Shards of a Broken Sun [Megaten/Shugo Chara/Exalted]

It had four votes, vs. three for the other one. Though as it stands, the only actual difference is this one specified not to fly.
Looking on the tally it had 2 votes. Unless you are counting the stand alone [] Evacuate Saaya, then take a moment.

... Do we need to do anti votes if we dont want our votes to be merged with write ins?

edit. Looking at it that might have been the plan name. So nevermind me.
 
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Looking on the tally it had 2 votes. Unless you are counting the stand alone [] Evacuate Saaya, then take a moment.

... Do we need to do anti votes if we dont want our votes to be merged with write ins?

edit. Looking at it that might have been the plan name. So nevermind me.
Er... now I'm a bit confused myself. That's certainly how I interpreted it, but I think in the future I'll make sure to confirm that.

However, given that the only part of the plan that actually fire was the first line... it doesn't make a difference, one way or the other. Super-complicated plans remain very likely to get interrupted.
 
Amu watched as the 'bird'—a roc, or a gryphon?—scrambled back to its feet, its claws reaching for Nadeshiko but snapping at air.
Probably not an actual SMT Roc or Gryphon, unless there's a design in one of the games that gives them a human face. More likely one of the Harpies or Furies. If this is meant to be a low-level enemy, it's probably Harpy itself, the weakest one.
Dad was there, and he was... fighting. With his fists, not his brain, which meant he was being an idiot, and also she had no time.
What the heck is he even doing here? Even if Lulu called him, there is zero way he made it here in sub-3 minutes flat, unless he suddenly gained or had hidden superpowers too. Which is highly dubious. If he's here, it's likely he came to Seiyo for some other reason. Could be something to do with Ami instead of Amu, but... well I suppose we'll find out eventually as long as he doesn't keel over before Amu gets a chance to talk to him.
But none of that was enough. It wouldn't fix Saaya, not unless she spent hours on it.
Hmm, I dunno, back when she fought Hinamori Dream, Amulet Clover's Remake Honey was able to regrow all the leaves on a whole grove of trees Saaya withered with her powers. Sadly, without the Humpty Lock, I don't think Amu has enough points in Illusion to make it stick (assuming the feat is considered valid for this quest, which I would understand if mass-healing is considered too powerful for Amu to be able to perform off-the-cuff).

I guess this decision comes down to whether we want to put the points into Biokinesis or not. Story-wise, it would probably affect whether Saaya needs to go to a hospital, which comes with its own risks attached.

...If the points were to be put in Illusion, would Remake Honey be able to fix her? Given Remake Honey fixes inanimate objects too, I wouldn't think it falls under Biokinesis. Unless which Skill it uses depends on what it's trying to fix?
 
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Hmm, I dunno, back when she fought Hinamori Dream, Amulet Clover's Remake Honey was able to regrow all the leaves on a whole grove of trees Saaya withered with her powers. Sadly, without the Humpty Lock, I don't think Amu has enough points in Illusion to make it stick (assuming the feat is considered valid for this quest, which I would understand if mass-healing is considered too powerful for Amu to be able to perform off-the-cuff).
I'm not completely sure what to make of that scene. Were the leaves ever actually withered in the first place, or did they just look that way? Those two were making a real mess of reality that day.
...If the points were to be put in Illusion, would Remake Honey be able to fix her? Given Remake Honey fixes inanimate objects too, I wouldn't think it falls under Biokinesis. Unless which Skill it uses depends on what it's trying to fix?
It depends on what you're trying to fix, and also other factors. Biokinesis is not optional for repairing biology.
 
I used something like '[] Evacuate Saaya, then take a moment. ' thinking that might tally up for the complicated plan still, but I guess not. Though I don't think I forgot the X... did I? Hmm.



In any case, I guess there are three main problems in play at current.

- Saaya being very hurt and maybe needing some level of patching up, though if it is really immediately critical is unclear. Potential sources of near help aside of Amu... I know of none I guess.
- Nadeshiko being in a fight, which she may or may not get help with in the near future from other allies. For now seems to be doing ok, but there is some level of unknown risk there.
- Tadase is probably now fairly alone in the school and has likely less then 5 minutes before they run out of power... assuming nothing else goes wrong, in case it might be even less. Hopefully they could escape then... but things could easily go wrong, like further building collapse.


So one will have to balance on how to deal with these matters I guess, or even which to deal with and which not. Saaya and Tadase stand out the most to me on having potentially less time.
 
