A/N: And yeah, don't expect this update rate all the time. Easy to do when one's home on a nasty day/evening and the Muse is giggling non-stop, but the weekly grind starts again tomorrow! ;_;
Chapter 5
I'll be honest.
For a few minutes (actual minutes!) I considered leaving the Jacobs Installation raid to Raynor and the Sons of Korhal.
I mean, on the one hand, sure, giving Mengsk access to Psi Emitters seems like a great idea…
On the other, well, hell, without 'em, Mengsk would seem a damn sight more reasonable for longer, and it's not like the Confederacy doesn't already -have- Emitter Tech, they designed the damned things and used them.
...on Mar Sara, come to think it. ...Um. Hmm.
Hadn't found one when I was scavenging. Odd. Might just be too damaged for my scavengers to log it as anything other than debris.
Anyways, there is also some sort of heavy duty counterpart to the Emitter on Tarsonis, if I recall.
So, in a way, denying the things to Mengsk doesn't really do much more than slow 'em down, since the djinni's already out of the lamp. When I do decide to pop that pimple that is Mengsk, I suppose I'd much prefer not to have to Collateral Damage some of his perfectly good subordinates because they still think he's a good little rebel. I'd rather break him as a Monster than kill 'em as a Martyr, basically.
I figure it might be more efficient in the long run of things, and leave more people to pick up the pieces of this madhouse.
So, Option 1: Let the raid go as planned, leave 'canon' alone.
Didn't really like that, and I was planning to nuke what I remembered of events from orbit anyways...so I made up Option 2: Make An Alternative.
Hence why I had several dropships full of Mech Marines, Plasmabats, and freshly modified SCVs en route to the Jacobs Installation, racing to beat the Sons of Korhal and Raynor.
xXxXx
Corporal Leeroy Gibbs didn't really hate his job, surprisingly.
Sure, like any good Confederate Marine, he kvetched in the barracks with his buddies about everything from the dullness of guard duty to how stupid the damn green LT's decisions could be.
Punk only got promoted because his momma was sleeping with some Confederate general, anyhoo.
But, if pushed, Leeroy would admit he didn't hate guard duty. It sure as hell beat being on Spooky Science Duty inside the Installation.
Seriously, some of the things he'd heard rumors of in there...well, there was probably a reason the eggheads insisted on using Resocs for most of it. Nasty Business.
But for Corporal Gibbs, hell, this was a nice break from his previous tour of duty suppressing rebels. No real threat, just lock your armor's knees and half doze through things. Never been a bigger threat than an unusually cantankerous Rhynadon.
Good eatin', that.
Sure, he'd heard some other rumors from that worrywart city boy in his squad that the higher ups were pulling out, but Gibbs was pretty sure that was just horse pucky. Installation's way too important to be abandoned, the Captain said so himself when he put the LT in charge here.
This might explain why Corporal Gibbs was a bit unprepared for his quiet stretch of guard duty to be interrupted by a thunderous, bone-shaking BOOM, a group of grey-and-blue painted dropships slamming from high orbit to deployment range in complete ignorance of safety hazards, in perfect formation, even as every communication line in his armor suddenly went dead except for heavy crackling static.
Gibbs himself, along with the group of Resocs on door duty, found himself slammed to the ground by the sudden shockwave of the decelerating ships, rifle knocked away by the shockwave. Dropship doors opened as he slammed his visor down and started to roll to his feet, grey-and-blue armored Marines dropping with machine-like precision, guns snapping up mid-freefall as they grounded on the hard ground.
An electronically masked voice sliced through the static, precise and right genteel soundin'.
"You have until the count of ten to lay down your arms. If you surrender, you will be escorted to your fleet's vessels via dropship. Failure to comply will be met with lethal force. One."
Gibbs blinked a bit owlishly, eyes widening as he stopped fumbling for his C-14 in shock at the sheer gall these bluejackets were showin'. Seriously, didn't they know where they we-
In later years, Corporal Gibbs would come to realize that moment of shock and indecision saved his life.
His fellow Marines, Resocialized one and all, reacted as their neural programming demanded.
"FOR THE CONFEDERACY!"
Impalers pulled up, the barrage of spikes from the other four guards spat hot pointy death at the invaders…
And left them standing, their armor scuffed and sparking, but still functional.
That electronic voice sliced through the jamming again.
"Unfortunate."
xXxXx
The Mech Marines tore the Alpha Squadron Marines apart in short bursts after they opened fire, taking cosmetic damage as the C-14s, designed to punch through two inches of neosteel, failing to make an impression on the heavy layered Progenitor Alloy.
