Pro Patria (Valkyria Chronicles)

Are we going to stick around long enough to see what Hall's dropping us? We'd only lose half a day at most sticking around until nightfall to see what could be in the box of mystery, and I really want to find out for some reason.

We do need to make plans and preparations for such an advance, so I don't see why we wouldn't. There may be the opportunity to play a deception on the Federation as well, by passing a physical message of our intent back to Hall while using radio messages (which the Federation can almost certainly intercept) to imply we're preparing to try to break through to Sinope harbor. Once we actually depart we can then "send word" the plan has been changed to go north rather than, as it happens, very far to the east.
 
Waiting here for a bit would also allow us to reduce the usefulness of this port. We should destroy and mine all the roads leading to it for some distance, barricade them wherever there are trees to be felled on top and mine any remaining clearings that could be used in lieu of the roads.

Even sparsely placed mines should halt most function in the port until combat engineers can be brought in to remove them.
 
Wasn't going to bother suggesting it until it came time for execution, but we should really be mining all roads leading towards the front to be a nuisance. Blocking all lines of supply on our way east is probably beneficial.

Might slow our advance a bit, but probably still worth.
 
Wasn't going to bother suggesting it until it came time for execution, but we should really be mining all roads leading towards the front to be a nuisance. Blocking all lines of supply on our way east is probably beneficial.

Might slow our advance a bit, but probably still worth.

I mean it depends on how quickly we could lay mines or IEDs, but I agree. It would also help in slowing down whoever is chasing us.
 
Duty? I've lost people close to me because idiots couldn't see an unwinnable situation for what it was! Who wanted to take as many people down with them as possible. How would you react if you had been ordered to defend an untenable position or make a suicidal charge for no possible gain?"

You freeze upon hearing the words, eyes zoning out, your mind flashes back to that moment. When it seemed all was lost and your time on the mortal coil was over. Seeing the enemy in the distance just coming at you.​
They didn't seem unhappy, going by the singing. Its almost like they were resigned... or glad. Bah fanatics, you'll never understand them.

You should investigate what happened then. Upon further reflection that moment really should have been the end. The uncanny way in which the enemy attack wilted. You were too infused with adrenaline to notice what saved you.

You snap out of it. "I don't know what I'd do", you respond after a minute lost in thought.​

I was taking a stroll down the old days, and got to this...prophetic piece of text. I would hope that this is not the end result of this arc, but Baumann's words have quite the narrative tint now that we're here.
 
Waiting here for a bit would also allow us to reduce the usefulness of this port. We should destroy and mine all the roads leading to it for some distance, barricade them wherever there are trees to be felled on top and mine any remaining clearings that could be used in lieu of the roads.

Even sparsely placed mines should halt most function in the port until combat engineers can be brought in to remove them.

Wasn't going to bother suggesting it until it came time for execution, but we should really be mining all roads leading towards the front to be a nuisance. Blocking all lines of supply on our way east is probably beneficial.

Might slow our advance a bit, but probably still worth.

I mean it depends on how quickly we could lay mines or IEDs, but I agree. It would also help in slowing down whoever is chasing us.


Sooo where are we getting all of these mines folks?

We don't have a dedicated engineer battalion or anything like that. We are an armor and assault based force. Those kind of units don't tend to carry lots of mines. They need the space for all of their other kit.
 
Sooo where are we getting all of these mines folks?

We don't have a dedicated engineer battalion or anything like that. We are an armor and assault based force. Those kind of units don't tend to carry lots of mines. They need the space for all of their other kit.
I did specify IEDs as well. I mean if we got to spend a week figuring out how to even build an IED then yeah its not worth it.
 
Sooo where are we getting all of these mines folks?

We don't have a dedicated engineer battalion or anything like that. We are an armor and assault based force. Those kind of units don't tend to carry lots of mines. They need the space for all of their other kit.
Mines are general military supplies and infantry should always have the ability and training to deploy basic minefields. You don't really need combat engineers for it. They're just likely to have better training and access to more specialized equipment.

Honestly, I'd be shocked if we weren't allocated at least a few thousand mines as supplies for this excursion. And if that's actually true, then there's no way the Federation depots or bases didn't have them. They're fighting a stagnating conflict and more on their land than the enemies, so it's guaranteed mines are constantly being shipped around in this region.
 
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Although we don't exactly have an abundance of them, we do have engineers under less common unit types for the armored regiment and very rare for our infantry regiments, and as far as I know, laying mines is a relatively simple task, at least compared to removing them. MacroDaemon is also probably correct in assuming there are mines at the supply depots we have captured.

Something else I just noticed is that 2/3 or Rudolf's traits actually increase the morale of our troops, so that may be less worrisome than I had initially expected. Then again one of those two also makes us 20% slower than your average brigade...
 
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Sooo where are we getting all of these mines folks?
The same place as last time, they're already in our stores.
In the face of the incoming onslaught you judge it prudent to fall back to more favourable terrain, issuing orders immediately. Units dispersed and strung out by fighting reorganise and withdraw to more defensible ground. Though given the numbers involved it takes some time.

Once the brigade is sufficiently concentrated, soldiers are put to work on erecting barriers and earthworks. Artillery and mortars placed are behind ridge lines and pre-sighted on kill zones created by hastily dug mines. The armour is concentrated at the rear for rapid response or protected by ditches in the earthworks, creating strongpoints. After several hours it transforms into an acceptable defensive position. While all this activity occurs, the plume of dust paints an ominous background.
 
You know another added bonus of the Insane Plan? We resupply using the enemy's depots. Everything we gather, from fuel, to ammo, to food, to clothes, will be taken practically directly from the enemy army. With that plan, the only thing that we would not be able to replace will be manpower, and even then, we might be able to draw in volunteers and dissidents from the countryside (although I wouldn't bet on it and they'd be greener than grass).
 
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You know another added bonus of the Insane Plan? We resupply using the enemy's depots. Every we gather, from fuel, to ammo, to food, to clothes, will be taken practically directly from the enemy army. With that plan, the only thing that we would not be able to replace will be manpower, and even then, we might be able to draw in volunteers and dissidents from the countryside (although I wouldn't bet on it and they'd be greener than grass).

Oh there is an option or three for gaining manpower:

Prison Camps
 
I mean... that's one way to get to the War Crimes Division. Weren't we trying to establish one of those back during the previous campaign?
Also, these soldiers would be quite... disloyal...
.....

Not Federation troops. Imperial troops that surrendered on other fronts and were consolidated into prison camps far behind the front lines (which is where we happen to be).
 
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Not Federation troops. Imperial troops that surrendered on other fronts and were consolidated into prison camps far behind the front lines (which is where we happen to be).
Ohh... ignore my derp. Yeah, that's a wonderful idea. If we can find the POW camps and liberate our compatriots, we might even end up with a bigger army than we started. We wouldn't even have to fear the lack of experience in the soldiers we could recruit from there, and we might find specialists or even the numbers to establish more light elements so that we can scout better, and find even more supplies, men, and places to sabotage.
 
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