Dice Pool Sources[1] | Target Difficulty | Intended Effect[2] | Comments |
Charisma + Presence + Mind Control | variable/opposed | Psionic brute force UMI beam | Less effective on demons than on humans (but still effective) and is NOT subtle. Requires transformation[3] (1WP) but can be spammed afterwards? |
Strength + Thrown + Telekinesis | variable | Physical missile moving at Sufficient Velocity | No confirmation for this one, but that should be how it works? (Though overpenetration is a thing too, and I'm not sure if the Telekinesis component is soft-gated by Mental Range) |
Perception + Investigate + Clairvoyance | variable | Retrocognitive Flashes (min 1 dice) | Mind the Botch chances please |
Perception + Integrity + Teleportation | variable | Teleportation of yourself/useful stuff around | Please don't Botch this roll |
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Wits + Medicine + Biokinesis | 1-2. Maybe 3 for the really nasty cases? | First Aid | Medicine can sometimes be replaced with Lore, but not in First Aid scenarios. |
Charisma + Socialise (Tsumugu) | 1 | Not get her father to freak out while being concerned? | (Chapter 1.10, presumably the DC was lowered by being his daughter, and her having a clear idea of what she is doing?) |
Stamina + Occult + Illusion | 5 | Brute Force patch a rift in reality using Illusion | |
Charisma + Integrity + Empathy | 5 | Close the rift by drawing on the Collective Unconscious/collective weight of those around/Sea of Souls through Empathy and Charisma, and then using Integrity to bind things together long enough to work | |
Dex + Thrown + Illusion | 2 | Crowd Control of flying enemies | Illusion instead of Telekinesis because the Stunt used mainly involved making stuff to affect the fight |
Manipulation + Socialise | 1? Opposed? | Hide the everything behind the Scavenger's situation, without letting her parents know she's hiding things | Goes against Amu's current character to pull off, it's not happening without more character development |
Perception + Awareness + Illusion | 2 | Use a Illusion to disguise something beyond her line of sight and moving somewhat unpredictably | Autosuccess at Illusion 2? |
Perception + Investigation + Ragged Crossroads (Utau) | variable | Investigate stuff to find useful information | (See the Variant Skills Informationals for details, RC is not always applicable) |
Perception + Occult + Dreamwalking (Ami/Amu) + Dreamwalking (Navigation, Ami only) | 1 | Navigate (Astral Projection) to the location of a unshielded and relatively close by call for help | |
Wits + Integrity + Mind Control | 4 | Call up a Chara without a Shadow immediately attacking you afterwards | Note: Amu's base self is a Shadow, which is why (most) Shadows don't automatically attack her to begin with, not sure if the same extends to Ami. |
Dex + Integrity + Telekinesis | 3 | Stop unintentionally floating when distracted by Fog | Fine-Control TK is harder than usual uses of TK as always |
Wits + Empathy + Overgrowth | 3 | Tear down the Shadow castle without hurting Yui inside | Approach depends on character - Amu wanted to interact with the mind there, Utau wanted to force the Shadow into submission using Empathy |
Wits + Empathy + Overgrowth (Stunt) | 3 / 5 / 2 | Correct the Shadow castle to fall in line with Utau's definition of right / run PersonaDungeon.exe and convert it into a normal Persona Dungeon | The last one involves baiting the Shadow into a more favourable environment after Utau could have been made known of this terminology, although it's only difficulty 2 if all the assumptions are correct |
Wits + Strings & Songs (Utau) + Overgrowth | 3 | Invoke Kagutsuchi for them to impose their own order on the Shadow castle | Strings & Songs does not normally work in the CU - it serves to eliminate discrepancies between reality and what Kagutsuchi thinks reality should be. |
Manipulation + Occult + Dreamwalking | 3 | Carefully make holes in the Shadow castle to get to the center of the place without fighting other Shadows | Except for Botch, has far less problems on failure than the above 3 dice roll sets because of greater finessse |
Charisma + Occult + Empathy + Lightsmithing (Utau) | N/A | Convince the place to move the room containing Yui's physical body to the front door | Lightsmithing discards subtlety, and this is technically an auto-fail due to Reasons |
Wits + Integrity + Mind Control | ?/opposed | Disassemble a non-hostile Shadow for parts of the mind that made them (if applicable, and if recognisable) | Requires the Lock or Key for storage space for the mind-shards, and is much harder on a Shadow that is already hostile |
TBD | 8 | Making things that are not part of a Shadow Self part of it through surgery or something | Difficulty >5 will eventually be common, but not anytime soon |
Wits + Occult + Mind Control | ? | Kana Taking apart a Demon and trying to get Regen/Fire Attacks out of it by interfacing it with her mind | Integrity not included, and regardless of whether any die were rolled this obviously did not work out as intended. |
Wits + Occult | Variable | SOS Boosting, to avoid side effects | For different reasons, pixies will almost always be difficulty 0 as well- but may not be very useful. The less human the demon is, or the less inclined to be helpful, the more problematic this will be.
Still beats trying to eat them.
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