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Given that Amu currently has a Medicine score of zero, should we take that Medicine is not also necessary for repairing biology? If so, what would Medicine be used for? Just non-psionic treatment of ailments and drugs?
You can probably assume that, for treatment of injuries, I'll use Wits + Medicine + Biokinesis. Or so, depending on specifics.

Most people have a biokinesis score of 0, is all. Amu has a medicine score of 0 instead...

Biokinesis can do things which a nurse w/o tools simply can't, even at low scores—such as reach inside the body without needing surgery—but fundamentally she's restricted to first-aid right now, and isn't superb at even that. Medicine can also do things which biokinesis can't, such as predict the result of her interventions.
 
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I used something like '[] Evacuate Saaya, then take a moment. ' thinking that might tally up for the complicated plan still, but I guess not. Though I don't think I forgot the X... did I? Hmm.
I intended to vote for the whole plan when I put in mine, next time I'll copy the subvotes as well to make it clearer I'm going for the whole thing, if it's not an actual voteplan labeled by name.
- Saaya being very hurt and maybe needing some level of patching up, though if it is really immediately critical is unclear. Potential sources of near help aside of Amu... I know of none I guess.
Internal organ damage with a confirmed perforated lung. Sounds pretty critical to me. I'd vote for the Biokinesis point, if not for wondering whether something else could work instead that is also useful on non-organic/biological constructs (i.e. if we put a point into Teleportation, could we potentially teleport to a nearby hospital, for instance one that may exist in affiliation with Seiyo's university section and be right next door).
Medicine can also do things which biokinesis can't, such as predict the result of her interventions.
I hope you don't mean to say that a particularly bad roll on a biokinesis action could end up giving her cancer due to lack of Medicine knowledge, do you?
 
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She clamped a hand over her mouth. Someone had been hit by collapsing concrete, killed on the spot. The viewpoint she'd got was from a girl in her class, who was hysterically hauling off the concrete with strength that wasn't remotely human. Then, from the corner of the same girl's eye, Nagihiko—no, that was Nadeshiko right now—was rushing towards her, shouting something Amu couldn't quite make out.
Looks like the evacuation didn't happen fast enough. I wonder how important Strong Girl will be.

Amu reached out with her senses, feeling the wounds that had appeared in her body. One of her lungs had a hole in it, and the blood vessels connected to her heart were... Her skin was starting to look like a single enormous bruise. It was like someone had taken a shotgun and blasted her insides. It didn't look fatal, not right away, but Amu wasn't a doctor and she was going to assume the worst.
Oh for - gotta save her again, I guess! I suppose this is probably backlash from her powers acting out of control on her own body.

I wonder how many times we'll have to save Saaya in just the next few chapters. Maybe we'll have to swoop in again when the fight gets too close to where we left her, and then get her out of JP's or Manticore custody a chapter or two later.

Your dice luck could have been better, but maybe this will be for the best. Incidentally, let me know if you prefer me to do rolls publicly; the ones in this chapter were ad-hoc calls to random.choice in a python interpreter…
I'd prefer public rolls, so we can see what kinds of rolls correspond to what kinds of results, and so we can confirm you didn't accidentally screw up your inputs or anything like that.

Standard Exalted level-up costs are in effect for attribute and ability increases. They're priced as though Amu is a Solar, for Reasons™.
Reasons™, huh. Maybe she is a Solar, or was, for some value of "was". (Maybe the world got reset after the original quest and something carried over.) Maybe it's just convenient mechanically.

Are we working with any particular edition of Exalted? And for people who don't own the relevant sourcebooks, what are the standard costs?

Increments to psionic skills cost max(1, [pre-increment # of dots] / 2) XP. This is up for adjustment later. If I reduce the cost, I'll refund any previously spent XP in excess of the new cost.
Is that floor division, or does going from 3 to 4 dots cost 1.5 XP? And should we still expect to boost multiple psi skills at once, as mentioned in the character sheet?

I used something like '[] Evacuate Saaya, then take a moment. ' thinking that might tally up for the complicated plan still, but I guess not. Though I don't think I forgot the X... did I? Hmm.
Plans need to say "Plan" for that to work.


We probably ought to transform at this point. Hopefully it doesn't take too long, especially without the lock.
 
Internal organ damage with a confirmed perforated lung. Sounds pretty critical to me. I'd vote for the Biokinesis point, if not for wondering whether something else could work instead that is also useful on non-organic/biological constructs (i.e. if we put a point into Teleportation, could we potentially teleport to a nearby hospital, for instance one that may exist in affiliation with Seiyo's university section and be right next door).
The only thing coming to me right now is that the Humpty Lock is right there in front of Amu still, and we already know she can remotely use it at that kind of range.

