I assume that, since we are not auto-failing OPS checks, Wolong-clone is as much a vegetable as the tree surrouding the mansion?
Some Ops rolls are just our team coming up with ideas or realizing things, the Wolong-clone can't possibly manipulate those. He only autosucceeds in the sense that he has Analytical Precognition, which presumably only applies to coordinating the clones.

That Wolong-clone might still be active.
 
Roll 1: Hit, 20 (Pass surely )
Roll 2, with advantage: Hit, 4, 16 (Major Success)
Roll 3: Rep, 13
Roll 4, with advantage: Hit, 2, 7 (Passed apparently)
Roll 5, with advantage: Hit, 2, 17
Roll 6: Ops, 14 (Passed lore Ops)
Roll 7: Esp, 16
Roll 8, with advantage: Rep, 8, 11 (+4 used for major success)(4 Kermie)
Roll 9: Rep, 7 (Fails)
Roll 10: Hit, 4 (+2 used for major success)(2 Kermie)
Roll 11: Hit, 17
Roll 12: Hit, 19
Roll 13: Hit, 8
Roll 14: Hit, 19
Roll 15: Luck, 13
Roll 16, with advantage: Rep, 5, 16
Roll 17, with advantage: Hit, 1, 6 (+2 for saving it)(2 Solar)
Roll 18: Hit, 10 (Not savable)
Roll 19: Esp, 8
Roll 20: Hit, 10 (Passed)
Roll 21: Ops, Autofail
Roll 27: Ops, 6 (Passed)(Yes the number is out of order but I'm not redoing these all :V)
Roll 22: Rep, 1
Roll 23: Luck, 1
Roll 24: Ops, 13
Roll 25: Ops, 9
Roll 26: Hit, 9


What we ended up rolling for everything. Our luck was def a bit frontloaded but even in the back end I don't think we rolled significantly worse than average barring the double 1s.
 
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Roll 1: Hit, 20 (Pass surely )
Roll 2, with advantage: Hit, 4, 16 (Major Success)
Roll 3: Rep, 13
Roll 4, with advantage: Hit, 2, 7 (Passed apparently)
Roll 5, with advantage: Hit, 2, 17
Roll 6: Ops, 14 (Passed lore Ops)
Roll 7: Esp, 16
Roll 8, with advantage: Rep, 8, 11 (+4 used for major success)(4 Kermie)
Roll 9: Rep, 7 (Fails)
Roll 10: Hit, 4 (+2 used for major success)(2 Kermie)
Roll 11: Hit, 17
Roll 12: Hit, 19
Roll 13: Hit, 8
Roll 14: Hit, 19
Roll 15: Luck, 13
Roll 16, with advantage: Rep, 5, 16
Roll 17, with advantage: Hit, 1, 6 (+2 for saving it)(2 Solar)
Roll 18: Hit, 10 (Not savable)
Roll 19: Esp, 8
Roll 20: Hit, 10 (Passed)
Roll 21: Ops, Autofail
Roll 22: Rep, 1
Roll 23: Luck, 1
Roll 24: Ops, 13
Roll 25: Ops, 9
Roll 26: Hit, 9

What we ended up rolling for everything
TWENTY-SIX ROLLS... 26! What the actual hell...
 
Roll 1: Hit, 20 (Pass surely )
Roll 2, with advantage: Hit, 4, 16 (Major Success)
Roll 3: Rep, 13
Roll 4, with advantage: Hit, 2, 7 (Passed apparently)
Roll 5, with advantage: Hit, 2, 17
Roll 6: Ops, 14 (Passed lore Ops)
Roll 7: Esp, 16
Roll 8, with advantage: Rep, 8, 11 (+4 used for major success)(4 Kermie)
Roll 9: Rep, 7 (Fails)
Roll 10: Hit, 4 (+2 used for major success)(2 Kermie)
Roll 11: Hit, 17
Roll 12: Hit, 19
Roll 13: Hit, 8
Roll 14: Hit, 19
Roll 15: Luck, 13
Roll 16, with advantage: Rep, 5, 16
Roll 17, with advantage: Hit, 1, 6 (+2 for saving it)(2 Solar)
Roll 18: Hit, 10 (Not savable)
Roll 19: Esp, 8
Roll 20: Hit, 10 (Passed)
Roll 21: Ops, Autofail
Roll 22: Rep, 1
Roll 23: Luck, 1
Roll 24: Ops, 13
Roll 25: Ops, 9
Roll 26: Hit, 9

What we ended up rolling for everything. Our luck was def a bit frontloaded but even in the back end I don't think we rolled significantly worse than average barring the double 1s.
And have a +1 for this!
 
Sweet mother of Chaos what the hell was this... I need to lie down... also I think im one of the few here than can give out a plus 5 still (let me check... yep 7 left).
 
Who knows? From the positive luck roll we at least know Something happened to Seraph that she probably didnt like.

Edit:
Im just hoping that Stockpile or White Hawk got hit/blasted in the nuts at least once.
 
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, if we brought Valiant Kabuto with us, this fight would've been over in time for snack time.

Plus we wouldn't be constantly swapping between heart attacks and cloud 9
Videogamer921 threw 1 6-faced dice. Total: 5
5 5
Videogamer921 threw 1 20-faced dice. Total: 3
3 3
 
Can we put this down as a "if you forgot it wasn't that important" moment?
 
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