Pro Patria (Valkyria Chronicles)

[X] Assault north, catch Feds in a pincer

If the reports are accurate, we should first hit troops that have already seen battle damage or even their command element in the back or some backline support unit, any of which are juicy targets.

No reason to stop blitzing now.
 
Strategically, the Federation flank has had it's foundation cut out from under it. The front line forces don't have a good idea of exactly how many enemy soldiers are now in their rear, and once we establish some kind of contact with the Imperial Navy blockade runners checking in on us the front will have a good chance of an envelopment breakthrough attempt being made by Imperial forces to link up with our occupation zone.

Once we have our AO secured we should try to send some feelers hunting for the main supply arteries going to the front, though.
 
they act a cut above the green troops you originally started out with. They haven't improved like your other formations.

You have a contradiction here.

As for the vote, I want to stay in the encampment, to ambush both retreating units and reinforcements. The Feds are outnumbered 2:1, if not worse and their quality is lower than our troops'. The Imperial forces probably don't need our assistance to overrun them.
Also, with the lack of frontlines and chokepoints, an encirclement is very unlikely - we dont have enough men for it. The militia can probably hide among the population as well, and their wargear is of little usefulness.
 
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You have a contradiction here.
It's not strictly a contradiction. I think what is intended is that the green troops were so shit that they measurably improved, while Surena's troops were already veterans and no such improvement can be detected in such a small period. (The jump from green->regular being smaller than regular->veteran or veteran->elite or something along those lines)
 
[X] Assault north, catch Feds in a pincer

I might be underestimating how tired our troops are, but I'm going with this for now
 
[X] Assault north, catch Feds in a pincer

A surprise attack by Imperial troops coming from the rear, for the direction of their own bases, has a good chance of disrupting enemy command and control and demoralizing the entire Federation force. Whether they surrender, collapse, or just retreat a good distance to regroup, we benefit by reducing casualties and getting a chance to regroup all of our own forces afterward.
 
[X] Assault north, catch Feds in a pincer
PRIMO VICTORIA! DEUS VULT!

 
[X] Assault north, catch Feds in a pincer

It is the fastest way to re-establish contact with the other Imperial formations after all. Not to mention that the Federals are going to crack easier if they have to fight another 3 battalions coming from a different direction. This option does not necessarily mean that Rudolf is pushing to complete an encirclement, though that would be nice. We just need to be sure to adequately guard our supplies and to not get blindsided. Rudolf seems to be vigilant in that regard so far.
 
[X] Assault north, catch Feds in a pincer

As others have said we have to maintain the momentum. We might get a chance to stop for breath when Rudolf meets up with the other Imperial forces, but until that point we keep going, keep pushing.

If we feel like we are drowning in misinformation and lack of knowledge, just imagine what that Federation Reserve Brigade's command is dealing with:

They have, literally overnight, found their area of responsibility the center of an Imperial naval invasion, you know, that thing that the Empire sucks at. They have conflicting reports of a force 2-5 times their size attacking all along their AO. Further conflicting reports coming from High Command that the Navy just got thrashed, or it stopped the invasion cold, or it won a naval clash, or something.

Constant panicked reports from overwhelmed militia and terrified citizens of Imperial troops popping up everywhere with no real indication of which are true or false, accurate or overblown or worse yet understated.

Guys, they are dealing with the shit-storm of the century and these guys are not the best and brightest of the Federation. Those Blokes are on the Front Lines where they can make a difference.

We are dealing with the B and C-list officers riding out their careers to retirement or the rich sons that are just in it for the prestige and never paid attention to their training or the screw-ups exiled for pissing off the wrong commanding officer.
 
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3.20
[X] Assault north, catch Feds in a pincer

You feel tired but there is still work to be done today.

Orders are given for a temporary rest. The lower ranks can relax until the reinforcements arrive. They can't get as worn out as you.

Raeder's battalion arrives a couple of hours past noon. Greetings are said, you haven't seen each other since departing Merovia.

After a short pause the whole force prepares to move out. Hundreds of troops bustle waking comrades and getting ready for the combat ahead. You leave a small garrison behind at the base as a trip wire.

Word must have spread about their precarious situation, as you find recently empty rear encampments and artillery parks.

Soon your forward elements spot movement ahead. The situation evolves into a running battle as the enemy tries to harass your advance without getting into a solid fight.

Given the general direction of the battle you have a good idea whats happening.

The Federation commander realises their position is untenable and is trying to withdraw. Extricate their force from the region and save what they can. It will be a harried retreat as they try to escape east.

You drive forward with renewed vigour, determined to punish them for their caginess. Your pace comes as a surprise as several squads get cut off. A short fight ends as the full force of Raeder and Surena's units compel them to capitulate.

