Pro Patria (Valkyria Chronicles)

3.25
It takes some time to gather your high ranking officers, as they arrive from their various positions. The meeting occurs in one of the empty farmhouses between Herea and Nicopol. The current strategic situation is a grim one.


Each block is a minimum of 10k troops.

You don't have any sizeable enemy forces near you apart from Sinope but it is a small consolation to what you must do next. The bulk of the Federation forces are arrayed around Baku. It is a strong defensive position and heavily fortified. Which was why the main thrust of the initial Imperial offensives was to encircle it from the eastern side. This was stopped as the Federation moved most of its forces to block the Empire. Months of grinding warfare followed. The Empire had secretly moved a few formations to the other flank, next to the sea, in anticipation of supporting a successful landing. Whether that will proceed now is anyone's guess. Meanwhile in Aland, the frontlines are more fluid and dispersed given the terrain and other factors.​

***
Rudolf: What are everyone's thoughts on taking this port and sailing back?

Raeder: Doable.

Giraud: Too risky. We have an opportunity here to alter the dynamics of the whole front. We should seize the chance, not stay in one place.

Surena: Didn't you just contradict yourself?

Giraud: What I mean Lexi is that we're too stationary. Being predictable would be a mistake.

Pydan: I am tentatively in favour, but I don't like the losses we'd take.

Nivelle: I am in favour.

Baumann: I don't like it. Our tanks would be at a disadvantage against elite infantry in ideal urban defensive terrain.

Mueller: I agree with the Colonel.

Vorbeck: And there is no guarantee we'd capture the ships intact. It could all be for naught.

Pydan: But we'd finish our goal quickly and escape in a timely manner. The longer we stay the more our condition will deteriorate.

Rudolf: We also have the captured artillery for use.

Baumann: That would take time Hapsburg. Time we have in short supply.

Nivelle: This plan has many risks but we don't have many better options.


***
Pydan: We could always proceed with the original plan.

Giraud: Aren't we a little shorthanded to break through the front?

Vorbeck: General Chainy's forces will try to assist, the problem is coordination.

Rudolf: Will General Chainy actually be able to support us?

Pydan: He was preparing to attack according to the original plans. I have no idea whats transpired in the time since.

Baumann: This plan looks good. We smash through the enemy with all our might.

Nivelle: Aren't there more than forty thousand enemy troops in the way?

Baumann: Chainy will launch a parallel offensive.

Surena: Will his forces be ready to resume the offensive after their last frontal attack?

Rudolf: Yes, yes, all speculation. The problem with getting close to the frontline is that it makes it easier for the enemy to shift forces to interdict us.

Raeder: That is a risk we'll have to overcome.

Vorbeck: I'm concerned about the chance of naval intervention after Merovia, given that we are close to the coast.

Pydan: I would rate it as small to moderate.

***​

From your new subordinates you glean that General Chainy has a bit of a reputation for being somewhat free with the lives of his men.

That might actually be to your benefit.

However, the original plan relied on having a full army of 60-70 thousand troops. Not the 12 thousand or so you currently possess.

***​

Surena: Is there a chance we could find a strong defensive position to fortify?

Giraud: That would surrender all the initiative.

Pydan: But we would have less general deterioration and supply concerns.

Baumann: Wouldn't we eventually exhaust everything Peedan?

Pydan: We wouldn't if we foraged more-

Surena: Cut that out and act your age gentlemen.

Mueller: The problem I see is that we'd basically be waiting to be saved.

Rudolf: The Federation would move a lot of forces against us, though it will cause a lot of disruption.

Nivelle: I think this strategy would be good against numerically superior enemy. But we would eventually be overwhelmed.

Vorbeck: The issue is finding an appropriate place... among other things.


***​

Clink: How about we just surrender now instead?

Awkward silence fills the room as no one else dignifies that with a response.

***


During all this planning an idea sprouts in your mind. It is a crazy idea but given what you know of the strategic situation it could be viable.

Rudolf: Does anyone know the situation of the forces in Aland? I find the dispersed nature of the frontline strange.

Most reply with negatives.

Nivelle: There does seem to be a bit of back and forth going on.

Pydan: I have heard somewhat reliable rumours that there is one of the Old Blood present among the armies in Aland.

Giraud: No way.

General murmurs of disbelief fill the room. As people confront previous unverified hearsay of the Empire deploying something new, or rather something very old. You have a hard time believing it yourself.

Surena: It does seem far fetched.

Pydan: My source does not usually to lie.

Vorbeck: Will we have the fuel and supplies to make it that far?

Raeder: We take it as we go.

Nivelle: Not the most reliable means to supply an army.

Rudolf: Thats putting it lightly.

***​

Travel cross country to try and meet up with the Imperial army in Aland. It will cause maximum chaos and havoc along the entire frontline, providing many opportunities to hamstrung the Federation war effort. The thinner Federation line in Aland will be easier to breakthrough and rumour has it the Imperial forces have a Valkyria. Which would make breakthrough even easier.


