Pro Patria (Valkyria Chronicles)

[X] Investigate what occurred during your brush with death

[X] Leave as soon as it is practicable.


As someone not familiar with the setting, who or what are the Darcsen?
 
[x] Investigate what occurred during your brush with death

[x] Wait for a few more days, you could flitch some of Baumann's supplies and recover more wounded.

I don't want Baumann to abuse civilians without us. Hopefully, we can prevent this.
 
[X] Investigate what occurred during your brush with death
[X] Leave as soon as it is practicable.

Interesting that his objection to Darcsen is their Culture, rather than being a strictly racist arsehole, even as he utterly misses that a Lot of (what little we know of) their culture seems to have either been forced on them from outside or adopted in response to how they've been treated. (What's the word for his attitude here? I'm sure there is one.)
 
Vote count

Investigate: 5
Confront: 0

Leave: 4
Stay longer: 1

This post is also a placeholder for dice rolls.
Emdeman threw 2 100-faced dice. Reason: Recovery Total: 55
10 10 45 45
 
[X] Investigate what occurred during your brush with death
[X] Leave as soon as it is practicable.

A valkyria chronicles quest? I'm in.
 
2.11
[X] Investigate what occurred during your brush with death
[X] Leave as soon as it is practicable.

Preparations to depart are well under away as you conduct an unofficial investigation into what occurred in the final moments of your clash. Battle lines don't fold that unexpectedly in your limited experience and expansive academic knowledge. There had to be some stimuli at play, it could be something innocuous like enfilading fire from a hastily set up volley gun that you didn't notice, but you have to know for sure. The uncertainty at this detail nags at you for some reason. The knowledge of a reprieve is just not enough.

You send out feelers among the rank and file. The general gossip rumour mill is opaque and doesn't provide definitive answers. It also seems mostly focused on other things and events. What you find isn't that useful. People like that you personally entered the fray and appreciate it. But some of the tales are outlandish; its not like you're some master fighter or martial expert. You weren't expectations weren't high so don't fault the Sargethi for the results. The next step is to interview people who were there. Which proves unfortunately difficult as you never found out their names. This halts the investigation, seemingly for a while. Then an interesting development occurs, you manage to encounter someone who was there by complete coincidence. How convenient.

The man you recognise is sitting on a jerry can. His eyes are shut as a foot taps on the ground at a steady beat. A string of words come out in a low chant. In his hands is a rosary that carries a triple barred cross set on a diadem. Great, a cultist how fortunate. Now though is not the time to start being intolerant, most of them seem like decent enough people if a little weird from your point of view. You clear your throat to attract his attention.

"Otto Luther Frederick Albert Gustav… Oh", his eyes shoot up as he notices you, "what can I do for a progenitor?"

See, this is why religious people annoy you. Especially when they don't have the good grace to be from the correct one. You ask him about the heart of your inquiry.

He's eyes widen in revelation, "I was there", nothing more is said.

"And?" you prompt.

"You were there as well, didn't you witness the blessing?"

Teeth are now grinding, "My attention was occupied, please enlighten me."

"A guardian came forth and struck down the blind ones in our darkest moment. Capping... decollating... ripping faces off. It was a terrific... no beatific sight. One shot one death... so many."

"Who was it?" a hint of skepticism in your voice.

"The fine officer under your command. The one with the scar and burn marks."

You rack your mind, Vorbeck? What did she have to do with anything associated with this rambling? It never crossed your mind to ask her something so trivial. Of course she played a part, personally leading a group of reinforcements to bail you out. You should remember to show your gratitude... Your mind registers the words spoken more clearly. Is he implying she somehow singlehandedly did turned the tide? Ha, this man is exaggerating or letting his religious bias affect his judgement. War is a team effort, with no place for purported individual heroics having a significant impact. Or he is mad.

Now Rudolf don't talk to crazy people, your mother's voice echoes in the back your mind.

This was all a waste of time you conclude. Extra troops from the 11th Niederbayern came and saved the day.

You quietly thank him and leave, in a completely natural manner. Of course.

