I think the current system of rolls is fine, honestly. Not all rolls use the minor/moderate/major tier system, sometimes they're just straightforwardly difficult rolls with a single difficulty.
With the current system, I can definitely see there being enough risk of failure that, unless we're exceptionally lucky, we will likely still suffer a few losses before the quest ends, because holy shit we have
so many enemies.
I don't get why people are so concerned about unlocking PP's further potential or whatever when we've already made multiple S-rank heroes with the current setup, and we've still got a huge list of builds someone wants to try out. The next Black Swan could be waiting in
the threadmark now!
The real 'problem', as with most turn-based quests, is that we'll always have more Global options than we have global
actions.
Frankly, I'm leaning towards our global actions next turn being PP/Spoonful/Legally Distinct Shields/10,000 Kicks/Run Sideways/Apiary Expansion plan.
Maybe switch out Spoonful or Run Sideways for something else? But I feel like several of these are almost necessary.
Nobody. Everyone had an assigned "if not selected" fate.
That tracks, given that the Americans only got Towarri because they were trying to catch the Mysteries and Towarri had one of their tattoos because she was raised in their cult (
one of their cults, or branches?).
I imagine that LL would end up as one of Yelliw Qillin's Frozen Throned puppets. Or something like that.
Same, honestly. Or maybe she'd have been forced to sit on the Throne, hanging on merely through sheer willpower??
If so, our decision to have LL go to the Frozen Throne is going to be... interesting. Perhaps Bitterman will be able to use some pre-planned material he otherwise wouldn't be able to.