Pokemon Ranger: Crimson Dawn (No SV You are a Kanto Warlord)

Its a mix of Madness and Pokemon needing an "Alpha dog" like pack leader.
So it's more flat was in the right place and the right time to basically form a super-horde of pidgey. Which I guess explains the lack of higher evolutions in said group, basically because Flay isn't strong enough (or have enough badges) to really take notice of him, unlike the pidgey horde he formed…
 
Turn 3 Rival Report
Turn 3 Rival Report

Giovanni

[]Hold Public Appearance: If nothing else, appearances must be maintained.
Rolled: D100 => 69+32=101

If there was one thing that Giovanni enjoyed, it was public adoration, not out of any true vanity but ot of satisfaction in terms of his success.

He had worked hard to make himself respectable in the eyes of not only the public but also the wider world.

Public Goodwill was a fickle thing to control, he knew it all to well,

Reward: The Public is supportive of Giovanni's propaganda campaign. Seeing him as a fair and honest man whose actions are not only supported but also legitimate in the eyes of many.

Team Rocket!

[]Beguin the Patrols (Into Route 2): The Routes are a mess, and they've had it too good for too long
Rolled: D100 => 81

The battle raged in the dimly lit alleyways, the air thick with smoke and the sharp scent of burnt concrete. Goons and thugs from various criminal factions clashed with Team Rocket grunts, their allegiances shifting in the chaos as fists, blades, and Pokémon alike were thrown into the fray. Explosions echoed off the walls, and the ground trembled beneath the relentless attacks.

Despite their valiant efforts, the ragtag group of goons and thugs was quickly losing ground. At first, they held their own, overwhelming a few of the Rocket grunts with sheer numbers. But Giovanni, ever the strategist, had planned his assault to perfection. While the skirmishes at the front kept the weaker forces occupied, Giovanni's elite squad methodically secured the flanks, working their way around the opposition like a predator closing in on its prey.

"Push forward!" Giovanni's voice cut through the chaos, calm yet commanding. His Persian prowled by his side, its sharp eyes glinting with menace, always ready to strike.

The goons fought back desperately, but with Giovanni's forces flanking them, they began to falter. The Rockets, highly trained and better equipped, used the confusion to their advantage, closing in with precision. Zubats swooped down from the shadows, Ekans slithered through the cracks in the pavement, and Koffings spewed noxious gas to choke out the resistance.

Giovanni's strategy wasn't just brute force; it was calculated ruthlessness. He didn't want to crush his enemies outright—he wanted to demoralize them, to make sure they knew who held control over this city. One by one, the rival goons were either knocked out, captured, or forced to retreat into the depths of the city, leaving only the strongest to face the oncoming storm.

With the perimeter secured and his forces tightening the noose, Giovanni allowed himself a brief, satisfied smile. He surveyed the battlefield, watching as his grunts efficiently mopped up the last vestiges of resistance. His plan was working, just as he knew it would. Now, with his enemies scattered and demoralized, there was only one step left: total control.

"Secure the area," Giovanni ordered, his voice cold. "I want no one left standing who can oppose us."

As the Rockets moved to obey, their leader took a deep breath, knowing that soon, all of Kanto would be his.

Reward: Part of Route 2 is cleared, for now…

Pewter City/Brock

[]Into the Moutain of Madness: It is time to explore Mt Moon and all its works.
Rolled: d100 => 97

Brock could only look upon the mountain in horror before he made his decision. "We have to go deeper."

⇐==========To Be continued.

Cerulean City

[]Sell News: Misty was many things, needing news was critical to making a good decision was one of them. Rolled:D100 => 59

So as turns out Johto and Unova are arguing about who's fault it was, but they are going to be sending supplies for news and work.

They needed an economy after all.

So they cut a deal, they'd pay you for News in Kanto,

Reward: +100 Income as trade has opened up and some news.

Saffron City

[]Celebrate CUTE POKEMON DAY!: All will know the glory of CUTE POKEMON!
Rolled: D100 => 50

PEOPLE LOVE CUTE POKEMON!

Reward: City Morale improves a bit.

Vermillion City

[Black Out Continues…Please Try again later]

Celadon City Civil War!
Crimson Mura: D100 => 94
Esuine: D100 => 87
The Department Store HORDE!: D100 => 93

Crimson looked at the Horde of Office Employees that were alongside the middle managers and clerks who hounded him. Equine had fled the city in their assault, it seemed it was an all-or-nothing gambit for them.

