Turn 1 Results
- [x]Calm the Populace: Pallet Town was always the one place where people didn't crowd around and pester you for your previous fame. But now in such times, a moment of calm may be needed so they don't start a riot. Cost: 0 DC:60 Reward: You calm the people down and prevent any issues. Rolled: D100 => 89+42=131
- [x] Assign Samuel Oak to Calm The Populace
You looked out onto the porch of your ranch, exhaling deeply as you faced the crowd gathered before you. They were scared, desperate for answers, for protection, for some semblance of security in a world that seemed to be spiraling out of control. Their faces, a mix of fear and anger, reflected the uncertainty that now plagued Pallet Town—once a sanctuary, now a place where even the smallest comfort seemed distant.
They wanted promises you couldn't make, assurances you couldn't give. You couldn't even promise them a wall sturdy enough to keep the wild Pokémon at bay. If you weren't careful, this could become a mob—a fearful and desperate one. The tension in the air was thick, crackling with the unspoken threat that hovered just beneath the surface.
You knew you could stop them if it came to that. You had the strength, the power, and the authority to quell any uprising here. But the cost would be immeasurable. If you resorted to force now, you'd lose their trust forever. And trust, fragile as it was, was the only thing that could hold Pallet Town together in this time of crisis.
Clearing your throat, you raised a hand and motioned for the crowd to quiet down. Slowly, reluctantly, the murmurs of unrest subsided as they turned their attention to you.
"We've all had a rough few days," you began, your voice steady but laden with the weight of leadership. "Every one of you has felt the pain of an uncertain future. Your families are scattered, separated by madness and strife. Your Pokémon… agitated, fearful, just like you. Our home—our sanctuary—violated."
You let the words hang in the air for a moment. Pallet Town, once a beacon of safety in Kanto, had always been a place where even the most dangerous foes seemed to lose their edge. The atmosphere had a way of disarming even the cruelest hearts. It had been an unspoken rule for decades—no true evil could flourish here. And for thirty years, you had made sure of that. You had kept the darkness at bay, held the town together, made it a place where people could live without fear.
But things had changed. The Kanto Katastrophe had shattered that peace. The wilds had become hostile, and the old barriers of civility seemed to be crumbling. The people standing before you were on the edge, and they needed something to believe in, something to hold onto.
"But now," you continued, "now is not the time to grieve. It is not the time to turn on each other, to let fear and despair tear us apart. Look at yourselves—would your children, your friends, your Pokémon look upon you with pride, knowing that you gave in to fear? Knowing that you selfishly turned on each other while they fight for their survival? No! You are better than that!"
Your voice grew stronger, more resolute, as you pointed to the crowd. "We have survived the horrors of a complete collapse before, and we will survive again. We will not falter. We will not give in to despair. You will live, survive, and thrive, so that when our children return, they will see that we were worthy of the love we gave them. That we are still here—still fighting—still standing strong."
The crowd was silent now, hanging on your every word. You could feel their fear shifting, morphing into something else. Hope. It was faint, but it was there. And hope, even the smallest spark, was enough to light the way forward.
"We will rebuild," you promised. "We will protect our home, and we will make sure that no matter what happens, Pallet Town remains a place worth fighting for."
As you finished, you could see the resolve beginning to form in their faces. The uncertainty hadn't disappeared, but the despair was fading, replaced by determination.
They had a long road ahead, and so did you. But together, you would walk it.
Reward: +20 to all rolls next turn as you've united Pallet Town in the face of this crisis.
- [x]Organize the Town Council: You know well that being on the Town Council was only a formality once, now they needed to organize themselves into something resembling a competent structure. Cost: 0 DC:60 Reward: Unlocks the ability to form a council. Rolled: D100 => 34
The Town Council, relics from the days before the Johto League and Kanto unified, were once a vital cog in the machinery that kept Pallet Town running. The council had been responsible for overseeing town defense, managing the flow of goods, and handling the various mundane aspects of governance that kept the small town afloat. Back then, the Council supposedly ran the day-to-day affairs, ensuring order was maintained and that the town's few needs were met. Those were simpler times, but now, in the wake of the chaos threatening to return, those old structures were nothing more than faint memories.
Your father, you recalled, had once been a Town Clerk. You grew up watching him diligently manage the ledgers, track the town's trade, and deal with disputes between townsfolk. He'd always seemed so calm, balancing the demands of the Council with the needs of the town. It was an art form, a balancing act that he handled with a quiet, unassuming authority. But that was a long time ago, back when the system still worked.