***​

[] Plan A: Try to take the port and evacuate back

Pros:
Quickest plan
Will likely only fight Federal forces in this sector and surrounding ones (if it goes to plan).
Potential to eliminate enemy battleship
Only plan that doesn't have you heavily outnumbered

Cons:
Minimal disruption to overall theatre operations
Fighting one of the most elite infantry formations in the Federation on unfavourable ground
Potential to get bogged down in urban fighting
Potential enemy could sabotage seagoing vessels in hail Mary move (if true would have to source friendly transports, increasing wait time)
No guarantee Navy can support evacuation


[] Plan B: Try to push up the coast and link up with the Army Group

Pros:
The original plan, should be easy to gain support among the other officers
Support should be available, General Chainy will likely order a parallel attack from the other side

Cons:
Moderate disruption to overall operations
Feds will be expecting this move
Simple for the enemy to shift units into your path to closer you get to frontlines
Breakthrough therefore likely to be the most difficult part


[] Plan C: Find a location to use as a bastion

Pros:
Should give better defensive staying power against large enemy forces.
Your forces aren't spread out
Less communication issues

Cons:
Haven't got a place in mind yet
Will give up the initiative
Passive, waiting to get saved.


[] Plan D: launch a wide-ranging attack cutting cross country

Pros:
Feds won't expect this at all
Maximum disruption of the entire theatre
Breakthrough will be much easier; semi-reliable reports Valkyria present with local imperial army defending Aland.
Puts serious distance between you and major enemy frontline military concentrations

Cons:
Long, difficult journey through unknown hostile territory
Once aware, the Federation forces will pursue
Too many issues to count
Probably insane
 
[X] Plan D: launch a wide-ranging attack cutting cross country
Let us choose Plan D. This is a time for action. This is where legends are made.
I want songs sang about how we cut a path of devastation as we marched through Federation Territory.
 
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[X] Plan D: launch a wide-ranging attack cutting cross country


If we make it we will be L E G E N D A R Y

It also lets us be very disruptive while still leaving us the option of surrender as a reasonable end. If we hole up somewhere we're more likely to fight until the end, breakthrough is do or die, and the ships is something we should have done already if we were going to do it.
 
[X] Plan D: launch a wide-ranging attack cutting cross country


If we make it we will be L E G E N D A R Y

It also lets us be very disruptive while still leaving us the option of surrender as a reasonable end. If we hole up somewhere we're more likely to fight until the end, breakthrough is do or die, and the ships is something we should have done already if we were going to do it.
Not to mention that it is not as dangerous as it sounds when you think about it. Most of the Federation Forces can not disengage from the Front. If we are able to move quickly while destroying vital bridges and supply depots, we will cause a considerable amount of damage.
 
The big risk of Plan D is really running out of supplies, not fights. As long as we can stay supplied we should be able to deal with the fights we'll have unless we get really unlucky.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

Character Profile
Name: Rudolf Hapsburg
Affliation: Imperial
Age: 22
Traits:
Heavy Foot Leader
Inspiring Leader
Cautious

Not anymore I guess.

Plan A: As much as I hate to admit it, we won't be able to take Sinope with sufficient speed, and with the added risk of the Federation navy combined with the relative lack of strategic impact we would have with this plan makes it too bittersweet for me.

Plan B: Literally nothing that any of you can say will make me think that this is a good idea. It doesn't even have Plan D's temporary cover of being completely unexpected. To get to the front before the Federation Corps catches up to us, we would have to force march our soldiers to the point of complete and utter exhaustion, and if we don't there is now a corps pincering us as we pincer a dug in position that will know we are coming from the rear, that wouldn't even provide the ideal 3 to 1 attacker defender ratio.

Plan C: If you don't even know where you're going to run, no. A corps will be able to dig us out of any position other than a coastal city like Sinope barring maneuver warfare to a frankly ridiculous degree of success.

Plan D: Fuck everything. You remember Sherman's March to the Sea? Well get fucked, this is Hapsburg's March to Aland directly away from the Sea. The enemy cannot plan against you if you yourself have no idea what you're doing. More seriously, it will probably take at least a few days for the Federation to realize that we actually are attempting a maneuver this stupid considering the lack of aerial reconnaissance, and potential unreliability of civilian reports, enough to break contact with any immediate force. Cutting even a handful of rail lines will be enough to seriously affect the strategic balance of the front for a while, and since we have a radio, we can inform the theater command so they can take advantage of it. If by some fucking miracle we make it to Aland we may actually survive. The dispersed nature of the front tells me one of two things. Fuck tons of mountains or similarly difficult terrain such as desert. We will be able to slip through the line there possibly, or at least concentrate enough to punch a whole through a presumably thin line. The corps would be incapable of matching our maneuverability there as well due to the more unwieldy nature of the corps showing itself in the far more difficult terrain and presumably accompanying inadequate infrastructure. Also if we pull if off, hooooolllllyyyy shiiiiiitttttttttttt.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

It's kind of insane, but more or less what I wanted to do anyway, if I am being entirely honest.