Crimson was calm as he looked at his Pokemon team. "Alright, guy's don't hurt them too badly!"

They yelled in happiness having finally been allowed to cut loose.

The Horde did not stand a chance and the Champion of Celedon City, banished them into the wilderness

Crimson Mura had singlehandedly without support, won against overwhelming odds.

He was the ruler of his Beloved Erika's City.

Reward: Crimson Mura gains +1 to all stats.

The City's inhabitants begin to return.

Fuchsia City

[]Secure the Supplies: The Bandits are sitting on a large supply of equipment they will ive it back or die. Rolled: D100 => 29

They hid the supplies well.

Failure

Cinnabar Island

[]Build Patrol Skiffs: You know that coastal defense is important and these are the first step.
Rolled: D100 => 90

The patrol skiffs cut through the calm waters with a low hum, their sleek, civilian-grade hulls slicing effortlessly through the current. Each skiff, outfitted with simple yet effective 30-caliber machine guns, was manned by a small crew of three trainers, their Pokémon loyally at their sides. The weapons, though relics of a bygone war, had been meticulously maintained and now served as the last line of defense for the small coastal town they protected.

The trainers themselves were a mix of seasoned veterans and younger recruits who had grown up hearing tales of the war. They were well-versed in operating the skiffs, despite the fact that these were civilian models, not designed for heavy combat. But in the hands of skilled trainers, even these humble patrol boats became formidable tools of defense. The skiffs moved with precision, every trainer knowing their role, and their Pokémon—whether it was a Machamp cranking the gears or a Raichu providing bursts of electricity to power key systems—were integrated seamlessly into the operation.

Despite the fact that they were using outdated equipment, the crew's training and experience more than made up for it. They had drilled tirelessly, practicing maneuvers and learning how to adapt their Pokémon's unique abilities to the limitations of their equipment. One trainer stood by the mounted machine gun, scanning the horizon for any sign of trouble. His eyes were sharp, and his Growlithe by his side growled softly, its keen nose alert for any scent of an enemy.

The others handled their personal defense weapons, holdovers from the war—old rifles, sidearms, even a few grenade launchers kept as a last resort. They weren't the latest or the most advanced, but these trainers had learned to make do with what they had. It wasn't about the gear—it was about skill and determination.

The patrol was routine, but the atmosphere was tense. The coastline had been quiet for too long, and everyone knew that quiet never lasted. The skiffs were excellent in their simplicity: fast, efficient, and deadly when needed. They were a symbol of the town's resilience, a reminder that even with limited resources, they would protect their home with everything they had.

As the patrol continued, the trainers remained vigilant. Each one knew that at any moment, an attack could come. But they were ready. With their Pokémon at their side and their well-trained instincts honed to a razor's edge, they were prepared for whatever lay ahead.

Reward: Patrol Skiff's are available,+30 to combat rolls.

The Blackthorn Conspiracy

[]Hire PMCs: There is absolutely no way this can go to hell, but Lance wants to have his army trained by professionals so…Mercenary trainers it is.
Rolled: D100 => 98

Mars of Team Galactic eyed the group of eager recruits standing before her, a motley collection of young soldiers-in-training, each one itching for power and eager to make a name for themselves. The tension between her and Lance was palpable as they stood in the dimly lit alleyway, away from prying eyes. Lance, ever the composed negotiator, handed over the sleek black suitcase with a steady hand.

"This is the advanced payment," Lance said, his voice calm and authoritative. "Inside, you'll find the location of the various artifacts your leader, Cyrus, has been seeking."

Mars gave a curt nod, her expression unreadable as she took the suitcase. "The artifacts," she repeated, weighing the case in her hands for a moment before glancing back up at him. "For those, we'll halve the original price. But... the research notes you promised—those are what truly interest us."

Lance raised an eyebrow, maintaining his calm demeanor. "Fragments of the notes," he corrected. "You'll get what we agreed upon. The first fragment, enough to show good faith."

Mars' sharp eyes gleamed with interest, though she kept her cool. "Send the first fragment directly to my superior," she instructed. "Once they verify its authenticity, we'll consider beginning the training of the first batch of recruits."

