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Well will wait for the adventure and see how that goes before making the coming batch of egg memos.

Either way we confirmed ooc that Omega is also being a hero unit for G.U.N.
 
Good. With that Black Arms DNA, reducing the DC for the mass produced NIDS cure is very possible. Not as good as something from Shadow I reckon, but the DNA is one if not the most vital piece we need.

The only question would be whether we can augment people with it.
 
Also I suppose the red guy pretty much rolled a nat 1 on keeping calm.

Either way negaquest for G.U.N. and the restoration must be freaking the fuck out at Sage appearing.

The red guy negaquest must be fuming at their choices, since they probably had an option to investigate those badniks that dissapeared, but didn't think it would lead to this bullshit.

Especially with their rolls againts Selvaria 1st fight and againts Shadow.

And as I said we pretty much did a kill steal to futher piss them off.

Boy rival reports are going to be fun.
 
First thing we're doing in Turn 4 is upgrading Rusty Rose and building the Death Egg Robot for Power Actions. Secondly we need to make Contact with Captain Metal for Hearts Action. Logistics: definitely construction of another metal mine before we do an Ragnite Mine. For Brains, we're doing Cassia's disease research, see if we can make a cure for her. For trickery, we either finding that Cacophonic conch for the Zavok raid or finding Maria. Mystic, studying the Wrap Topaz. The rest, not sure for now.
 
I'd rather not touch black arms DNA with a kilometer long pole unless it's for nids or killing more of them
We definitely can't just inject someone with it willy nilly, considering the Black Arms are some sort of a Hive Mind. Though we don't exactly know to what extent. Are each piece of their cells alive and can move on it's own or did it behave like normal cells until enough of them gather together? Until how much? Until the size of a hand or did need to get bigger? Or can it only move and act when there's a brain like organs to handle the thinking part? Though only ferally like the larva we see in Generations?

Stuff like this needs to be studied and discovered first if we want to do anything with it, the NIDS I can see one of the solution being to flush someone out of it after the cure finishes eradicating the sickness. Needing two different injections basically. Though another option would be to alter the DNA, remove and curb all the Telepathic potential in the DNA's and give it the ability to mimic and change it's properties to the host DNA permanently. Making it become like normal Cells without the ability to do anything else, and preventing Black Doom from controlling those treated with it. If it can act quickly then it's also possible to create our very own version of instant healing potion.

The QM's already said the rewards for clearing the base is worth it, and this is it. We can't just waste and ignore it considering we threw our advatage of surprise attacking Zavok with this.
 
[] Plan: WIP
Power
-[] Fortify Territory DC???: Canaan
-[] Build Death Egg Robot DC80: Isara
Heart
-[] Hire A New Minion - Goro Majima DC70: Metal Sonic
Logistic
-[] Build A Badnik Factory DC: 70: Orbot&Cubot + Badniks(Power Cap 15): 1x Burrowbot
-[] Evacuate Conquering Storm DC???: Proghorn Sisters
Brains
-[] Hack Into Zavoks data bases through the Egg-net. DC Contested Brain roll against Zavok + Chuck: Sage
-[] Upgrade The Badniks To Ring Power DC60: Belle
Trickery
-[] Look For The Cacophonic Conch DC 90: Dr. Starline + Badniks: 1x Motobugs
Mystics
-[] Through The Ringer DC 70: Piastol
Personal Actions
-[] Dr. Eggman: Focus On Your Work - Look For The Cacophonic Conch
-[] Dr. Eggman: Equip your minions with some actual decent equipment. - Isara

So this is a preliminar plan based on what was discussed and upcoming actions.
 
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As much as one would like it, Power for many of us is already decided to reinforce the base we just got and to build the death egg robot.

If the red guy is coming personally for us we need to stack the deck as much as possible.

Heart, tbh is up there and even then Captain Metal we would need to play safe until we can cover better our tracks or Piastol is going to hate us a lot, even then we can ask for aid for the red guy raid, but as economy works.

Captain Metal will wring us dry for even trying to plead for aid.

We have to put starline on this if we want them this turn
QM's have confirmed we don't have to put Starline to it and probably he just opens a portal for the othe hero unit to bring the ninjas back.

Even then we should wait to see what the DC will be.
 
Zavok's on the warpath. The Restoration and GUN are going to be gearing up. If we want to avoid a slog with those two, we need to...IMPRESS upon them the sheer danger of the Black Arms still in orbit and potentially abroad. Once the Black Arms are off the board, THEN we can get around to conquering them or not.

The D6 WILL be brought to heel. And the Empire? Same thing.

Once we secured enough area...the old Eggbosses will come to serve us. Perhaps even the other Eggman/Robotnik aligned factions might come to us? The Battlebird Armada would augment our future Egg Fleet, the Doctor Robotnik Appreciation Tribe (D.R.A.T) might have Trooper Badniks....the Lightning Bolt Society from Boom are mediocre...but could be forged into a legit secret society to infiltrate enemy factions (though this is just me thinking that we CAN mold them into passable tools). If Wendy Witchcarter and her minions are present, we might have another mystic hero. And the Dark Egg Legion? More bodies and tech in our arsenal.

Still...there are powers in this new world. The Dark Prince of Primp Town (Satan) is a supernatural entity...and perhaps is not the only incarnation of the Devil in this world. There could be others, for all we know.
 
First thing we're doing in Turn 4 is upgrading Rusty Rose and building the Death Egg Robot for Power Actions. Secondly we need to make Contact with Captain Metal for Hearts Action. Logistics: definitely construction of another metal mine before we do an Ragnite Mine. For Brains, we're doing Cassia's disease research, see if we can make a cure for her. For trickery, we either finding that Cacophonic conch for the Zavok raid or finding Maria. Mystic, studying the Wrap Topaz. The rest, not sure for now.
almost everything you've listed contradicts all the discusion we've been having up to this point. but I can't be bothered to go into detail and will just say that I never want to ally with Captain Metal no matter what.
 

We already spent two turns actively recruiting Hero Units and rapidly accumulating action favors with them. Three times if you consider recruiting Stone. I do not want to hire Majima, but will still go along with it albeit with some annoyance, but that's it. Finish some of the action favor first before recruiting anyone else.

I genuinely do not want to deal with capitan metal this turn especially since we just got a pirate hating hero and metal sonic will hate him

We NEED to have an Alliance with someone fast now that we're out in the open, and Captain Metal is the most optimal choice that we have. The QM's has also said Piastol will not be leaving us immediately after we contact him, so we can use the available Actions like the ship repair and finding the person she is looking for instead of frantically looking around for Actions to increase her loyalty later. Reduce her opinions of us first, and then build her loyalty, instead of bulding loyalty and broke her trust later.
 
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