment yet. Assuming no stunt bonus, we have about a 19% probability of botching before we even hit "stable".
Probably no stunt on my vote, I'll rewrite it to call on something to get that.

If we were controlling Saaya, I have the perfect stunt, but she's unconscious, so I'm trying to figure out the wording to guide her.
As for buying the extra dot after the fight... I don't know if we actually can. Skipping psi skill training times is only possible "at a stressful moment in which the relevant skill would be useful", and I don't know if "after the fight, while Saaya is stable" counts as stressful enough. If we don't skip the training time, then it takes... I don't know how long. Training times are "standard for a solar exalted", but solar exalted don't have psi skills, so they don't have standard training times for psi skills.
I'm pretty sure any time we would urgently want the skill, it will count as stressful enough to bypass the timer.

Well, I mean, the exact likelihood and frequency of such situations depends on how sadistic our QM wants to be, but...... how much do you trust our QM not to be?
You have a very good point, it is Baughn. :p



I want to clarify a possible issue with trying to full heal her at this juncture. Not sure if my read on this is right, but I want to put it out there.

The damage was caused as some kind of As Above, So Below mechanism of Saayas psionics going wild, reflecting the damage of her mind onto her body. (Much like a Demon Summoners demon taking heavy damage and the summoner flinching/nose bleeding, if my read is correct.)

Full healing, especially with a very Amu flavoured stunt, could be an indirect psionic attack via the same vector, just in an opposite direction.
Altering her body with the honey remake reflecting up to her mind, (As Below, So Above) and possibly causing another breakdown as she instinctively lashes out within her own mind at the 'invader'.

And considering Saaya is packing near-conceptual destruction as her 'favoured skill'...
 
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Stabilizing or full healing, it's using Biokinesis on Saaya either way. So if it was going to backfire, both options would screw us over anyway. (Also, we ended up resorting to some pretty invasive telepathy before putting the Humpty Lock on Saaya and that went pretty OK).

Stunts were also confirmed to at worst give us +0 to rolling and not backfire, so if my stunt turns out to be incompatible with the narrative, my understanding is that it should just not give us any dice at worst.

Now, as much as I raise an eyebrow at the QM for casually crushing someone to death offscreen just after we convinced Saaya not to die, I also personally didn't get the impression that both healing options were meant to be a trap. My impression was that it really was just a matter of how much resources we were willing to put into patching her up.
 
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As for buying the extra dot after the fight... I don't know if we actually can.
There will be more chances. 😈
Training times are "standard for a solar exalted", but solar exalted don't have psi skills, so they don't have standard training times for psi skills.
As for an out-of-caste ability. (Amu doesn't have any in-caste abilities; she does not have a caste.)

That's one month to reach Biokinesis 2, assuming she can do some experimentation with it every day. Amu training times are treated as always having a teacher. For reasons.
JP's does have at least one professional doctor with them even without demons, Otome Yanagiya, but she's also all the way in their Osaka branch.
I'm roughly 99% sure they also have doctors in their other branches. Osaka is the place it happened to come up.
If we were controlling Saaya, I have the perfect stunt, but she's unconscious, so I'm trying to figure out the wording to guide her.
She is not, in fact, unconscious. She might wish she were.
Stunts were also confirmed to at worst give us +0 to rolling and not backfire, so if my stunt turns out to be incompatible with the narrative, my understanding is that it should just not give us any dice at worst.
They're not meant to be traps! So the absolute worst case is I'll decide "this would backfire", tell you so, and if the vote wins anyway, just not do that part of it.

This one is fine, however. It's a bit weird and very showy, but fine.
Now, as much as I raise an eyebrow at the QM for casually crushing someone to death offscreen just after we convinced Saaya not to die, I also personally didn't get the impression that both healing options were meant to be a trap. My impression was that it really was just a matter of how much resources we were willing to put into patching her up.
That's correct. There's consequences, but none of them are "oops, she died" or "oops, you totally alienated her". ... unless perhaps if you surreptitiously try to mind-control her.