So in theory at least she might be able to still leverage the bonuses to all psychic stats trick... though I'm not 100% on that. Still it's something to ponder as extra leverage. Maybe Amu has some idea on if that is reasonable, though only @Baughn would know her thoughts on that I guess.
 
By the way, yes, I see the X-hairclip on Amu and I approve.
The rest of the plan is still running, but you can redo as much or as little of it as you want, after dealing with this situation.
Nero's plan had us taking Saaya to safety as far away as needed, but at this point the imminent danger is mobile and airborne. Not much time for a phone call to Lulu. Also, not much point telepathing Ami for Miki when the fight is already right in front of us and in-character I can't see her wanting Ami in the middle of this mess anyway.

I especially don't think trying to keep running with Saaya is a good idea when the QM is now also dangling Amu's papa as an alternative source of collateral damage in front of us.
We probably ought to transform at this point. Hopefully it doesn't take too long, especially without the lock.
I'd be down for it. If we're fixing her up on the spot, the transformation might also give us a bonus in it from Su, assuming the regrow-trees feat is valid.
 
if we put a point into Teleportation, could we potentially teleport to a nearby hospital
Not with just one dot. That would require three, and either preexisting knowledge of where precisely to go, or another three dots in clairvoyance.
Oh for - gotta save her again, I guess! I suppose this is probably backlash from her powers acting out of control on her own body.

I wonder how many times we'll have to save Saaya in just the next few chapters. Maybe we'll have to swoop in again when the fight gets too close to where we left her, and then get her out of JP's or Manticore custody a chapter or two later.
Naaaah. Well, maybe. But that's not the same sort of problem, exactly, and you can probably guess that Saaya isn't the right type of person for Manticore to vanish her.
I'd prefer public rolls, so we can see what kinds of rolls correspond to what kinds of results, and so we can confirm you didn't accidentally screw up your inputs or anything like that.
Roger that. It may be a little spammy, but we'll see.
Are we working with any particular edition of Exalted? And for people who don't own the relevant sourcebooks, what are the standard costs?
2nd edition is what I'm familiar with (and own the sourcebooks for), but I might pull in some concepts from 3rd on an ad-hoc basis.
Is that floor division, or does going from 3 to 4 dots cost 1.5 XP? And should we still expect to boost multiple psi skills at once, as mentioned in the character sheet?
I'm going to say... 1.5 XP. You might end up with half-points of XP stuck on your character sheet this way, but that's a risk I'm willing to take. The exact calculation for the biokinesis upgrade goes: 2 * max(1, 1 * 0.5) = 2.
So in theory at least she might be able to still leverage the bonuses to all psychic stats trick... though I'm not 100% on that. Still it's something to ponder as extra leverage. Maybe Amu has some idea on if that is reasonable, though only @Baughn would know her thoughts on that I guess.
There's no way to find out without testing, and it might interfere with whatever the humpty lock is doing to Saaya. Or might get preempted by that, and fail. Or it might work perfectly fine.

It's not relevant right now; assuming a biokinesis check for healing, you wouldn't get a higher score from the Humpty Lock than you get simply by way of being Su.
I especially don't think trying to keep running with Saaya is a good idea when the QM is now also dangling Amu's papa as an alternative source of collateral damage in front of us.
Would I do-

Actually, don't answer that.
I'd be down for it. If we're fixing her up on the spot, the transformation might also give us a bonus in it from Su, assuming the regrow-trees feat is valid.
You do get a +1 from Su, with or without a visible transformation... I should write that down on the character sheet, since it seems you'll be missing the lock for a while.

= = =

Okay, so the trees.

They're out of gamut from everything else we've seen in the show, but there's a fair number of other, vaguely similar events caused by Lulu's craziness. I'm going to assume it was illusion-based, and that Amu isn't capable of instantly regrowing the leaves on a dozen or so trees, mostly for my own sanity.
 
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Thoughts, everyone?

[][Saaya] Heal her fully. Then move on.
-[] Bring the Spiral Heart Rod to help you focus, and when she can live without more help, launch Heart Beams at whatever it is your dad is fighting. You don't care anymore if he'll be mad that you've been hiding psychic powers from him! He'd be able to help a lot more with his cell phone than his fists.
 
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I wonder if this is going to take a roll. What could we do for a stunt... give Saaya a magic lollipop to replenish her blood sugar or something? Use Dia's time powers to better gauge what Saaya's biology used to look like, and to spot complications before they arise? (Precog and postcog aren't the same skill here, but Dia can probably do both.) Drain biomass from the surrounding grass?

