What have been Ambrosia combinations for John Henry so far?
My personal favorite is taking the Wades Family concept we know is good (Adamant/Dragonsteeth/Steadfast) and adding Millions as another source of energy/redirection for the construct soldiers.

Deadman/Hydrocity/Crimson Soprano/various 1 cost options (Maybe Millions to try and guarantee FFM keywords easier, Soldier for a second Regen and baseline fitness for him, or Multiplex to try for magma body stuff?) seems decent as water generation + magma generation/control could lead to some interesting options, while coupled with Crimson Soprano providing Flight and FFM ideally. If not used here, its a nice 5 cost baseline at least.

Umibozu/Hydrocity/Soldier X makes the basic Hydrokinectic package we have while giving John some Fitness and Regen which is probably needed for him given the initial low hit and lack of combat experience. There's a reason all of these builds have Regen, Invuln, or a direct defensive power on them. :V

Chatroom/Bulwark/+1 {Millions/Soldier X} is going for a battlefield commander with the shields to potentially replace the lack of Regen, but Soldier can be slotted to provide that potentially, while Millions would ideally have some major synergy with Bulwark's shields through either how much they can tank and/or how to target allies with them (Chatroom could help there as well potentially).

I know some people are interested in doing Memoria builds for John, but I still admit some skepticism as Memoria feels like a power that gets the best use on someone with more potency to build in more combat related elements there, at least if building John this early as a character to roster fill. More utility is very nice for sure, but I don't think this is the right time for it, and experimenting with changing its targeting restrictions probably requires more than what's here rn.

But these are the 5ish rough build ideas I've seen/thought of with a 6 cost tolerance with what we have so far.
 
After a lot of consideration, and with a convenient excuse provided by Dr. Ibis, personal action, after this turn you'll have the option of administering Ambrosia in the first turn or two doses at the end. I'm also overhauling the personal action system. You'll get events that list who is involved and get to vote on them. Finally, there's gonna be some limit on the number of heroes per missions, but I'm still ironing that out.
 
After a lot of consideration, and with a convenient excuse provided by Dr. Ibis, personal action, after this turn you'll have the option of administering Ambrosia in the first turn or two doses at the end
So let me get this straight… when we administer ambrosia, we have the choice of making one hero at the beginning of the issue, or two heroes at the end of the issue? Or is this something to do with Spoonful?
 
So let me get this straight… when we administer ambrosia, we have the choice of making one hero at the beginning of the issue, or two heroes at the end of the issue? Or is this something to do with Spoonful?
And to add onto that, considering we've been told we can take Spoonful twice (if presumably on different people), will that apply to Fast Pass as well. IE is it possible to double Fast Pass, one and one, does using Fast Pass lock out the other use of Spoonful on someone else, etc?
 
And to add onto that, considering we've been told we can take Spoonful twice (if presumably on different people), will that apply to Fast Pass as well. IE is it possible to double Fast Pass, one and one, does using Fast Pass lock out the other use of Spoonful on someone else, etc?
That's four global actions, so if you gave the goldnine and want to burn your GA like that, go for it.
 
That's four global actions, so if you gave the goldnine and want to burn your GA like that, go for it.
Er, I meant in the sense of having a cap of 2 boosts a turn and I was assuming that Fast Pass applied to that boost limit as well. I was more asking if using it would end up crowding out Spoonful access entirely or just count towards the two. I did not expect it to be on its own limit grouping at all, so that's actually kind of interesting.
 
Er, I meant in the sense of having a cap of 2 boosts a turn and I was assuming that Fast Pass applied to that boost limit as well. I was more asking if using it would end up crowding out Spoonful access entirely or just count towards the two. I did not expect it to be on its own limit grouping at all, so that's actually kind of interesting.
Oh, on the same person you mean? No. It's one boost per person per issue.
 
No, on separate people. I thought that all boosts were going to be in the same category at 2 per turn total (and thus taking slots from each other) alongside 1 per person. Rather than each boost having its own separate cap of 2 per turn total, though unless we have a lot of money to burn and candidates to raise at various different stages, its a moot question I'd imagine.
 
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I'm but sure what you mean? Fast Past is its own action. You raise the candidate's tolerance by two in one turn and then can never raise it again. I'm not sure what you mean by two boosts per turn.
 
Eh, it was me conflating Spoonful of Sugar being a tolerance boosting action with a cap of 2 per turn (if interpreting prior statements correct) and Fast Pass as having a shared cap due to on use amounts rather than it not being shared due to being a different action and having trouble getting it to come across apparently.
 