***​

Eventually the brigade decamps and puts Midlon behind it. After several days of traveling your forces encounter a scouting party comprised of Avars. They shared some useful intel on the local region. You will have to thank Colonel Azgle at a later date. There was also a simple message conveyed. Federation warships have been sighted off the Mervoian coast. Nothing bigger than a cruiser so far. Even that shouldn't be a concern for the foreseeable future in combat since you're nowhere near the sea.

The Empire was never a serious naval power, that was the Federation's domain. It was a natural consequence of owning most of Europa's developed coastal real estate. When you were younger you remember being awed when witnessing the launching of a Scharnhorst class battlecruiser in Treviso. Of course that before being taught the concept of 'fleet in being' at the academy. Without a doubt the Fed's Combined Fleet reigned supreme over the waves. Still that was a good day, you remember it fondly as the time when you pushed Arty into the harbour in retaliation for when she threw your mothers flute into the lake, you paid her back in appropriate fashion.
Replenishment
55 * 0.6 Recovery + 0 Reinforcement = 33
33 + 4290 = 4323
No reinforcements arrived since you were outside your operational area. They should be building up in the last urban area conquered. Also, the first of the seriously wounded have recovered! You remember reading the astronomically high casualty figures of historical battles and shudder. Modern medicine is truly a wonderful thing.

You're now back on track, detour concluded. Though 'on track' is also a pseudonym for 'middle of nowhere'. Miles of countryside abound around you. One option is to chart a path back to the last town you cleared out. This would meet up with your supply train and reinforcements, also allowing more wounded to recover. Who knows, maybe Frenzel has something nice for you.

On the other hand you're less than 40 miles from the Merovian capital. Heading in that direction could shorten the conflict and provide the enemy with less preparation time. The supply train can meet up with you later.

[] Head back to the last town
[] Push forward

OOC: RL has been very busy. Full time study and work have been a tiring combo. Combined with lethargy and lack of confidence in writing decent dialogue have brought about the delay.
 
[X] Push Foreward
Changed vote. I really want R&R, but Cavalier makes a compelling argument.
 
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[X] Head back to the last town

Regroup and reorganize.

Amusingly, if you can do that fast enough, then battles where you "lose" by retreating (or possibly even routing) before taking many cassialties become an advantage, as you recover from your defeat and return to strike hard, again, while the enemy is still in disaray from their "victory". Historically, the Prussian army was somewhat notorious for doing this at one point (i want to say the Napoleonic wars, but I'm not really sure). They just kept coming back. Heh.

That tactic's not so great when on the offensive, of course, but then rapid reorganization and recovery lets you avoid the same trap..
 
[X] Push forward

Valkyria? Well, who knows.

That said the appearance of Federation warships off the Merovian coast is concerning. Where a continental power like the Empire sees the ocean as, basically, the end of land and point where you go no further, a maritime power like the Federation views it as a highway. If the Merovian government has convinced the Federation high command to send troops to make a stand they'll arrive by sea. The presence of cruisers, historically filling a role as escort vessels, is troubling in that respect. If the Federation were just going to abandon Merovia they could surely find a better use for the ships elsewhere.

Taking Merovia's coastline and ports would allow the Empire to contest the narrow sea between Zenobia and Talaris with motor torpedo-boats, smaller coastal submarines, fast minelayers, and the other jeune ecole tricks of a second-tier navy. Preventing the Empire from doing so by reinforcing Merovia would probably be a solid argument in favor of reinforcing it. The best way to thwart that is to advance as quickly as possible and so be able to seize the ports the troops would arrive at and position artillery to drive off the Federation warships.
 