I might as well make it clear: On a botch, unless it's the literal first thing you do, Saaya will still be better off than if you'd done nothing. But will require medical attention.

(On a success, she'll almost certainly be seen as requiring medical attention anyway. She looks terrible.)
 
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There will be more chances. 😈
I mean buying it after the fight, in time to be relevant to the current situation.

As for an out-of-caste ability. (Amu doesn't have any in-caste abilities; she does not have a caste.)

That's one month to reach Biokinesis 2, considering she doesn't have a teacher, and assuming she can do some experimentation with it every day. Amu training times are treated as always having a teacher. For reasons.
Is it a month instead of a week because she's not spending the full 8 hours a day, 6 days a week assumed for the standard training times? Or are we looking at different baseline training times?

She is not, in fact, unconscious. She might wish she were.
I wonder if psi anesthesia would fall more under biokinesis or mind control.

They're not meant to be traps! So the absolute worst case is I'll decide "this would backfire", tell you so, and if the vote wins anyway, just not do that part of it.

This one is fine, however. It's a bit weird and very showy, but fine.
Good, I've been worried about that.

That's correct. There's consequences, but none of them are "oops, she died" or "oops, you totally alienated her". ... unless perhaps if you surreptitiously try to mind-control her.

I might as well make it clear: On a botch, unless it's the literal first thing you do, Saaya will still be better off than if you'd done nothing. But will require medical attention.
Good. Been worried about that too. (Here's hoping we don't just botch immediately.)
 
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@Nero200 I guess I should mention that while your plan did sound interesting, I'm not totally convinced of continuing to follow your old plan in its old form further. For instance the Lulu call will quite possibly take substantial time as currently stated (Due to being about coordination), and will be during a moment when there is for instance a wild 'bird' flying around causing trouble. And one can wonder if perhaps it isn't best to say at least ground the 'bird' first and get things a bit more under control before considering making a call.

Also one has to some what keep in mind total time is at best minutes before something has to be done with Tadase. Be that to help suppress or help evacuate, etc. So maybe it would be better to call when there when there would be more leeway time wise?


Well as such, I'm having some doubts the old plans ordering is the best right now.



PS, just thought of this so putting it in an edit... but if training times are normally a month, then depending on how quickly we get XP an argument can be made that we pretty much will have to quick by some things to spend it all. Also... if one really wants to wait a month for certain things, or if sometimes having it sooner might indeed be a good idea.
 
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Is it a month instead of a week because she's not spending the full 8 hours a day, 6 hours a week assumed for the standard training times? Or are we looking at different baseline training times?
I'm assuming 2 hours per day, yes. It's hard for a middle-schooler to spend full workdays on this.
I mean buying it after the fight, in time to be relevant to the current situation.
Nope. In general, you should assume options like this don't come twice in the same... week, at least. Depending.
I wonder if psi anesthesia would fall more under biokinesis or mind control.
Depends on how you do it!
 
Sounds like we're pretty hard-pressed for training time. Depending on XP accrual and how quickly shit hits the fan, we might end up taking every insta-boost opportunity we get.
 
I wonder if psi anesthesia would fall more under biokinesis or mind control.
Depends on how you do it!
I imagine that one might be able to pull it off with Empathy as well. I mean, I'm not sure how much else somebody who is focused on projecting an overriding sensation of euphoria or mellowness into someone else's brain would be able to do at the same time.

But theoretically, if you had a surgery assistant or whoever else nearby to perform the actual treatment while you were busy blasting euphoria at someone, I could envision it working.

Granted, this might require the empath themselves to also be high while doing it if they can't generate emotions on demand, but even so.
I'm assuming 2 hours per day, yes. It's hard for a middle-schooler to spend full workdays on this.
Welp, I think she might just be getting a few free weeks after this, unless Seiyo has a whole bunch of spare classrooms (or a superhumanly efficient construction crew) at hand.
 
