- Location
- Florida
- Pronouns
- He/Him
My personal favorite is taking the Wades Family concept we know is good (Adamant/Dragonsteeth/Steadfast) and adding Millions as another source of energy/redirection for the construct soldiers.
Deadman/Hydrocity/Crimson Soprano/various 1 cost options (Maybe Millions to try and guarantee FFM keywords easier, Soldier for a second Regen and baseline fitness for him, or Multiplex to try for magma body stuff?) seems decent as water generation + magma generation/control could lead to some interesting options, while coupled with Crimson Soprano providing Flight and FFM ideally. If not used here, its a nice 5 cost baseline at least.
Umibozu/Hydrocity/Soldier X makes the basic Hydrokinectic package we have while giving John some Fitness and Regen which is probably needed for him given the initial low hit and lack of combat experience. There's a reason all of these builds have Regen, Invuln, or a direct defensive power on them.
Chatroom/Bulwark/+1 {Millions/Soldier X} is going for a battlefield commander with the shields to potentially replace the lack of Regen, but Soldier can be slotted to provide that potentially, while Millions would ideally have some major synergy with Bulwark's shields through either how much they can tank and/or how to target allies with them (Chatroom could help there as well potentially).
I know some people are interested in doing Memoria builds for John, but I still admit some skepticism as Memoria feels like a power that gets the best use on someone with more potency to build in more combat related elements there, at least if building John this early as a character to roster fill. More utility is very nice for sure, but I don't think this is the right time for it, and experimenting with changing its targeting restrictions probably requires more than what's here rn.
But these are the 5ish rough build ideas I've seen/thought of with a 6 cost tolerance with what we have so far.