As a experiment, I decided to see if it's possible to make a Bullet Proof build without relying on Clairvoyance or True Telepathy to overcome the original's limitations, and then I realized Construct Creation was one way to do so if it could be finagled to create drone cameras networked with a HUD. However, that steps on MW's toes and I don't want to repeat superpowers.
Instead, I ended up making Tomoe Mami from PMMM and her WALL OF GUNS.
Muzzle Flash
- Potency 5 (Bullet Proof) + Potency 4 (Tenebrism) + Potency 3 (Dragonsteeth) + Potency 1 (Mister Hunch) = Potency 13
- 1x Teleportation (Bullet Proof)
- Bullet Proof can teleport projectiles through phones and TV screens that broadcast a livefeed.
- 1x Intangability(Bullet Proof)
- Bullet Proof's attacks are able to phase through objects and material that would normally repel them.
- SYNERGY: [Battle Precognition]
- 1x Enhanced Strength(Tenebrism)
- Tenebrism and her shadow clones had superhuman strength.
- 1x Enhanced Senses (Bullet Proof)
- Bullet Proof had superhuman aim.
- 1x Clairvoyance (Mister Hunch)
- Mister Hunch peer into events that occured around a 5 foot radius and within the last 24 hours of any object he touches.
- 2x Construct Creation (Tenebrism, Dragonsteeth)
- Tenebrism can create 4 shadow clones that mimic her movements with a delay.
- By seeding the ground with energy, Dragonsteeth can slowly create constructs made out of solid light. These constructs take limited orders from her, and can come in any form, but she's limited to making either one incredibly strong construct or multiple weaker ones.
- 2x Energy Manipulation (Tenebrism, Dragonsteeth)
- Tenebrism's shadow clones are produced by using the shadows created by light.
- Dragonsteeth's constructs are created via seeding the ground with energy. She has a limited pool of energy for doing so.
- 1x Solar Absorption (Tenebrism)
- Tenebrism's shadow clones are at their strongest, largest, and most durable during the day where ambient light is at its peak.
Tenebrism and Dragonsteeth are interesting in that they have a light-and-dark theme going on. Dragonsteeth's constructs are made of hard-light, which creates shadows for Tenebrism to make clones of. This means that for every hard-light construct made, a shadow construct follows. We're not here to make a horde of minions, however. Instead, we solve Dragonsteeth's issues with limited energy by creating a feedback loop where each hardlight gun produces its own shadow ammunition via the muzzle flash they create. This is essentially a unlimited ammo hack straight out of a video game! Additionally, Tenebrism's shadow clones get stronger the more light there is, which also helps with the feedback loop!
Not only that, but Bullet Proof's projectile teleportation changes its conditions from screens and a livefeed to allowing her intangible shots to teleport through shadows, including those produced in the brief moments where a gun's trigger is pulled! Battle Precognition meanwhile ensures that the chance to hit is maximized in this chaotic environment since the bullet with our enemies' names on it can come from any shadow around them, and this effect can be repeated again and again thanks to Battle Precognition guiding the "ricochet"!
Depending on the amount of light and shadow in the field, and there will always be a lot of it thanks to Dragonsteeth's hardlight constructs, it's entirely possible that one bullet that passes through a shadow suddenly becomes multiple bullets each coming out from different shadows!
If we're going to be beating people that can mess and manipulate with probability, which our enemies seem to have a lot of, then a power that can say "I have filled the air around you with bullets to give you a 0% chance of survival" seems like the perfect counter.
As a side note, Muzzle Flash likely has the choice of entering a fight with an entire infantry company's worth of floating guns they control, or bring her equivalent of a Anti-Material Rifle to deal with people who have exceptional physical Invulnerability. I imagine the ability of Bullet Proof's Intangible shots to pierce through Invincible metahumans inversely scale to the number of guns she's using in that moment. The former is great against massive numbers, exteremely mobile targets, or probabilty manipulating foes, while the latter is for dealing with invulnerability bricks.