The deal was clear. Team Galactic needed something more than just the promise of money or recruits. They needed the research—the precious knowledge that could push their plans forward. Lance understood this, and he knew how to play the game.

"Done," Lance replied smoothly. He pulled out a data drive from his jacket pocket, holding it up briefly before tucking it away again. "The first fragment will be transmitted to your leader within the hour."

Mars glanced at the recruits once more, then back at Lance. "These soldiers, when trained, will be ready for anything. You'll have your private force. But make no mistake, Lance—the artifacts and the notes are what drive this alliance. Fail to deliver, and Team Galactic won't be so forgiving."

Lance smiled, the kind of smile that revealed nothing of his true thoughts. "We understand each other well, Mars. This is only the beginning. Cyrus will get what he wants."

Mars nodded, her fingers tightening around the handle of the suitcase. "For your sake, Lance, you'd better hope so."

With that, she turned on her heel, her Galactic uniform catching the light as she strode back toward her waiting transport. The recruits followed her, eager to prove themselves worthy of the training they were about to undergo. Lance watched her go, his mind already calculating the next move in this dangerous game of alliances and power.

As the transport disappeared into the distance, Lance allowed himself a small sigh. The pieces were moving, and soon, everything would come together—or fall apart. Either way, he was ready.

Reward: Lance has hired Mars of Team Galactic as a Mercenary trainer.

The Ranger Union
[]SOMEONE ANYONE PLEASE RESPOND: The Sitaution at HQ is getting despeate, pray that someone picks up the phone and gets you some good news!
Rolled: D100 => 100

Agent Crimson Mura looked disheveled and exhausted on the other end of the phone, yet there was a glint of smug satisfaction in his eyes as he spoke. "So… I've secured Celadon City."

On the other side, Commander Togasa nearly knocked over his desk in disbelief. "HOW?!" he shouted, startling his Pokémon in the process. "HOW ARE YOU STILL ALIVE?!"

Crimson leaned back against the rubble of what was once a skyscraper, his voice carrying a sense of nonchalant confidence. "Sir, it takes an unusually large amount of effort to kill me," he said, his tone filled with casual bravado.

"Point taken," Togasa grumbled. "Now, can you give me your full report?"

Crimson straightened up slightly, his expression suddenly more serious. "Is this line secure?"

Togasa blinked in confusion but nodded, even though Crimson couldn't see it. "Yes, it is," he assured him.

Crimson paused, glancing around to ensure no one was listening in before speaking again. "Then I need reinforcements—now. Can you make it happen?"

Togasa's eyes widened, the desperation in Crimson's tone sending a chill down his spine. "YES! I will move heaven and earth to get you the backup you need, son!" he shouted, his knuckles whitening from gripping the phone too hard. Then, in an almost casual afterthought, he added, "Oh, and by the way—you've been promoted to Captain, effective immediately. Mainly because you're the only one left alive out there that we know of."

Crimson's jaw dropped. "Wait, what?!"

Togasa, unflinching in his delivery, continued. "Congratulations, Captain Mura. You're now the ranking officer on the ground. Command's orders. Hold Celadon City at any cost."

"Sir—I'm barely holding this city together as it is!" Crimson protested. "And now I'm supposed to command it?"

"Yes, you are," Togasa said firmly, though he couldn't hide the faint tinge of pride in his voice. "You held off a horde with nothing but your bare hands and a handful of Pokémon. If anyone can manage this, it's you."

Crimson groaned, rubbing the back of his neck. "I didn't ask for a promotion, sir. I just wanted some backup."

"And you'll get it," Togasa said, "but in the meantime, you're in charge. Captain Mura, hold that city. And for God's sake don't die on me."

Crimson sighed, already feeling the weight of responsibility settling on his shoulders. "No promises, sir," he muttered before hanging up the phone.

Looking out over the war-torn streets of Celadon City, Crimson knew one thing for certain—things were about to get even more complicated. But then again, when had they ever been simple?

Reward: Contact restored with Agent Mura. He is surprised to hear from you and with new orders.

Disaster Roll: D100 => 83

The Vultures are gathering, preparing to make their move.

Reward: New Actions available.

AN: Here we go, I'll make the Char sheets and then the next turn. Enjoy.
 
