Reds! A Revolutionary Timeline

Voted best in category in the Users' Choice awards.
Looks like the Soviet Union headed in a far more positive direction. So is Marxism-Lennism as we would understand it relevant anywhere in the modern day?
Marxism-Leninism means a lot of different things to a lot of different people.

The VKP(B) is still a powerful force in Soviet politics though the direction its taken is quite different from OTL.
 
This was a wonderful read. I've been curious about the Soviet Unions politics after the WWII and this is full of great details. Especially cool to see that at least two people have walked on Mars. Can't wait to get to that when we do!
At least two. There's more crew members

Looks like the Soviet Union headed in a far more positive direction. So is Marxism-Lennism as we would understand it relevant anywhere in the modern day?

The term itself is slightly different and has slightly different connotations than OTL.
 
In my opinion, lifting the ban on the intra-Party factions would be the necessary stepping stone for the alternate Communist parties to emerge in the USSR. After all, it was an official Bolshevik interpretation of the democratic centralism, coming from Lenin himself and codified at the X Congress in 1921 ('Resolution on the Party Unity').
 
In my opinion, lifting the ban on the intra-Party factions would be the necessary stepping stone for the alternate Communist parties to emerge in the USSR. After all, it was an official Bolshevik interpretation of the democratic centralism, coming from Lenin himself and codified at the X Congress in 1921 ('Resolution on the Party Unity').
That's probably a wartime or post-war Molotov policy.
 
TTRPGs (Part II)
Tabletop Role Playing Retrospective Two of Five: The Crisis, by Alan Bligh, published in White Dwarf, July 5 2019

The Red World

The Double Crisis in 1979 was a very bad omen for the tabletop hobby in the United Republics.

The mobilization of the country for what would become over ten years of warfare across the global south, as well as the chaos caused by the move into war communism[1], created enormous waves in the United Republics tabletop scene. Most notably, a clique of overzealous planners in the great lakes region shut down all "frivolous" printing in the region in 1981 as part of local rationalization programs, essentially killing the local industry. Of the Great Lakes developers, only TSR managed to survive, and although the planners all lost their seats to recalls organized by local gaming clubs, the damage had been done. TSR moved to Seattle in protest, and many of the designers and personalities of the industry relocated to the west coast with them. Other than RuneQuest (Chaosium was more than safe from the clique, being based in San Francisco), large-scale firm printing of tabletop games all but ceased in the United Republics for nearly five years, as the industry reestablished itself on new footing.

However, while "official" work all but ceased, fan clubs and hobbyists filled the void. Tabletop zines continued to survive due to their lower resource pull, and published settings, modifications, and house rules for the countless games that had popped up between '70 and '81 continued to proliferate. The hobby continued to diversify into more of the fantastik genre than the works of Tolkien and Howard.

Traveller continued to grow in popularity through the 80s, despite SimRAD stopping printing in '81 and eventually dissolving in '84. A Troika of former SimRAD writers led by Marc W. Miller eventually published a variety of adventures and supplements through the Travellers Aid Society Journal, an Oregon Traveller Zine that would eventually become the core of Portland Game Design Collective. Details in these supplements and adventures accreted into the Imperium setting, one of the first great tabletop settings. It portrayed a dystopian vision of a stellar neighborhood split between a feudalist empire and an interstellar descendant of the ComIntern that has fallen into bureaucratic decay. The focus of Imperium play materials was on interstellar smugglers and mercenaries, known as "Free Traders", operating in the hotly contested border region of the Spinward Marches.

Meanwhile, Chaosium released the long-coming Call of Cthulhu RPG, a direct adaptation of the fantastik works of Howard Phillips Lovecraft and the Mythos created by him and his collaborators, using an adapted and streamlined version of the d100 engine used in RuneQuest. While it would be a sleeper hit in the United Republics, it exploded in ComIntern East Asia, with a licensed Shin Esperanto translation out of Pyongyang selling over a million copies. Additionally, the adaptation work that Chaosium had done with the engine led to a subcommittee being formed to begin work on a universal game design toolkit using the engine as the studio's next project. What would become the Basic Game Engine Toolkit took another 18 months to develop, and would become a success for Chaosium on its release in 1981. Games using the engine proliferated in the low-volume printers of the west coast and midwest. Over the course of the 1980s, the BGE Toolkit became the mechanical basis for the vast majority of the new RPGs emerging as a new industry built itself up on the west coast.

