Winged One
Not the Simurgh
- Location
- definitely the ground
- Pronouns
- They/Them/It
Or maybe Amu's rolling Integrity to resist her family trying to get her to fucking chill. 
The first roll is Ami, trying to convince her to play instead of Dreamwalk.Or maybe Amu's rolling Integrity to resist her family trying to get her to fucking chill.![]()
No worries, I did actually vote for your option after all, so clearly I thought it was better the mine. My thinking here was just based on further realizations afterwards over the course of the discussion. Just wondering if with newly gained perspectives of narrative impacts if one could have made some further improvement. Though admittedly our discussions and thoughts already are some what expressed in the updates as is.Oh come on guys, I came up with like 3 drafts of this stunt and I don't remember anybody (apart from maybe the QM making some shifty comments) seriously bringing up healthiness as an issue when I mentioned how masochistic the idea of training Integrity was. I thought everyone was fine with it.
If you guys can think of a better method that both grabs as much extra hours in day as possible for training 4 different stats at once - including Integrity, of all things - while overlapping them in a way that keeps Amu fit and healthy mentally and physically, please do.
'Cause that was the healthiest way I could come up with.
It integrity was already that strained with Amu, then even if it needed some dice rolls here, it would have been well worth it for making Amu's soul less over stressed long term. Though I have some doubts if this is really the case though... Though as a side thought, things like improving Integrity and Illusion might make the strain of calling on Dia in the future less bad. If we're really lucky maybe in time she'll be something one can call upon more often, because in a sense her sleeping so much is I think a sign of Amu just not being quite up to snuff enough to support her consistently. Hopefully in time that will be something that can be changed.If this is true, I have a sinking feeling that any attempt to train Integrity at all is going to need dice rolls - even for something as mild as exposing herself to brainwashing videos or chatting with zealots on the internet - and that it's tied up with the spoiler reason that caps Amu's training time.
Best guess, not only is Amu's Integrity already under constant strain, Dia's solution to keeping Amu intact involves "freezing" her soul or sense of self such that it's both resistant to external influence, but also to internal growth.
Meaning every attempt to train it will trigger a contesting throw by Dia that we need to beat, for it to work.
Admittedly that comes with its own kind of risks, but I suppose it could be an approach to it. Hopefully higher integrity would at least help reduce the risks over all for her though.If it really is the case that Integrity alone is solely responsible for all these dice rolls, which is what I'm taking away (given it's not the intensity or the overlap), then the best way to get to Level 4/5 (if we plan on trying to get Integrity to that) really COULD just be to hoard XP and look for an opportunity to SOS buy it during an emergency in a future arc.
The POV exaltation is type 0, serial 60, so type 1, serial 60 would probably be its lunar mate.<Pong: [Celestial exaltation type 1, serial 60]> comes the response. As does something else.
So Creation isn't completely gone in this quest... or at least, if this is from the memory of the Shard, it thinks Creation still exists. Could still be it doesn't and that's the whole reason it is damaged, it either violently lost its previous Exalt or got violently ejected by them with a final instruction to find help during the end of it.To acknowledge the Outside is to invite disaster, as the slow fall of Creation has shown time and again.
Compared to the previous number of ticks...[WARNING] Onboard essence capacitors at 0%, exhaustion ETA 26384798 ticks.[/WARNING]
233,897,479 ticks went by between the first sidestory and this one, which is over 90% of them.[WARNING] Onboard essence capacitors at 1%, exhaustion ETA 260282277 ticks.[/WARNING]
It just got a recharge, so that exhaustion ETA is no longer relevant anyway:So unless this Shard is about to arrive imminently, there's probably no relation between exhaustion ETA and how long it will take to reach wherever Amu is.
Umbilicals sprout from the mass of stars, and a moment later, power courses through my circuits. My processors fire back up, and I am able to think again. Power flow reaches the minimum threshold. Automated repair routines kick in.
Ping/pong is the standard idiom, and also common computer science terminology.And here I thought I was the only one who called return responses "pong."![]()
Hotsuin would have been a viable candidate for a Sidereal exaltation, FWIW. He isn't at this point, but he would have been.If we do end up with multiple Shards allocated to people other than Amu, I could see Ikuto getting a Lunar Exaltation. If he doesn't already have one, anyway.
Also, assuming we actually get a choice in who to direct them to - other than just "whoever is currently dying, so they don't die" - I'm voting for "Not Hotsuin". Because I can see all of the route leaders in Devil Survivor 2 being potential candidates (along with Hibiki himself, anyone in SMT3 who had a Reason and possibly also the Persona leads).
....Ah who am I kidding, they're probably just going to immediately go to whoever needs to be kept alive on the spot.
I'm pretty sure he would've fit for Solar on his own just fine too... but 100% not Lunar material. Like he's one of the two people in his canon who would 90% fit for Solar exaltation.Hotsuin would have been a viable candidate for a Sidereal exaltation, FWIW. He isn't at this point, but he would have been.
The exaltation criteria all overlap, to certain degrees, but you're right: He's 100% not suited to be a Lunar.I'm pretty sure he would've fit for Solar on his own just fine too... but 100% not Lunar material. Like he's one of the two people in his canon who would 90% fit for Solar exaltation.