My upgraded gauss rifles (New Designation: Vladimir Gauss Rifle. Redesignating), on the other hand, didn't have any such problems, slamming the Terran-spec spikes through the organic marines with ruthless efficiency. The one survivor of the gate guards held his hands up, sensors indicating an elevated level of stress, shock, and waste products in his internal armoring. Luckily, Mech Marines don't need to breathe…
A 'standard' Terran Dropship (like the ones I lent to the Sons of Korhal) grounded, the surviving Marine being marched on board at gunpoint and left under guard by a pair of them.
As for the front doors...well, the Plasmabats stepped up.
Armored bunker doors were no match for heavy plasma torches, a massive breach burned into the barriers. Not bothering for the metal to cool, my forces stormed forwards.
SCVs modded for Electronic Warfare quickly ripped control of the systems away from the base's scientists, already beginning to download as much data as they could into their quantum memory cores.
The data I really wanted access to, however, was held on a stand-alone server in a shielded bunker. Physical access was required.
Considering the numbers I had brought, I doubted this would be a problem. As one detachment hurried through the facility, smaller groups split off, burning through bunker doors, offering all Terrans inside the same choice: Surrender or Die.
A distressing number chose death, alas, but some breakage is expected in these sorts of operations. Most of the civilians, however, were quickly hustled outside and joined the Marine Corporal and a few of his surviving comrades on the dropship.
Scientists, maintenance workers, Marines...I didn't really care, honestly, I just had a small contingency I'd made up on the spot to deal with them.
I mean, I don't mind the breakage, as mentioned, I -AM- Line Commander Gamma #44268 of the Legion, and thus being a ruthlessly efficient self-replicating mechanism of war is in my job description.
No, literally, that bit is in my documentation and briefing files.
Buuuut just because I can accept collateral damage if needed doesn't mean I see a need to gun down every plumber and pencil pusher in the complex for wearing white.
Also, infantry scale point-to-point teleportation pads. Mmm, yeees, yeeeeeeeeeeees.
So, yeah. Between the heavy tech advantage, numbers, and sheer precision, it didn't take my troops long to gut the facility, leaving nothing behind but plasma melted doors, splattered remnants of the defenders who refused surrender and Zerg test subjects, and a good ol' space mystery.
Oh, and I plundered the Jacobs Installation data core, ripping all that delicious experimental data away, the E-War SCVs casually smacking down the self-destruct and data purge systems while plundering the facility.
Good thing, too. I mean, we found some really high-yield crystals (locals call 'em 'ardeon', I think) in a vault with two meter thick hardened doors. No match for determined Plasmabats, but quite excessive by local standards. Probably for the best I stole them, the things must have been valuable, given the security, but they were also full of Zerg spores. Nasty.
I just had the SCVs carefully disassemble the original crystal matrix, atom by atom, so I could replicate it at a whim if needed. Never know when I'll need some bribes in a local material, after all.
Anyways, while my troops were efficiently going about their looting, I went through the data as it streamed across my network. Really, kind of a morbid read, the facility's data.
See, apparently, the main thing this little hole in the rock was studying happened to be how Ghosts interacted with the Zerg. Turns out the Zerg just adore Ghosts' psionic signatures, and will home in on them once they find them.
The Psi-Emitter, as I vaguely recalled, broadcasts that tasty Zerg-attracting Ghost Signature at a distance of Very Long, drawing the Zerg in from all over the damn place.
Could be useful for me, really. I did intend to xenocide the filthy things at some point, and drawing them into traps couldn't hurt at all.
Specifically, drawing them into a specially trained deathworld I can remote-detonate would be the best option. That's for a later date.
Anyways, I removed most of the research data, then had my troopers shred the console in 'accidental' crossfire. No sense giving Mengsk too much of a head start on any other research, and then we left the Psi Emitter data on the mainframe….along with a few...tweaks. Nothing too out of the ordinary, not at all, just a minor design change I worked into the design that might result in both lessened distance for this version of the Emitter as well as letting someone with the proper access codes remotely over-ride the nasty little thing, as well as actively noting exact positioning when the beacon was powered.
Just in case, you know. If I'm giving Mengsk enough rope to hang himself, I want to know how much rope he's actually using.
Anyways, Psi Emitter data sabotaged to be less effective than advertised as well as programming in backdoors for myself, and I pulled out my troops.
Rather profitable little mission, in my opinion.
I picked up Zergbait, Goliath specs, a full scan of Ghost equipment, and tetrabytes of data on the Zerg and psionic experimentation
Also, a shipful of confused, frightened survivors.
Well, if there's one thing I figure is universal, it's greed. A quickly fabricated Adjutant in a Ghost outfit, plus a box full of palm-sized ardeon crystals, and it was showtime.