TSR remembers the 1980s as a dark time. The move to Seattle was, in hindsight, something of a mistake, and their lack of output at the start of the decade lost them crucial momentum. The industry slack was eventually picked up by GMs making their own "homebrew" games using copies of the BGE Toolkit, with some distributing them on their own (the most famous "DnD Killers" being HârnGame[2] and Age of Kings*). This meant that once TSR got back on its feet, they realized they had almost no market to sell to. The collective spiraled somewhat, trying anything from novels to setting guides to published adventures. Nothing seemed to stick, and TSR bled personnel over the course of the decade. They eventually stabilized, distributing reprints of ADnD for the remaining niche audience, and guides on how to create a similar mechanical base using BGE Toolkit. TSR survived, but would be a shadow of its former self until its resurgence in the 90s.

Outside of the United Republics, TTRPGs continued to slowly but surely build up steam. In the Soviet Union, Russian and Esperantist printings of ADnD and RuneQuest became very popular amongst college students and younger workers. In the East Asian Trio, Call of Cthulhu had its aforementioned boom in popularity, and BGE games proliferated. Traveller and the Imperium setting in general became exceedingly popular in Angola and Azania, with Portuguese printings out of Luanda and local printings in Capetown becoming very, very popular.

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The Blue World


While our Red Transatlantic cousins might see the Long Eighties as a somewhat dark period for the hobby, here in the Blue World, we remember it as a time of a thousand flowers. Imports of new editions of American games more or less stopped with the Emergency Acts in 1979, and so the nascent industry building up in the north of England had to improvise. Games Workshop began earnest work on their home-grown projects in Warhammer, and by the late 80s FASA had released their wargames BattleTech and BattleFleet and were already in the process of spinning them off into licensed RPGs.

The Indian tabletop scene was quiet during the First Period, mostly confined to the Ganges River Delta, with secondary school and college kids being the primary market for regional preprints and modifications of Warband and a variety of imported American RPGs, at least until the early 80s. But then Dark Days hit the scene like a bolt of lightning, and Cyberpunk was a fixture of Indian anorak[3] life from then on. Two very enterprising college students living in Dhaka decided to make something of the new craze. Over the next two years they developed their pet project, a mixture of Indian cyberpunk and American fantastik, and successfully pitched it to GDP. Three months later, the first edition of Shadowrun would be published, and tabletop roleplaying finally exploded out of Bengal.

Shadowrun was a much different beast to any of its contemporaries. Mixing Howard and Tolkien with cyberpunk, players could choose to accomplish their goals with magic or technological means. While nominally classless, it was optimal for players to optimize their character into specific roles, like Mages to deal with magic, Hackers to deal with computer and security systems, and Road Warriors to deal with direct violence and drive the getaway car. Its primary mechanical inspiration was clearly Warband, but instead of controlling entire units in combat, players controlled individual mercenaries, known as Shadowrunners. Combat was tactical, and the first edition box set came with a set of tiles for GMs to build maps out of.

Shadowruns primary innovations were twofold: bringing cyberpunk to tabletop, and merging it with another genre. Following it were dozens of follow-ups, most notably Cyberpunk 2012 in 1990. It also is what arguably brought tabletop RPGs outside of Bengal, as players looking for similar but different experiences to Shadowrun began to hack the system to create their own games, or import Franco-British printings of pre-Emergency American RPGs.

Shadowrun even penetrated outside of the Indian Market and into the broader Indo-European world. It outpaced the Entente Edition of ADnD in sales in 1986 in the FBU, and is still the most popular game on the Continent and in Egypt (the Egyptian Arabic localizations notably being of excellent quality [4]). It was also the very first game the Humble Author played, and still has a place of honor in my heart. It even got popular as a bootleg in Iran, when an Iranian Army officer found a mostly-complete box set in a captured Egyptian Alliance Peacekeepers camp during the Syrian War. Unofficial farsi prints of Shadowrun more or less kickstarted the Iranian underground TTRPG scene.

---------------

As the Long Eighties wound down, links began to build back up between the Blue and Red tabletop worlds, and the two would eventually fuse. But that's a tale for next month[5].

