[] Wise Hunter
-[] [The Red Huntress] (6 Potency)
-[] [Daggermaw] (1 Potency)
-[] [Mister Hunch] (1 Potency)
-[] [Millions Minefield] (1 Potency)
-[] [Soldier X] (1 Potency)
-[] Potential Reductions (-3 Potency)
Clairvoyance ×2, Energy Manipulation x2,
Transformation ×2, Enhanced Senses ×2,
Fitness ×2, Enhanced Strength ×1,
Enhanced Speed ×1, Invisibility ×1,
Regeneration x1
Tbh, the original plan was only 9 potency and I am not really sure if adding Soldier X is the best move. On the other hand, Soldier X has Regeneration and a lack of defense/healing is one of the flaws of most Huntress builds.
Either way, this is a Huntress plan more focused on physic/support Huntress as it has both the synergies Wolong mentioned:
Clairvoyance + Energy Manipulation
Clairvoyance + Enhanced Strength
Quick list of benefits:
● Focused on Clairvoyance, Energy Manipulation and Transformation, the tags likely to be related to the Huntress Scaling Ability (Millions energy absorbtion/storage might also enhance it)
● Has both utility and combat applications
● Faithful to the broad "hunting" theme (Daggermaw has predatory animal powers, Millions and Hunch are about intel gathering and setting traps, the only hunting skills the OG lacked)
● Tend towards a strategic/support-based approach that works better with a high OPS candidate like John
● Transformation + indirect approach to combat may help hide John's identity (he is a well known unpowered employee of Justice Unlimited after all)
● Using Red Huntress + Clairvoyance x2 + Enhanced Senses ×2 guarantees some tracking ability
Drawbacks:
● x1 keywords might not manifest.
● Relies too much on some limited gimmicks (Huntress Scaling Ability, possible synergies, an indirect powerset)
● Not as useful as a full utility build or as powerful as a full combat one.
● Might end up too similar to the original Red Huntress (at which point having multiple new heroes with powers similar to deceased ones gets suspicious?)