Saaya's condition is really bad. I'm not a doctor either, but both the hole in the lung and the massive internal bleeding problem sound like they could be imminently lethal, and that's before considering what other problems might be lurking that haven't shown up yet. If I were in Amu's situation, I'd be expecting Saaya's other organs to start breaking down within hours, even after treating the currently apparent problems. Kidney failures and liver failure and all sorts of nasty things.

But, you know... the demon attack could be imminently lethal to a lot of people too. I say we stabilize Saaya, go fight the demon, and then come back and continue the job once it's down. (Hopefully it's just this demon, not a continuous stream of them from now until the rift is closed, but if it is more than just this demon, joining the fight is an even higher priority.)

(I wonder if this demon has Dia - the SMT healing spell, not the Chara. I wonder if any of the probably-inbound JP's personnel have it either. A Dia would be very welcome right now.)

Dad was there, and he was... fighting. With his fists, not his brain, which meant he was being an idiot, and also she had no time. Amu closed her eyes, her hands balling into fists, but she couldn't go over there now. Saaya needed her.
I wonder if Amu is genuinely expecting her dad to be able to engage in combat with his brain. Dia's likely still active - maybe Amu's dad learns to do that later.

The fact that he's here at all is weird. Maybe he got a premonition of disaster.
 
To prioritize Saaya's safety I'd argue for two things:

1) Stabilize. If there's damage to the 'blood vessels connected to her heart' that means damage to the great vessels. That's gonna be pretty immediately fatal.

2) GTFO. Staying and full healing isn't really logical in an emergency. Get Saaya to stop dying then pick her up and get out.

I'd argue for this:

[X][Scoop and Run]
-Stabilize Saaya.
-Pick up Saaya and carry her to Dad.
-Tell Dad he's now responsible for getting Saaya to the hospital.
-Go back and help your friends fight.

This does a few things. It gets the civilian out of the way as fast as possible, delegates her safety to someone with, presumably, a way to contact emergency services. AND it gets Dad out of the way, because if we tell him 'Don't get involved' he's not gonna listen. But if we say 'Don't get involved and here's this person YOU need to save' that would get him and Saaya out of the danger zone. The sooner the situation turns from a disaster zone into just another magical girl combat zone, the better.
 
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I'm as indecisive as ever, but I'll go with Pete for now.
[] Plan Scoop and Run
 
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But, you know... the demon attack could be imminently lethal to a lot of people too. I say we stabilize Saaya, go fight the demon, and then come back and continue the job once it's down. (Hopefully it's just this demon, not a continuous stream of them from now until the rift is closed, but if it is more than just this demon, joining the fight is an even higher priority.)
Don't forget Tadase, taking care of Saaya will take a bit of time. And in the mean time they'll be being worn down while completely unguarded in a potentially collapsing building, which is hard to think is a great position to leave someone. There's very little margin on that side if they are not capable of getting out themselves due to the Portal becoming to dangerous.

So it's possible we need to drag him out first from there, fly out to beat down the demon and then get to Saaya again. With his defense help, this might be as fast as fighting the demon anyway... though admittedly then the portal is left to run wild further.
 
To prioritize Saaya's safety I'd argue for two things:

1) Stabilize. If there's damage to the 'blood vessels connected to her heart' that means damage to the great vessels. That's gonna be pretty immediately fatal.

2) GTFO. Staying and full healing isn't really logical in an emergency. Get Saaya to stop dying then pick her up and get out.

I'd argue for this:

[X][Scoop and Run]
-Stabilize Saaya.
-Pick up Saaya and carry her to Dad.
-Tell Dad he's now responsible for getting Saaya to the hospital.
-Go back and help your friends fight.

This does a few things. It gets the civilian out of the way as fast as possible, delegates her safety to someone with, presumably, a way to contact emergency services. AND it gets Dad out of the way, because if we tell him 'Don't get involved' he's not gonna listen. But if we say 'Don't get involved and here's this person YOU need to save' that would get him and Saaya out of the danger zone. The sooner the situation turns from a disaster zone into just another magical girl combat zone, the better.
I dunno what happens to the Humpty Lock if we do that, though. Even if it doesn't get stolen or anything, I don't know if Amu's dad can convince the doctors to keep the definitely-not-sterile Humpty Lock on Saaya in the emergency room, especially if she has to undergo surgery. If they take it off, that doesn't just risk Saaya's condition - it risks her powers going out of control again and hurting the people around her, too.


Also, vote formatting. I keep seeing people getting their vote formatting wrong, which messes with the vote counter, so here's a quick primer on vote formatting.