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Welp, I think she might just be getting a few free weeks after this, unless Seiyo has a whole bunch of spare classrooms (or a superhumanly efficient construction crew) at hand.
The standard approach would be to fit them into some other school! Though that isn't instant, and we'll see how it goes. In case of Seiyo, they have more buildings than this one.
 
Vote closed
Scheduled vote count started by Baughn on Nov 18, 2023 at 6:58 PM, finished with 70 posts and 11 votes.

  • [X] Plan: Glue Saaya Back With Honey
    - [X] Upgrade Biokinesis: Spend 2 XP.
    - [X] Heal Saaya fully.
    - [X] Transform and use Remake Honey on Saaya.
    -- [X] The mental picture of Saaya that you hold is one torn apart, damaged and missing bits. Once upon a time, there had been another picture of someone cherished that you had seen torn, damaged and missing bits - a precious photograph of your mother that your father had tucked away in an old magazine, accidentally donated. When you'd found it again, you and Yoru had fought bitterly over it, leaving in tatters by the end. But Amulet Clover had managed to fill the gaps, mend the holes. Honey heals, honey revitalizes. Honey keeps bees alive throughout winter. Like the blood running through a person's veins, no cheap fake made of corn syrup can compare to the true thing - and Su makes the best honey of them all. Imagining Remake Honey's life-giving fluid spreading throughout the fraying edges and damaged gaps you see in your image of Saaya, you envision the same mending process taking place here and now, as you had done with that paper photograph of your mother before. It may not have been your real mother then, but paper is the flesh of trees and that paper had carried her spirit within in. Now, as before, you seek to heal a flesh that likewise carries within it the spirit of someone you refuse to see die.
    - [X] Carry Saaya to Tsumugu and tell him to keep her safe and make sure nobody removes the Lock.
    - [X] Rejoin Kukai and Nadeshiko to fight.
    [X] Plan Scoop and Run
    -[X] Stabilize Saaya.
    -[X] Pick up Saaya and carry her to Dad.
    -[X] Tell Dad he's now responsible for getting Saaya to the hospital.
    -[X] Go back and help your friends fight.
    [X][Scoop and Run]
    [X][Saaya] Stabilise her, then move on.
    -[X] Stabilising her is required, but we don't know what caused this, and she dislikes having psionics used on her. Let's do the minimum, then check with professionals as to the best care.
    -[X] Increase the call to Lulu to top priority and tell her about Saaya's health.
    --[X] Ask if there is anything immediate term that needs to be done.
    --[X]An ETA on the backup and add a med team to it please?
    [X][Plan] Continue as planned
 
Let's do this, then.

Dice pool: 2 (wits) + 1 (Su) + 2 (Biokinesis) + 1 (Stunt, first round only) - 1 (Medicine 0) = 4 (5).

(And please ignore the second 10, "throw another dice" didn't do what I thought it would.)
I meant to use separate rolls, but just mentally split this into groups of 5/4, I suppose.

Aaand... okay then! Very magical girl of her.
Baughn threw 9 10-faced dice. Reason: Round 1 Total: 53
10 10 4 4 8 8 4 4 3 3 10 10 2 2 2 2 10 10
 
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Since it's an extended roll, it's more how long it takes us to win.

If Baughn had said "very Shonen protag like", I would've assumed we failed 2-3 sets of rolls before miraculously jackpotting 5 in a row, but I have no idea what "magical girl" means.

EDIT:
.....OK, apparently it means Amu should have Su loaded up and be thinking of her mother's photograph every time she goes to a mahjong parlor.
 
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Since it's an extended roll, it's more how long it takes us to win.

If Baughn had said "very Shonen protag like", I would've assumed we failed 2-3 sets of rolls before miraculously jackpotting 5 in a row, but I have no idea what "magical girl" means.
She stabilised her on the first round, 'fully healed' her on the first roll of the second, and- I should actually finish that set of rolls.

EDIT: And then overdid it with another two successes.

Very magical girl of her.
 
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