That's probably the "Godzilla Threshold"...
Took a bit to get home post flights but here now, time to explain my thought process.

So the main things grouping wise that people seem to think we need above all else are a dedicated psychic and a Teleporter. We have 6 candidates if we include Homer and Yara (those 2 + Soraia, Shelley, Song, and Cain).

We know Song isn't going either of these directions due to what he's inclined to and his initial low tolerance. Additionally, the thread seems pretty set against giving Cain 10 tolerance to make a Teleporter shine or make him the psychic. I'm reasonably certain that will be easier to push against the closer we get to the Moon River mission, but for now I'd say he's shelved for this.

This world is presuming we don't find the psychic with Invuln synergy in time for Yara and just give her a powerset with Invulnerable, otherwise we just give her that. Given Nox's Teleportation tag isn't a primary, any teleporter is building around Memoria, which is likely fairly expensive just so that we can try to focus the teleportation with other powers. Additionally given how powerful Teleportation is and Memoria was we likely want to make it a full 10 Potency option just so that we reap the benefits of a full power teleporter.

It may be possible to build a Memoria build with Steadfast that could work with Yara, but I kind of think that is leaving a bit on the table and potentially making the Teleportation more flat than it needs to be (Memoria/Hunch/Steadfast/+6 cost left)(Would be like Red Huntress, Ispy/Daggermaw/+1, or Chatroom/Daggermaw/+1 for the fill options. Nox builds aren't included since Shelley should imo always have a Nox build and Memoria + Steadfast doesn't leave space for Eastwood which is a mistake off the sheer synergy). These could work but value having the extra 2 points for finishing out a more aggressive build a lot given how much defense a flexible and fast Teleport should already provide, so I'd probably just slap the Whitebeard build on her and then put her on a team with fliers and/or Maddie.

Homer is always filling one of these two just due to being a 10 tolerance candidates without the major hangups ala Cain tbh (especially with how expensive teleporting or psychic synergies seem to be), though he's probably flexible on which. So we'd be looking at Shelley and Soraia to fill the remaining slot assuming Cain isn't on the table.

To build on earlier, Shelley being fairly high Esp and having the indicators that she was there to push the crowds earlier makes me feel that a Nox/Eastwood build core is very much playing into her strengths. If building into Memoria from there, Mr. Hunch is picked to round it out. My issue here is mainly I think a Nox/Memoria build can't afford Eastwood if trying to focus the power and I think Shelley really wants Eastwood so I'm not a fan here.

The Nox/Eastwood core also has double mental manipulation and arguably would be good for building into a psychic synergy potentially, where we need to dedicate 5 cost to Hunch + 1 of ispy/Chatroom (Memoria may have Clairvoyance but its very much secondary to the main power and could fall off). Would give 2 Mental Manipulation, 2 Clairvoyance, and a few random odds and ends which could fit a synergy in most worlds.

However, if less trying to go hard on a psychic synergy and more just wanting to make Nox's grabbag really good while having the two mental manipulation tags up in the air? Do the core and 5 cost of Steadfast, Daggermaw, Millions, Hunch, Soldier X, Multiplex depending on your poison. Daggermaw + Hunch gives a synergy while Daggermaw works well for Nox in general, Soldier X allows for Autobiokinesis with pretty much any combination of the 5, Multiplex works with Nox's size changing, and Millions provides Energy Manipulation + synergy with Eastwood. Its just a question of how hard of a push for a hard psychic synergy is needed.

Meanwhile Soraia has a set of stats which seem pretty well suited for being some form of backliner with okay base tolerance. Even just one Fast Pass gets her to 7 so she can reach high enough that tolerance isn't a problem, where the distinct backliner element should be perfect for a psychic. Its mostly a question of doing the initial raising and what psychic synergies we actually discover in practice.

So yeah, if the psychic with invuln synergy isn't found for Yara on time, I think there's a reasonable argument that we end up with Soraia or Cain as our first/main psychic. I'm also gonna apologize for the formatting as I wrote this out on my phone lol.
 
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I'm honestly just glad someone explained why Shelley should get a Nox build better than I could, thanks Pawn.

C'mon! She has red hair! I'm 85% sure Bitterman still has her as pansexual! The Carmilla reference is right there!!!

Ahem. Also vampire powers fuck, and even if we don't find a good psychic synergy for her, getting a Dr. Ibis action like Scorpio mentioned could allow for her to be a teleporter.
 
I'm honestly just glad someone explained why Shelley should get a Nox build better than I could, thanks Pawn.

C'mon! She has red hair! I'm 85% sure Bitterman still has her as pansexual! The Carmilla reference is right there!!!

Ahem. Also vampire powers fuck, and even if we don't find a good psychic synergy for her, getting a Dr. Ibis action like Scorpio mentioned could allow for her to be a teleporter.
Yeah, but doing the tagging force makes the power revolve around said tag/power expression per Bitterman. If I'm doing a Nox build I want the emotional control element to be the core of it over the teleport, y'know?

And vampire powers do fuck, I'm just a fan of Shelley having ABO just so she can hide in the crowd when riling them up + a higher ESP bonus, which kinda necessitates going into that third grouping there.
 
What happens if the Does Not Play Dice-affected Tag is in a synergy, idly? Will it push the synergy towards it's effect? Appear outside of it if it would be absorbed?
 
I'm just a fan of Shelley having ABO just so she can hide in the crowd when riling them up
Now I can't help but imagine how it would go during Wider Than A Mile.