Eh, it was me conflating Spoonful of Sugar being a tolerance boosting action with a cap of 2 per turn (if interpreting prior statements correct) and Fast Pass as having a shared cap due to on use amounts rather than it not being shared due to being a different action and having trouble getting it to come across apparently.
Ohhh, I see what you mean. I'll the max you can raise one candidate's tolerance per turn is 2. Either with two Spoonfuls or Fast Past.
 
After a lot of consideration, and with a convenient excuse provided by Dr. Ibis, personal action, after this turn you'll have the option of administering Ambrosia in the first turn or two doses at the end. I'm also overhauling the personal action system. You'll get events that list who is involved and get to vote on them. Finally, there's gonna be some limit on the number of heroes per missions, but I'm still ironing that out.
So are the number of heroes available limited due to prepwork taking too much time forcing JU to split their members or there is a risk to not having some members somewhere else while the mission is going on (a factor now that JU is no longer reeling so they are now a worthwhile target (For somebody I don't know who(I am not the author)))
 
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Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESPIONAGE 3, OPERATIONS 2): Good news! Justice Unlimited's new, affiliate hero-squad is a massive success. Bad news! Justice Unlimited doesn't have a new, affiliate hero-squad. What is happening?
(Unlocks mission Puella Magi Justice Unlimited Magica, Chance of new metahuman DNA, Chance of + 3000 Income, Chance of eventually finding supplier of goldnine, +2 to control of OID, Chance of eventually recruiting high-tolerance candidate) [3 Turns Until Expiration]
Mahou Shoujo no Justice Unlimited (AP 1, HIT 5, ESPIONAGE 3, OPERATIONS 2): Good news! Justice Unlimited's new, affiliate hero-squad is a massive success. Bad news! Justice Unlimited doesn't have a new, affiliate hero-squad. What is happening?
(Unlocks mission Puella Magi Justice Unlimited Magica, Chance of new metahuman DNA, Chance of + 3000 Income, Chance of eventually finding supplier of goldnine, Chance of eventually recruiting high-tolerance candidate, Intel about the Frozen Throne, Possible Encounter with Crusade) [2 Turns Until Expiration]
Also speaking of money for a second, getting control of OID is a great source of that, where all of Shroud/Third Person/Abarimon grant +1 OID control to reach 3/5 progress. Magical Girl meanwhile, used to give +2 OID control but no longer does, in exchange for giving Intel about the Frozen Throne and the possible Crusade encounter. Its possible it got moved to the unlocked mission but this is probably important to note.
 
After a lot of consideration, and with a convenient excuse provided by Dr. Ibis, personal action, after this turn you'll have the option of administering Ambrosia in the first turn or two doses at the end. I'm also overhauling the personal action system. You'll get events that list who is involved and get to vote on them. Finally, there's gonna be some limit on the number of heroes per missions, but I'm still ironing that out.
Well need to get our supply chain of ambrosia up and more hero slots but thats nice.
 
Idle curiosity: Is 'Energy Manipulation' for anything that doesn't have a specific form or object that would put it under Elemental Manipulation? Because light (Novalight) and electricity (Leizi) are forms of energy, yet put under Element. Would a sound manipulator also be Element?
 
Idle curiosity: Is 'Energy Manipulation' for anything that doesn't have a specific form or object that would put it under Elemental Manipulation? Because light (Novalight) and electricity (Leizi) are forms of energy, yet put under Element. Would a sound manipulator also be Element?
Sound would be Element, yeah. It's mostly the system you described---energy given a specific medium through which said medium can be controlled. E.g. Automne could create wind but also manipulate existing gusts of air.
 
You know initially I was worried that Wade Family Combo would be another minion summoner, and we already have Maddie filling that niche, but with Opale revealing that Construct Creation can also be turned into shields, that's actually giving me hope that it'll go in another direction.

Gwen/Ete was almost certainly another Construct Creation user, and she made weapons. And with the combo in question... maybe John can, like, surround his body with an aura of light that makes him super tall and strong and tough, like Ultraman or something.
 
You know initially I was worried that Wade Family Combo would be another minion summoner, and we already have Maddie filling that niche, but with Opale revealing that Construct Creation can also be turned into shields, that's actually giving me hope that it'll go in another direction.

Gwen/Ete was almost certainly another Construct Creation user, and she made weapons. And with the combo in question... maybe John can, like, surround his body with an aura of light that makes him super tall and strong and tough, like Ultraman or something.
I think wade family Combo is Turning Adamants metallic Body Invulnerable, then using Dragonsteeh energy shaping with it.

QM noted Dragonsteeh main problem was that she needed energy for her construct which she had limited supply of while adamant gives endless mats.

So it might be some sort of cloning power or using construct on mats to create items not just soldiers. We know dragnsteeth could shape her construct into a lot of forms she just stuck with soldier probably out of preference and efficency in a figt.
 
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