Pity the age limit makes natural Essence 6 impossible for Amu, though it could still be hit temporarily through Glory To the Most High (that only lasts a day).
The mechanical effect is this part:It does when, according to the description, that charm basically allows the user to decide what a Creature of Darkness is.
The rest is just fluff. If you want to actually make anything a Creature of Darkness you need additional charms, which typically only allow inflicting that status on specific individuals.In the event of the death of the Unconquered Sun, the Solar's Holy Charms retain their full capacity against all creatures of darkness. This Charm also permanently lowers the cost to activate all Charms with the Holy Keyword by one mote, to a minimum of zero motes.
You do realize that part of the description also means that the Unconquered Sun being dead would ordinarily disable Holy/Creature-of-Darkness-specific effects from working as they normally would, right?The rest is just fluff. If you want to actually make anything a Creature of Darkness you need additional charms, which typically only allow inflicting that status on specific individuals.
...yes I realise that charms which key off of Creature of Darkness status won't have their normal effect here. I'm not sure why you would think I didn't.You do realize that part of the description also means that the Unconquered Sun being dead would ordinarily disable Holy/Creature-of-Darkness-specific effects from working as they normally would, right?
That is to say, without it, even if you assumed that you needed extra Charms to flag a target as a Creature of Darkness, they would fail to apply their regular effect anyway without Should The Sun Not Rise, you would need it to get the full effect out of the other charm.
Though of course, ultimately, it's up to the QM to decide how to interpret the Charm's description and how it would mechanically would operate in a quest that ostensibly takes place on the "Outside" of Creation anyway.
The part you consider the start of mechanical is immediately after this one, so depending on interpretation that preceding line could also be considered mechanical too.By learning this Charm, the Solar substantiates for himself the foundational principles of Holy by which the universe abides and the Unconquered
Sun decides.
That line can't be rules text because it doesn't interact with any rules. What kind of action is this? Reflexive? Simple? Is it Combo-OK? Is it not usable in combat time, in which case how long does it take? Does it cost anything? Creature of Darkness is a mutation, so imposing it on someone is an attack - how do they resist it? Can they apply a Defense Value (if so, what does the attacker roll?), or is it Undogable and Unblockable? Is it a Shaping attack? What targets can it affect?There were 2 other sentences of fluff before this line appears:
The part you consider the start of mechanical is immediately after this one, so depending on interpretation that preceding line could also be considered mechanical too.
Again, up to the QM to decide where the fluff ends in that description and the mechanics begins. There's no point in us trying to argue over it for now.
This is a Simple action, taking 7 ticks during which the Solar has a -3 DV penalty, and is Combo-OK (so, for example, it can be used with an Excellency to enhance the attack roll). It costs 20 motes and 2 willpower. The attacker rolls the standard prayer roll (Charisma + Performance) against (Magnitude + 3). It doesn't interact with DV, so it's implicitly Undogable and Unblockable, but the targets get a full minute (one long tick) to either escape the target area or establish a defense. It's a Shaping attack. It's limited to a geographic area "up to about the size of a city". In short, it actually explains the mechanical effect of the new ability it grants, and how it interacts with the rules generally.Cost: 20m, 2wp; Mins: Performance 7, Essence 7;
Type: Simple (Speed 7 long ticks, DV -3)
Keywords: Combo-OK, Native, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Respect-Commanding Attitude
The Unconquered Sun trusts his Chosen to separate out the righteous from the wicked. By the power he has invested in them, the Lawgivers may send forth the specter of his rage to be visited upon the enemies of the Exalted. This Charm allows entire groups to be labeled enemies of Creation and given the creature of darkness deformity. The Lawgiver's player makes a prayer roll against a difficulty of (3 + Magnitude of group targeted). If successful, the day dims and the air quivers, or the night grows hot and feverish and bright. Targeted beings realize what is about to happen as the wrath of Heaven gathers (the Charm is Obvious to them), and have one long tick to prepare themselves—Essence-users are advised to establish some form of Shaping defense. After one long tick passes, a surge of Essence rips through the area, flaring it bright as noon and rendering every targeted being a creature of darkness.
This Charm may only be used to target relatively geographically compact groups, up to about the size of a city. Targeting may be based on geography or political affiliation. "Every member of the Guild in Nexus" would be a valid target for the Charm, as would "every man woman and child in Nexus" or "the army encamped in that valley." However, Guild members not in Nexus would not be affected, and if the army's general were back in the Lap receiving new orders, he would be spared, as he is not with the targeted bulk of the group. Likewise, "all members of the Guild" or "all Brides of Ahlat" would not be valid targets, because those organizations are spread far and wide geographically. The Solar must be close enough to the targeted group for at least one targeted individual to hear the prayers and condemnations he speaks to the Unconquered Sun.
Look, you and I can argue all day over Charm descriptions and the rules, but I'm not the one who makes the final call on how to interpret them for the quest. Direct that suggestion to the QM, I'm not the one you need to persuade.Should The Sun Not Rise also explains all it's mechanical interactions, provided you don't interpret it as granting an ill-defined ability to mark things as Creatures of Darkness. You should do so.