Shelley: Everyone! Let's riot!!! Please don't ask who I am, just go riot!!! Ignore the evil glowing red eyes I have!!!
Seraph: Why does the Foot sound a lot louder today?
White Hawk: it's probably nothing.
 
I would like to toss this in real quick-

Everyone is saying "Let's throw Mr. Hunch into the formula", but as I have ranted at Kermie about... please consider what Mr. Hunch might do to the manifested power.

The guy's power is solely focused on seeing the history of an object with his power. Including that into the mixture runs a real chance of the manifested power shifting more to the item postcognition ability.

Like for instance, me and Kermie were talking about how Miltion's whole emotion bomb power may work in a mixture, and I brought up the point that Mr. Hunch could for instance turn the manifested power into something like "I touch this object and I can chose to make it a bomb in the past!" since we know using the Stage for time travel is possible due to Mona.

And this logic applies to every power we throw into an Ambrosia dosage. Sure, Keywords are nice and handy, but we have to be careful of falling into the mistake of only looking at the Keywords.

As cool as time traveling bombs are, if it isn't what we want when someone finishes getting their power, then it kinda sucks right?

Just something I caution all of us to keep in mind when making up new power combo's. That the powers we are taking from apply just as much as those cool Keywords
 
I would like to toss this in real quick-

Everyone is saying "Let's throw Mr. Hunch into the formula", but as I have ranted at Kermie about... please consider what Mr. Hunch might do to the manifested power.

The guy's power is solely focused on seeing the history of an object with his power. Including that into the mixture runs a real chance of the manifested power shifting more to the item postcognition ability.

Like for instance, me and Kermie were talking about how Miltion's whole emotion bomb power may work in a mixture, and I brought up the point that Mr. Hunch could for instance turn the manifested power into something like "I touch this object and I can chose to make it a bomb in the past!" since we know using the Stage for time travel is possible due to Mona.

And this logic applies to every power we throw into an Ambrosia dosage. Sure, Keywords are nice and handy, but we have to be careful of falling into the mistake of only looking at the Keywords.

As cool as time traveling bombs are, if it isn't what we want when someone finishes getting their power, then it kinda sucks right?

Just something I caution all of us to keep in mind when making up new power combo's. That the powers we are taking from apply just as much as those cool Keywords
i... highly doubt Bitterman would make a power that does anything remotely like that unless Space-Time Manipulation was involved, and Hunch doesn't has that. His power is about gathering information, which means that it will push sets in psychic and information-based directions. John's power has nothing to do with seeing the past in any way.
 
Just something I caution all of us to keep in mind when making up new power combo's. That the powers we are taking from apply just as much as those cool Keywords
Well yeah, Hunch is just in a bit of a weird spot unfortunately. Hunch makes sense for Memoria to try and make relays, to make minefield attachment points for Millions/Eastwood, etc for options that make sense within the power itself, it is also our only low cost Clairvoyance. It costs 1 while every other option costs at a minimum 4, so if there's a set that wants to run Daggermaw, has a focusing need, is trying to do a psychic synergy, etc it ends up just very splashable in them.

2-3 cost Clairvoyance powers are honestly the thing we need the most of right now build wise.
 
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Hmm so if we want T10 we need to focus on which candidates to raise.

Also if we get Psychic Synergy for Yara I think next we should go for Zeno Whitebeard to get a space time Hero just in case with potential dimension fuckery.

Whether we give that to Homer or Cain I'm fine with it.

Also I dont think its actually good idea to wait until Moon river rescue to boost Cain. Since wed ideally want him on a few events to hopefully build some camaraderie.

Respecting each other enough to work together ileven if not like.

As for Teleport we either build around a low Tolerance using Memoria or wait until we get more teleport synergy.
 
If we get Yara this turn we can boost Her and Cain.

Then depending on R Train mission Ambrosia Song.

Man I wanted an Invulnerability, AutoBiokinesis + Strenght/Clairvoyance synery for Song to act as our tank, but I guess we cant go for that with lomits on Tolerance boost.l and new system.
 
i... highly doubt Bitterman would make a power that does anything remotely like that unless Space-Time Manipulation was involved, and Hunch doesn't has that. His power is about gathering information, which means that it will push sets in psychic and information-based directions. John's power has nothing to do with seeing the past in any way.
EXACTLY! And I think your right with why it wouldn't work like that.
Though we can clearly see Mr. Hunch's influence in Dr. Silver's 'Hustle', and it's that sort of thing that makes you wonder- without Mr. Hunch, the entire powerset would have been completely different due not having that component.
For instance the power manifested may have had far more shields, maybe even lost the absorption aspect for something else!

That is how much influence One power can have- and Mr. Hunch is a Potency 1 power! It's a clear example of what I'm trying to get across, that we have to take into account not just the Keywords but the powers themselves.
Well yeah, Hunch is just in a bit of a weird spot unfortunately. Hunch makes sense for Memoria to try and make relays, to make minefield attachment points for Millions/Eastwood, etc for options that make sense within the power itself, it is also our only low cost Clairvoyance. It costs 1 while every other option costs at a minimum 4, so if there's a set that wants to run Daggermaw, has a focusing need, is trying to do a psychic synergy, etc it ends up just very splashable in them.

2-3 cost Clairvoyance powers are honestly the thing we need the most of right now build wise.
That is very fair
 
Dyson is was a loving husband, a great DM, and a very chill dude.

The second Unbound is confirmed dead I'm making it canon that he fucking exploded himself. Like, straight up turned himself into a nuke.

I'm not joking btw :)
 
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