Mars nodded, her fingers tightening around the handle of the suitcase. "For your sake, Lance, you'd better hope so."

With that, she turned on her heel, her Galactic uniform catching the light as she strode back toward her waiting transport. The recruits followed her, eager to prove themselves worthy of the training they were about to undergo. Lance watched her go, his mind already calculating the next move in this dangerous game of alliances and power.

As the transport disappeared into the distance, Lance allowed himself a small sigh. The pieces were moving, and soon, everything would come together—or fall apart. Either way, he was ready.

Reward: Lance has hired Mars of Team Galactic as a Mercenary trainer.
Other Evil teams are already making moves, and Lance is playing with fire, that's for sure.
Crimson's jaw dropped. "Wait, what?!"

Togasa, unflinching in his delivery, continued. "Congratulations, Captain Mura. You're now the ranking officer on the ground. Command's orders. Hold Celadon City at any cost."

"Sir—I'm barely holding this city together as it is!" Crimson protested. "And now I'm supposed to command it?"

"Yes, you are," Togasa said firmly, though he couldn't hide the faint tinge of pride in his voice. "You held off a horde with nothing but your bare hands and a handful of Pokémon. If anyone can manage this, it's you."
Well. Giovanni is gonna have a blast finding this out. And those whom are aware of the TR side of things would find the working relationship between the head of the Kanto Rangers and the head of TR to be weird, while the Rangers in the know of the whole extent would find it funny how, in spite of Crimson now being head of the Local Rangers, Gio STILL hasn't cottoned on to the fact that Crimson was a Ranger Plant the whole time.:lol::rofl:

Gio:"There is no warlord I respect more than Crimson Mura"

Crimson Mura:*Outside earshot*"You really should know by now, our goals are mutually exclusive, as long as you and Team Rocket continue down the road you are taking. Really, my promotion should probably have been a hint."*sigh.*
 
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Other Evil teams are already making moves, and Lance is playing with fire, that's for sure.
Yep, and all the other evil teams and players are preparing for their first moves as well.

Some of witch you can profit off of.

Gio STILL hasn't cottoned on to the fact that Crimson was a Ranger Plant the whole time.:lol::rofl:
I think something this blatant would tip the hand a bit even to Gio.

io:"There is no warlord I respect more than Crimson Mura"
Yeah that's still true in any case.
 
They were openly blatent about his Promotion.

That sort of thing makes even Gio sus of badass Crimson and made him do some digging.
So I guess, the thing that finally tips him off is the sheer confidence the Ranger Union has in Crimson. So I guess, very conflicting feelings incoming, including the fact Gio may very well Consider Crimson a Rival at this point.

Which, with the Nat crit, they are even more foils of each other at this point. Gio, the Master of Team Rocket, orchestrating event to ensure his vision comes to be, that HIS group comes out on top and prove himself the strongest. Vs Crimson, head of the Rangers, with audacity and cleverness, building an alliance to push his own vision on the world, both doomed to clash due to their incompatible visions. And yet, for Gio, there is no warlord he respects more than him, except maybe Samuel Oak in the recesses of his mind, that he tries to not think about.
 
The Sherrif will be coming soon ish, but for now here's your New Diplo advisor.

Dr. Roose Velt

Stats:

Diplomacy: D20 => 19+2+3+5 = 29
Dr. Velt is an exceptionally skilled diplomat with decades of experience behind him. His smooth-talking, well-honed negotiation tactics, and worldly charm have allowed him to mediate everything from international conflicts to corporate disputes. His ability to read people and situations makes him invaluable in the political arena, and his network of global contacts extends far and wide.

Martial: D20 => 11+2+3 = 16
A former soldier and Pokémon trainer, Dr. Velt is no stranger to combat. While not a front-line brawler, he is still capable of handling himself in dangerous situations. His sharp instincts from years in the field make him a capable individual, whether in a Pokémon battle or a physical confrontation.

Stewardship: D20 => 17+2+3+1 = 23
His work in previous administrations was both effective and widely praised. Dr. Velt has a talent for managing people and resources, whether it's overseeing research institutions or governing bodies. His hands-on experience in directing economic ventures and political organizations allows him to streamline operations and maximize efficiency.