A short time later Giraud's scouts spot a logistics convoy made up of mostly non-combat personnel. Another quick engagement captures a dozen vehicles and prisoners.

Afterwards, the Federation force continually bleeds small numbers of troops as they try to cover their retreat. Occasionally they leave a damaged tank behind to try and unsuccessfully slow you down. You have a good feeling about this, the prospective northern force must be pressuring them greatly.

Then your advance abruptly grinds to a halt.
Retreat disruption - South
Roll = 12
Some quick thinking junior officer comes up with the idea of laying mines behind them. Hiding in the village paths the locals call roads they catch your vanguard force unprepared. After an irreplaceable light tank gets mission killed, the engineers get bought forward to sweep the area.

Fortunately there was no enemy force present to exploit your moment of weakness. But your advance slows to a crawl for a crucial forty-five minutes.

That stunt probably saved their artillery and a few hundred soldiers. You encounter few organised groups of Federation personnel after that apart from stragglers.

Eventually it starts getting fairly dark and you decide to cut north to meet up with allied forces. No point risking friendly fire after nightfall.

You fire a flare into the twilight sky to give some warning and receive an answering friendly flare.

Soon you sight some very welcome troops in the distance. It appears they are even from your brigade. Soldiers on both sides give their greetings as they recognise each other. Once you get within speaking distance you realise this is Vorbeck's battalion.

Retreat disruption - North
Roll = 68
In addition to that there are a lot of prisoners, many hundreds, maybe even a thousand. The other force must have had more success against the Feds, clearly savaging them.

After hailing Vorbeck she directs you to the Field HQ. Soon the troops become unfamiliar, being of other brigades. Some even wearing strange uniforms of naval infantry. There are a lot of forces present, which was a relief given the worst case scenarios in your head.

Colonel Pydan is a man twice your age, he looks at you with casual warmth as you approach.

"Ah Colonel Hapsburg, I assume you're the reason why the opposing force abandoned the field. You did good work today," he smiles but makes no motion to get up from his chair.

"I did what was expected of me, nothing more," you feel exhausted.

"I assume the main base has fallen then?"

"It has, pretty much intact," irritation is rising up now, overcoming the tiredness.

"Thats splendid then-"

You decide to stop playing along now and cut to the point. "There is the matter overall command, we share the same rank. To offset this I was given a provisional promotion."

Pydan's genial mood vanishes, "you weren't directing the troops on the beaches. You did not lead them, I did."

You have gotten maybe four hours of sleep in the last three days. You don't want to deal with this bullshit right now.

"I appreciate that, but I was indisposed at the time given my transport landed at the far edge of the landing zone. Nevertheless I was given command by General Hall."

"A temporary rank meant to last until the other waves landed," he counters dismissively. "I received no such order given I was in a separate chain of command".

"You were detached to be a part of General Hall's army. Of which I given command of the vanguard" You point out.

"Your actions speak louder, you were rash, haring off and abandoning the rest of the force." He does not want to budge.

"I saw an opportunity and took it! We shortened the length of the defence by several days at least." You are beginning to think starting this was unwise, you are too tired to think properly. But you don't want him setting the pace now.

Command issues are the last thing this small force needs. You have enough threats present from the Federation to add internal difficulties. It seems to be an opinion you both share.

Pydan finally speaks, "Its clear we are at an impasse. Why don't you take a rest and we'll meet again tomorrow morning."

"Very well Colonel," you stalk out with as much grace as you can dredge up. You're not sure how to resolve this.

You are bone-weary now and simply want to drop. For a moment you think of the comfortable seats on the car, now back in Merovia. Then your thoughts turn to something more relevant. The radio. You could use that to settle this matter and confirm your position. Getting Hall directly on line would resolve things quickly.

You pause in your line of thought. You can't be sure that Hall will support you though. It's now somewhat clear that he offered command as an incentive to join the first wave. Now the situation is severely derailed you don't know how he'll act. He could tell you to obey the older officer.

Perhaps you could approach Baumann. You did get him out of a pinch. He owes you, despite being unpleasant. If you can get him on side then you could strong arm Pydan.

There are others of course that may be better avenues to approach. They might have more information.

[] Use the radio
[] Approach Baumann
[] Approach your subordinates
[] Approach the naval infantry commander
[] Write-in


AN: Bleh I'm almost as tired as Rudolf, this update dragged on.
 
[X] Use the Radio

More for information than anything else so unless another idea This is my vote.
 
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I'm thinking that we use a radio and get an idea of the strategic situation and goals. Overall command... Really doesn't matter, and really, if Hall goes against us that could be considered political leverage afterwards.
 
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