Now, the system lay dormant. Restarting it, reviving the Town Council in this new world, wouldn't be as simple as calling a meeting. No, it would be messy, an uphill battle against the inertia of years of peace and neglect. Many of the old council members had retired, moved away, or simply passed on. The town had grown used to things running themselves, but that luxury was a fleeting one.
The real problem was the bureaucracy. The paperwork needed to be properly sorted, filed, and updated—an immense task after years of neglect. The old records were scattered, some buried in the archives beneath the town hall, others lost to time. Rebuilding a functioning Council would require not just time but also patience, persistence, and a willingness to wade through endless reams of dusty old documents, many of which might no longer be relevant.
It wasn't just about paperwork, though. People had changed. The town had grown and evolved in ways that the old system was never designed to handle. The economy had shifted, and so had the population's needs. What once worked for a small farming community might not be enough for the modern challenges they faced. People were different now—more self-reliant, perhaps, but also more disconnected from the communal spirit that once held the town together.
You sighed, knowing full well that there was no easy solution. Restarting the Council was necessary if Pallet Town was going to survive in the long run, especially with threats lurking on the horizon. But it was going to be hard. You couldn't just flip a switch and bring it all back.
The paperwork was just the start. You'd need to find new council members—people who were willing and able to take on the responsibility. That was another challenge entirely. Many of the younger generation didn't want to be involved in local governance. They were too busy with their own lives, their Pokémon journeys, or simply trying to make ends meet in an increasingly uncertain world.
Still, you had to try. Pallet Town had survived worse, and if anyone could breathe life back into the old ways, it was you. You owed it to your father, to the town, and to the people who still called this place home.
There was a lot to be done, but you would start with what you knew best—organizing, sorting, and rebuilding. Slowly but surely, the gears of the old system would turn again, and perhaps, just perhaps, Pallet Town could reclaim a bit of the stability it had once known.
Failure: +10 to next attempt.
- [x]Survey the Defences: Pallet Town's defenses held, but they need a look at just to be sure. Cost: 0 DC:20/30/40 Reward: You see if anything needs fixing. Rolled: D100 => 3
You nodded and looked at the damages; it had been more severe the you assumed.
"They ran through everything!" you muttered, surveying the devastation before you. The once sturdy fences that lined the fields were splintered and broken, toppled over like they were made of paper. Sections of the walls, once a proud barrier for the ranch, now looked like they'd barely survived a storm. Chunks of stone lay scattered across the ground, and the telltale signs of panic were evident in the trampled grass and upturned earth. It was as if a stampede had run straight through Oak Ranch.
This was going to be painful—both for the ranch and for you. Fixing it all would take more than just time and resources; it would take patience, which was wearing thin. The Pokémon would need new enclosures, repairs to the barns were urgent, and you'd have to coordinate the work quickly. You could already hear the local boys complaining about the extra work this would bring. But it wasn't their fault, and you knew that.
No, the real blame lay squarely on the shoulders of the thugs who had stormed the ranch, full of arrogance and brash confidence. They thought they were invincible. They thought they could just roll in and take what they wanted, treating you like some old man past his prime. But they quickly learned just how wrong they were.
The battle had been fast—faster than you'd expected, in fact. The gang of thugs had fancied themselves challengers to the former Champion of Kanto. They strutted into town like they owned the place, demanding supplies and Pokémon like common bandits. But they didn't know who they were dealing with.
You hadn't had to call on your strongest Pokémon. No, this was over in less than ten minutes. The thugs were strong, but they lacked the discipline, the experience, and most of all, the sheer willpower it took to last in a real fight. You'd picked them apart with precision, commanding your Pokémon with the same sharp instincts you'd honed during your years as Champion. Each move was calculated, every tactic executed flawlessly.
A few well-timed attacks, a clever feint here, and a perfectly placed counterattack there—and the battle was won. They didn't even make it to the heart of the town. You drove them off before they could get more ideas, sending them scrambling back to whatever hole they crawled out of, tails between their legs.
Still, the damage was done. They may not have gotten far, but the destruction they left behind was a mess to clean up. Fences and walls could be rebuilt, but the deeper damage, the audacity of thinking they could waltz into Pallet Town and challenge you—that was what stung the most.
This wasn't the first raid since the peace had started to unravel, and you had a sinking feeling it wouldn't be the last. The world was changing again, shifting back toward chaos. But if they thought they could get the best of you, they had another thing coming.
You rolled up your sleeves, taking one last look at the ranch before heading back to the house to begin organizing the repairs. The boys would complain, sure, but they'd pull through.
This ranch had weathered worse, and so had you and the town.
Reward: Pallet Town has a -20 to defence rolls until the wall is fixed.