---------------

[1] While Bligh is betraying a bit of his Capitalist education here, the fact that the tabletop publishing industry was still mostly producing a play item popular with a fairly niche segment of the population means that the early years of lower stage communism were… not kind on the industry

[2] There is a real version of this, it's quite neat and called HârnMaster

[3] Term roughly analogous to OTL Japan's "otaku"

[4] A little nod to the OTL Pegasus Spiel German editions of Shadowrun being by far the best versions of the game

[5] With the pace I'm writing these it's more like 3 or 4 months from now lmao

Special thanks to @MistahC for helping to develop the Indian tabletop scene and cyberpunk, and to @Spartakrod for faer groundwork on R!DnD and R!GW during this period
 
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Ok - it's time for the Russian Comrade to have his say.

Okay - not so bad. I hope his typical nonsense about "super-statism" will not become part of the party's program.
ethnic minorities (particularly Central and Western Asians)
Here you can step on a mine - "Asian" dissidents (and indeed dissidents from the "Union Republics"), rarely left. At best, they demanded additional privileges for their district - at worst, they promoted nationalism and conservative Islam. I'm not saying that your option does not make sense at all, but you have to be careful here.
Ironically, he was Stalin's favorite playwright.
which would heavily reformed the Soviet system, aligning closer to the American system and decentralizing the Soviet government
I don't think that a complete reproduction of the American System will be useful for the USSR. In addition, it must be remembered that Lenin was ideologically the antagonist of the federation in principle, and considered the French Departments to be the most optimal system of internal structure. The fact that the USSR was a federation is the result of circumstances, tactical maneuvers, and compromises.

View: https://www.youtube.com/watch?v=umDr0mPuyQc

Seriously - I advise you to replace it, it has too bad a reputation to use it. I advise you to replace with Gorbachev or someone from the left dissidents, maybe even Maoists. Not this jerk.
RadVan Soule Omorova
The question is - what is this name? Soule? I'm not sure if such a thing can exist at all.
Marxist-Transhumanis
Tanshumanism was not very popular in the Soviet futurological environment. So I'm not sure how correct this term is.
The question is - what will happen to Ivan Efremov in this cotext? In the post-war environment, Bogdanov was not very well known.
 
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That's probably a wartime or post-war Molotov policy.
I would like to be a fly on the wall when the repeal of the ban on factions is discussed. I'm fairly sure, though, that the final resolution made public on some post-war Party congress (if not after a plenary meeting of the Central Committee) will have some non-indicative title, in a perfect Soviet Bureaucratese, something like 'On further measures to deepen the application of the Leninist principles to the Party organization'.
 
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The question is - what is this name? Soule? I'm not sure if such a thing can exist at all.
She's an OTL person that was among the candidates to the Office of Comptroller of the Currency. Her candidature got retracted, though, after she got stonewalled in the Congress over her alleged Communist past and her plans to turn the Fed from a bank's bank to a citizens' bank. I'm more familiar with the Saule spelling, though.
 
She's an OTL person that was among the candidates to the Office of Comptroller of the Currency. Her candidature got retracted, though, after she got stonewalled in the Congress over her alleged Communist past and her plans to turn the Fed from a bank's bank to a citizens' bank. I'm more familiar with the Saule spelling, though.
Is it true? I didn't know - I can link to information about her. Is she really from the CIS countries?
 
She's an OTL person that was among the candidates to the Office of Comptroller of the Currency. Her candidature got retracted, though, after she got stonewalled in the Congress over her alleged Communist past and her plans to turn the Fed from a bank's bank to a citizens' bank. I'm more familiar with the Saule spelling, though.
Clarification - are you talking about this woman?
If so, then I would recommend changing the transcription.
 
Stalin's legacy ITTL is especially fascinating for the Comintern-aligned world. Of all the major leaders, he's probably the one who is considered the most divisive. There really is no way of squaring his actions in an un-biased way. On the one hand, Stalin is still very much the paranoid, purge-happy autocrat 'who stared too long into the abyss' as we all know him as...yet he's also irrevocably tied to the formation of the United Republics as its major foreign supporter (remember, he willingly sent ships and soldiers to the former USA during it's last hour). The fact that he was also martyred at the Battle of Moscow gives him that extra bit of prestige.
 
a bit sad the Soviets go with the American model tbh, would be nice to see more variety in the communist sphere. Looks like Hoxha will be the last refuge of Leninism
 
Excerpts from AH.com thread "What if Nikolai Bukharin took over the USSR?"
Even in America there was the general understanding that while debate could and should be vigorous; once a course of action was agreed upon; the parties should cooperate to make it actuality with allowance for changing or unforeseen conditions.