First, if you want other people to be able to vote for your plan with just the first line, your plan needs to say "Plan". Not saying "Plan" is why the "take a moment" votes got split.

Second, if you write "[X][Scoop and Run]", "[Scoop and Run]" is treated as a category name, not a plan name. Plan names shouldn't go in brackets. (This mostly matters when the tally is configured to split by "Task" instead of "Block", and I'm not actually sure about the details of how plan handling and category handling interact.)

Third, any sub-lines you want to include in the vote should start with "-[X]", or "--[X]" or "---[X]" or so-on for sub-sublines. Otherwise, they won't get included in the vote tally.

So putting those together, the "Scoop and Run" plan should look like

[X] Plan Scoop and Run
-[X] Stabilize Saaya.
-[X] Pick up Saaya and carry her to Dad.
-[X] Tell Dad he's now responsible for getting Saaya to the hospital.
-[X] Go back and help your friends fight.

(This is kind of ignoring the "[Saaya]" and "[Plan]" vote categories given in the update, but I don't think it really makes sense to vote on those as separate categories anyway.)
 
1) Stabilize. If there's damage to the 'blood vessels connected to her heart' that means damage to the great vessels. That's gonna be pretty immediately fatal.
That's damage as in damage, not actual bleeding. As you say, any nontrivial holes there would be immediately fatal. Abrasions can be survived, it's just difficult to imagine an ordinary scenario in which that would happen.

Amu, it must be said, has 0 dots in medicine. What that means in practice is: She (consciously) has no idea what she's seeing. She knows that blood should stay in blood vessels, and that bruises are bad, and having contusions and other random badness all over your insides is probably bad, and her biokinesis gives her a basic idea of Saaya's health if she focuses- but it's a very different modality from what an EMT would see. Overall, she learns much less from her vision than a trained doctor would. It stands in for a dot in medicine by virtue of Amu being right there and able to immediately react if things go wrong, in ways a doctor couldn't. Less "do the right thing", more "react quickly to self-correct".

Bear that in mind, I guess.

Saaya was able to run along with Amu to escape the building. Adrenaline can do wonders, obviously, but that does at least indicate that she doesn't have, e.g, severed nerves.
(This is kind of ignoring the "[Saaya]" and "[Plan]" vote categories given in the update, but I don't think it really makes sense to vote on those as separate categories anyway.)
I'll accept it. I'd thought you might want to vote on XP expenditure separate from the rest of the plan, but eh.

= = =

On a potentially unrelated note, I'm not going to warn you if you vote for something that would harm or kill a character, except if one of the people making the decision—or otherwise present, and able to intervene—would be able to tell that it isn't a good idea. Noting this down in advance, just in case.
 
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Not with just one dot. That would require three, and either preexisting knowledge of where precisely to go, or another three dots in clairvoyance.
Can't we 'jump' our way there? Smaller more manageable hops instead of one big teleport.

Also, the hospital is probably far away a clinic would be closer plus no need to tell Dad to keep the lock on her and make sure it stays on when he has no idea why it's important and is probably worried out of gord about Amu. And we only really need to stabilise her for long enough that we can finish the fight and then accompany her to the Hospital. Handing her over to Dad with the instructions to stick to her and keep the lock on is probably second best but less liable to work imo.

Hey Baughn when is that back up Lulu mentioned arriving? We can also tell Dad to hand her over to them when they arrive. Iffy though
 
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Since people are considering splitting Saaya's treatment up:

I'll be treating that as an extended roll with a target of three, for stabilisation. Crafting, essentially; Amu needs to get all the significant blood vessels sealed up, and resolve any other significant damage. That is to say, she'll keep rolling until she has three successes, and however long that takes is how long it takes.

For what she described as "healing" (which definitely isn't, but would certainly give Saaya a good head start on that), she'll need five successes.

This can absolutely be paused in the middle, with all attendant consequences.
 
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Can't we 'jump' our way there? Smaller more manageable hops instead of one big teleport.
You could, but I don't know that that's necessarily any faster than simply flying. Especially at one dot. Targeting is crucial if you're attempting teleportation, and at one dot you can only manage "within 20m or so, line of sight, no obstructions."

Which shouldn't be underestimated. But I don't think it's the solution here.

Hey Baughn when is that back up Lulu mentioned arriving? We can also tell Dad to hand her over to them when they arrive. Iffy though
Amu has absolutely no idea. However, I can inform you that the average response time for the fire department or police in this part of Tokyo would be 7 to 10 minutes.
 
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