Valkyria? Well, who knows.
Not enough blue flames and flashy illumination. It would have been very conspicuous and Rudolf would have noticed it. Not that he knows Valkyria actually exist apart from legends, myths and ancient history. Everything he noticed in that battle was purely the result of conventional arms.
That said the appearance of Federation warships off the Merovian coast is concerning. Where a continental power like the Empire sees the ocean as, basically, the end of land and point where you go no further, a maritime power like the Federation views it as a highway. If the Merovian government has convinced the Federation high command to send troops to make a stand they'll arrive by sea. The presence of cruisers, historically filling a role as escort vessels, is troubling in that respect. If the Federation were just going to abandon Merovia they could surely find a better use for the ships elsewhere.
Do note that the narration only says the largest ship type spotted was a cruiser. It could be one cruiser though definitely not more than a handful. There were several smaller escort sized vessels spotted, which composed the vast majority of the sightings. Why the Merovian navy itself is made up of four ageing destroyers. Rudolf thinks that sending a large reinforcing army to this conflict is, to put it bluntly in mercantile terms, throwing good money after bad. Especially considering the strategic situation on the other side of the gulf and whats being threatened there. If they wanted to go through with it there would have been more dedicated shore bombardment platforms to act as support and protection.
Taking Merovia's coastline and ports would allow the Empire to contest the narrow sea between Zenobia and Talaris with motor torpedo-boats, smaller coastal submarines, fast minelayers, and the other jeune ecole tricks of a second-tier navy. Preventing the Empire from doing so by reinforcing Merovia would probably be a solid argument in favor of reinforcing it. The best way to thwart that is to advance as quickly as possible and so be able to seize the ports the troops would arrive at and position artillery to drive off the Federation warships.
Thinking like this while appropriate is a little too lopsided. This isn't an Iran vs USN scenario. Its more a Germany vs Royal Navy + friends situation. Where the Empire has its heavy surface combatants and a respectable navy by our standards but the Federation can field a whole magnitude more warships (a shortcoming the Imperial navy tries make up for with a variety of ad hoc stopgap measures when actually forced to give battle). I made a conscious decision to cut out some naval information and trivia explaining this more in depth for a later update.

Heres a bonus map your speculation has revealed early.
Scarpa Bay, the anchorage of the Novan royal fleet. It has multiple capitol ships and an attendant escort fleet. Unfortunately it will probably spend all its time in port over the next several years due to being dwarfed by its neighbours. What a waste of imperial grant money. Silly Novans futilely trying reclaim lost glory, but if they want to foot the majority of the bill then they're welcome to do so. Also seen is Odessa, the Empire's Gdansk so to speak.
Emdeman threw 1 50-faced dice. Reason: Casualties Total: 19
19 19
Emdeman threw 1 100-faced dice. Reason: Scouting Total: 33
33 33
 
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There are bad ideas which look like good ideas (Operation Wilfred) and bad ideas which look like bad ideas (Operation Sealion) and for that matter good ideas which look like bad ideas (Operation Anvil). While Federation intervention into Merovia looks like a bad idea, the presence of naval forces is still concerning. And in any case the aims of the Merovian government are to delay the Imperial conquest for as long as possible. If supplies are not an acute problem then pressing on to capture the capital and speed up the end of the campaign is probably in our best interests even if there is no real risk of Federation intervention. The troops freed up there will be badly needed on other fronts, if nothing else.
 
2.12
Onwards, you decide. Now is the time seize the initiative. The order is dispatched to all the formations and the brigade lurches on. Civilians don't realise it but a spread out outfit consisting of a multi-thousand troop can cover miles of frontage. Especially when roads are not agreeable to arbitrarily drawn zone lines on a map. Though to be fair to the higher ups, maps are never quite accurate. Missing minor roads and tracks, sometimes even main roads which connect urban areas can meander in the oddest of directions.

After travelling a few days the forward companies report light skirmishes with isolated squads trying to set up minefields. This was followed by a prompt disengagement by the enemy. Their presence has been scarce, with the height of activity made up of a couple of raids and small ambushes on reconnaissance elements.

Aside from the lack of Merovian soldiers you've been encountering plenty of their materiel. Partially set up minefields or a seemingly random scattering of the things. Light, hastily set up affairs that seem more to inconvenience and slow down. Discovering where the infernal things are and then clearing them would normally cost time and lives. Fortunately the latter is almost virtually avoided thanks to the appearance of a resistance cell which provides some valuable advice. There are ways to pick out where the mines were hidden, important hints and markers indicating where they are that only natives would notice or be informed of. Whoever ordered them placed wanted to them to be avoidable by civilians and minimise their impact. Helping them manage in hard times.

Now they help you.

Some would call that naiveté, others honour. Though you suppose thats a downside when local forces are tasked with defence. Or maybe someone on the other side is sentimental and doesn't want to waste lives over a formality.
Casualties
1d50 = 19
4323 - 19 = 4304 effectives
Scouting
Roll 1d100 = 33 Failure Irrelevant

Everything is proceeding as normal. The battalions are moving forward. Its a bright sunny day on the plains surrounding the Merovian capital when you receive a report from the front. Another group of local sympathisers provide more intelligence, this time on enemy troop positions.