- [x]Hire some Local Hands: You're going to need extra hands on the ranch to keep the Pokemon in Line since you can't do it yourself anymore. Cost: 10 DC:60 Reward: Hire some ranch hand. (Add's to upkeep but prevents die off from lack of supervision) Rolled: D100 => 74
The Local Boys—those who had set out on their Pokémon journeys but, for one reason or another, never quite made it. They were once filled with excitement and ambition, but life has a way of humbling even the most hopeful trainers. Some had been defeated by stronger opponents, others had fallen victim to economic hardships, and a few simply realized that the path to becoming a Pokémon Master wasn't what they'd expected. Disappointment settled in, and many had returned to the familiar comfort of their childhood homes, moving back in with their families.
You couldn't blame them. With the economy in tatters and opportunities few and far between, many had no choice but to find work where they could, often in the local shops and farms of Pallet Town. But there was always something in their eyes—an absence of that fire they once had. Their lives were practical, stable even, but they lacked the spark of adventure, the hope of upward mobility. They were stuck, adrift, caught between what might have been and what reality had become.
So you decided to offer them something more—a new purpose, one that might rekindle their lost enthusiasm. Ranch Hands at Oak Ranch. The idea had crossed your mind for a while. After all, with so many Pokémon to care for, a few extra hands would make a world of difference. And more than that, you suspected these boys would appreciate the chance to be around Pokémon again, even if they weren't battling champions.
At first, they hesitated. Working on a ranch wasn't exactly what any of them had envisioned when they first set out on their journeys, but you knew better than to let their initial reluctance sway you. "Give it a try," you'd told them. "If nothing else, you'll get to be outdoors, working with Pokémon again."
It wasn't long before they came around, taking to the work with more vigor than you expected. Oh, they would grumble and moan from time to time, especially on the slow days when there wasn't much to do besides maintenance work. You'd hear them vent frustrations and argue over whose Pokémon was better in friendly bouts while waiting for their next task. But in truth, they loved it.
On quiet afternoons, when the ranch was calm, they would settle into friendly Pokémon battles, testing their long-neglected skills against each other in the sprawling fields. Laughter echoed through the open air as their Pidgeotto clashed with Raticates or Butterfrees darted through the skies in playful aerial combat. It wasn't the life they'd imagined, but it was a life nonetheless—a life they were growing to appreciate.
They'd take care of the Pokémon with pride, managing everything from feeding to grooming, and even helping train some of the younger, more energetic creatures. And, though none of them would ever admit it, you could tell they enjoyed the camaraderie. There was a sense of belonging here, a sense of purpose that had been missing since their journeys had ended prematurely.
It wasn't glamorous, but it was something more than the dull routine they'd known before. Ranch life was tough, but rewarding, and it gave them something to be proud of once again.
For the first time in a long while, these young men had something to fight for—not in the grand arenas of the Pokémon League, but right here, at home, under the open skies of Oak Ranch.
Reward: +100 Upkeep on the Pokemon Ranch.
- [x] What Storm Approaches (Route 1): What else is going on in the Route, it can get worse it always gets worse. Cost: 100 DC:??? Reward: You find out whats on Route 1. Rolled: D100 => 43
Route One—once a peaceful, familiar path for trainers beginning their journeys—had changed beyond recognition. What was once a quiet stretch of land between Viridian City and Pallet Town, teeming with weak Pokémon like Pidgey and Rattata, had become a critical training ground. Here, under the watchful eye of Giovanni and his agents, trainers cut their teeth, formed basic yet reliable teams, and set out on their quests to become Pokémon Masters. It was a proving ground for rookies, a place where many legacies began, and where young trainers first learned to navigate the dangers and wonders of the world.
But after the Kanto Katastrophe, Route One had transformed into something much darker.
The once benign wilderness had turned wild and chaotic. Pokémon, unsettled by the world's upheaval, grew more aggressive. Trainers who once wandered in search of friendly battles now found themselves fighting to survive. And the shadows of what had once been Kanto's stability loomed over the region, with Route One no longer the welcoming starting point it had been, but a dangerous no-man's-land.
The rise of organized chaos took form here, in what could only be described as a modern horde. It was the rise of—
"Wait, am I reading this right?" you muttered aloud, glancing over the report again, disbelief settling in as the absurdity of the situation hit you like a sledgehammer.
A warband? That was no surprise. After the collapse of Kanto's old order, such groups popped up everywhere, usually led by opportunistic trainers trying to carve out a name for themselves in the ruins of civilization. But this? This was something different. Something bizarre.