Does that say bad things about me?.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

Well, it would certainly make for a suitable parallel to the Anabasis. Fine, fine, we may as well roll the dice some more. Of course the need to move probably rules out taking along captured artillery unless we can loot requisition enough vehicles and keep them and our tanks supplied with ragnite. We'll probably need to send vulnerable foraging parties wandering far off from the axis of advance to seize food and fuel, which the enemy could deny by ordering supplies to be destroyed.

I don't think it's a good chance, but it might still be the best chance to accomplish something and get back to friendly lines.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

In the name of victory in this theatre we shall forge ahead!
 
A is mostly out. We can technically still do it but they'll have had another day to dig in.

B is plausible still...it would keep us vaguely in the area for Hall's thing. Coordination with the higher-ups is a pro. Speaking of which @Emdeman , do we have any update on that?

C is sketchy but can still be done as part of D if run out of supply. No reason to choose it as primary.

D is...a little crazy. Buy-in from the other officers is going to be an issue. We're not precisely suited for strict maneuver warfare and supply is really going to be an issue. Something like this actually has a pretty wide axis of advance as feelers need to go out to get find supply off from the main axis.

E (lol Clink) should just be ignored.

I'll think on it a bit more.
 
There's one part of plan D that might be against what some people will want. We'll have to be rather merciless on our march. Weapons and ammo aren't going to be the only things we're going to try and take. We're going to have to take everything from the locals we encounter. All their food, all their fuel, all their medicine. Anything that we can use, we're going to have to take. If this is going to be effective, a lot of civilians are going to die on our path.

And that's going to be without going full scorched earth and destroying anything we can't take with us. Which honestly would probably help our allies on the main front more. If we really do cause massive havoc, then they will have to divert more and more troops to try and hunt us down due to both military necessity as well as civilian pressure. Doubt we're going to do that, though.


[X] Plan D: launch a wide-ranging attack cutting cross country
 
I disagree that B is plausible. It's far too predictable and way too easy for the enemy to put a corps in our way. The only way it would have worked is with a force five times the size of the one we actually have.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

Well, it would certainly make for a suitable parallel to the Anabasis. Fine, fine, we may as well roll the dice some more. Of course the need to move probably rules out taking along captured artillery unless we can loot requisition enough vehicles and keep them and our tanks supplied with ragnite. We'll probably need to send vulnerable foraging parties wandering far off from the axis of advance to seize food and fuel, which the enemy could deny by ordering supplies to be destroyed.

I don't think it's a good chance, but it might still be the best chance to accomplish something and get back to friendly lines.
True, but they can't destroy all the supplies. If the Federation destroy all their supplies, they will not be able to keep their front lines units in fighting shape.
 
[X] Plan D: launch a wide-ranging attack cutting cross country

The primary issue I see with this plan beyond the ones already notes is that a handful of locale militia can impede our momentum by blowing up the bridges we need to move forward so planning for that inevitability would be prudent.
 
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[X] Plan D: launch a wide-ranging attack cutting cross country

Sure it's not exactly cautious, but we've been playing Rudolf more as paranoid anyway. And you can't be walking into a trap when you are running away.

Also, our own character came up with the idea.

...
...
...

Ok. I'll be honest. All the pretty words won't change my real reasons.

Anabasis! Anabasis! Anabasis!
 
[X] Plan D: launch a wide-ranging attack cutting cross country

The primary issue I see with this plan beyond the ones already notes is that a handful of locale partisans can impede our momentum by blowing up the bridges we need to move forward so planning for that inevitability would be prudent.
Partisans will be much more likely to pop up behind us than ahead of us, as we're not actually occupying the land, so I don't really see them as much of an issue. They also tend to not travel far from their homes or areas they know, so we will leave them behind.

Beyond that, blowing up bridges on your own land is a major decision, which I doubt anybody will be all that inclined to commit to unless there's no choice. This is, after all, Federation territory. If they blow up a bridge to block us, we'll have to move around it because we wont have time or probably the ability to rebuilt it or create something passable. The Federation on the other hand will have to waste valuable time and resources to do so once we're gone.

All in all, blowing up bridges is never an easy or spur of the moment choice. It involves some really high level planning and approval. Or a lot of desperation, which forces in front of our advance are unlikely to have, because if they know enough to be able to ready a bridge for demolition, we're already going to be caught and destroying a bridge will end up hampering they own war effort.
 
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All in all, blowing up bridges is never an easy or spur of the moment choice. It involves some really high level planning and approval. Or a lot of desperation, which forces in front of our advance are unlikely to have, because if they know enough to be able to ready a bridge for demolition, we're already going to be caught.
Not to mention that the Federation still need those bridges to supply their units on the frontline.
 
Remember, once we cross into Aland, we will be fighting in Imperial territory, removing any of the hostile territory concerns. We should probably abandon the heavy tanks at least if we still have them, and possibly the medium tanks so we can guarantee fuel for the light tanks which are still generally at least a match for Federation armor. We might be able to tow some artillery with the tanks, but otherwise, everything else needs to be abandoned immediately to avoid leaving an exact trail of where we're going IMO. The initial withdraw from the outskirts of Sinope needs to be orderly so they don't suspect the sprint for Aland we're about to do.
 
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