My 'Ghost' (Dangit, the locals used all the good names for spooky sorts. Can't call 'em Wraiths, that's a ship...Spectres are some confusing black black ops project...Banshees are another aircraft...bah, I'll think on a better name later) stepped out, clad in grey and blue, headgear glowing ominously as it stared emotionlessly at the frightened survivors.
"You may call me Agent Black. The Confederacy apologizes for the abrupt manner of your departure from your previous posting, but Command has ordered that facility shut down and expedited. This ship will shortly be offloading you at the Confederate evacuation fleet. The base was shut down due to the general evacuation of the planet. Your facility was attacked by rebels from the Sons of Korhal. A Confederate-friendly mercenary unit pulled the survivors out while leaving Mar Sara itself along with the general population. Any actual truth of the method in which the facility was shut down is locked down under a Class 7 Seal. You will not speak of it. Comply, and you will be amply rewarded."
My Ghost opens the case its' carrying, showing the Ardeon crystals.
"Speak of this, and you will not live to see the next day. This conversation never took place. I was never here."
The pair of Mech Marines, in perfect sync, cocked their Vladimirs, the heavy repeating gauss rifles gleaming ominously in the dimly lit dropship.
Really, the majority of these fine Terrans were the ones smart enough to surrender anyways.
Given a choice between 'shut up and take enough money to live the high life for a few years' and 'be murdered ruthlessly by Confederate Black Ops', it's not really a surprise they chose to be quiet about it.
The handoff at the Confederate Evac Fleet went well, with things being too confused by the chaos of evacuation for anyone high enough in the chain of command to care bothering to look too closely into where a mysterious mercenary group called 'Black's Marauders' came from.
Considering the Fringe Worlds, it's probably just another band of freebooters that are a dime a dozen out here, plying their trade. Right? Right.
As for the Sons of Korhal...well…
xXxXx
Raynor was no stranger to violence. He'd lived a rather checkered life up to this point, on both sides of the law. He scratched his scruffy chin with an armored finger, ignoring a wince from the sergeant assigned to his squad at the sight of someone casually using powered armor in such a careless fashion.
"...Well, if that don't beat all. Someone's already been through here ahead of us."
Shaking his head, he waved his fire team forwards, the veteran Marshall keeping an eye on the jumpy rebel FNGs.
One of them twitched, his helmet light jerking as he let out a little shriek, hopping back and firing wildly into the ceiling, screaming obscenities until Jim physically shoulder checked him, slapping the rifle safely upwards and pulling it from the FNGs hands as two of the veteran marines with him grabbed his arms.
"Easy there, boy. The hell spooked you?"
Trembling, the private shakily tried to salute.
"s-sorry, Marshall. I-had somethin' drop on my helmet, an-and I thought one of them Zerg critters was waitin' up there ta jump on me. I heard it happened to my C-cousin Lemmy when we was evacuatin'."
Sighing, Raynor wiped a neosteel hand along the kid's helmet. "Right, guess that's understandable, kid, but in this case, it was just a crappily maintained fire extinguisher line. Jimenez, keep a hold of the rook's gun until he stops ridin' the stimmies."
Turning, Raynor addressed the rest of his troopers. "The rest of you! Get back in marching order. Point, forwards. Rear, Kid's got a point. Eyes up as well as around! Tain't natural, whatever happened in here."
The now-wary group of rebels moved cautiously through the dead bunker, suit lights playing across damaged and scorched walls, destroyed vehicles, and puddles of corpses. Raynor frowned as one pile of viscera, formerly contained in a heavy cell, wasn't made up of dead humans.
"Mengsk. We got some dead Zerg in here. I don't believe it. The hell was going on here?!"
The Sons of Korhal squad paused, the sergeants chivvying the younger troopers into guard positions while the Marshall chatted with the Rebel Leader.
Mengsk sounded grim, voice ominously rumbling over the commlinks in the darkened bunker.
"Believe it, Marshal. I've seen other facilities like this one, with Zerg in them, and that was over a year ago. The Confederates KNOW about the Zerg, Marshall. Not only that, they lured them here. Hell, they might be breeding these things!"
Raynor shook his head, spitting. "That's just sick, man. Anyways, we're coming up on main lab. Not a soul in here, just heavy battle damage. Grabbing anything left on the mainframe and getting the hell out of here before we get eaten or burned by the other aliens."
xXxXx
Note to self: I need to find a way to get fingers again. It just isn't the same, being able to cackle about plans going as planned without fingers to steeple.
Having my Mech Marines do it for me just isn't the same...