The warband was led by a trainer named... Flay.
That, in itself, was odd. The name didn't ring any bells, and you'd thought you knew of most of the dangerous figures in Kanto by now. But that wasn't even the strangest part.
No, the strange part was the horde of Pokémon that Flay commanded.
"SO MANY PIDGEY!"
You stared at the words in disbelief. The report didn't lie, but your mind struggled to reconcile the absurdity. This wasn't just some gang of fearsome, powerful Pokémon that typically rampaged across post-Katastrophe Kanto. No, this was an army of Pidgey. The very same Pokémon that had once been seen as little more than training fodder for young trainers and their low-level teams.
Yet, here they were, weaponized into a terrifying mass by a trainer with more audacity than sense. Thousands of them, if the scouts were to be believed. A veritable cloud of flapping wings, squawking chaos, and razor-sharp gusts.
What was once a symbol of the beginner's journey had become an unstoppable force of nature. A horde of Pidgey—tiny, unassuming creatures on their own—now swarmed together with brutal coordination, creating whirlwinds that ripped through anything in their path. Flay had somehow managed to turn them into something more than they had ever been before—an overwhelming and bizarre weapon of war.
Route One, once the training ground of hopeful trainers, now lay beneath the shadow of Flay's Pidgey Horde.
And the question lingered in your mind: How in the world do you fight so many Pidgey?
Reward: Route One is ruled by a dangerous bird-worshiping warband…oh boy.
- [x] Open the Research Notes: You think there's something to be worked on. Let's see shall we? Cost: 0 DC:100 Reward: Unlock research options. Rolled: D100 => 91
Well today was a good day…most of your notes were intact.
(To be continued in: Notes from a Better Day.)
- [x] Find an Assistant: Well the other one left. Now to find the next one. Cost: 20 DC:10 Reward: Meet the New assistant. Rolled: D100 => 98
"I thought you had evacuated?" You said calmly looking at the young man.
"Couldn't leave my research for the carrion birds as it were, had to drag it." Bill said calmly.
"I'm sure there's room for your work in the lab." You said smiling.
(Continued in Notes from a Better Day.)
- [x] Read Myths: Do you think there is an explanation for this? Or something to enjoy. Cost: 0 DC: 0 Reward: Read a myth.Rolled: D100 => 63
The Myth of the World Shapers
Ancient legends speak of the Unknown, enigmatic beings whose mysterious powers transcend the natural laws of the universe. Early sources recount their role as the World Shapers**, entities with reality-warping abilities so immense that they allegedly helped craft the very fabric of existence itself. Their influence is said to ripple through time and space, shaping not just the physical world but the very concept of reality as we know it.
Scholars throughout history have sought to understand the nature of these elusive beings, their glyph-like forms, and the cosmic forces they wield. Yet, no definitive answers have emerged, only fragmented myths and hypotheses.
You recall one such theory vividly—Professor Spencer Hale's thesis. His groundbreaking work attempted to link the psychic energies of the Unknown to a grand psionic event, one so powerful that it may have birthed the entire Pokémon World. Hale proposed that these creatures were not simply wanderers of space but were, in fact, the architects of creation. Through their collective will, they channeled their reality-bending abilities to forge land, life, and the laws that govern the universe.
It was a bold and ambitious hypothesis, one that drew both awe and skepticism. Hale argued that their powers, when unified, created an energy field that could distort time and space, potentially setting into motion the very forces that would lead to the formation of Pokémon, humans, and the environment they share. His theory proposed that the psychic resonance left behind by the Unknown can still be detected today in various places, such as the Ruins of Alph and Solaceon Ruins—sites that have long puzzled researchers due to their unexplained anomalies.
Though many in the scientific community initially dismissed Hale's work as speculative, his thesis gained traction among psionic researchers and those who study the intersection of myth and science. The idea that the Unknown could be responsible for shaping reality continues to influence contemporary thought, especially as new discoveries in the field of Pokémon evolutionary theory emerge.
While Hale's hypothesis remains unproven, it offers a tantalizing glimpse into the possibility that the *Unknown* are not mere footnotes in history but pivotal figures in the creation of the world itself. If true, they are the ultimate paradox: beings who, despite their apparent fragility, wield the most dangerous and incomprehensible powers in existence.
Whether as architects of the Pokémon world or as celestial wanderers of great power, the legacy of the Unknown endures—an enigma that continues to challenge our understanding of reality.
Reward: Read the Myth of the Worldshapers and gain a +5 to all rolls related to the Unknown for the next 3 turns.
AN: A Turn of good, a turn of Bad, and Oak being a man who will do it.