[X] South East: Launch a surprise attack straight towards the Federation base. Cut them off from supplies.
The orders are given.
It is a risk. A gamble you don't think you have ever taken before. A throw of the dice that could end this battle phase quickly or end in disaster. But you have few good options left.
Leaving half a company behind at the cantonment to direct Raeder's battalion, you take all your forces and drive southeast.
There is some surprise at first though Giraud soon jumps on board with the plan. Surena offers no opinion.
Through the afternoon your forces trek through the grasslands.
There is little here in this area, just farmhouses and one isolated village.
You avoid Nilden, your scouts inform you it is a sleepy little town of no consequence. It appears virtually undefended and will be little threat to your back.
The village falls without a fight. It has nothing of value. Apart from taking some food from terrified farmfolk nothing notable occurs. After making sure they have no radios or motor vehicles you leave.
You thought of stopping there to spend the night, but decide against it. Electing to push forward for as long as possible.
You fear getting lost in the darkness. There is no way of identifying landmarks. A few hours after nightfall you let the troops halt and get some rest. It is barely an encampment. You don't sleep.
Some time before dawn, your force prepares to move out again.
***
Soon after first light you see the Federation base in the distance. The tops of buildings peek out on the skyline.
You order Giraud to take his unit on the vanguard, holding Surena's in reserve. Time to see what the Federation response will be.
Allied Interference
Roll = 57
The first firefight begins when several squads of riflemen positioned on a bluff open fire on your forward elements. Soldiers crouch low and take cover behind armour. More shots ring out as the rest of the battalion manoeuvres around. Attempts are made to suppress the higher position with small arms and tank shells.
From the front a couple of damaged enemy tanks roll out. Supported by scores of heavy infantry they attack around the ridge. There is little cover out on the plains and troops on both sides crouch down on a knee or lie flat on the ground. As they are locked in battle you decide you have seen enough and commit Surena's veteran battalion. You haven't noticed it before but now that you are alone in their midst you see they act a cut above the green troops you originally started out with. They haven't improved like your other formations.
Under a hail of tank fire the federation defence collapses. The armour stood no chance outnumbered and the troops little more. No defensive positions had been made and their anti-armour weapons were barely effective due to the terrain and range. By noon the defenders were done.
You consider demanding surrender but elect to storm the base instead. Giving as little time to react as possible, a medium tank crashes through the gate and the decent sized base falls quickly. Soon after, the riflemen on the ridge capitulate. You see many empty barracks and quietly thank the almighty for the good fortune so far.
***
The supplies and equipment you gain from this gamble make it worth it. Denying it to enemy will only magnify the effect. From the captured personnel and documents comes a treasure trove of information on the current situation.
The Federation force in this region is locked in a battle with an Imperial fighting force numbering somewhere between six to nine thousand strong. That is good, as it means most of the landing force survived.
Furthermore, after heavy fighting the Federals have lost control of the town of Escoral and are regrouping on the outskirts. Reports indicate they have taken some losses.
This is not surprising as you now have hard figures that locally the Feds only number around three and a half thousand - before the recent losses. You assume they are trying to pin the landing force for as long as possible before reinforcements arrive. Effectively a large holding action to buy time. A shame that they were too distracted to notice your force.
You are in a conundrum right now. There is a much larger enemy force in front of you. Your instincts tell you to defend, but behind that is a much larger imperial force likely putting on pressure. The Feds might be demoralised from the loss, but they might not. The report is half a day old after all. You could get support from the other imperials but they might have tired themselves out from the earlier engagement. Your troops are not fresh themselves.
In any case you'll wait for Raeder to arrive before acting. Give the troops a well earned rest. But when he does come...
[] Wait here, set up defensive positions
[] Assault north, catch Feds in a pincer