It's literally described as democratic centralist, just with pluralism. Just because there's no Supreme Leader it doesn't mean the UASR rejects Leninism wholesale.
 
When the superpowers were both moving to a partial war footing, the eighties must have been a terrifying time to be a civilian. Just how intense WERE the proxy wars?

I'm curious how the Cyberpunk genre develops in TTL. In OTL it's a scathing critique of how capitalism will destroy any chance of technological development bringing a better future to the world. But the TTL I doubt the commie bloc needs the message of capitalism's evils reinforced in that manner, while the Blues (if I understand correctly) have reformed their capitalism system into something overall less cruel than OTL (dare I say they've got the dengist spirit?) in order to maintain any sort of legitimacy at all in the face of functioning True Communism, so I would guess it would be hard for TTL cyberpunk to becomes quite as dystopian a setting as OTL.
 
When the superpowers were both moving to a partial war footing, the eighties must have been a terrifying time to be a civilian. Just how intense WERE the proxy wars?

I'm curious how the Cyberpunk genre develops in TTL. In OTL it's a scathing critique of how capitalism will destroy any chance of technological development bringing a better future to the world. But the TTL I doubt the commie bloc needs the message of capitalism's evils reinforced in that manner, while the Blues (if I understand correctly) have reformed their capitalism system into something overall less cruel than OTL (dare I say they've got the dengist spirit?) in order to maintain any sort of legitimacy at all in the face of functioning True Communism, so I would guess it would be hard for TTL cyberpunk to becomes quite as dystopian a setting as OTL.
Iirc Cyberpunk is much more focused on state power than corporate power ttl.
As for cyberpunk in the Red World, the plan I have for tabletop at least is that it's kind of seen as a combination of what I'd call "retrograde tourism" where existence under capitalism is seen as a novel experience worth recreation in the kind of low stakes environment ttrpgs provide (this is also my excuse as to why Traveller Debtrunning campaigns are a thing in the first place at Red tables), and a desire to live out a kind of romanticized version of the revolutionary activities of the past.
 
Ah, been looking forward to the Soviet political profiles for a while now.

empowering local soviets and hewing the USSR closer to the American model of democracy.

new Soviet Constitution in 1959, which would heavily reformed the Soviet system, aligning closer to the American system

a bit sad the Soviets go with the American model tbh, would be nice to see more variety in the communist sphere. Looks like Hoxha will be the last refuge of Leninism
Before the 1936 Constitution the USSR did use a nested council system like the UASR currently does, so it would be a matter of them returning to their original form rather than copying the "American model".
 
When the superpowers were both moving to a partial war footing, the eighties must have been a terrifying time to be a civilian. Just how intense WERE the proxy wars?

I'm curious how the Cyberpunk genre develops in TTL. In OTL it's a scathing critique of how capitalism will destroy any chance of technological development bringing a better future to the world. But the TTL I doubt the commie bloc needs the message of capitalism's evils reinforced in that manner, while the Blues (if I understand correctly) have reformed their capitalism system into something overall less cruel than OTL (dare I say they've got the dengist spirit?) in order to maintain any sort of legitimacy at all in the face of functioning True Communism, so I would guess it would be hard for TTL cyberpunk to becomes quite as dystopian a setting as OTL.
For cyberpunk works in functioning communist countries, I could imagine fears of sliding into stalinist bureaucratism or something like that being an element of more dystopian works.
 
Ah, been looking forward to the Soviet political profiles for a while now.






Before the 1936 Constitution the USSR did use a nested council system like the UASR currently does, so it would be a matter of them returning to their original form rather than copying the "American model".
It didn't explicitly abandon the principles of democratic centralism though, like the UASR does in this, and like a move to the American Model and allowance of many parties would imply
 
There's not something magical about having a one-party dictatorship that destroys all democracy, @Ultrackius . It's not something to idolize any more than you should State Capitalism or De-Kulakization or Stalinist Homophobia or any of the other shit that wound up happening.
 
It didn't explicitly abandon the principles of democratic centralism though, like the UASR does in this, and like a move to the American Model and allowance of many parties would imply
By this definition East Germany and the Mao era PRC were not Democratic Centralist.
 
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