Its been a while.
[x] Combined Arms
Sounds of thunder echo as shells rain down on the enemy positions. The ground is peppered with four inch shells leaving it pockmarked. There is no reply as your guns outrange their direct fire ones. You had completely overlooked the presence of the artillery in the initial planning session. A fault on your part yes but in the defence of you and your immediate subordinates, imperial officers on this level don't usually deal with batteries of artillery. You are not at all irritated the oversight was pointed out by an adjutant who appeared even younger than you.
As you view the effect of your heavy ordinance with field binoculars you feel a measure of satisfaction witnessing Merovian soldiers ducking for cover or abandoning ruined equipment. They didn't expect that did they? Probably expected to have the advantage for some time, confident in the knowledge that the big guns would be a while coming… if they were dealing with any old colonel.
Meanwhile your infantry advance under the cover of the artillery. You had to cease the bombardment for some time in order to avoid friendly fire. You don't have expertise to launch creeping barrages like you've heard some artillery personnel can manage. Oh well at least you managed to pry the pieces from the artillery corps maw.
Sustained gunfire is heard as your troops identify and penetrate weak points in the Federation line. Affairs are proceeding well as the remaining AT guns are suppressed and then cleared. You prepare to give the order for the armour to advance.
Artillery Effectiveness
Roll = 2
Then an unexpected hitch occurs as ammunition explodes en mass in the midst of your troops. It seems the unpleasant surprise was left on a timed charges not wired detonation which limits losses. What doesn't is the coordinated counterattack that follows on your disorientated troops. It seems the enemy wasn't too fazed by your bombardment. Sharp firefights ensue but the enemy don't have the numbers to capitalise on the opportunity. They never did. The Federation forces break off before the first of your tanks arrive.
Orders to pursue are half-written when you see a huge amount of dust kicked up on the horizon. It looks like the entire Merovian army is approaching. That many vehicles would mean you would be heavily outnumbered. But where did they get so many troops? They had to be scattered somewhat to slow down the other brigades. Perhaps other Federation forces had landed at the Merovian capital? You are fairly close to the city but not within sight. Though why abandon any fixed defences around the capital? Maybe they have information that you do not possess.
Casualties
2d100 Roll = 106
4290 - 106 = 4184 effectives
Your forces are not arrayed in the best possible defensive positions, dispersed as they are to fight the now fleeing enemy detachment.
[] Pursue the retreating Federation force anyway
[] Reposition on better ground to meet the advance
[] Stay where you are but concentrate the battalions
[] Never mind that, retreat immediately at all speed
OOC: Can't believe I procrastinated this long. Granted work and study were time consuming. I actually had an update mostly written but it got lost when my browser crashed and SV didn't save the draft. That destroyed my motivation to continue for a while. Lets just say this update is quite different from the original, shorter, no dialogue, some additions etc. Though I still have the general outline for the quest in mind. Don't want to waste so many notes by abandoning it. Apologies for trying to remember events from a few months back, I'll try not to make the wait that long in the future.