Really, this is getting a bit much. You didn't expect a nation with such a renowned intelligence service to be that bad at counterintelligence. Perhaps the Eyes singled them out for special attention, cultivating networks. Or it might be a ruse to feed disinformation, but come on these are important tactical details! Maybe the reputation is just a smokescreen, or underlying discontent that high? You've noticed rural areas don't seem to support the revolution as much when compared to their city brethren. Bah, no point looking a gift horse in the mouth. You've done that before... and it kicked you in the shin, damn Glitterhoof.

When you get around to reading the report and the helpfully provided photographs, you feel your jaw dropping.

That should not be there.

These things are spread out in a row pointing in your general direction. With attendant infantry and light armour support in battalion strength at least. They are standing between you and the route to the capital. So close, you can smell traces of salt in the air.

The pieces of artillery are the federation's answer to the imperial armour dominance. The 80mm gun, the latest cutting edge federation hardware. Which rumour has it can reliably ventilate your tanks from twice their maximum range especially the lighter ones, quite formidable. Fortunately the same cannot be said for their modern armoured forces. You think there is something inherent in the republican way of thinking that makes developing anything with tracks on it a dismal failure. You want to see their equivalent of the Batomys.​

In any case these guns really should not be here. The Merovians didn't have any of the latest equipment. They don't have the endless piles of money like certain countries to get the finest gear. Which means they received it from elsewhere just recently, shipped in.

Evidence supports this line of thinking as there appears to be the beginnings of an attempt to camouflage them, but they will not be completed in time thanks to your promptness. It would have been a nasty surprise if you had been tardy or unaware.

The flatlands give excellent sight for both sides and there is certainly no arguments from the weather.

You discuss with your subordinates for ideas.

Mueller wants to drive his tanks through them, arguing that their mobility and numbers would prove crucial in flanking and overwhelming the enemy rapidly. Plus the heaviest tanks should hold up relatively well. Giraud objects, saying he is uncomfortable with the idea of our armour playing a game of cats and mice.

Raeder argues for a combined infantry assault. Spread out they should provide minimal targets and be capable of dealing with threats. Remarkably enough Giraud agrees wholeheartedly with him. So does Nivelle, but only slightly adding that Mueller's plan works just as well and provides less breathing room to the other side. Mueller also sharply remarks that the Frank's earlier objection also applies here, only more-so since they would be under fire for longer due to moving at walking pace.

Vorbeck suggests waiting until dark and then attacking. This brings up several objections immediately from the others. Can you really afford to delay? It is doubtful you could catch them by surprise given the terrain. The low visibility would hurt both sides. They would probably finish the earthworks and concealment by then. Giving them more time to prepare could result in unpleasant surprises and somewhat alleviate earlier concerns.

Surena doesn't lean toward either option or offer any original ideas at all, claiming that a lack of experience makes her unsuitable to offer an informed opinion. Damn bitch. You're both around the same age. She's subtly implying that you don't have the required knowledge and experience for the rank, isn't she? Well you don't have any time for her passive-aggressiveness.

How to deal with this situation?

[] Armoured rush

[] Mixed foot assault

[] Night attack

[] Write-in
 
Trying to rush dug-in anti-tank guns across flat ground repeatedly led to disaster for the British in North Africa. Now fortunately unlike the British the Imperial tanks have HE shells, but on the whole it's definitely not a great strategy.

But, rather crucially, we do have our own artillery. An infantry assault can be shot in with direct support from the gun batteries we recovered earlier, from beyond the range of the Federation's AT guns. We use a screen of scouts moving forward to find a weak point in the Federation lines, and concentrate artillery fire there. The stormtroopers can follow up in a general assault with emphasis at the prepared weak point with an aim of the turning the Federation flank to enfilade the enemy position and limit their exposure to the remaining AT Guns. Once cleared, the armor should push through that flank under the cover of smoke shells and emerge in the rear of the Federation position, overrunning the command positions, artillery stockpiles, and then the gun crews themselves.

[X] Combined Arms
 
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