Yeah, we made the care unit on turn 3 and only one turn has passed since we did. We can probably waste one more time before fully curing clove.

According to QM they will accept until Turn 6 but by Turn 7 you will take a real gamble if they will stick around.

I propose we take the dice to make a cure in Turn 5 and if we don't pass we take the Gene Therapy in Turn 6. so even if the action is locked for two turns the Sisters will stay with us.

Edit: to be clear I don't know where the idea of researching Black Arms materials would decrease the dice since Eggman already have the notes of his grandfather and all the study he did on Shadow.
 
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According to QM they will accept until Turn 6 but by Turn 7 you will take a real gamble if they will stick around.

I propose we take the dice to make a cure in Turn 5 and if we don't pass we take the Gene Therapy in Turn 6. so even if the action is locked for two turns the Sisters will stay with us.
So we're going gambling on turn five then?

I'm game looks like we're gonna have to spend three of our personal actions to make sure it rolls pretty good
 
I mean between all our options a Lot of brain ones went down in priority.

Like we should wait for the rings options until we actually get trough the ringer in mystic and the ring reactor as no doubt those two complement the brain ring actions.

The study the Black arms material doesn't Say it Will reduce the cure DC, only that it unlocks new options.

Technically it also wouldn't Matter much for the cure as Gerald research probably already went trough the various Black arms material uses for it.

Also keep in mind we are using Sage for the cure so we can get another brain action.

I Say we put Isara on the Android bodies as no doubt her trait would trigger.
 
So we're going gambling on turn five then?

I'm game looks like we're gonna have to spend three of our personal actions to make sure it rolls pretty good

We don't need to spend all three actions on it. The Gene Therapy works too.

I mean if we take on Turn 5 we will stay locked on that action in Turn 6 too but is a guarantee of working and will not rely on the randoness of Dice rolls and thanks to Sage we have a free action we can take there.
 
For coming turn our priority would be using metal to create equipment for our hero units.

Belle and whoever else goes on the Adventure especifically as Canaan is pretty well equipped right now.
 
I'd like to do some work on the cure, myself. Makes us look good, gets loyalty out of a historically successful unit, helps in Eggman's character development..... lots of reasons to do it.

We may also want to look into starting a ragnite mine, if we're gonna use it from now on. Just a thought.
 
For coming turn our priority would be using metal to create equipment for our hero units.

Belle and whoever else goes on the Adventure especifically as Canaan is pretty well equipped right now.

I in favor on sending Piastol on the adventure and Put Starline to research something, the guy will start to wonder if is only good to move people so put his Brain stats to work too is a good idea, and Isara or Agent Stone to take the Egg-Colonizer.
 
Hmm I Say Stone to colonize.

Isara is our other decent heart start and we could use her for some actions if we don't sent Metal for Majima
 
Starline does have big brain. Should put him to work on some science stuff. If we can unlock his Power Core technology, that would give us a huge advantage...
 
I mean depends, the Main plan for trickery is using Conquering Storm and try to Locate Chuck and Chris now that the DC is halved for us.
 
Yeah and if we are able to push back these 3 with enough wounds that mean the only ones able to really defend them would be both Zazz and Zor.

Maybe Zik if he rolls like god.

Otherwise Zeena, Zomon and Zavok Will be at disadventage as they Will not be fully healed yet.
 
Actually if we take find Chuck/Chris with Conquering Storm we clear the first DC check with no problem.

28+22+ 6 loyalty gives us a 56, if we get a 4 we pass the first threshold.

A 24 gives us the 2nd one...

It may be good to take the reroll on this one to either secure the 2nd sucess or a crit if we are lucky.

This shit is too important to leave it to luck, also we Will need to success this one inmediatly as failure Will raise the DC again.
 
Actually if we take find Chuck/Chris with Conquering Storm we clear the first DC check with no problem.

28+22+ 6 loyalty gives us a 56, if we get a 4 we pass the first threshold.

A 24 gives us the 2nd one...

It may be good to take the reroll on this one to either secure the 2nd sucess or a crit if we are lucky.

This shit is too important to leave it to luck, also we Will need to success this one inmediatly as failure Will raise the DC again.
And don't forget anyone who possibly has omake bonus that could help

I'm for starline researching the topaz. We could have multiple units with the ability to warp. We might even do it better than starline.
It might also let metal get some more upgrades with this research on the topaz
 
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