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...You know having drawn out update like this for individual battles does have it's issues.

I mean this is a boss fight, but unlike Zavoc's there really isn't that much going on...
 
Despair: "My ambitions are as black as my soul! All shall bow down and acknowledge how grand I am! And the Kintobor family legacy will be restored to greatness!"

Dave the Intern: "Ma'am, this is a Meh Burger."
Wait, it wouldn't be Meh Burger, would it? It'd be like, Okay Burger.

Since it's a mediocre restaurant, it would be neutral, and thus mostly immune to mirror-mirror shenanigans. Only the name would change.
 
It is kinda grindy, if at most one or two HP can be lost per update in a 1v1 like this. Seemingly not much has changed about the situation, other than Shard losing another HP. Which kinda just says that we should keep doing what we're doing.

It worked really well with Zavok because there were a lot of fighters involved and the rolls lead to the fight having some pretty significant twists and turns. Less so here, just because things are pretty static.

I will say though that the writing quality remains pretty good and that Kingster's health comes first, so the slowness of updates is just an unfortunate turn of events. I'd rather slow updates than someone suffering or worsening their health.
 
For some inexplicable reason, My mind a few hours ago jumped to a parody of "No Weenies Allowed" but with Belle trying to get into a Villains only establishment in a version of the future where she's adjusted to Eggman XD

"You're to going to want that place, tiny."

"COCONUTS' WEENIE HUT JR!? Hey!"

"Oh sorry. I meant next door."

"Oh ok tha- COCONUTS' SUPER WEENIE HUT JR!?"

Mombot: Care for another sundae, weenie?

Belle: [jumps angrily] I am not a weenie!

Sleet: Relax, you're among friends. [raises his drink]

Belle: My friends don't hang out at Coconut's Weenie Hut Jr's! [Cuts over to Cubot in the seat next to her]

Cubot: You tell 'em, Sis! [sips his drink]

Belle: Cubot, what're you doing here?!

Cubot: I'm always here on Double Oil Weenie Wednesdays.

Dingo: Actually, they moved Double Oil Weenie Wednesday to Friday.

Sleet: And besides, today's Monday.

Cubot: Oh, so it's Mega Weenie Monday?

Dingo: Uhh, that's now on Sunday.

Cubot: Scrap!

Sleet: Coconuts' Super Weenie Hut Jr's has a Mega Weenie Monday.

Dingo: Uhh, no, you're thinking of Monster Weenie Monday.

Belle: I don't have time for this!!!!
 
It is kinda grindy, if at most one or two HP can be lost per update in a 1v1 like this. Seemingly not much has changed about the situation, other than Shard losing another HP. Which kinda just says that we should keep doing what we're doing.

It worked really well with Zavok because there were a lot of fighters involved and the rolls lead to the fight having some pretty significant twists and turns. Less so here, just because things are pretty static.

I will say though that the writing quality remains pretty good and that Kingster's health comes first, so the slowness of updates is just an unfortunate turn of events. I'd rather slow updates than someone suffering or worsening their health.
Theoretically the maximum lost is like, 6 or 8 or something, because you can do two attacks per turn, have then both crit, and have the enemy crit fail both defenses. Incredibly unlikely but Theoretically possible. And that's not accounting for any traits that either increase damage dealt or deal extra damage.
 
With Eggman making the cure to NIDS, I can't help but wonder: how will being appreciated for something he's done affect him? I don't imagine he has the mental framework to handle that.

Well we did get a glimpse when Isara bring along the darcsen and they sheer when the doctor allow them to stay, man would never adimit, not even to himself, but he was happy.

"Please, Doctor. You're our only hope. A man such as yourself must have a solution for keeping us around?" A slightly above Middle aged man asked, frowning.

You massage your temples, though you can't turn down a good challenge.

"...Fine. They're YOUR responsibility, Isara. If they cause trouble, it's on you." You warn the young girl. She smiled, though you get a slight edge of nervousness from it. As she should, really.

The others cheered, and despite your sighing, a small part of you felt… pride. Not that you would EVER admit it.

So there.

Yeah sorry if people aren't enjoying the fight

We're trying our best

It's fine the problem is that we have a lot more interesting stuff going on for this Turn than just 1vs1 fight, such as Chuck Interlude and the Adventure itself. Even Majima recruitment.

I would not mind if this fight was pure Contest Martial between Metal and Shard really. Like these current rules work for Adventure and Raid just fine where there are lot of heroes and other mooks running around so a bit of strategy it make sense but seems a bit too much when comes to 1vs1 fight such as Shard vs Metal.

Like they are literally doing a Contest Martial the only thing we are doing is choosing how Metal attack and it in turn make this process very slow since you could achieve the same result if done a Pure Contest Martial dice.

Either way one the main reason why I want Shard to survive is that both are in essence the same robot and both don't even realize that. Like this is a prime subplot for Metal right there and seems a bit premature to let Shard be permanently destroyed since this could be a interesting avenue to Metal introspection. Shard is literally him if he ever chose to let his Impostor Syndrome go, be content in being himself and more kind.

Like I get you QMs want the dice to didact the story but it may work better if you control where the quest is going a bit more, like Conquering Storm and Starline almost die because of a bad roll and would be utterly unsatisfying to have this characters die in such way specially when they have genuine interesting stories to be told, even our enemies have interesting stories to told.

I really would not want to have Shadow go around and kill Tangle and the Rookie just because he score a critical success as a example or them score a critical failure.

Like if Hero Units have to die should be in bombastic and dramatic ways not because they happen to roll poor in a National Action, frankly it make be even wary to send them in battle if they can die that easily.
 
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