Intrigue: D20 => 17+2+3+3 = 25
Dr. Velt has proven himself adept at maneuvering through the shadowy world of politics, capable of keeping pace with figures as cunning as Giovanni. His keen sense of timing, shrewd judgment, and subtle manipulation skills allow him to navigate secretive dealings and uncover hidden agendas. His political instincts are razor-sharp, enabling him to stay several moves ahead of opponents.

Learning: D20 => 16+2+3 = 21
A well-educated man with a particular passion for Bird Pokémon, Dr. Velt's expertise spans a variety of fields. He is not only a seasoned researcher but also a dedicated scholar, capable of dissecting and understanding complex topics. His broad intellectual curiosity keeps him in step with the latest developments in Pokémon science and more obscure fields.

Personal Combat Skill: D20 => 18+2+3 = 23
Despite his age, Dr. Velt maintains a strong physique and sharp reflexes, enabling him to keep pace with trainers half his age. Years of training and personal dedication to fitness have preserved his combat abilities, whether in a brawl or handling his Pokémon in the heat of battle.

Occult Potential: D20 => 7+2+3 = 12
While Roose Velt is a man of science and reason, he does not completely discount the supernatural. He prefers to exhaust all logical explanations before considering the paranormal but is willing to entertain the idea if proven otherwise. His experience in unusual situations has opened him up to the possibility that the world may contain more than just the visible and known.

Traits!:

"Flying Type Specialist": Velt is a specialist in Flying Type Pokemon and their uses in society. (He gains +2 to all stats, +10 to all rolls related to using Flying types and +15 to all learning rolls related to their migration patters and general environment)

"Renaissance Man": Velt has done it all, Rancher, soldier, breifly a national politician, navel doctrine maker, and local politician. (+3 all stats, he gains a +5 to all rolls he's personally assigned to.)

"Political Heavyweight": Velt is a Political heavyweight with a long and storied career in various posts. (He lowers the DC of dealing with other leaders by 5, and gains +5 to Diplomacy, +3 Intrigue and +1 Stewardship)
 
The Sherrif will be coming soon ish, but for now here's your New Diplo advisor.

Dr. Roose Velt

Stats:

Diplomacy: D20 => 19+2+3+5 = 29
Dr. Velt is an exceptionally skilled diplomat with decades of experience behind him. His smooth-talking, well-honed negotiation tactics, and worldly charm have allowed him to mediate everything from international conflicts to corporate disputes. His ability to read people and situations makes him invaluable in the political arena, and his network of global contacts extends far and wide.

Martial: D20 => 11+2+3 = 16
A former soldier and Pokémon trainer, Dr. Velt is no stranger to combat. While not a front-line brawler, he is still capable of handling himself in dangerous situations. His sharp instincts from years in the field make him a capable individual, whether in a Pokémon battle or a physical confrontation.

Stewardship: D20 => 17+2+3+1 = 23
His work in previous administrations was both effective and widely praised. Dr. Velt has a talent for managing people and resources, whether it's overseeing research institutions or governing bodies. His hands-on experience in directing economic ventures and political organizations allows him to streamline operations and maximize efficiency.

Intrigue: D20 => 17+2+3+3 = 25
Dr. Velt has proven himself adept at maneuvering through the shadowy world of politics, capable of keeping pace with figures as cunning as Giovanni. His keen sense of timing, shrewd judgment, and subtle manipulation skills allow him to navigate secretive dealings and uncover hidden agendas. His political instincts are razor-sharp, enabling him to stay several moves ahead of opponents.

Learning: D20 => 16+2+3 = 21
A well-educated man with a particular passion for Bird Pokémon, Dr. Velt's expertise spans a variety of fields. He is not only a seasoned researcher but also a dedicated scholar, capable of dissecting and understanding complex topics. His broad intellectual curiosity keeps him in step with the latest developments in Pokémon science and more obscure fields.

Personal Combat Skill: D20 => 18+2+3 = 23
Despite his age, Dr. Velt maintains a strong physique and sharp reflexes, enabling him to keep pace with trainers half his age. Years of training and personal dedication to fitness have preserved his combat abilities, whether in a brawl or handling his Pokémon in the heat of battle.

Occult Potential: D20 => 7+2+3 = 12
While Roose Velt is a man of science and reason, he does not completely discount the supernatural. He prefers to exhaust all logical explanations before considering the paranormal but is willing to entertain the idea if proven otherwise. His experience in unusual situations has opened him up to the possibility that the world may contain more than just the visible and known.

Traits!:

"Flying Type Specialist": Velt is a specialist in Flying Type Pokemon and their uses in society. (He gains +2 to all stats, +10 to all rolls related to using Flying types and +15 to all learning rolls related to their migration patters and general environment)

"Renaissance Man": Velt has done it all, Rancher, soldier, breifly a national politician, navel doctrine maker, and local politician. (+3 all stats, he gains a +5 to all rolls he's personally assigned to.)

"Political Heavyweight": Velt is a Political heavyweight with a long and storied career in various posts. (He lowers the DC of dealing with other leaders by 5, and gains +5 to Diplomacy, +3 Intrigue and +1 Stewardship)
.....this is just teddy rosevelt in the pokemon verse isnt it?
 
Windrider Ranch Report.

The Windriders of Pallet Town are a local smalltime eevee breeder family, being just as known for their profession as their longstanding tradition of raising eevee as they are the fact that they have, since they started said profession back during the Warring Cities Era, of raising their children alongside their eevee. Something which, has left them with certain eccentricities, and is what they claim is the reason why they achieved the elusive Sylveon evolution with relative regularity. Their Ranch is guarded by the Pidgey line, which from what I have gleaned in my studies, is from their prior occupation as flying type specialists before the family legend revolving around a trainer and their eevee. A legend, which notably is the most likely foundation of their unwavering belief of friendship evolution, and their unique style of operation, which has been maintained by the consistant placements the family, and their eevee have had in tournaments in spite of the eevee more usual reputation.

The legend has puzzled many whom investigated, hoping to glean the mysteries hoarded by kalos from the more open-minded Pallet family, due to it's similarities to some of the mysterious stories floating around Kalos. Specifically about a champion of the town, that was said to, alongside an eevee that was incapable of evolving, stalemate the Viridian Champion multiple times. There is evidence there is some truth in it, but without delving into the Warlords era archives to find records, especially as based on Galar research, not fully evolved Pokémon with an affinity for what they call Dynamax, are unable to evolve.

The Windriders have, like many Palet Town families, a strong record as trainers, which mantains their relevance even with more unique requirements compared to the usual breeders. The current matron of the family, Aurora Windrider was a finalist in the Conference before retiring to the family business, while her son, Victor, made up for a less stellar performance through the showings of him and his Umbreon, most notably the stories around his one battle with Lance, where he was said to have fought on equal footing. Based on the information gathered, it was a one on one match, and he was admitted to a pokecenter due to extreme exhaustion afterwards, reasons unknown. Pokemon battles alone don't exhaust trainers, that just doesn't happen. And yet, the stories and the records correlate with him being somehow knocked out by the end, with being sent unconscious to medical care processionals without any injuries.

The Windriders, are a wild-card, they hold secrets beyond the fairy evolution of Sylveon, they, and the wandering trainers under their family name are not to be underestimated. Not when, they might be starting to tap into the power that they once did long ago, which rivals the power that families of Kalos jealously guard.

A/N: Decided to try a bit of 'town lorebuilding', given the relative dearth of lore on Pallet Town(Which may even have went under another name prior to relatively recent history thanks to that one partially invalidated anime novelization book, stating Pallet town was renamed in honor of Pallet Oak, the Professor's grandfather. And also, decided to pull a bit from that one season one episode with that one kid that spoke kangaskan, due to living alongside them, as part of a very eccentric family of local breeders.)

Though, overall idea, is a family that is strong in the friendship is power mindset, starting an odd tradition after accidentally stumbling into battle bond, which turns a family that was traditionally flying-type specialists into eevee specialists/breeders, with their roots showing through the continued use of the pidgey line. As far as the more recent and relevant bits outside background lore, they are one of the few to understand the Sylveon evolution(can see that it still hasn't quite been cracked here, with the friendship evolutions and the sheer unusuality of the particular method, combined with the family's odd choice of raising both their kids and eevees together.).

I have also written in, basically a trainer whom has been getting close enough to battle bond at times, for consequences to appear. Timeline wise, was kinda envisioning two. One earning a clutch win against Sabrina for the badge by messing up her mind reading at a critical moment, and another basically to impress Lance, only to bottom out on energy in the process. Inconsistant, and lesser, compared to the full deal however.
 
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